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Thread Statistics | Show CCP posts - 1 post(s) |
Jessy Berbers
Tribuo Quod Victum The AirShip Pirates
11
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Posted - 2012.03.28 13:04:00 -
[91] - Quote
Sorry i dont agree with making it easier for suicide gankers, it is already way to easy....for you to guys to get away without any actual punishment.
Such as 100000 bazilion bookmarks enabling you to jump at will all around the system while staying away from someone who wants to take a little revenge, able to stay this way 200+ km, and when someone gets within any lock range wham, warped again 200km...
It should actually be harder for you guys to gank then it actually is, and especially being able to still dock after agression timer has run out despite being -10 sec status.
No thank you, dont need more of you, next thing you know the whole place is covered in suicide gankers, and highsec turning into some sort of heaven for suiciders.
DIssaprove
Greets
Jessy. |
Sarah Estelle
Hedion University Amarr Empire
0
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Posted - 2012.03.28 13:07:00 -
[92] - Quote
A few new skills could be added, Ball Growing each level increases the size of your balls by 5%. Spine Finding each level increases the chance of finding your back bone by 5% so you could maybe move to nul sec and PvP for reals? |
Atomik Harmonik
Working Girls
22
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Posted - 2012.03.29 05:40:00 -
[93] - Quote
Interesting topic here in GD...also a lot of morons in this thread.
OP and others within this thread have good well-thought-out arguments, but they're like finding gold flecks in a pan of sand.
Most of the drivel seems to be coming from carebears and null 1337 pvp'rs who didn't seem to train reading comprehension even to LVL 1.
As a very casual player myself, with absolutely no ganking/griefing experience I think I'd be unqualified to sit in judgement of the playstyle outlined by the OP and one of the responses (the guy who 'gets it').
I do think, however, that I am qualified to observe that even though there has been decent arguments scattered here and there; the original point of this thread has not been met. Most responses have been to denigrate and ridicule with no thought whatsoever and gleefully exclaim that this thread is whining or tears. The actual 'good parts' of this thread; the thoughtful arguments have basically been centered on 'is ganking good or not'?
These still are NOT actual contributions to the thread's stated purpose of gathering a wishlist of things they'd like to see.
So, with that in mind;
- implants having a % chance to drop from a podkill...I can see where that is logical...somebody dumb enough to lose his pod (me) shouldn't be all upset if somebody gets some drops, just like when I lose a ship, I expect a percentage of what I have in my cargo and my mods will drop to be harvested by the killer.
- player scanning corp hold on an orca; also seems to be a 'no brainer'...CCP 'fixed' it but did a half-@ss job of it when NPCs could scan it to detect contraband, but it's ridiculous that players can't scan it or even expect a drop from it.
- NPC wreck loot in a mission 'belongs' to the person who owns the mission...NPC wreck loot in a belt 'belongs' to the person who killed it...why don't the player-wreck loot items 'belong' to the person who did the killing blow? IMO that should be another logical change.
- I've seen the numbers on the ISK faucets and sinks...and also see the runaway inflation due to the increase in bounty payoffs (the largest ISK faucet) after CCP reduced the loot drops. They forgot that the loot droppings actually helped keep prices lower...everyone printing ISK either by bounties or incursions without new item drops contributes to this inflation IMO...so my suggestion would be to reduce the mission rewards back to about two years ago...lower bounties but more loot. This should be attractive to the mission-invaders and help curb inflation on mods. I actually liked the increased bounties for a while, and didn't care about the loot nerf because I hardly ever saw a ninja anyway and you can handle them easily...but now I see the effects of 'ISK for everyone'...just like in RL if you gave everyone a million euros, the price of all goods and services would rise until the million euros didn't mean anything.
- also to help with the loot drop / supply issue...why don't incursion rats drop anything worthwhile? (correct me if I'm wrong on this point)
- I'm not so sure that killing bots is helping reduce inflation either but I applaud the 'real' players adapting to your tactics and learning. I'm also not too sure about the new macro tagging...what's to prevent this from being abused? example: you don't like somebody, report them as a macro and let them prove their innocence to CCP. I'm not sure what to do about them though.
I actually like the possibility of losing your ship if you do something stupid, even in highsec (which I've done repeatedly)... I remember going to Jita the first time in a Condor...I was afraid I was going to get killed....LOL...but that's what made it exciting, because I had a mentor that introduced me to Eve and explained that I'd get killed in Jita if I was carrying expensive stuff in a frigate or hauler. (back then, I thought 5m was expensive...I was paranoid even buying skillbooks and moving them) Since then, I've learned about the risk/reward and can tailor my ships accoringly, so it's a little more boring/safe....if high security space becomes a completely safe zone, I think it would cause runaway inflation of prices on everything as well as making things boring. I'd be looking for another game.
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CCP Phantom
C C P C C P Alliance
1120
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Posted - 2012.03.29 14:19:00 -
[94] - Quote
Moved from General Discussion. CCP Phantom - German Community Coordinator |
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BuzzyBeagle
Suddenly Ninjas Tear Extraction And Reclamation Service
113
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Posted - 2012.03.29 18:38:00 -
[95] - Quote
CCP Phantom wrote:Moved from General Discussion.
and oh so conveniently and tactfully moved by dev to a little known forum nobody ever reads.
the CCP equivelent of shoving a skeleton back in the closet or sweeping dust under the rug.
Tricky CCP...tricky.
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Shandir
Ferocious Felines
93
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Posted - 2012.03.29 19:16:00 -
[96] - Quote
Buck Futz wrote: 1. Income for Pod Killers 2. Orca 'Stealth' Cargo Bay nerf 3. Crimewatch seems to be about getting other players involved in law enforcement! Thats Great! Guess that means we can roll back Concord a bit, then. 4. Return Concord Pop-up Window defaulting to 'YES' from 'No.' 5. I don't know! What do you think??
As a mostly carebear: 1) No, there is no tangible benefit in encouraging podding in high-sec to anyone except suicide gankers, it's not going to provide fun or interesting gameplay
2) Yes, the Orca cargo bay is 'tarded and should be fixed. Anything on a ship should have a chance of dropping. I would quite like this balanced by a ~slightly~ less effective scanning method on other ships.
3) In exchange for a 3-5s 'suspect' warmup before you can gank, yes. There needs to be a method for active ships defending the gank victims. Then we could tone down CONCORD's response time a little. It would be nice to have protection / vigilante gangs roaming the belts looking for gankers.
4) Will be fixed soon. (Crimewatch changes)
5) I think ganking is a legitimate minor profession, but as far as the normal player is concerned, it should be a risk for screwing up, not a significant risk all the time. By minor profession, I mean it probably shouldn't be designed to out-value the high end of PvE or Trading activities (when you include mandatory downtime for repairing sec status, etc) I think an Orca being immune to retribution (either from CONCORD for ganking, or target/allies when ninja'ing) is an unreasonable mechanic and needs to be fixed. It's up to CCP on the boomerang method, I could go either way, it's cool but it does vastly increase ganking potential for no additional downside (except that people are currently fitting faction mods, that will stop with an orca fix)
6) You will be able to buy sec status soon. (Crimewatch changes) |
Fish Hunter
Blacksteel Mining and Manufacturing Renaissance Federation
7
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Posted - 2012.03.29 19:47:00 -
[97] - Quote
1) income for pod killing - pod killing is a nice isk sink, I think of implants like rigs, you'd probably want rigs to drop too yeah? 2) Orca corp hangar bay nerf would be fine, done stealthily no. Changes have always been published, why are you special. 3) Concord is nerfed enough as is - gankers already got a buff with destroyer changes, hybrid changes, and new battlecruisers 4) Not supported - pop ups could remember your previous response though 5) I have an idea to counter the bs warping around evading concord - when someone gets GCC faction police spawn instantly and point the ship (maybe even just 1 police frigate), concord proceeds to spawn at normal time.
Another idea to make it more exciting for the ganker is people should be able to pay concord to arrive sooner. So the target has paid concord to arrive say in 1/2 the normal time. Ganker tries to gank the target, ganker may succeed or fail, concord shows up faster - concord paid for. If target wants increased protection again target has to pay again. |
Shandir
Ferocious Felines
95
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Posted - 2012.03.29 21:06:00 -
[98] - Quote
5) I have an idea to counter the bs warping around evading concord - when someone gets GCC faction police spawn instantly and point the ship (maybe even just 1 police frigate), concord proceeds to spawn at normal time.
Boomerang is probably going to be fixed in new Crimewatch, CCP is thinking of skipping the police battleships and just giving CONCORD an off-grid deathray on a timer, that way there can be no CONCORD-evading exploits - you get your (x) seconds, then you explode. |
Admiral Lysander
EVE Syndicate Navy Surely You're Joking
8
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Posted - 2012.03.30 14:03:00 -
[99] - Quote
ive not been much of a ganker but just lijke backj in the day gangsters bribed police not to notise something thay had planned mebe an HRly based bribe system were you can bribe concord for like 100mil for 1hr ?
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DooDoo Gum
Center for Advanced Studies Gallente Federation
16
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Posted - 2012.03.31 00:53:00 -
[100] - Quote
All bear witness to the tears of a ganker |
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Scrapyard Bob
EVE University Ivy League
808
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Posted - 2012.03.31 03:29:00 -
[101] - Quote
Shandir wrote:5) I have an idea to counter the bs warping around evading concord - when someone gets GCC faction police spawn instantly and point the ship (maybe even just 1 police frigate), concord proceeds to spawn at normal time.
I'd have liked to see CONCORD reaction times get faster and faster as more crime occurs in a particular system, with a decay.
Maybe increase the sec status of the system (not visibly, just in how CONCORD reacts) by 0.01 security every time they get summoned to a new location. Decay that at a rate of 0.01 every 3 minutes.
So if there's a rash of ganks within a 1-2 hour period, you could push even a 0.5 system up to 1.0 security status (in terms of CONCORD reaction time). But if things quiet off for an hour or two, the higher alert level trails off back to nothing. |
Karma Bad
Suddenly Ninjas Tear Extraction And Reclamation Service
4
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Posted - 2012.03.31 14:22:00 -
[102] - Quote
It would be a interesting change to see these wish lists pushed through, It would be refreshing to have something non care bear go through.
I mean really, who besides a bear benefits from a dec shield? |
Athos warrior
University of Caille Gallente Federation
1
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Posted - 2012.03.31 15:07:00 -
[103] - Quote
[quote=Sasha Azala]Suicide ganking = killing soft targets that don't fight back
You could of course grow a pair and do some real PvP.[/quote
Stated very well
All these crying punks are are in game bullies that would have their teeth kicked in if they tried it in real life. They prey on those that don't enjoy pvp nor want any part of it. There should be more incentives for them to be in low/null sec. Or even more harsher penalties for those ganking in empire
I also believe in CCP permabanning those who use bots or programs to move forward in eve. I work hard for the isk I make, and anyone that can walk away from their computers and let a program make that for them. |
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