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Thread Statistics | Show CCP posts - 25 post(s) |
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CCP Navigator
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Posted - 2008.09.02 21:20:00 -
[1]
EVE Online: Empyrean Age 1.1 has been successfully deployed on Tranquility and weĈre now open for business! We appreciate your patience during the downtime and hope that the newly deployed patch will make life more pleasurable for every Capsuleer! For a more comprehensive list of what has been added and fixed, please check the patch notes. WeĈd also appreciate to hear your feedback which can be posted in this thread. Please note that this is for general feedback, not issues or bugs. |
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CCP Lingorm
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Posted - 2008.09.02 21:47:00 -
[2]
OK.
Some common issues have cropped up.
If you have missing Corp or Alliance chat please check the following thread for fixes. http://oldforums.eveonline.com/?a=topic&threadID=861769.
I will keep this updated with anything else that comes up.
CCP Lingorm CCP Quality Assurance QA Engineering Team Leader
Originally by: Lord Fitz Eve is to WoW as Wow is to an 8 player game of Unreal Tournament.
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CCP Navigator
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Posted - 2008.09.02 21:47:00 -
[3]
Originally by: Terminus adacai Is Hek in Metro broke? One toon in Hek is still black screened as entering station while a toon in Vilur got online with no problem.
Please see the OP in this thread as it may be relevant to your problem.
Navigator Senior Community Representative CCP Hf, EVE Online Email / Netfang
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CCP Navigator
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Posted - 2008.09.02 21:48:00 -
[4]
Guys and Girls,
Please report playability issues in this thread, please.
Navigator Senior Community Representative CCP Hf, EVE Online Email / Netfang
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CCP Explorer

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Posted - 2008.09.04 22:40:00 -
[5]
Originally by: Laendra Where is the updated Data Export?
See here.
Erlendur S. Thorsteinsson Software Director EVE Online, CCP Games |
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CCP Explorer

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Posted - 2008.09.04 22:42:00 -
[6]
Originally by: Yggdrassil Migth be wrong, but for some of the ppl that keeps loosing folders and windows positions...
If you are running multiple clients of Eve / using the "/end /LUA:OFF" option, make sure you do not start Eve from the updater (as in answer yes to launching eve after its updated)
If you answer yes to that - the "/end /LUA:OFF" option ISN'T applied...
Furthermore, please note that as of Trinity 1.2 we stopped supporting the "/end /LUA:OFF" option since the client now saves its data into different folders for each (client folder, server name) pair.
Erlendur S. Thorsteinsson Software Director EVE Online, CCP Games |
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CCP Explorer

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Posted - 2008.09.04 22:50:00 -
[7]
Originally by: Tabea Knute CCP, you are able to count? No? I'll tell you: 1, 2, 3.
You are counting the asteroid belts in Misneden : 1, 3, 2. You get it? Ok.
Why can't we count them as 1, 3, 2 if we want to 
We were clearing up inconsistencies by renaming Asteroid Belts and Ice Fields according to their proper orbital IDs. The client sorts the belts according to their DB item IDs and in a few solar systems they are now displayed in the "incorrect" order. This has been fixed in an internal build and will be released later.
Erlendur S. Thorsteinsson Software Director EVE Online, CCP Games |
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CCP Explorer

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Posted - 2008.09.05 11:23:00 -
[8]
Sturmwolke, please note that the behaviour that you describe, in particular in 2) was defected to us. We changed it to the new/current behaviour at players' request.
Erlendur S. Thorsteinsson Software Director EVE Online, CCP Games |
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CCP Tuxford

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Posted - 2008.09.05 12:07:00 -
[9]
Explorer is right, this issue was defected to us and fixed. In my opinion this is not natural behaviour, at least I have never experienced that in another program that clicking a tab works as an undo.
A much natural behaviour from me would be if you want to tinker around than you do so and if you want to revert to the previously loaded overview preset you right click the tab select "change overview setting" and select the setting you want.
We could of course maintain some history of what was in the tab and have it so that if you click your active tab it undos the changes. But like I said we already have a mechanism to do that through right click command and while you might thing that the more ways to do stuff the better that is not necessarily true. I could try to explain why but Joel Spolsky explains it far better than I can in his article Choices = Headaches _______________ |
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CCP Tuxford

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Posted - 2008.09.05 14:16:00 -
[10]
Originally by: Sturmwolke It doesn't matter if it's not a natural behaviour. Think outside the box. The fact still remains that if I need to undo any temporary changes without affecting the tab's original settings, I can simply do it in one simple click. It was fairly intuitive when it first came out, despite its "defect" label.
Secondly, I wouldn't mind so much about the new changes if I use them rarely. As it is, I frequently use them to eliminate wrecks in the overview when doing missions and then reverting it back to original setting once the the pocket has been cleared of enemies. The same thing applies when I'm mining. Now I have to contend moving the mouse over and finding the correct Overview OR Bracket, then mouse over to the correct Profile. Imo, these are absurd steps for something which has a high frequency of usage.
Finally, to condense everything, all I'm asking is for CCP to acknowledge this fact and move forward to find a more palatable solution for this issue.
Remember the Alt key debacle?
Seems a bit silly way to do it tbh. Personally I'd just have two tabs, one with the setting you want when killing the other with the setting you use for looting. Unless you've filled your five tabs with stuff that you absolutely need to have one click away in which case we might be persuaded to allow more tabs but I doubt that is the case.
This undo feature is only ever acceptable if you are experimenting with settings all the time but my impression is that you're constantly removing the same thing from your overview.
Sorry mate so far you haven't convinced me that this defect fix needs to be undone. _______________ |
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CCP Explorer

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Posted - 2008.09.05 14:17:00 -
[11]
Edited by: CCP Explorer on 05/09/2008 14:21:15
If I have multiple tabs open in my browser or multiple files open in my editor, then I wouldn't want the act of switching from one tab to another and then back to reset my work.
That's where from we are drawing the parallel, and I would guess also the defect we got. That is, the action to reset the state of the tab to its original saved state should be explicit.
Erlendur S. Thorsteinsson Software Director EVE Online, CCP Games |
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CCP Explorer

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Posted - 2008.09.05 17:27:00 -
[12]
Edited by: CCP Explorer on 05/09/2008 17:28:25
Originally by: Sturmwolke I'm not looking for for CCP to bring back the old style if they're adamant about it.
Please understand our position. CCP Tuxford implemented the previous version and it was defected by players. Based on that feedback he implemented this new version. And you don't like it. We're damned if we do and damned if we don't 
The way the current version works is that if you have tabs T1 and T2 and load settings S1 and S2, if you make a modification M1 to T1 then S1+M1 is written into the setting "Not Saved" and T1 is switched to that setting. If you switch to T2 then you get S2, if you switch back to T1 then you get "Not Saved". If you then switch to T2 and make a modification M2 then S2+M2 is written into "Not Saved" and T2 is switched to that setting. Both T1 and T2 are then on the "Not Saved" setting.
We have considered having more than one "Not Saved" setting, essentially S1 and S1* and S2 and S2* (where the * is the often used indicator that a something has changed but has not yet been saved). In that design T1 would switch from S1 to S1+M1=S1* and T2 would switch from S2 to S2+M2=S2*.
But we want to keep this simple and not add buttons and options all over if that doesn't solve the use cases.
Note that you can have many more settings than tabs; while we have to restrict the number of tabs because of space in the UI then we don't want to restrict the number of settings to 5. For example, reading your description it would seem that you should have a "kill" setting and a "loot" setting and load into two tabs. When you are doing something else you would load something completely different into some other tabs.
Erlendur S. Thorsteinsson Software Director EVE Online, CCP Games |
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CCP Explorer

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Posted - 2008.09.05 19:11:00 -
[13]
Edited by: CCP Explorer on 05/09/2008 19:15:32
Originally by: Arna Padrona Workspaces, or settings. Pick one and go with it. All the way.
The tabs are not settings, they are workspaces into which settings are loaded. If you change from one tab to another then the last loaded setting is retained. Switching from one setting to another is a simple matter of right-clicking the tab and selecting the new setting. "Changing the tab" sets the Not saved setting appropriately and loads it into the tab.
Erlendur S. Thorsteinsson Software Director EVE Online, CCP Games |
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CCP Explorer

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Posted - 2008.09.05 20:27:00 -
[14]
You are misunderstanding the behaviour of the tabs. They don't overwrite your settings, they are simply workspaces that switch from one setting to another. Your Word document example is the opposite behaviour of the tabs.
Erlendur S. Thorsteinsson Software Director EVE Online, CCP Games |
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CCP Explorer

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Posted - 2008.09.05 21:02:00 -
[15]
The "5 different "not saved" settings" is what I was describing with the S1 vs. S1* earlier. We have been considering that and may at some point implement that idea.
Erlendur S. Thorsteinsson Software Director EVE Online, CCP Games |
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CCP Explorer

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Posted - 2008.09.06 13:20:00 -
[16]
Originally by: Sturmwolke For my own part, I had been asking that CCP reduce the steps involved in "resetting" the custom tab if they're adamant about whatever they're thinking is the right way to go.
The steps before to reset tab A involved two mouse clicks: Click tab B and then tab A again. Now you right-click tab A and click the overview setting you want (you can also load another bracket setting).
Originally by: Sturmwolke What works shouldn't be dismissed summarily, just because it was a bug.
A bug is a feature? 
Originally by: Arna Padrona If you use them as workspaces, you somehow have to remember what the tabs actually DO. There's no way to tell, other than actually opening the settings window and looking through the massive amounts of settings.
But there is a way. The tab is labeled with its name and right above the tab you will the text "Overview (<current setting name>)" that tells you what profile is loaded.
Originally by: Sturmwolke consider: - re-wording the current Bracket/Overview "Settings" to "Profiles" - re-wording the main "Overview Settings" to "Overview Control Panel"
We will consider that.
In general we are not going back to the previous behaviour since that work was defected to us and didn't work as players expected. But we definitely want iterate on the current behaviour.
Erlendur S. Thorsteinsson Software Director EVE Online, CCP Games |
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CCP Explorer

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Posted - 2008.09.06 16:35:00 -
[17]
Edited by: CCP Explorer on 06/09/2008 16:36:29
Originally by: Arna Padrona If you change a tab, that text isn't there, is it? It just reads "not saved" (...) Any time you try to use the "workspace" behaviour, you immediately loose track... (...) Don't you?
There is just a single global Not saved profile. Personally I use that for "various miscellaneous uses" when I need something temporarily into my overview. To answer your question, it doesn't confuse me and I don't loose track of what's in a particular overview tab.
Erlendur S. Thorsteinsson Software Director EVE Online, CCP Games |
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CCP Explorer

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Posted - 2008.09.06 17:28:00 -
[18]
Originally by: RuleoftheBone Just to break the subject of borked "tabs"...the scanner GUI for probe deployment is now broken.
See here.
Erlendur S. Thorsteinsson Software Director EVE Online, CCP Games |
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CCP Explorer

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Posted - 2008.09.06 17:37:00 -
[19]
Edited by: CCP Explorer on 06/09/2008 17:51:50
Originally by: Arna Padrona 1) Asteroid belts no longer sort in order in the system menu.
See here.
Originally by: Arna Padrona 2) Switching tabs disables all target reticles. They re-appear when you click the targets.
I tested this; neither the spinning target boxes next to the the overview nor in space disappeared. But the target lines that extend to the sides of the windows (the crosshairs) disappeared and didn't come back. This is not new to Empyrean Age 1.1, there's a defect on this issue since Trinity 1.1.
Erlendur S. Thorsteinsson Software Director EVE Online, CCP Games |
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CCP Explorer

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Posted - 2008.09.06 18:21:00 -
[20]
Edited by: CCP Explorer on 06/09/2008 18:27:01
Originally by: Arna Padrona Target reticles in space vanish, box, lines and spinner. Try switching between tabs that have different bracket settings.
Had two tabs with different overview and bracket profiles (one showing stations and the other not showing them). Targeted a station and switched tabs. The crosshairs disappeared but not the spinning box. Tried again with two profiles neither of which showed stations. Same result, only the crosshairs disappeared. Try with empty settings/cache (rename the settings/cache parent folder). Same result? Are you targeting one or more items?
Erlendur S. Thorsteinsson Software Director EVE Online, CCP Games |
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CCP Explorer

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Posted - 2008.09.06 21:39:00 -
[21]
Edited by: CCP Explorer on 06/09/2008 21:40:13
Originally by: Jesho if i understand your previous post changing any tab makes it use the "not saved" setting and since that is global you just potentially destroyed another tabs "not saved" setting.
Yes, except since the Not saved profile is global and common to all the tabs, then strictly speaking there is no such thing as "another tabs "not saved" setting". The Not saved profile is a fluid/dynamic profile of "recently changed filters".
Erlendur S. Thorsteinsson Software Director EVE Online, CCP Games |
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CCP Explorer

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Posted - 2008.09.06 22:53:00 -
[22]
Edited by: CCP Explorer on 06/09/2008 22:54:27
Originally by: RuleoftheBone it's not just "exploration probes" as you say....its ship probes as well (you know...Fathoms and such) and it does NOT correct itself after initial probe drop
Has been fixed internally and will be released later.
Originally by: RuleoftheBone And yeah....the new tabs (...) It's not that I don't appreciate the responses (at least ya'll talk to us...and sometimes listen)...but fixing what ain't broke seems counter-intuitive.
According to the player made defect we got it was broken before 
Erlendur S. Thorsteinsson Software Director EVE Online, CCP Games |
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CCP Explorer

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Posted - 2008.09.07 12:54:00 -
[23]
Originally by: Arna Padrona The reticles only seem to vanish on tab switching, when you target ASTEROIDS. There may be other objects with the same behaviour, but I have not tested it extensively. Stations work fine, as do NPC ships, sentry guns... Not a game-breaking bug but still a bug.
Yes, you're right, there is a another defect on tab switching, targeting and asteroids that describes this issue. This is not new to Empyrean Age 1.1, the defect is since Trinity 1.1.
Erlendur S. Thorsteinsson Software Director EVE Online, CCP Games |
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CCP Explorer

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Posted - 2008.09.10 11:18:00 -
[24]
Originally by: CCP Explorer
Originally by: Arna Padrona The reticles only seem to vanish on tab switching, when you target ASTEROIDS. There may be other objects with the same behaviour, but I have not tested it extensively. Stations work fine, as do NPC ships, sentry guns... Not a game-breaking bug but still a bug.
Yes, you're right, there is a another defect on tab switching, targeting and asteroids that describes this issue. This is not new to Empyrean Age 1.1, the defect is since Trinity 1.1.
Both defects have been fixed internally and will be released in a later update.
Erlendur S. Thorsteinsson Software Director EVE Online, CCP Games |
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CCP Explorer

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Posted - 2008.09.10 11:26:00 -
[25]
Edited by: CCP Explorer on 10/09/2008 11:27:30
Originally by: Captain Apoc Lock sounds are messed up. You hear "locked" sound too many times while you are locking an object.
This has been fixed internally and will be released in a later update.
The "target locked / target acquired" sound in being extraneously played when an object arrives or leaves your immediate surrounding while your are targeting that same or another object.
Note that it is normal for the "trying to target" sound to be played continuously until the last object has been targeted.
Erlendur S. Thorsteinsson Software Director EVE Online, CCP Games |
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