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Fencer Acrux
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Posted - 2008.09.03 04:59:00 -
[1]
Edited by: Fencer Acrux on 03/09/2008 05:05:29 Edited by: Fencer Acrux on 03/09/2008 05:05:11 I recently purchased a Rorqual to continue my extensive trade business. I buy and sell billions of isk of stuff every month and things were great until recently. Due to threat of attack by an enemy alliance, my alliance put up a cyno jammer and I can no longer jump my Rorqual into the 0.0 system where I sell my stuff. This means I have to jump to a nearby system and move everything in a transport, plus I must abandon my expensive, vulnerable, Rorqual to actually put the stuff on the market with my industrial char who has perfect trade skills.
I have two issues here. First, if I must abandon my Rorqual, I need to be able to lock it up so no one can steal it. My car has keys, why doesn't my capital ship? Second, friendly industrial ships should not be jammed by a cyno jammer at all!
Come on CCP, think before you change stuff. This makes no sense at all. I support my alliance by stocking their stations with desperately needed goods. Friendly industrial capital ships should not be excluded by a cyno jammer, fix this please.
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Dirk Magnum
Royal Hiigaran Navy
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Posted - 2008.09.03 05:00:00 -
[2]
Cyno jammers should be indiscriminate tbh.
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Artemis Rose
Varion Galactic Accord Corporate Enterprise Syndicate
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Posted - 2008.09.03 05:19:00 -
[3]
Your alliance could take the cyno jammer down....
*** Currently Playing: Trolls from Outer Space Current Equipment: VISAcard chain mail, +2 Amulet of Epic Whine, Self Banstick +2 WTB: +666 E-peen killboard stats |

Jaketh Ivanes
Amarr Imperial Servants
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Posted - 2008.09.03 05:20:00 -
[4]
Originally by: Dirk Magnum Cyno jammers should be indiscriminate tbh.
True. Putting a plug in a hole stop the water from running out. The plug can't distinguish between good or bat water.
But, if CCP changes the cyno jammer, so allies can jump into the system, they should make it possible for the enemy to also get access, with espionage. Say the cyno jammer allows for certain warp waves to enter their system, enemies could learn of the wave and then enter the system.
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Vaal Erit
Science and Trade Institute
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Posted - 2008.09.03 05:23:00 -
[5]
Every alliance with 2 brain cells use jump bridges to bridge in caps to cynojammed systems. --
http://desusig.crumplecorn.com/sigs.html
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Fujiko MaXjolt
Caldari Templar Republic
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Posted - 2008.09.03 06:34:00 -
[6]
Several things, mate.
1) Set up a jump bridge and use that. 2) Use a POS to secure your rorqual while you're out galavanting. 3) If cyno jammers allowed industrial ships, it would make it that much easier to POS spam an enemy system that's been jammed (assuming free moons are present). 4)Cyno jammers SHOULD be indiscriminate. 5) Can i have your stuff, should you decide to quit when CCP fail to "fix the game for you" ? 
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Ervol Libra
Amarr Invenio Inceptum
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Posted - 2008.09.03 06:37:00 -
[7]
The cynojammers havent changed, use jump bridges, get your alliance to temporary offline the jammer etc
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Mara Rinn
Minmatar
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Posted - 2008.09.03 06:49:00 -
[8]
They can't jump in because it's jammed?
Park your rorqual in a POS shield nearby?
I'm not even a year old and I know these answers!
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Fencer Acrux
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Posted - 2008.09.03 07:08:00 -
[9]
Okay, okay, don't flame me because I'm totally stymied by this "feature; of the game. You are correct, my alliance should install a jump bridge if they want my considerable support. Unfortunately, contacting the owner of the cyno jammer, in a different corp, is not easy, and nearly impossible.
I volunteered to fuel the installed jump bridge, but if I have to fuel it, my profit margin goes down ridiculously. If our alliance is too short sighted to make this possible, then I guess I'm in the wrong alliance. Anyone need a successful, accomplished trader to support their operations>? I have billions of isk worth of stuff on the market.
I make it easier for hundreds of my alliance friends to keep fighting and I help fund the battle by providing necessary mods and ammo. If you think trading is easy, you are nuts.
I work my butt off to earn my isk and its taken me years to get to this point. I'm no whiner, and have "adapted" to multiple CCP changes, but this is bad for me and bad for all industrial capital ship pilots. I guess I have to suck it up once again, sell my Rorqual and buy jump freighter which can use the gates (and risk my investment with every jump).
I post here because I love this game, not because I expect CCP to change the game just for me. Just make it fair for all. If the penalty for a cyno jammer is not being able to stock the station, whats the frickin' point? Pvp is impossible without ammo, which I supply in spades.
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Ooyama
Caldari Rastana CMP Motivated and Determined
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Posted - 2008.09.03 07:23:00 -
[10]
Originally by: Fencer Acrux ,,,,,Anyone need a successful, accomplished trader to support their operations?,,,,
Contact me ingame, as MAD is allways looking for new ppl .
On topic, i do agree that it should be standard procedure of the alliance to simply let you use jumpbridges (though i'd say that if you really are that important to them, they should fuel them for you,, really,, a few iceminers, a few hours,, should be no f'ing problem).
Just my 2'isk.
"Yama".
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Elise Randolph
Slacker Industries
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Posted - 2008.09.03 07:35:00 -
[11]
Honestly your best bet is to put up a pos in an adjacent system with a jump bridge TO the cynojammed destination system. It really won't cut into your profit margins very much, and if you put up your own tower in the cyno jammed system with a jump bridge you won't have to worry about other fools.
Alternatively, you could consider investing in a jump freighter. It doesn't jump as far as a Rorqual, and each jump costs more, but it carries significantly more stuff so the cost/m3 is similar. ---------- I need a good sig, someone make one for me. |

Viliny
Oberon Incorporated Morsus Mihi
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Posted - 2008.09.03 07:40:00 -
[12]
Now that were talking - What kind of capacities do we have between those two?
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Carniflex
Caldari StarHunt Fallout Project
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Posted - 2008.09.03 09:53:00 -
[13]
Friendlies cant jump into cyno jammed system bcos cyno jammer prevents cyno field generation by generating system wide field preventing that. In my opinion online cynojammer should also disable jump bridges.
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TerrorBaBy
Nearly Feared
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Posted - 2008.09.03 15:36:00 -
[14]
Why can't friendlies walk over our mine fields without harm? _______________
Originally by: Constance Harme It's like willfully getting into a car full of strangers and then being driven out to the woods and being shot.
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Ashlee Darksky
Minmatar Forum Insurgency
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Posted - 2008.09.03 15:48:00 -
[15]
Originally by: Fencer Acrux Edited by: Fencer Acrux on 03/09/2008 05:08:01 Edited by: Fencer Acrux on 03/09/2008 05:07:16 Edited by: Fencer Acrux on 03/09/2008 05:05:29 Edited by: Fencer Acrux on 03/09/2008 05:05:11 I recently purchased a Rorqual to continue my extensive trade business. I buy and sell billions of isk of stuff every month and things were great until recently. Due to threat of attack by an enemy alliance, my alliance put up a cyno jammer and I can no longer jump my Rorqual into the 0.0 system where I sell my stuff. This means I have to jump to a nearby system and move everything in a transport, plus I must abandon my expensive, vulnerable, Rorqual to actually put the stuff on the market with my industrial char who has perfect trade skills.
I have two issues here. First, if I must abandon my Rorqual, I need to be able to lock it up so no one can steal it. My car has keys, why doesn't my capital ship? Second, friendly industrial ships should not be jammed by a cyno jammer at all! In fact, why jam any industrial ship, I don't think a jump freighter or Rorqual is much of a threat to an owned conquerable system.
Come on CCP, think before you change stuff. This makes no sense at all. I support my alliance by stocking their stations with desperately needed goods. Friendly industrial capital ships should not be excluded by a cyno jammer, fix this please.
Oh, you must be one of those in the "Free Trade Zone" who are currently cowering from BoB 
Dish it out, expect it back  ---
> I see fail everywhere, and it's like they don't even know they're failing > Bring me the heads of 10 carebears, 5 bottles of BBQ sauce, firewood and a box of matches!
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Bish Ounen
Gallente Omni-Core Freedom Fighters Ethereal Dawn
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Posted - 2008.09.03 15:54:00 -
[16]
Originally by: Carniflex Friendlies cant jump into cyno jammed system bcos cyno jammer prevents cyno field generation by generating system wide field preventing that. In my opinion online cynojammer should also disable jump bridges.
Jump bridges work on the same principal as the Star System Jumpgates. Cynos work on a different principle, despite the fact that cynos and jumpbridges share a graphic effect. Tactical Logistics using the last T1 Frigate hull!
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Bish Ounen
Gallente Omni-Core Freedom Fighters Ethereal Dawn
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Posted - 2008.09.03 15:55:00 -
[17]
Originally by: TerrorBaBy Why can't friendlies walk over our mine fields without harm?
If you play Planetside you can.  Tactical Logistics using the last T1 Frigate hull!
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Khandara Seraphim
StarHunt Fallout Project
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Posted - 2008.09.03 16:06:00 -
[18]
I wrote a much longer reply to this that vanished, but basically- Get over yourself. Your billions of goods or whatever are either 1.) valuable to your alliance, in which case they will work with you to install jump bridges or offline their jammer at set times to allow you to jump in, or 2.) they aren't, in which case your cries for help are meaningless.
also- personal POSes can act as a garage for your rorqual, so you should never be abandoning it anywhere. Put it in the shield!
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Ruze
Amarr No Applicable Corporation
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Posted - 2008.09.03 16:10:00 -
[19]
Originally by: Bish Ounen
Originally by: TerrorBaBy Why can't friendlies walk over our mine fields without harm?
If you play Planetside you can. 
I like PS. Good game. Wish someone would quit spamming those bouncing energy blasts, though. Hate those damn things.
Ruze Ashkor'Murkon Security File |

VaderDSL
Caldari Personal Vendetta Vendetta Alliance.
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Posted - 2008.09.03 16:14:00 -
[20]
Originally by: Bish Ounen
Originally by: TerrorBaBy Why can't friendlies walk over our mine fields without harm?
If you play Planetside you can. 
Oh just reminded me of funniest kill ever, I was approaching a base on foot kinda off the main battle front and I spotted a cloaker on the rampart above the main entrance, I wanted the kill so I acted as though I hadn't seen him and carried on approaching the front entrance while he jumped down some distance away and started approaching, I always had advanced targetting/darklight/range as I was a scout in a Mossie most of the time and I noticed the enemy had some mines about in a tight cluster around the entrance, funnily enough he was approaching me through this minefield. Punisher + Emp grenade at the feet of the cloaker = exploded minefield and dead cloaker I was in tears.
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Ydoc Llezsor
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Posted - 2008.09.15 12:21:00 -
[21]
Originally by: Ashlee Darksky
Originally by: Fencer Acrux Edited by: Fencer Acrux on 03/09/2008 05:08:01 Edited by: Fencer Acrux on 03/09/2008 05:07:16 Edited by: Fencer Acrux on 03/09/2008 05:05:29 Edited by: Fencer Acrux on 03/09/2008 05:05:11 I recently purchased a Rorqual to continue my extensive trade business. I buy and sell billions of isk of stuff every month and things were great until recently. Due to threat of attack by an enemy alliance, my alliance put up a cyno jammer and I can no longer jump my Rorqual into the 0.0 system where I sell my stuff. This means I have to jump to a nearby system and move everything in a transport, plus I must abandon my expensive, vulnerable, Rorqual to actually put the stuff on the market with my industrial char who has perfect trade skills.
I have two issues here. First, if I must abandon my Rorqual, I need to be able to lock it up so no one can steal it. My car has keys, why doesn't my capital ship? Second, friendly industrial ships should not be jammed by a cyno jammer at all! In fact, why jam any industrial ship, I don't think a jump freighter or Rorqual is much of a threat to an owned conquerable system.
Come on CCP, think before you change stuff. This makes no sense at all. I support my alliance by stocking their stations with desperately needed goods. Friendly industrial capital ships should not be excluded by a cyno jammer, fix this please.
Oh, you must be one of those in the "Free Trade Zone" who are currently cowering from BoB 
Dish it out, expect it back 
Well seeing that the cyno jammer is owned by BoB im pretty sure he is not
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Malcanis
RuffRyders Axiom Empire
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Posted - 2008.09.15 13:02:00 -
[22]
Originally by: Jaketh Ivanes
Originally by: Dirk Magnum Cyno jammers should be indiscriminate tbh.
True. Putting a plug in a hole stop the water from running out. The plug can't distinguish between good or bat water.
But, if CCP changes the cyno jammer, so allies can jump into the system, they should make it possible for the enemy to also get access, with espionage. Say the cyno jammer allows for certain warp waves to enter their system, enemies could learn of the wave and then enter the system.
Simplest way to implement this would be to password protect cynojammers.
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Malcanis
RuffRyders Axiom Empire
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Posted - 2008.09.15 13:04:00 -
[23]
Originally by: TerrorBaBy Why can't friendlies walk over our mine fields without harm?
I put a smartbomb on my BS but it killed my friends drones   
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Suboran
Gallente Victory Not Vengeance SOLAR WING
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Posted - 2008.09.15 13:21:00 -
[24]
please tell me where you abandon your rorqual filled with billions isk
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Denonian Raphael
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Posted - 2008.09.15 13:32:00 -
[25]
If you can't afford to stick up a pair of POS and a JB, and afford to fuel them, then you're obviously doing something very wrong and your mahoosive profits clearly aren't as mahoosive as you think they are. 
Heck, my main has a POS running on 0.0 just to park her ratting battleship in... 
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Sovereign533
Caldari PPN United Against ALL Authorities
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Posted - 2008.09.15 14:00:00 -
[26]
cyno jammer don't jam incomming jump drives, they jam the locator beacon for the jump drive to lock on. and a cyno jammer should have a downside, or else you'd see cyno jammers in all systems in eve.
also, if industrial ships would be able to jump into any system, then your enemy could also fill up jump freighters with pos's and jump it straight into your systems and spam pos's, making it easier to deploy a fighting force.
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Julius Rigel
House Rigel
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Posted - 2008.09.15 14:09:00 -
[27]
Quote: Why can't friendlies jump into a system with a cyno jammer?
Possibly because the system is cyno jammed?
Or is that just a coincidence?
- Frigate racing is fast and fun! Julius Rigel, NPC-PC equal rights activist! |

Wendat Huron
Stellar Solutions
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Posted - 2008.09.15 16:50:00 -
[28]
Why can't you drive your car through your neighbours brick wall? After all it's your neighbour and he trusts you.
These forums are FUBAR, upgrade this decade! |

Hermosa Diosas
Ministry of War
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Posted - 2008.09.15 16:57:00 -
[29]
Edited by: Hermosa Diosas on 15/09/2008 16:59:30 Edited by: Hermosa Diosas on 15/09/2008 16:58:28
Originally by: Fencer Acrux Edited by: Fencer Acrux on 03/09/2008 05:08:01
I don't think a jump freighter or Rorqual is much of a threat to an owned conquerable system.
Well it is actually, you could be carrying lots of poses to put up in system, you can be carrying ammo, ships etc. So yes they are a threat.
This is why its difficult to take down a cyno jammed system. personally im not sure if a cyno jammer are needed. I mean once the cyno jammer is down about 10 mins or so with a large number of BS then caps can come in anyway so its just a delay really of the inevitable.
You can use a jump bridge by the way to get out.
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Kaar
Art of War Exalted.
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Posted - 2008.09.15 17:00:00 -
[30]
Originally by: Wendat Huron Why can't you drive your car through your neighbours brick wall? After all it's your neighbour and he trusts you.
excellent.
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