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Lettorann
AMMO INC
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Posted - 2008.09.03 08:34:00 -
[1]
Please can someone clarify exactly what this is and what it involves, I've heard a lot of hate about it but don't actually know what it is...
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kor anon
Amarr Ministry of War
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Posted - 2008.09.03 08:52:00 -
[2]
basically logging off, when you get caught. Whe you log off your ship dissapears after a short time, robbing the attackers of their kill occasionally
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H Lecter
Gallente The Black Rabbits The Gurlstas Associates
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Posted - 2008.09.03 08:59:00 -
[3]
1) You engage a target 2) Instead of trying to fight back or escape the target hits Ctrl+Q 3) After a few seconds the target disappears, no matter how many points you have on him
While being considered an exploit by the pirate community there is no real chance to do anything about it as CCP is not able to determine if the target's pc just crashed or if he logged off.
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UrsaeMajoris
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Posted - 2008.09.03 09:38:00 -
[4]
What happens if the target shoots back, and then logs off?
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Shade Millith
International House of PWNCakes Interstellar Alcohol Conglomerate
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Posted - 2008.09.03 09:43:00 -
[5]
Originally by: UrsaeMajoris What happens if the target shoots back, and then logs off?
Then instead of vanishing in 1-2 min, he remains inspace and shootable for 15 minutes.
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the member
Minmatar Republic University
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Posted - 2008.09.03 09:46:00 -
[6]
isn't that true that when you start to scram sombody before they logoffski, the ship won't warp away? i think that was one of the changes made this year...
Quote: "You're obviously from France." -- Intel CEO Paul Ottelini
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Whosyour Daddy
Trinity Church of Holy Righteousness BROTHERS GRIM.
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Posted - 2008.09.03 09:53:00 -
[7]
Originally by: the member isn't that true that when you start to scram sombody before they logoffski, the ship won't warp away? i think that was one of the changes made this year...
Yes, I heard that as well
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the member
Minmatar Republic University
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Posted - 2008.09.03 10:04:00 -
[8]
actually i just talked to my MAIN and he said that indeed this is how it is now.
he managed to catch a mining Brutix in a belt, scram it and web it before battlecruiser class ship pilot decided to "walk away from negotiations table" and use the dirty trick of logging off in the middle of the ranosomi....i mean negotiation process.
this behavior lead to an increase in anger level of my MAIN and resulted in a destruction of a mentioned above battlecruiser class vessel. the remains of the ship were immediately emptied of lingering loot and promptly salvaged.
Quote: "You're obviously from France." -- Intel CEO Paul Ottelini
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Le Skunk
Low Sec Liberators
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Posted - 2008.09.03 10:16:00 -
[9]
Originally by: H Lecter While being considered an exploit by the pirate community there is no real chance to do anything about it as CCP is not able to determine if the target's pc just crashed or if he logged off.
Yet they dont care if your pc crashes in a bubble in 0.0.
Your ship stays there
Quite why they dont care if you crash in a bubble in 0.0 (you couldnt warp away) -- but act all WE CANT DO ANYTHING OK in lowsec when you have an HIC infinity point on you (you couldnt warp away) is bizarre and illogical.
SKUNK
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Voodoo Mistross
Trinity Church of Holy Righteousness BROTHERS GRIM.
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Posted - 2008.09.03 10:56:00 -
[10]
Originally by: the member isn't that true that when you start to scram sombody before they logoffski, the ship won't warp away? i think that was one of the changes made this year...
Yes its true, I had a Abbadon scrammed and going down when the pilot says in local "I am sorry but I aint losing all my Snakes" then promptly logs off, ship stayed and died but pod insta warped off with no chance of locking it after BS went down 
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Golden Helmet
Caldari The Python Cartel
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Posted - 2008.09.03 11:13:00 -
[11]
Originally by: Voodoo Mistross
Yes its true, I had a Abbadon scrammed and going down when the pilot says in local "I am sorry but I aint losing all my Snakes" then promptly logs off, ship stayed and died but pod insta warped off with no chance of locking it after BS went down 
Hence why you never go far from a covert ops
The Python Cartel is recruiting low sec pirates! |

Lettorann
AMMO INC
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Posted - 2008.09.03 12:22:00 -
[12]
and there I heard it was something to do with stargates... ohwell nvm...
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taekwandokid
hirr Morsus Mihi
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Posted - 2008.09.03 13:22:00 -
[13]
if you get agressed then log off, your ship will stick around for 15mins, if you log off before being agressed, your ship disappears in 1 min.
So if you jump into a big gate camp or something, ctrl+q, you will uncloake but aslong as your ship can take a beating for a min, its safe. It will just disappear even if its scrammed.
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Syringe
Morphine Inc
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Posted - 2008.09.03 13:31:00 -
[14]
There is a trick - or at least there used to be - where if you logoffskied, then logged into an alt character on that same account, your ship would disappear from EVE, regardless of how many points were on it. *Bloop* gone. Just like that. I don't know if they fixed it, but it's a trick we had to deal with a lot when we were fighting KOS. --------- War isn't the answer. However, the objective isn't to provide answers rather than eliminate the question. |

Tchell Dahhn
Suddenly Ninjas
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Posted - 2008.09.03 14:21:00 -
[15]
Originally by: Syringe ...your ship would disappear from EVE, regardless of how many points were on it. *Bloop* gone. Just like that...
Posting in a thread in which the word, "Bloop" was used.

We're Recruiting! |

z0de
Gallente The Bastards
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Posted - 2008.09.03 14:27:00 -
[16]
Originally by: Voodoo Mistross
Originally by: the member isn't that true that when you start to scram sombody before they logoffski, the ship won't warp away? i think that was one of the changes made this year...
Yes its true, I had a Abbadon scrammed and going down when the pilot says in local "I am sorry but I aint losing all my Snakes" then promptly logs off, ship stayed and died but pod insta warped off with no chance of locking it after BS went down 
Auto warp only sends them about 1au away max, Drop a probe and kill him next time.
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Dariah Stardweller
Insidious Industries
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Posted - 2008.09.03 15:03:00 -
[17]
Originally by: Syringe There is a trick - or at least there used to be - where if you logoffskied, then logged into an alt character on that same account, your ship would disappear from EVE, regardless of how many points were on it. *Bloop* gone. Just like that. I don't know if they fixed it, but it's a trick we had to deal with a lot when we were fighting KOS.
If I remember correctly that has been fixed, though I could be mistaken.
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Inara Subaka
Caldari the united
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Posted - 2008.09.03 16:04:00 -
[18]
Originally by: z0de
Originally by: Voodoo Mistross Yes its true, I had a Abbadon scrammed and going down when the pilot says in local "I am sorry but I aint losing all my Snakes" then promptly logs off, ship stayed and died but pod insta warped off with no chance of locking it after BS went down 
Auto warp only sends them about 1au away max, Drop a probe and kill him next time.
Or put a BS sitting next to his wreck with a few Smarties... when he logs in (probably within the next 20 minutes or so) you know where he's going to end up, he can't change that. And if he's going to be a d*ck about not paying, then he deserves to lose them.
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AleRiperKilt
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Posted - 2008.09.03 20:09:00 -
[19]
The term logoffsky seems to come from russians using this exploit to escape inevitability. They use it a lot down 0.0. I have a couple of these guys in addressbook and I can tell when they got caught.
Logoff... few seconds later, logon and immediate logoff... repeat 3 or 4 times....
It seems CCP did something about logoffsky a few months ago since they usually pop in someone's killboard a few minutes after they do the logoffsky 
--- "I live in Los Angeles, where driving is non-consensual pvp" - Arric Rohr |

Scrutt5
Snuff inc
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Posted - 2008.09.05 02:07:00 -
[20]
2 Freighters have avoided being killed this week by jumping into low sec and logging off upon seeing my broadsword on the other side of the gate.
Ship dissapears after a short period even though its scrammed.
The official line on this is that as eve cant tell a log offf from a connection drop if you jump through a gate and log off before you get aggro your ship is removed from space.
Personaly I feel far to many freighter pilots are adopting this tactic making it somthing of an exploit.
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oilio
Caldari State War Academy
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Posted - 2008.09.05 02:21:00 -
[21]
Originally by: Scrutt5
Personaly I feel far to many freighter pilots are adopting this tactic making it somthing of an exploit.
It's an exploit for sure (looking at how CCP define exploits) but it's very hard to enforce rules against it.
People have unstable connections. If Eve didn't have a mechanism to deal with this then it would mean that if you had an unstable connection, you couldn't play Eve.
There's no point in adding code to detect if the client was deliberately exited, because players would just pull the cable out of their router instead.
Damn shame, though, because it's a totally lame exploit. |

The Tzar
Malicious Intentions Un-Natural Selection
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Posted - 2008.09.05 02:32:00 -
[22]
It's a gutless, yellow, white flag waving, treaty signing thing to do that really show the rest of the world what you're made of.
Chickensh1t...  __________________________________________
'Light travels faster than sound. This is why some people appear intelligent until they speak' __________________________________________ |

Lettorann
AMMO INC
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Posted - 2008.09.05 08:12:00 -
[23]
Surely, since the server does log how you lost connection (ie, if you hit ctrl+Q or it was something else) then for it to be really foolproof, you should just unplug your internet connection... then it actually *will* look like it genuinely dropped. Not that you should ever consider doing this, ofcourse.
Also I after speaking ingame to some people about it, they said jumping a gate and exiting eve means your ship will disappear in 2 minutes, even if you still have a 15 minute agro timer. true or lies?
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Grarr Dexx
Amarr The Cosa Nostra La Cosa Nostra Alliance
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Posted - 2008.09.05 08:33:00 -
[24]
As far as I remember, changing sessions resets your aggro timer.
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Ga'len
Neo Spartans
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Posted - 2008.09.05 14:32:00 -
[25]
Logoffski is lame.
We have people do it all the time, thinking that their ship will warp away. If you have the ship warp scrammed, it stays for 15 minutes, more than enough time to pop it.
The pod insta-warps away, however, a smartbomber sitting next to the ship and firing when the ship explodes always catches the pod.
So kids, remember, if you are being ransomed, do not logoffski, it usually results in your ship and pod (implants too) being lost.
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Goyda
Destry's Lounge
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Posted - 2008.09.05 14:58:00 -
[26]
Nice thing about this, is when you ctrl-q all your active mods go offline, so killing in about 1 minute is usually fairly easy depending on the target.
I've seen this happen, had a Rokh scrammed and pounding on it and all of the sudden, he pops. swear it was less than 1 minute TBH. Flames coming off the ship and all.
oh well. 
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Ancorehraq sis
Imperial Shipment
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Posted - 2008.09.06 04:39:00 -
[27]
Originally by: Goyda Nice thing about this, is when you ctrl-q all your active mods go offline
It's a bit random. Sometimes things turn off and sometimes they don't. Had logged off farmer ravens shooting at me and logged off abaddon still armor tanking.
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Crazy Tasty
Beyond Divinity Inc
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Posted - 2008.09.06 06:05:00 -
[28]
Whats really gay is CCP has seen fit to make logoffski an intended game "feature", hence my sig.
Anyone jumping through a gate has all PvP flags cleared, so they are free to Ctrl-Q at their whim. All this has been confirmed though GM's and the Bug Hunter in my sig. Thanks CCP. ------ // This is by design. When a ship jumps through a gate, it clears all aggression. // - BH ******** Pew on gate, if it gets hot, jump through and Ctrl-Q. Game mechanic endorsed by CCP. |

Kyle Klanen
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Posted - 2008.09.06 06:39:00 -
[29]
Why CCP are unable to fix it really baffles me, they could easily detect whether ctrl+q was used and many online games can detect the actual circumstances of an Internet disconnection even if its a modem lead yanked out so why the hell CCP cant do this is a mystery.
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Ishamel 1
Omega Fleet Enterprises Executive Outcomes
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Posted - 2008.09.06 10:23:00 -
[30]
Originally by: H Lecter 1) You engage a target 2) Instead of trying to fight back or escape the target hits Ctrl+Q 3) After a few seconds the target disappears, no matter how many points you have on him
While being considered an exploit by the pirate community there is no real chance to do anything about it as CCP is not able to determine if the target's pc just crashed or if he logged off.
Err, no he doesnt vannish for 15 minutes if you have him tackled. The only time he will vannish with a point on him is if he logged out before you got aggro on him, but you scrambled before his ship disappeared.
Without aggro your ship warps to a deep safe when you log off and disappears after 1 minute. If you have aggro your ship will warp off to a deep space and disappear after 15 minutes. If the ship is scrambled it will disappear after the timer regardless of whether it warped out or not.
When people complain about logoffski this is not really what they are talking about. If a lone enemy ship logs off when you have him scramed he is dead unless you dont have the dps to kill him in 15 minutes. If you dont have him scrammed but have aggression and he logs off then you will still have 15 minutes to scan him out and kill him.
When people complain about loggofski they are really talking about misuse of this mechanic. One example is using a session change to clear aggression and then logging off. You could have an enemy ship tackled and aggressed, but he can jump through a gate and log-off on the other side and be at no risk. Another example is when you have enemy fleet trapped somewhere and surprise surprise they log off. Or enemy cap gang logs off in seige knowing you wont have the dps to kill them all while if they stayed and fought they would all die.
Incidentaly if your pc crashed while you were tackled and you got killed then ccp wont help out (basically the opposite of what the poster i quoted says ....)
The loggofski that hurts pirates is where a juicy target jumps into system and finds himself in a camp. He can now log-off while still having jump-in cloak and hope the pirates dont have the dps to kill him in the 1 minute timer. The pirates cannot aggress him while he is cloaked. In 0.0 a bubble would aggress him while cloaked making this tactic not much use out there.
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