Pages: 1 [2] :: one page |
|
Author |
Thread Statistics | Show CCP posts - 0 post(s) |

Kyle Klanen
|
Posted - 2008.09.06 10:29:00 -
[31]
Originally by: Ishamel 1 In 0.0 a bubble would aggress him while cloaked making this tactic not much use out there.
Just being inside a bubble does not aggress either you or the person who dropped the bubble, a ship actually has to try to warp inside the bubble to cause aggression.
|

Ishamel 1
Omega Fleet Enterprises Executive Outcomes
|
Posted - 2008.09.06 10:39:00 -
[32]
Originally by: Kyle Klanen
Originally by: Ishamel 1 In 0.0 a bubble would aggress him while cloaked making this tactic not much use out there.
Just being inside a bubble does not aggress either you or the person who dropped the bubble, a ship actually has to try to warp inside the bubble to cause aggression.
Yes but the logging off process automatically trys to warp the ship away, meaning the ship is aggressed at the exact moment ctrl Q happens. If you log off and then someone drops the bubble on your ship before it warps away it will not give 15 minute aggression, only if the bubble is there first.
Of course ccp could just make it so ships are still aggressable until they warp out, that would nerf both problems (using gates to clear aggro and logging off when jumping into hostiles).
|

Rajere
No Trademark Obsidian Empire
|
Posted - 2008.09.06 11:52:00 -
[33]
Edited by: Rajere on 06/09/2008 11:53:15 jumping gates to clear aggression only works for systems you haven't been in/done something in for the past 15 minutes. If you were aggressed in a system, leave, then jump back into that system within 15 minutes to find yourself in a bad situation, a logoffski will not save you.
Also, it should be noted that you can bump someone out of alignment for the emergency warp which occurs after someone logs off, so you don't need a bubble to prevent someone from e-warping the 1AU. If you have them tackled before they logoff it doesn't matter, they're aggressed you have 15minutes to probe them out and kill them (ie stabs/lost point, whatever). It's practically impossible to probe out someone who isn't aggressed and actually pop him before he disappears, as a decent chunk of your 1min time is taken up by their e-warp time (15-20seconds). It could be done if you have enough ppl, aligned in the direction they ewarped to, with a scan probe in space when they ctrl-q'd, but i've never actually seen it accomplished in game.
There's a good deal of nuances and other "gimmicks" regarding ctrl-Q/aggression/what not which most pvpers know, yet the majority of eve players don't, which i'm not at liberty to discuss here :P NOTR How to Fail at Eve
|

Ishamel 1
Omega Fleet Enterprises Executive Outcomes
|
Posted - 2008.09.06 12:20:00 -
[34]
Originally by: Rajere Edited by: Rajere on 06/09/2008 11:53:15 jumping gates to clear aggression only works for systems you haven't been in/done something in for the past 15 minutes. If you were aggressed in a system, leave, then jump back into that system within 15 minutes to find yourself in a bad situation, a logoffski will not save you.
Also, it should be noted that you can bump someone out of alignment for the emergency warp which occurs after someone logs off, so you don't need a bubble to prevent someone from e-warping the 1AU. If you have them tackled before they logoff it doesn't matter, they're aggressed you have 15minutes to probe them out and kill them (ie stabs/lost point, whatever). It's practically impossible to probe out someone who isn't aggressed and actually pop him before he disappears, as a decent chunk of your 1min time is taken up by their e-warp time (15-20seconds). It could be done if you have enough ppl, aligned in the direction they ewarped to, with a scan probe in space when they ctrl-q'd, but i've never actually seen it accomplished in game.
There's a good deal of nuances and other "gimmicks" regarding ctrl-Q/aggression/what not which most pvpers know, yet the majority of eve players don't, which i'm not at liberty to discuss here :P
Bumping wont make any difference, even a bumped ship will disappear after 1 min, so its no different from getting a point on them.
Also ccp continually changes aggression mechanics, so people really need to keep up to date. I had no idea the server remembered aggression in a previous system ... On the other hand jumping through a gate with aggro used to set your aggro back to 15 minutes again, but they changed that. Also at one point (not sure if its still the case) logging off with aggro reset your aggro to 15 minutes even if you had waited out most of it.
|

General Paul
League of Disgruntled Fast Food Employees
|
Posted - 2008.09.06 12:36:00 -
[35]
Edited by: General Paul on 06/09/2008 12:36:38 Logoffski isnt always a bad thing. I remember back in the glory days of Phalanx alliance in venal we had a 50 man Hydra fleet logoffski from a 50 man PA gang. One of our fleet probed them, anchored a large bubble and we had Hydra spawning for the next three days, was the funniest thing in the world and one of my lasting memories of 0.0
(=
|

Lettorann
AMMO INC
|
Posted - 2008.09.06 14:42:00 -
[36]
If you have no agro, and you make a cyno, and you log off, will you disappear in 2 minutes?
|

Joskken Inx
PURE Legion Pure.
|
Posted - 2008.09.06 16:49:00 -
[37]
Edited by: Joskken Inx on 06/09/2008 16:50:40
Originally by: Lettorann If you have no agro, and you make a cyno, and you log off, will you disappear in 2 minutes?
You disappear from local but your ship, with the cyno going, stays there with your pod in it. Pop the ship, cyno stays, pod warps off, 15min to probe and kill. As long as you pop the ship before the cyno runs out.
[edit to clarify that you're not in local but you are still in your ship. I've seen this in lowsec and 0.0 a few times, so it's definitely not 100% sure but damn close]
|

Niivvy
SniggWaffe
|
Posted - 2008.09.07 11:46:00 -
[38]
TBH i dont know why they call it "GLOBAL" criminal countdown when agro to a player resets on jumping into a system.
******ed imho --------------------------------------------------------------
|

Le Skunk
Low Sec Liberators
|
Posted - 2008.09.07 13:56:00 -
[39]
Originally by: Ishamel 1
The loggofski that hurts pirates is where a juicy target jumps into system and finds himself in a camp. He can now log-off while still having jump-in cloak and hope the pirates dont have the dps to kill him in the 1 minute timer. The pirates cannot aggress him while he is cloaked. In 0.0 a bubble would aggress him while cloaked making this tactic not much use out there.
This was what makes CCPs line of "we are protecting people from crashes" so false.
If your protecting people from crashes, then fine remove the bubble tackling the cloaked ship.
If your not, then make it that if a HIC infinite point in lowsec/highsec hits a target on its log off warp out - the target is tackled just like a bubble.
SKUNK
|

Le Skunk
Low Sec Liberators
|
Posted - 2008.09.07 14:02:00 -
[40]
Originally by: General Paul Edited by: General Paul on 06/09/2008 12:36:38 Logoffski isnt always a bad thing. I remember back in the glory days of Phalanx alliance in venal we had a 50 man Hydra fleet logoffski from a 50 man PA gang. One of our fleet probed them, anchored a large bubble and we had Hydra spawning for the next three days, was the funniest thing in the world and one of my lasting memories of 0.0
(=
You enjoyed camping a bubble for THREE DAYS to catch some cheats?
Or will CCP maintain that 50 people all "crashed" at the same time.
SKUNK
|
|

aiiaiiaii
|
Posted - 2008.09.07 14:50:00 -
[41]
Originally by: Lettorann and there I heard it was something to do with stargates... ohwell nvm...
if you jump through a gate and log before the next system loads your ship is gone and wont appear anywhere until you log back in |
|
|
|
Pages: 1 [2] :: one page |
First page | Previous page | Next page | Last page |