Pages: [1] |
1. Logoffski - in Crime and Punishment [original thread]
Originally by: Lettorann and there I heard it was something to do with stargates... ohwell nvm... if you jump through a gate and log before the next system loads your ship is gone and wont appear anywhere until you log back in
- by aiiaiiaii - at 2008.09.07 14:50:00
|
2. Shield Boosters vs Extenders - in EVE New Citizens Q&A [original thread]
Originally by: Letouk Mernel The point of boosters is to repair your shields in combat, the increase is permanent, not temporary. A proper defense includes extenders so your shield totals are as big as possible, shield hardeners (so the sh...
- by aiiaiiaii - at 2008.06.02 22:03:00
|
3. Game Design Live Dev Blog about the Boost patch and more on Thursday, 13 March from 20.00 to 21.00 GMT - in EVE Information Portal [original thread]
There are currently around 25 titans in game. If we assume that the current proliferation not only continues but increases, it's reasonable to think we may in the near future see twenty titans operating in the same timezone and all belonging to t...
- by aiiaiiaii - at 2008.03.10 19:48:00
|
4. Eve just died? - in EVE General Discussion [original thread]
One of the nodes in 0.0 just went down due to a fleet battle, your system may have been on the same node. Or it might be something else, but the timing would be coincidental.
- by aiiaiiaii - at 2008.02.29 23:45:00
|
5. Questions about Alliances - in EVE New Citizens Q&A [original thread]
Evolution were a guild in homeworld who largely employed end game players, and were considered some of the best. They decided on an attempt to dominate Eve prior to it's launch, and they would eventually form Bob during the Great Northern War, whe...
- by aiiaiiaii - at 2008.02.09 03:09:00
|
6. One-man outpost - in Science and Industry [original thread]
Someone would claim it just to grief you and they'd be right to do it.
- by aiiaiiaii - at 2008.02.07 00:44:00
|
7. The future of 0.0 Industry and risk&reward - in EVE General Discussion [original thread]
Empire is cheaper because it's safer. Alliances who secure areas of 0.0 often have comparable prices with empire. About the only thing needed is a way to produce npc goods. But really why do you want to cut 0.0 away from empire? The two have a ...
- by aiiaiiaii - at 2008.01.21 21:42:00
|
8. Should ther be a limit to buy/sell order changes per day? - in Market Discussions [original thread]
0.01 undercutting is highly effective, it's also one of the worst game mechanics in eve. It is remarkebly effective, and totally worthless. Trading is the soul of capitalism, and one of the driving forces of eve, 0.01ing is essentially exploiting ...
- by aiiaiiaii - at 2008.01.15 18:20:00
|
9. ----Moon mining---- - in Science and Industry [original thread]
http://www.thebabushka.com/eve-online/ This should tell you everything you need to know. It is not advisable to begin mining unless you have a complex reaction, which require multiple POS.
- by aiiaiiaii - at 2007.11.06 00:54:00
|
10. Vote: Do you count "0.0" into Lowsec or do you count it as unique ? - in EVE General Discussion [original thread]
There's 0.0 and that charming theme park where ships are built.
- by aiiaiiaii - at 2007.10.02 18:33:00
|
11. Gas Clouds ? - in EVE New Citizens Q&A [original thread]
First off, all gas products are illegal in empire so harvesting is entirely 0.0 based. Secondly gas clouds are only found in the 6 Cosmos constelations in 0.0. If you have access (they are all alliance controlled) you can use a gas harvester to ga...
- by aiiaiiaii - at 2007.09.24 09:01:00
|
Pages: [1] |
First page | Previous page | Next page | Last page |