|
Author |
Thread Statistics | Show CCP posts - 0 post(s) |

Pteranodon
|
Posted - 2008.09.05 11:47:00 -
[1]
Edited by: Pteranodon on 05/09/2008 11:51:17 My cerberus tank needs a boost somehow for mission running. I did level 3 AE & it nearly ran out of cap when I got webbed by 2 vipers which I could not kill fast enough with fof missiles (I addressed this-changed back to heavies & killed them).
I have the following fit:
Highs
5 Arbalest Heavy Missile Launcers
Mids
2 Invulnerability field2, 1 Photon scattering field 2, 1 Medium shield booster 2, 1 Large shield extender 2
Lows
2 Power diagnostic 2 2 BCU2
Rigs
1 CCC 1 loading bay accelerator
The problem is that it caps out quite fast when boosting from 50% shields or lower. It recharges quick but the incoming damage is not being negated fast enough before cap becomes an issue.
I don't know whether a faction booster would be better or is it that the fit is just wrong. I don't want perma boost but a little longer would be better & a cap injector would weaken the tank & putting in another CCC would nerf the damage by loosing the bay accelerator.
I know skills is not the issue as my engineering skills are pretty fair in the direction of cap & shield management.
Your suggestions would be greatfully received.
|

Pteranodon
|
Posted - 2008.09.05 11:52:00 -
[2]
Originally by: Judge Ment Its called Gist Type B
.....does it cost a shedload of ISK?
|

Pteranodon
|
Posted - 2008.09.05 12:09:00 -
[3]
Edited by: Pteranodon on 05/09/2008 12:11:50
Originally by: Deva Blackfire Edited by: Deva Blackfire on 05/09/2008 11:56:24 Edited by: Deva Blackfire on 05/09/2008 11:56:14 TBH its called better skills, t2 launchers and prolly additional BCU.
Cerb is a sniper - you should keep range and gank ships not tank stages.
EDIT: and if you have isk? CN BCUs, CN launchers, ppithum a-type med. shield booster. Total cost of that stuff will be around 1,5-1,8bil and you will prolly get suicide ganked by 1st BS in empire ;p
I'm not sufficently arrogant to not acknowledge that skills could be better-but they are good enough for mission running. The issue came about because I was using FOF missiles at only level 1 (testing them now) & got webbed-which can happen to anybody.
I fully understand the role of the Cerberus as a sniper ship but alas, as we all know, anybody can slip up & get webbed or scrammed-it is what you do after that that counts.
I certainly would not spend 2 billion equiping a ship that costs a fraction of that. I would consider a faction booster as that seems to be the sensible option.
Killing fast enough is not an issue with the Cerb, unless its a frigate-which I am addressing-I have HAC at level 4 and most of the key missile skills heading to level 4 as well.
|

Pteranodon
|
Posted - 2008.09.05 12:20:00 -
[4]
Originally by: Judge Ment
Originally by: Pteranodon
Originally by: Judge Ment Its called Gist Type B
.....does it cost a shedload of ISK?
Na they are not as bad as type A (recently seen going for about 300million.) But I use to run 2 of them on my cerberus, perma tank. If the Cerberus had more DPS I'd probably trade my Nighthawk in for it. Much more fun!
Can you give me your details of the fit you used-it will give me a start towards something better?
|

Pteranodon
|
Posted - 2008.09.05 13:08:00 -
[5]
Originally by: Pia Uto i realize that playing with a cerb is probably more fun, but if you're just grinding missions for isk then would i be silly to suggest a drake? i can run any lvl 3 mission half asleep with a ship who's full fitting with rigs is cheaper then your ship alone.
I love the Drake. I have a fully passive setup that will tank the AE level 4 bonus room for a long time.
I'm not using the Cerb in level 3's to grind for ISk. I'm using it in level 3's to test the gank & tank.
|

Pteranodon
|
Posted - 2008.09.05 14:28:00 -
[6]
Originally by: Mara Rinn Use mission-specific hardeners - you should only need 2. 1 slot for target painter, 1 slot for afterburner. Swap the Power Diagnostics for cap power relays.
The Cerberus (if it works anything like the Caracal) should be an excellent kiting ship - just put the burners on and orbit the slowest ship while blowing up the faster ones. You won't need shield boosting in this setup, since you only have the hardeners to let you live long enough to align and warp out.
Thanks-I guess we all do things differently but this definetly is not my style-what happens if you get webbed and scrammed & cant blow up the EWAR ships fast enough-your going to die fast.
With a faction amp & booster I can nearly treble the shield performance on a perma run which triggered this initial thread-so why would I choose your setup over a good solid tank????????????
|

Pteranodon
|
Posted - 2008.09.05 14:42:00 -
[7]
Edited by: Pteranodon on 05/09/2008 14:44:55
Originally by: Judge Ment Before you get confused on which setup going to be the best for you (Buy the Gist small shield Booster A type) Will save you headache in the end - 76 hp/2sec
But to be HONEST scratch the Cerberus all together
Nighthawk FTW
Caldari Heavy Missile launchers 45 Units per launcher  Caldari Navy Missiles Caldari Navy Ballistic unit
This will be cheaper then trying to do Faction fitted CNR or Golems.
DON'T FORGET HARDWIRES
A.)ZMA B.)ZMM C.)ZMH D.)KYA
Only one problem; Your going to sleep most the time and mission will become like a grind!
Gistii A type is great-I used it as an integral part of my faction Hulk but this setup is better according to EVefit-I will give it a go. I think the gistii-a type may have more peak damage sustainability which of course Evefit cant show you as it refreshs very quick.
My new test fit (constructive comments please)
Capacitor Power Relay2 Power diagnostic system2 Ballistic control system2 Ballistic Control System2
Invulnerability field 2 Invulnerability field 2 Photon scattering field 2
Gistum A Type Medium Shield Booster Gistum B Type Shield Boost Amplifier
Arbalest Heavy Missile Launcher x 5
Core Defence Field Purger 1 Capacitor Control Circuit 1
This gives very good shield omnitank & is cap stable & has one high slot free with enough CPU for a NOS or Neut.
|

Pteranodon
|
Posted - 2008.09.05 14:49:00 -
[8]
Originally by: Mara Rinn
Originally by: Pteranodon With a faction amp & booster I can nearly treble the shield performance on a perma run which triggered this initial thread-so why would I choose your setup over a good solid tank?
If you can gank harder, you don't need to tank harder. That's why you'd go for a heavy assault setup on a heavy assault ship. Dead things can't web/scramble you, and allowing the enemy to get too close means they get to use things like autocannons and blasters.
To borrow a quote from a popular movie:
Neo: What are you trying to tell me? That I can dodge bullets?
Morpheus: No, Neo. I'm trying to tell you that when you're ready, you won't have to.
So, why would you tank three times as much damage when you can simply avoid taking damage in the first place? Yes, our styles differ. It's almost like you're the guy who wishes he had taken the blue pill.
The only requirement in a mission is to finish it safely & in a reasonable frame. I have done a lot of missions & have a very high rep with the Caldari Navy & other NPC corps. A good tank & gank is possible with the Cerb & I prefer to have both as we expect & anticipate the unexpected in missions (when they sometimes don't go to plan)
So, which ever camp you sit in-and I respect your views either way-fly safe.
|

Pteranodon
|
Posted - 2008.09.08 13:59:00 -
[9]
Originally by: FT Diomedes Why do I see setups that have a core defense field purger and a CCC rig on an active tanked ship? Bad.
.......
The reason might be that it gives better resists. The difference in Evefit is very significant from 339 to 400 at my level of skills for uniform damage distribution & it is cap stable with only 1 CCC. I would be curious to know your rational for the obvservation though.
|

Pteranodon
|
Posted - 2008.09.09 12:28:00 -
[10]
Originally by: thisismyalt
Originally by: Pteranodon
Originally by: FT Diomedes Why do I see setups that have a core defense field purger and a CCC rig on an active tanked ship? Bad.
.......
The reason might be that it gives better resists. The difference in Evefit is very significant from 339 to 400 at my level of skills for uniform damage distribution & it is cap stable with only 1 CCC. I would be curious to know your rational for the obvservation though.
umm maybe because CDFP has nothing to do with resists and everything to do with shield recharge. In other words, you are mixing active and passive tanks. If its cap stable with one CCC perhaps a damage rig would be helpful ??
Whatever the technology being deployed it still gives a greater defence as depicted in Evefit so its not all bad. When I build another Cerb I will look at the damage rigs as well as a comparason.
|
|

Pteranodon
|
Posted - 2008.09.09 12:49:00 -
[11]
Originally by: Ashlee Darksky 1. Get a Drake! (No, really do) 2. Passive fit it, yes PASSIVE! 3. Warp into mission, kill everything, laugh at their dps
^ Only works if you have half decent shield skills
I have a passive Drake with good shield skills but alas my missile skills suck at 1 million SP so I like the Cerberus as it has extra missile killing power.
|
|
|
|