
Demangel
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Posted - 2004.06.12 16:44:00 -
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Well I would be ok with this "rumored" change IF and only if the following was also put in at the same time:
1: Missiles MUST have thier full agility nerfs according to size and intended purpose. For example to hit a frig you need to use a light missile or rocket, or get REALLY REALLY lucky with a heavy. A cruise missile or torp should never EVER come anywhere NEAR a Frig that is not Webbed... EVER PERIOD End of story. It's only fair...
2: Drones get fixed so they can't perfectly strike me for full damage every time they fire, until I am 60KM away from them. Sure drones should be the bane of a frig, but give us little guys a chance will you?
3: Ab's should give a slightly higher speed boost. 30ish percent kinda sucks... I mean even though frigs can do what seems to be better damage now to bigger ships than ever before (not counting current TQ cruise missile spam), the main job of the frig is still to lock down the target for the larger ships or damage dealing ships to take out. To do that you need to be able to get close enough to web/scramble/dampen them before the enemy can align for warp and escape.
4: Sig radius effect needs to be removed... It made very little sense to begin with, and while it does what it's supposed to do perfectly last time I tested... If I can't orbit with it however due to some change, it will be worthless for combat. So either keep the 500% sig radius increase, or implement the straight line effect but remove the 500% sig radius effect. That would make it much fairer.
5: 10MN ABs should be completely unusable for a frigate... Period... and 100 unusable for a cruiser... period.
If all the above (and few others I forgot about) have been implemented and fixed, then the MWD making you turn slower WON'T be that bad a change for frigate pilots (IE it would be something more easily adapted by the average frig pilot like myself who choses to fly the things even though he has millions of ISK to throw away.).
In closing, I beleive AB's need some love anyway, they should be the premier combat speed module in the game, with MWD's being used to get into and out of range in small short hops, or for travel and escape (think picard manuever from star trek).
Having them be uber AB's kinda makes AB's useless to anyone thats not a newb or otherwise able to fit a MWD instead.
Also with MWD's a missile frig user doesn't get a big penalty... They can fire thier light missiles or whatever at a frig and not find it harder to hit with thier MWD active.
However if a turret user activates his/her MWD and tries to hit the broad side of a barn while orbiting (Apoc for example), even at the best ranges they will miss all the time.
Meaning if MWD's remain a good Combat module, a new dynamic will be created.
Any frig that can go over 3KM/s with a MWD will be imune to missiles, medium turrets and large turrets (unless they get webbed), but if they use turrets won't be able to hit anything. However any missile frig, can use their MWD and still do damage without penalty to anything that can't dodge said missile.
So in that respect, MWD's need to go as a combat speed boosting module...
As for bigger ships like blasterthrons? I must admit, I'm not a BS pilot... but I can see how being reduced to just AB's will hurt potentially...
So again, don't jump on me here, even if I do support the idea in theory, however I agree CCP had better not dump this change onto TQ without at LEAST fixing the missile physics, and Drone shenanegans.
I as a pilot could easily adapt if those two changes go into effect at the same time as the MWD=striaght line nerf, and I think most other Frig pilots worth thier "Kamikazi of the month club" membership card would also.
Galaxion > If you drove a car shaped like a thorax women would call you Demangel > Dude... I would call.. Demangel > wait that sounded g@y I bet. Galaxion > Just a bit.
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