
MadMuppet
Kerguelen Station
189
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Posted - 2012.03.27 01:55:00 -
[1] - Quote
I am a solo casual high-sec carebear and I am bored. I find my fun in blowing up ships and such in missions. What little industry I do is to supply me with ammo or the occasional frigate bit so that I can say that I did it myself. I am solo because I am not on consistently. I am not able to say "I will be on every night for an hour or two" so I haven't looked for a corp to make a new home.
Reading about the potential changes to high-sec, my bread and butter, being potentially nerfed to hell irked me for about 10 seconds. But when I look at it I realized that everybody else will be in the same boat. I've run out to low-sec and 0.0 and , again as a casual player, found that the reward was not worth the risk.
Nothing annoyed me more than realizing I was pinned down in a system with no hope of escape other than to log off. While the hawkers of PVP would scream 'risk aversion' at such a comment, the truth is that there is such a thing as "no ****ing chance" as well. The closest I came as making a non-high-sec better profit in solo ops was in exploring but I was often chased out of my project while trying to reap the rewards. Again, I could not fight what I had come up against, and not 'because of Falcon' but simply because ten BCs were a no contest win again an exploring Loki
Those that want to hawk 'This is an MMO and you don't get it" are partially right, but this game has a commitment level that is not conductive to a casual player. The joys of 0.0 and the endless CTAs or ice mining ops were early on in my career, it was as thrilling as watching my snot dry on a tissue.
I say bring on the high-sec nerf bat. If they make the reward worth the risk to leave high-sec, I will consider it, but right now there is little to no point. I have had to rebuild my personal fleet from nothing before, I even did it entirely in low-sec once, but it just seemed nothing more than a more paranoid version of mission running in high-sec with a slightly better reward (per mission/site, not time invested) where the only real challenge was dodging the occasional blob or finding away around the gateway gate camp.
Like I said, bring it. Worst case I run out of patients or isk and leave. I don't always finish my commentary, but when I do |