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MotherMoon
Huang Yinglong White-Lotus
493
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Posted - 2012.03.28 05:28:00 -
[1] - Quote
My question are:
Quote:With this not remove the Planet Hugging/Safe Spot hiding/POS staging Command ship or t3 cruiser which may have lesser of a tank?
yes, yes it will. And it will be a better game for it. Just go into battle with the new target breaker module. I'm sure you'll get targeted by a TON of ships.
Quote:Will this not remove the role of the Combat Scanner Role in mega fleet fight that is to find out the location of these Ships?
yes, yes it will, thank god. how can something off the battlefield get to have an effect? so stupid. if you want that kind of gameplay it should be tied to structures that give allied players system wide combat bonuses. Then you can have a small fleet hunting down what's been giving bonuses, kill it, and return to battle. There might even be some small scale warfare going on while the large battle happens over these deployable, system wide command modules.
Note, these would be placed like POS turrets, outside of the shields.
Other wise, hunting down a tiny, moving Tech 3 ship, that in no way could be able to have an effect on a huge battle it can't see, is not fun. It's stupid and should be on the field so that it can apply bonuses.
Quote:Will not change the Role of Command Bonus for Mining. Placing the Rorqual at the belt in Industrial mode? There for removing the need for a hauler at a belt. Due to the selection of ore coming out of the belts, the Rorqual has a hard time compressing ore unless it is at a POS with access to a corp hanger.
so then the ship will have to be used the way it was designed.
or upgrade the systems mining at the hub by mining more.
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MotherMoon
Huang Yinglong White-Lotus
493
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Posted - 2012.03.28 05:29:00 -
[2] - Quote
Parsee789 wrote:How will you make this work?
Imagine you're in a system where you have different parts of the fleet in different areas of the system.
With the requirement of On-Grid boosting the fleet commander will have be on-grid with one group while the rest receive no bonuses.
In order for boosts to be given to everywhere you will now need several times more leadership players to give everyone boosts.
This requirement for On-grid boosting will simply hurt more than it helps.
This will make the application of Boosts more complex and Cluttered.
This will simply make applying boosts a real big hassle when you're dealing with fleets that are scattered around the system, all doing different things.
How are you gonna fix this without requiring more leadership characters and bigger blobs.
People all have been proposing nerfing boosts to grid without providing a way to properly balancing the nerf.
You propose things that are convenient to you, you don't think ahead of the consequences that it will make.
Actually I'm all for making it so if you're more than 150km away you don't even get bonuses. |
MotherMoon
Huang Yinglong White-Lotus
497
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Posted - 2012.03.28 12:11:00 -
[3] - Quote
Parsee789 wrote:MotherMoon wrote: Actually I'm all for making it so if you're more than 150km away you don't even get bonuses. You did not answer my question. What If I had a fleet who were spread through different Areas of the entire system. Areas that are separated in terms of AU rather than km. What if my fleet was defending multiple poses? 150km is certainly not enough to cover that distance. How are you going to handle that?
get more command ship pilots.
but I understand what you're trying to say, so how about a compromise? Command ships can keep giving off grid bonuses... but I get to use my logistic ships shield transfers anywhere in the system. Even if I'm 10 AU away. Ok, does that sound fair?
Because lets face it, if i couldn't heal other ships while I'm off grid, how would we ever be able to heal ships in other fleets if we spread out?
They just need to make it so command ships give bonuses based on range, no matter who the fleet booster is.
Quote:Off grid boosting = mini-siege mode Again I'm so for this idea, as long as they can't move, and be hunted down. whether it be the ship itself or if command ships start dropping deployable that give the bonuses instead of the command ship it'self. I'm ok with it. |
MotherMoon
Huang Yinglong White-Lotus
497
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Posted - 2012.03.28 12:16:00 -
[4] - Quote
Parsee789 wrote:Markus Reese wrote:MotherMoon wrote:Actually I'm all for making it so if you're more than 150km away you don't even get bonuses. This idea not in favor of, having a specific range. I have been in larger combats where the fleets spread out a fair bit but still on grid. Start doing bounces around bubbles and poses, ranges can easily exceed that. For Parsee about the spread fleet, in that case, that would be a risk for splitting the fleet up, or you set up more planning in the wings. No bonus or partial bonus, I just want an advantage for putting commship onto the field. With current 0.0 fleet doctrines, your commandship will die within a blink of an eye. Even Carriers get alpha striked by a fleet these days, hence one of the very reasons why supercarriers are used as logistics rather than normal carriers. How can you make it so without giving the Commandship have an ehp bigger than capitals?
easy fix the whole, 1000 ships can target you all at once without some sort of draw back.
I've been here for 7 years. And one day they will choose one of the many many fixes for this.
I like the one where as long as multiple people are in the process of targeting, targeting slows down for each next person in the stack, until the person below them is done targeting. Basically you lower the sig radius of command ships. This combined with the new target breaker module, should keep you alive in a well organized fight.
fit yourself with a buffer tank and have back up to heal you. |
MotherMoon
Huang Yinglong White-Lotus
568
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Posted - 2012.04.24 09:33:00 -
[5] - Quote
nerf them HARD
and I have maxed leadership skills, With the new target breaker module these ships will have lasting power.
Bonuses should be based on range with the closer you are to the command ship the better the bonuses.
edit: they need to rewrite the system, no more fleet boosters. Just pure simple, if on grid or within 250km of command ship, give 10% bonus to shields. And if there is more than one command ship the one with better skills get his effect has final say.
I want to say something, I have 13,000 posts on these forums. 7 years as an eve online player, and I have have never seen a dumber statement in my time here on the forums.
Quote:also: Nerfing off-grid boosting will only buff blobs.
slow clap |
MotherMoon
Blue Republic RvB - BLUE Republic
1043
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Posted - 2012.07.27 07:24:00 -
[6] - Quote
NERF THEM
everyone has maxxed out boster skills by now anyways. so both sides have all boosters running at full in every fright off grid.
This makes combat slate and boring. If everyone gets 10% more shields and 10% more armor, does either side really have an advantage? I mean whats the point if both sides get an unkillable boost from off grid? might as well not even have them in the game if that's the case.
Bring them into combat zone gives them risk vs reward. meaning the side that's willing to risk more wins.
the people that don't want them nerfed are the whiners, they don't want to have to bring command ships, they don't want to have to risk anything.
oh and if the goal of the whiners in here is you want a home field advantage then they can introduce system wide command modules for POS. maybe weaker than normal command ships, but just as safe as off grid boosting. But killable. http://dl.eve-files.com/media/1206/scimi.jpg |
MotherMoon
Blue Republic RvB - BLUE Republic
1043
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Posted - 2012.07.27 07:31:00 -
[7] - Quote
Andre Jean Sarpantis wrote:Allrigth, throwing in my two cents on this matter, after reading most but not all of the posts to thei thread are about Combat activities, but to be honest, not all aspects in Eve are just combat focused, please remember about the industrials / miners which enjoy the bonus given from a Off grid Rorqual or Ecellent skilled Orca pilot beeing on Safe spot or under POS FF, Remove the complete Off grid Boost will hurt them such massively Miners will get another knife in their back brougth to them by CCP and favorited by the whiney PvPlers not beeing able to find a solution for enemy boosters.
Most of you PvPlers brougth very valid points but selfish and egoistic like most of yours are forget there are other aspects jobs wihtin Eve also profiting from this Off grid bonus......So please....Stop whinning find another solution then removing Off grid Boosts PERIOD.
They could just make those non pvp ships ignore the on grid rule, come on, think outside the box http://dl.eve-files.com/media/1206/scimi.jpg |
MotherMoon
Blue Republic RvB - BLUE Republic
1047
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Posted - 2012.07.28 23:22:00 -
[8] - Quote
Muad 'dib wrote:i hope ccp do introduce on grid boosting, because i will save a plex every month on my booster alt since i wont have to use boost links to be able to fight everyone also with boost links :D
Now would ccp want less plex sales, hmmmmmmmmmmm So your saying that, if the enemy fleet had 12 on grid boosters, you wouldn't bring yours? Yeah ok good luck with, have fun losing. http://dl.eve-files.com/media/1206/scimi.jpg |
MotherMoon
Blue Republic RvB - BLUE Republic
1047
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Posted - 2012.07.28 23:28:00 -
[9] - Quote
REDNECKMINING wrote:If the OG bonuses are removed, the requirement for the Rorqual to be sieged in order to give out bonuses needs to be removed as well.
Just introduce off grid boosters. The catch being to.boost off grid, you have to enter a Seige type mode. http://dl.eve-files.com/media/1206/scimi.jpg |
MotherMoon
Blue Republic RvB - BLUE Republic
1048
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Posted - 2012.07.29 02:44:00 -
[10] - Quote
Xorv wrote:MotherMoon wrote: Just introduce off grid boosters. The catch being to.boost off grid, you have to enter a Seige type mode.
That would be a reasonable alternative to on-grid only boosting. I would add that near unprobability should also go. You shouldn't need a dedicated probing alt with billions in implants to scan a boosting T3.
the nice part of having to go into seige mode is you might want to think about having a small defence fleet to protect the booster fleet. If the booster fleet couldn't move.
Do you think maybe t3 should be on grid only, on top of getting slightly nerfed bonuses since command ships should be better at boosting? I'm not quite sure where to go with it, but some kind of off grid boosting ship..... and a stronger on grid boost ships. maybe let them stack? one on grid and one off grid stacking together? thus giving an advantage to the side who brings more to risk? http://dl.eve-files.com/media/1206/scimi.jpg |
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