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Holi
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Posted - 2004.06.13 11:51:00 -
[1]
I wanted to make a little PvP frigatte setup, so I'd naturally need a webby and a warpscrambler. With my skills they eat 20cap/21sec and 20cap/26.25sec. The cap on my ship is 225 with 168.75 recharge time.
This would give me 1.7143cap/sec usage with 1.3333cap/sec recovery, so in theory I should be totally out of cap after roughly ten minutes.
However, this is not the case - I don't mind that I can maintain the webber and scrambler forever, but would be nice to know why 
It seems to me that the actual caprecharge/sec is not captotal/rechargetime, but more along the lines (captotal+(captotal-actualcap))/rechargetime.
Does anybody know the actual formula? Or am I missing something with my calculations? -- Holi
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Holi
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Posted - 2004.06.13 12:05:00 -
[2]
Or maybe 2*(totalcap-currentcap)/rechargetime?
I also noticed, that when the cap is nearly full it recharges slower, and the fixpoint of the cap seems to be around 75% and 1.3333/1.7143 = 0.7777 -- Holi
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Holi
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Posted - 2004.06.13 12:16:00 -
[3]
Originally by: Jarjar Try to divide 0.63*CapSize with Rechargerate/5. That would give you a rechargerate of 4.2 cap/second, try to see if you can use that much by fitting other modules, as I'm not sure this is completely right.
One thing's sure, it can't be a fixed rechargerate since then I'd be at full cap before the modules reactivate or I would eventually run out of cap, but it just goes to a fixpoint around 75% cap (sucked down a bit when modules active, and goes above it a little till the next cycle, but never reaches 100% or 0%).
So the rechargerate must be somehow telated to the current cap of the ship...
It's kinda fun trying ot figure out how in-game mechanics work  -- Holi
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Holi
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Posted - 2004.06.13 13:28:00 -
[4]
Edited by: Holi on 13/06/2004 13:32:55 Ignore this post. Tought something, posted it, retought and figured it's not true 
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Holi
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Posted - 2004.06.14 09:50:00 -
[5]
Originally by: Dust Puppy I think I have the formula figured out. It would make sense that it is
C = C_0(1-exp(-t/tau)
but I think it is
C = C_0(1-1/cosh(tau*t))
where C_0 is max capacity. I would give you fancy pics if I could host them somewhere.
Looks good, will try it in-game once I can get the modules (or my cap stats) close enough to max recharge to test it 
Thx m8. If it's confirmed, maybe we should post a new topic and ask for a sticky - I think many people appreciate fitting infos, esp if they aren't so easy to figure like CPU and PG formulas. -- Holi
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