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Thread Statistics | Show CCP posts - 7 post(s) |
Gogela
Freeport Exploration Loosely Affiliated Pirates Alliance
477
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Posted - 2012.03.26 20:51:00 -
[1] - Quote
I have a mechanics question.
I'm an avid Halo player. Lag is a straight up killer. I don't even want to play a laggy game... at all. EvE is different so it's not really as big an issue in big fleet fights, and time dilation is just awesome. Truely... so nice work there. Now for the question:
What happens if you are sitting in siege in your dread above a planet getting ready to nuke the surface and 2000 of your closest friends warp in and the system goes into time dilation? What happens on the ground in DUST? Are the DUST players on the same tranquility node?
Thanks in advance for any replies.
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Gogela
Freeport Exploration Loosely Affiliated Pirates Alliance
496
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Posted - 2012.03.27 17:26:00 -
[2] - Quote
Gogela wrote:I have a mechanics question. I'm an avid Halo player. Lag is a straight up killer. I don't even want to play a laggy game... at all. EvE is different so it's not really as big an issue in big fleet fights, and time dilation is just awesome. Truely... so nice work there. Now for the question: What happens if you are sitting in siege in your dread above a planet getting ready to nuke the surface and 2000 of your closest friends warp in and the system goes into time dilation? What happens on the ground in DUST? Are the DUST players on the same tranquility node? Thanks in advance for any replies. Dang Gogela from yesterday... that was a good question! I don't know the answer...
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Gogela
Freeport Exploration Loosely Affiliated Pirates Alliance
498
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Posted - 2012.03.28 19:18:00 -
[3] - Quote
Gogela from yesterday wrote:Gogela from 2 days ago wrote:I have a mechanics question. I'm an avid Halo player. Lag is a straight up killer. I don't even want to play a laggy game... at all. EvE is different so it's not really as big an issue in big fleet fights, and time dilation is just awesome. Truely... so nice work there. Now for the question: What happens if you are sitting in siege in your dread above a planet getting ready to nuke the surface and 2000 of your closest friends warp in and the system goes into time dilation? What happens on the ground in DUST? Are the DUST players on the same tranquility node? Thanks in advance for any replies. Dang Gogela from yesterday... that was a good question! I don't know the answer... Totally. Gogela from 2 days ago that is a pretty good observation. I'm amazed that no-one has thought of this. Think FPS'ers are gonna go for time dilation?
Gogela from yesterday wrote:Nope Yah... me either...
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Gogela
Freeport Exploration Loosely Affiliated Pirates Alliance
501
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Posted - 2012.03.30 20:58:00 -
[4] - Quote
eliorra wrote:Gogela wrote:Gogela from yesterday wrote:Gogela from 2 days ago wrote:I have a mechanics question. I'm an avid Halo player. Lag is a straight up killer. I don't even want to play a laggy game... at all. EvE is different so it's not really as big an issue in big fleet fights, and time dilation is just awesome. Truely... so nice work there. Now for the question: What happens if you are sitting in siege in your dread above a planet getting ready to nuke the surface and 2000 of your closest friends warp in and the system goes into time dilation? What happens on the ground in DUST? Are the DUST players on the same tranquility node? Thanks in advance for any replies. Dang Gogela from yesterday... that was a good question! I don't know the answer... Totally. Gogela from 2 days ago that is a pretty good observation. I'm amazed that no-one has thought of this. Think FPS'ers are gonna go for time dilation? Gogela from yesterday wrote:Nope Yah... me either... Basicaly, I don't think it's an issue.Because Dust battlefiels are on there own servers.So I guess there is simply a signal sent from TQ to Dust servers saying "OB has been accepted for this request".But in the details ...maybe something might not connect has intended. But of course I don't have the lines of code so I might be totaly wrong Actually that sounds pretty good. I didn't know that the DUST battleservers were unique. That's good... totally side steps the TiDi problem. If there's a delay in the strike that's fine. If there's a delay in the headshot it's not. That was my question. Thanks!
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Gogela
Freeport Exploration Loosely Affiliated Pirates Alliance
1096
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Posted - 2012.09.20 22:30:00 -
[5] - Quote
Any ship that can mount a small turret can do orbital bombardment.
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