
royalcommand
Consortium of Intergalactic Affairs
0
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Posted - 2012.04.01 06:24:00 -
[1] - Quote
A lot of incredible ideaGÇÖs mates, keep them comin.
Some of mineGǪ
different ammo's/guns is defiantly a good idea, fire-storm an area or a EMP launch to wipe out all vehicles, standard rounds for normal effects, chemical/radioactive shells, so on.
On the topic of using Battleships, or dreads or what not, IGÇÖm thinking (excluding Titans "nuke it all" ability) a new Capital ship class "battle Barge series" with new ships and fittings. Creates a few people angry over not being able to just warp in on a normal ship and shoot, but makes it so not everyone and their bro have the ability. Have the ship, warp it, pick your orbit type(MEO,GEO) and aid those on the ground with bombardments, recons, EMPGÇÖs, so on.
as for the positioning around planets, I think the eve players should have to orbit around the planet to get to the site where itGÇÖs needed then siege mode set up, then get the targeting down(should take longer depended on targeting skills) then shoot which ever weapon is fitted. makes it so if two factions control halves of a sphere around a planet the eve battles going on under it will be influenced by those (unless one faction wipes the other out and takes control of the space around the planet.)
Back stabbing (quote Nova Fox) would be cool, good idea mate.
Chain of Command, Bombardments should be called in by battlefield commander, the cmdr calls it in and a player in EVE has to go to the cords and lock onto the target and fire, the battlefield commander should have targeting skills where he relays the target (if no or low level targeting skills it might hit for friendly fire, Same for the EVE player.)
The defensive team should have the ability to move a mobile (EWV) Electronic Warfare vehicle or ship (maybe similar to a MCC?) if skills are high enough they might have the option of slightly altering enemy targeting to move it back at the attackers. Jam EVE player sight/recon and more things like that.
planet defense should have anti-(Battle barge) and a large anti space weapon like seen in the original DUST 514 video shooting up and wiping out a ship it should be able to seriously damage a titan (maybe a series of ground structures ranging from Light arty for frigates to insanely large Cannons that look more like skyscrapers to nearly take down a titan [obviously costing a **** ton to make]) and possibly anti-warp generators on the planet? (build as a PI type thing)
Collateral damage should be AMAZINGLY costly to balance out the cost/benefit ratio of EVE players shooting at the planets
the "nuke everything option" should just turn into a deserted battlefield where only key geographical features are fought over or a EVE battle(the soldiers are in suits that could probably withstand radiation(maybe the radiation would make it so only medium and heavy armor is usable?) and this is only achievable by titans on top of that maybe a mother ship could launch all of its bombers to carpet bomb the living hell out of an area again and again until thereGÇÖs nothing left, more resources are needed but it wouldnGÇÖt wipe an entire planet out, maybe just a district.
The targeting system should look bad ass like. Particularly like in the first Star Wars battlefront when you choose a mission and it zero's in on the target using parallel lines coming in.
Squad leaders can call in a drone bombing run and the Commander can call in a drone carpet bombing and orbital arty and so on.
(Quote Kel Hound) that is a good idea!(DUST PvE modes) an EVE player possibly coming around to help(maybe as training for moving into nullsec? training in high sec asteroid bases or something like that.)
as for the range of orbit around a planet, i think it should be put at or between a MEO(medium Earth Orbit)(for slow earth orbiting) or a GEO(Geo-Stationary orbit/Geo-Synchronous)(for sitting on one point on earth or one point in space) positions like satellites around earth.
like mentioned in the "Seeding the Universe" presentation at fanfest, the EVE players will see explosions and what not on a planet, likewise the DUST players should be able to look into the sky and see ships blowing each other to pieces. While not actual ships in eve just a skybox animation or something. district wide shield generators and large scale surface to space weapons, etc. should cost a lot to build (more or less dependent on size) and Dust/Eve Cmdr (who ever is coordinating the planetary siege strategy) can send an entire strike force or a small black ops team (black ops team being maybe 10 players per team for 20 minutes or something). This makes it so strategy is involved so that if you want mother ships and cap ships blowing the hell out of everything your team HAS for fight for that ability, not just....warp in.....shoot the battlefield to bits.....warp out.
A few people from this forum talking to game designers over skype or TS or something would be cool too XD. |