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Treelox
Amarr Market Jihadist Revolutionary Party
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Posted - 2008.09.12 20:26:00 -
[61]
Originally by: Von Kroll Why not just use skills to manipulate the useage of T1 items? For example, Standard Missile Lvl 1 gives you the ability to use a standard launcher I only. Raise the skill to lvl 2 and then you can use a Malkuth. Do this all the way through the Arbalest at lvl 5, and then T2 at specialization.
Do that with all the named modules/weapons. I haven't been playing long, but it doesn't seem to me that a noob with a fat wallet should have access to Arbalest launchers anyway since its practically T2 capability at level 1 of the standard missile skill.
This should create more of a market for un-named T1 gear, right?
You would think so, but some of the "named" T1 items are not really an upgrade preformance wise over their T1 base. Granted some of them have slightly better fitting requirements but that is not always the problem. --
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Shadarle
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Posted - 2008.09.12 20:40:00 -
[62]
Originally by: Treelox
Originally by: Von Kroll Why not just use skills to manipulate the useage of T1 items? For example, Standard Missile Lvl 1 gives you the ability to use a standard launcher I only. Raise the skill to lvl 2 and then you can use a Malkuth. Do this all the way through the Arbalest at lvl 5, and then T2 at specialization.
Do that with all the named modules/weapons. I haven't been playing long, but it doesn't seem to me that a noob with a fat wallet should have access to Arbalest launchers anyway since its practically T2 capability at level 1 of the standard missile skill.
This should create more of a market for un-named T1 gear, right?
You would think so, but some of the "named" T1 items are not really an upgrade preformance wise over their T1 base. Granted some of them have slightly better fitting requirements but that is not always the problem.
True, but I do like the idea of making the skill reqs for items more logical than they are now.
IMO there should be advanced skills for all t2 items and levels 1-5 for the t1/meta-level items. It would definitely increase the demand for lower meta-level items a small bit and also reward skill training into specific areas. A few new advanced skills would be needed for this, but that's OK as long as the skills are released a while before the reqs change (to give people time to get their skills where they need to be).
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Treelox
Amarr Market Jihadist Revolutionary Party
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Posted - 2008.09.13 01:53:00 -
[63]
Originally by: Shadarle
Originally by: Treelox
Originally by: Von Kroll Why not just use skills to manipulate the useage of T1 items? For example, Standard Missile Lvl 1 gives you the ability to use a standard launcher I only. Raise the skill to lvl 2 and then you can use a Malkuth. Do this all the way through the Arbalest at lvl 5, and then T2 at specialization.
Do that with all the named modules/weapons. I haven't been playing long, but it doesn't seem to me that a noob with a fat wallet should have access to Arbalest launchers anyway since its practically T2 capability at level 1 of the standard missile skill.
This should create more of a market for un-named T1 gear, right?
You would think so, but some of the "named" T1 items are not really an upgrade preformance wise over their T1 base. Granted some of them have slightly better fitting requirements but that is not always the problem.
True, but I do like the idea of making the skill reqs for items more logical than they are now.
IMO there should be advanced skills for all t2 items and levels 1-5 for the t1/meta-level items. It would definitely increase the demand for lower meta-level items a small bit and also reward skill training into specific areas. A few new advanced skills would be needed for this, but that's OK as long as the skills are released a while before the reqs change (to give people time to get their skills where they need to be).
I think at the same time the meta levels in total need to be addressed. With all the tweaking that has occured over the years, it is really strange but sometimes you see a meta 12 being better than a meta 14. I think this mostly has occured when there is a blanket nerf over faction, deadspace, or officer gear without everything else being tweaked in accordance. --
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Kazzac Elentria
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Posted - 2008.09.13 05:25:00 -
[64]
Originally by: Treelox
I think at the same time the meta levels in total need to be addressed. With all the tweaking that has occured over the years, it is really strange but sometimes you see a meta 12 being better than a meta 14. I think this mostly has occured when there is a blanket nerf over faction, deadspace, or officer gear without everything else being tweaked in accordance.
One more reason the loot tables need a good machete taken to them. If half the stuff is reprocessed down anyway, why bother spawning it in the first place.
Spawn mat materials like drones and have the occasional meta items worth having be found. Remove meta 1 at the same time as well. |
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