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didisoru
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Posted - 2008.09.10 11:51:00 -
[1]
is there a shortcut key for "orbit at curent distance"? I fly a fast ship and i have trouble aproaching in spirale the target.Pls help :)
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Gartel Reiman
Civis Romanus Sum
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Posted - 2008.09.10 12:08:00 -
[2]
Not that I'm aware of. But I don't think this would help you anyway; there aren't any specific commands you can give that will give you a proper spiral approach. You basically need to manually pilot (i.e. double-click in space), updating your course every 1-2 seconds to keep a constant angle of approach on the target of 30-60 degrees as appropriate.
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didisoru
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Posted - 2008.09.10 12:16:00 -
[3]
Originally by: Gartel Reiman Not that I'm aware of. But I don't think this would help you anyway; there aren't any specific commands you can give that will give you a proper spiral approach. You basically need to manually pilot (i.e. double-click in space), updating your course every 1-2 seconds to keep a constant angle of approach on the target of 30-60 degrees as appropriate.
it would help because i can go as follows: orbit at current dist -> approach -> orbit at curent -> approach ...and so on
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Gartel Reiman
Civis Romanus Sum
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Posted - 2008.09.10 13:10:00 -
[4]
Originally by: didisoru it would help because i can go as follows: orbit at current dist -> approach -> orbit at curent -> approach ...and so on
That doesn't help you at all. If you did that you'd alternate between travelling directly towards the target, and travelling at 90 degrees to the target. Your speed would bleed off because of the rapid turns your ship was trying to make, and at the times where you hit 'approach' your ship would be doing everything it could to bring your transversal down to zero with the target, which is entirely the opposite of what you're trying to acheive by spiralling in.
If you could issue these commands about 0.1s apart you'd probably achieve an approximation of proper spiralling. But this would still be like trying to draw a diagonal line on an Etch-a-Sketch, when you have the option of just telling it you want to fly diagonally...
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didisoru
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Posted - 2008.09.10 13:26:00 -
[5]
looool u would not belive but i did not know that u can go in a random direction in space by double click,thought u must have a target to go to or orbit around.Thanks a lot !! :)
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Ami Nia
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Posted - 2008.09.10 14:03:00 -
[6]
What is the very very first thing that Aura teaches you during the tutorial?
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Originally by: CCP Mitnal So we can 1 v 1 with Garmon.
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didisoru
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Posted - 2008.09.10 14:31:00 -
[7]
i don't remeber..:)
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Johann Callasan
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Posted - 2008.09.10 19:03:00 -
[8]
Originally by: didisoru looool u would not belive but i did not know that u can go in a random direction in space by double click,thought u must have a target to go to or orbit around.Thanks a lot !! :)
YUes, for a proper spiral (or "zigzag) approach you need to do it manually.
HOWEVER - using a combination of the "Orbit at" AND the "Approach can get you a one-dimensional approximation of it.
What it consists of is abusing the "Orbit At..." command. When you select "Orbit At", your ship will aim for a point inthe same vertical plane that the ship is in, at the distance from the enemy ship that you specify. As a example, using "Orbit At -> 500m" will aim for a point 500m away from the current target's position, and maintain that aim as you continue the command. "Approach" aims directly at your target.
Combining the two (say "Orbit At -> 2500m" mixed with "Approach") will give you a approximate spiral that continues to close to the target at a good clip. Using "Orbit At -> Current Distance" doesn't do ANYTHING to get you closer to the target - it just produces a 90-degree turn as your ship tries to orbit.
This is NOWHERE NEAR as effective as guiding your ship manually, bear in mind - the zigzag produced by this method is easily predictable - but it will get you there.
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