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Khrillian
Minmatar Sebiestor tribe
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Posted - 2008.09.12 21:58:00 -
[1]
Edited by: Khrillian on 12/09/2008 21:59:50 I just don't get it...so many boring features have been justified to make the EVE universe 'feel big.'
I thought EVE was supposed to be about killing your enemy or playing in your industrial sandbox...not "lets stare at a blank wall and click through the same stargate menu 40 times" online.
hopefully you tl;dr people can read at least two sentences, so for your convenience...
-------------begin tl;dr stuff-------- It was originally said that WTZ would make the universe "too small" by allowing faster travel and it's still unavailable in autopilot, and highways were removed a long time ago to make the universe "bigger." People whine that capital ships and jump clones make the universe "small."
You can make all of hisec empire small in a non-wardecced corp flying around in a shuttle and going afk. I suppose they could go back to not having autopilot...
Is it really that "fun" to have a game with a "big" universe that it warrants having mechanics that force you to sit at your computer watching a movie or whatever while you constantly click the same things if you want your freighter across empire in under 2 hours...
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Lady Valory
Caldari Caldari Strike Force
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Posted - 2008.09.12 22:03:00 -
[2]
Because many of us are misanthropes... We hate people and sometimes don't mind having whole areas to ourselves with no one there rather than be bothered than hunting down and killing said people :) 
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Atomos Darksun
Infortunatus Eventus Obsidian Empire
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Posted - 2008.09.12 22:07:00 -
[3]
Double the size of 0.0 and watch the havoc.
Originally by: Amoxin My vent is talking to me in a devil voice...
Atomos' Guide to Forum Flaming |

Slade Trillgon
Siorai Iontach
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Posted - 2008.09.12 22:11:00 -
[4]
It is not about the size; it is all about how you use it.
I guess the quib is not just funny but it hits straight to the point.
Slade
Originally by: Crumplecorn NerfBat is now known as the WaveMachine.
DesuSigs
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Ruze
Amarr No Applicable Corporation
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Posted - 2008.09.12 22:12:00 -
[5]
It's fun to me. I don't like being around lots of people, as it makes me uncomfortable and 'itchy'.
But, I also didn't join EvE for that 'metropolitan' feel. Games like City of Heroes had that, and it was fun. But that vast, desolate universe bit? Yeah, I kinda like that.
Discovery, seeing new things, flying out where nobodies ever been. Hard to get that feel with gates everywhere, to be honest.
Course, I also play EvE for the roleplay, storyline, and the effect of 'living' through my character. I play planetside for the pew-pew. I don't mind pew-pew in EvE, it adds a layer of realism, but stuff like FW really cheapens the whole thing in my book.
Originally by: CCP Greyscale consciously deciding not to join a corp is pretty much deciding that you don't want to have fun
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cpt Mark
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Posted - 2008.09.12 22:14:00 -
[6]
we went to attack mimatur, 28 jumps away, so boring traveling there, only one system in the middle had people inside (not within our fleet), then we went all the way back.
Yes there should be more large system jump gates (to skip 10 or so).
makes sense.
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Siberys
Gallente Nebula Sharks
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Posted - 2008.09.12 22:14:00 -
[7]
I propose 2500 new 0.0 systems to add more exploration elements.
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Gonada
Priory Of The Lemon
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Posted - 2008.09.12 22:31:00 -
[8]
ahh i see,
you guys want to have a single player experience, but have multiplayer whenever you want to.
eve is not the game for you then, you either play a miltiplayer game or you dont.
x- series is for you.
Please, jump into traffic
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Crumplecorn
Gallente Eve Cluster Explorations
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Posted - 2008.09.12 22:49:00 -
[9]
Because EVE doesn't feel like a large immersive world if you are happy to go halfway across it to go shopping.
The point of having long travel times isn't that you spend more time travelling, the point is in fact the exact opposite. -
DesuSigs |

NyteTyger
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Posted - 2008.09.12 23:04:00 -
[10]
Originally by: Crumplecorn
The point of having long travel times isn't that you spend more time travelling, the point is in fact the exact opposite.
Exactly my feelings. The size isn't supposed to be a time sink, it's to foster community. It provides incentive to build a community. I don't want to make 25 jumps everytime I sacrifice a Rifter. I'd rather use my time and resources securing my space so that the industrialists feel safe producing goods in my region.
It forces tactical decisions on every level of the game. If the alliance next door has a strong industrial base putting ships into their PvPers pockets, while my guys have to make a 25 jump trip to replace a ship, guess who is going to ultimately triumph?
I love the vastness of EvE, and I want to see more of it, not less.
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Steve Hawkings
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Posted - 2008.09.12 23:27:00 -
[11]
because in a larger universe the chance that i might bump into someone like yourself are smaller. Time is not Money and minerals i mine are free!! |

Abrazzar
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Posted - 2008.09.12 23:40:00 -
[12]
EVE isn't too small, it's too empty. To make it bigger the following may help: - Add a intelligence tool and reduce local channel to grid range. - Add static, unmarked sites with scenery and low rewards to encourage sightseeing. - Move Mining to exploration. - Move Ratting to exploration. - Add scripted local events. - Add hidden, static settlements with specialty markets or limited station services. - Add Hardware and Network and Database Code to manage with the additional server load. - Make celestial objects (Moons, Planets, Stars, etc.) larger (and more detailed while you're at it.
At this time systems are only stargate to stargate experiences mostly. No reason to stay around for a longer time and take a look around. More content and 'fluff' will make the EVEverse seem bigger again, as well as hiding the exact amount of pilots around at any given time.
-------- Ideas for: Mining
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Plim
Gallente Oursulaert Technology Institute
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Posted - 2008.09.12 23:48:00 -
[13]
Because it's meant to be in space.
Space is quite big.
Also, I assume it's because people like the game to have a (final) frontier feeling, they like to feel that they are the first to travel somewhere, or to try something out (to boldly go?).
Rudolf: "I was sworn to absolute secrecy by Santa Claus." |

Trathen
Minmatar Brutor tribe
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Posted - 2008.09.12 23:51:00 -
[14]
The smaller it gets; the easier travel gets, the more meaningless territory and local markets become. _ |

Wendat Huron
Stellar Solutions
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Posted - 2008.09.12 23:55:00 -
[15]
The smaller it gets the more convenient it is for some large power just to step over and steamroll some smalltime outfit for them lulz and be back before their gangmember on a bathroom break ever realized they had had an op.
These forums are FUBAR, upgrade this decade! |

Faife
Minmatar Kinda'Shujaa
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Posted - 2008.09.13 02:03:00 -
[16]
because people don't really want to play eve, they want to play the game they designed in their heads. as so, they keep suggesting changes to eve to make it match their dream game
mine has the ability to design our own ships, master of orion style. Please resize image to a maximum of 400 x 120, not exceeding 24000 bytes. If you would like further details please mail [email protected] - Saint |

Deeron
Gallente Sons Of Korhal
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Posted - 2008.09.13 02:54:00 -
[17]
Actually, I do see your point and agree in part. I to would like to see a bigger Eve universe, b/c I have days where I'm one of those misanthropes mentioned earlier.
However, adding more mystery to each system, detail to planets etc would make things seem bigger without actually having to add systems.
I think the problem every1 has with adding more 0.0 is that only the large alliances will have any shot at securing them. As it is, alot of lawless systems go unused day in and day out. Its really a waste actually. And OMG if they add more high sec systems, than everyone will be in an uproar over the fact that carebear territory has increased.
In a nutshell I'm all for making the whole lot bigger, but not before they develop new content for the systems. Just think how much bigger the Eveverse would be if CCP suddenly gave us the ability to go planetside, conquer planets, set up processes on the planets themselves, etc etc. Thats where they should be headed now anyway and I believe its coming with ambulation. ________________________________________________ When 900 years you reach, look as good you will! |

Tiberius Maddox
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Posted - 2008.09.13 04:01:00 -
[18]
Because some of us have plans beyond simply existing as a petty local dictator. Personally, I aspire to one to day end these destructive conflicts and bring order to the galaxy. How can I rule the whole galaxy if all that exists is a piddling 5,000 systems? 50,000 system seems like a good place to start.
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Daelin Blackleaf
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Posted - 2008.09.13 10:30:00 -
[19]
"Space is big - really big - you just won't believe how vastly, hugely mind-bogglingly big it is. You may think it's a long way down the road to the chemist, but that's just peanuts to space."
Seriously as mentioned it's to make it meaningful to carve to build empires, short travel times are why we have the outerspace equivalent of posh villages, where people live and engage in their hobbies but they work and shop in the city.
We need, in my opinion, several more layers of 0.0 ringing the current regions where individual player rewards get a little higher the further out you go to the point where you'll happily pay more to save yourself the trip, miners will eagrely mine veldspar because it's valuable, and manufacturers will be overjoyed to set up shop because there's a large number of customers who aren't willing to travel halfway across the cluster to deal with the competition.
Of course the introduction of Jump Freighters and to a lesser extent Carriers mean that there is almost no point whatsoever in setting up shop anywhere other than an empire market hub. 
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Rob Risk
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Posted - 2008.09.13 11:12:00 -
[20]
Would adding more systems make them more likely to lag with lesser blobs?
As in, a limited amount of processing power divided to more systems equals less processing power per system.
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Space Wanderer
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Posted - 2008.09.13 11:40:00 -
[21]
Originally by: Khrillian Edited by: Khrillian on 12/09/2008 21:59:50 I thought EVE was supposed to be about killing your enemy or playing in your industrial sandbox
Which is basically your mistake. If you make the universe "small", you kill trading. Everything will cost the same everywhere, because hauling it gets easier. The lifeblood of trading is diversification of areas, and if it is easy to travel from one area to another prices will be the same everywhere.
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Sheriff Jones
Amarr Clinical Experiment
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Posted - 2008.09.13 11:42:00 -
[22]
It's not small, its handy.
Works in bed, works in EVE 
Much like "Docking request denied" 
My opinions represent the opinions of my corporation completely. I'm the CEO damnit. |

MotherMoon
Huang Yinglong
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Posted - 2008.09.13 11:43:00 -
[23]
Originally by: Crumplecorn Because EVE doesn't feel like a large immersive world if you are happy to go halfway across it to go shopping.
The point of having long travel times isn't that you spend more time travelling, the point is in fact the exact opposite.
I'd still like to see some one way super highways though like in the trailer they showed for ambulation.
and bordergates.
hell make warping in the 10 jumo long gates take a long time have a huge animation that takes 2 mins. I don't know
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Aziz Hekato
Vitai Lampada
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Posted - 2008.09.13 12:42:00 -
[24]
Originally by: Abrazzar
At this time systems are only stargate to stargate experiences mostly. No reason to stay around for a longer time and take a look around. More content and 'fluff' will make the EVEverse seem bigger again, as well as hiding the exact amount of pilots around at any given time.
Freelancer did this good, they had gasclouds, spacejunkyards and nebulas that you could explore, some had wrecked ships in them with descriptions and other had some tasty asteriods you could mine. _____________________________ Entering the Intergalactic Summit forum is like walking into a Startrek convention; All you'll see is a bunch of nerds and you'll go "WTF?" |

Dantes Revenge
Caldari
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Posted - 2008.09.13 13:33:00 -
[25]
Eve seems smaller because so much of it is actually wasted space.
I'd actually like to see far more 0.0 space added. Not 10 or 20 systems stored somewhere behind currently occupied space but 500 or 1000+ systems added somewhere off highsec with lots of access routes to keep alliance occupied territory smaller.
The bottlenecks to vast regions that are currently in the game allows small alliances to control vast areas, this should be prevented and alliances forced to regroup into a small part of that area if they don't have the resources to defend it all.
Alternatively, since much of the space is already wasted. So much of 0.0 is unused because it's too far away for the alliance that controls the area to use but a single bottleneck prevents anyone else moving in to use it. A few more "back door" links to distant unused systems would allow new alliances to move in and use them.
Of course I'll get flamed for mentioning this since most existing alliances have a 'dog in a manger' attitude. They won't use it but don't want anyone else using it either. Regardless of the added PVP it would allow, more wars, more encounters, more people in 0.0 to add to the fun, bigger alliances when two or more alliances merge and so on. The advantages vastly outweigh the need to bottleneck eveything.
-- There's a simple difference between kinky and perverted. Kinky is using a feather to get her in the mood. Perverted is using the whole chicken. |

Grapez
The Scope
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Posted - 2008.09.13 16:23:00 -
[26]
Originally by: Khrillian I just don't get it...so many boring features have been justified to make the EVE universe 'feel big.'
What are you talking about? What features have been justified as making Eve "feel big?" If anything, CCP has been slowly chipping away at those things.
Originally by: Khrillian Is it really that "fun" to have a game with a "big" universe that it warrants having mechanics that blah blah
Is it really that "fun" to get constantly owned by some superalliance because they can abuse jump clones and cap ships and WTZ?
Literally, the "size" of Eve limits how much space a single alliance can lock down. If you take away ALL of the travel aspects of Eve, we'll all be pets.
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Alessandra Tourraine
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Posted - 2008.09.13 16:23:00 -
[27]
Because people want their own little personal 0.0 playland, with none of those nasty other players to kick over their sandcastles, rather than having to go take space from someone else. |

An Anarchyyt
Gallente Battlestars GoonSwarm
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Posted - 2008.09.13 16:26:00 -
[28]
Originally by: Daelin Blackleaf "Space is big - really big - you just won't believe how vastly, hugely mind-bogglingly big it is. You may think it's a long way down the road to the chemist, but that's just peanuts to space."
This was going to be my post.
Originally by: CCP Wrangler Second, a gentile is a non jewish person
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Xavier Zedicus
Aliastra
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Posted - 2008.09.13 16:28:00 -
[29]
For new players it is in no way small people just get acclimated to the size and it seems less large to them. |

merkava4
Minmatar Doomsday Inc BROTHERS GRIM.
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Posted - 2008.09.13 16:33:00 -
[30]
its huge 
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