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Sheriff Jones
Amarr Clinical Experiment
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Posted - 2008.09.13 16:37:00 -
[31]
Originally by: merkava4 its huge 
Thank you, now, back on topic of the size of space...
My opinions represent the opinions of my corporation completely. I'm the CEO damnit. |

Crumplecorn
Gallente Eve Cluster Explorations
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Posted - 2008.09.13 16:38:00 -
[32]
Originally by: Xavier Zedicus For new players it is in no way small people just get acclimated to the size and it seems less large to them.
No. Back before WTZ, the fact that going somewhere you didn't have BMs for meant a huge increase in travel time for anything bigger than a frig made it feel big.
And the fact that you often wouldn't make the trip anyway simply because it was so easy to die without WTZ also made it feel big.
It is not an illusion, even if it does seem bigger to noobs than vets.
Disclaimer: I agree with WTZ. Decrease warp speeds across the board to balance it out though. -
DesuSigs |

Blue Harrier
Gallente Center for Advanced Studies
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Posted - 2008.09.13 19:37:00 -
[33]
I find these arguments about the size of Eve rather amusing, on the one hand you have the æEve is to small and we should have more 0.0 spaceÆ and in another thread æWe need more PVPers brought onto 0.0Æ. So which is it, to small, or so big you need more people to fill it?
I do agree with other posters the provided space should have more interesting æfillingsÆ and æfluffÆ to make the whole space seem bigger.
I would also like to see some sort of æworm holeÆ developed that would appear just after downtime and change each day, could only be found by scanning skills and once found only lasted to the next (1,2,or 3) downtime(s). Anyone who found one could set up a æToll gateÆ (at both ends) and make a limited charge for its use until the æholeÆ vanished. The æholeÆ could have random sizes to take only certain classes of ships and would appear in any system at either end.
Just my British 2ps worth
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Khrillian
Minmatar Sebiestor tribe
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Posted - 2008.09.13 22:19:00 -
[34]
Originally by: Crumplecorn
Because EVE doesn't feel like a large immersive world if you are happy to go halfway across it to go shopping.
The point of having long travel times isn't that you spend more time travelling, the point is in fact the exact opposite.
Whats the point of an MMO where people are so spaced out it's practically a single player game?
Originally by: NyteTyger
Originally by: Crumplecorn
The point of having long travel times isn't that you spend more time travelling, the point is in fact the exact opposite.
Exactly my feelings. The size isn't supposed to be a time sink, it's to foster community. It provides incentive to build a community. I don't want to make 25 jumps everytime I sacrifice a Rifter. I'd rather use my time and resources securing my space so that the industrialists feel safe producing goods in my region.
It forces tactical decisions on every level of the game. If the alliance next door has a strong industrial base putting ships into their PvPers pockets, while my guys have to make a 25 jump trip to replace a ship, guess who is going to ultimately triumph?
I love the vastness of EvE, and I want to see more of it, not less.
If you want vastness, never warp. Try travelling across a system on impulse only.
It will feel quite vast.
Originally by: Plim Because it's meant to be in space.
Space is quite big.
Also, I assume it's because people like the game to have a (final) frontier feeling, they like to feel that they are the first to travel somewhere, or to try something out (to boldly go?).
How is there a frontier feeling? Every system is basically the same, with some asteroid belts and so forth that just spawn whatevers on the loot table for that system.
Originally by: Space Wanderer
Originally by: Khrillian Edited by: Khrillian on 12/09/2008 21:59:50 I thought EVE was supposed to be about killing your enemy or playing in your industrial sandbox
Which is basically your mistake. If you make the universe "small", you kill trading. Everything will cost the same everywhere, because hauling it gets easier. The lifeblood of trading is diversification of areas, and if it is easy to travel from one area to another prices will be the same everywhere.
There are other types of trading like speculation and reselling that could still be done. Also, what's bad about removing a boring profession - hauling? You could make the same or more doing other things that are equally or less boring.
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Sodium Phosphate
Gallente Killer Koalas Kingdom of Butan
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Posted - 2008.09.13 22:26:00 -
[35]
Why do people think that adding more space means that it's going to allow people to play a single player game? That's what empire and noobcorps are for.
Adding space just allows more opportunity for local markets and alliances to form, making EVE less static.
It's not like you can go and claim space alone you know....
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Crumplecorn
Gallente Eve Cluster Explorations
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Posted - 2008.09.13 22:46:00 -
[36]
Originally by: Khrillian
Originally by: Crumplecorn
Because EVE doesn't feel like a large immersive world if you are happy to go halfway across it to go shopping.
The point of having long travel times isn't that you spend more time travelling, the point is in fact the exact opposite.
Whats the point of an MMO where people are so spaced out it's practically a single player game?
What's the point of an MMO where you can just go to a trade hub along with 500 other faceless strangers to buy everything, instead of (say) buying from that local industrialist who've you've seen around and helped save from those pirates that time? -
DesuSigs |
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