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Thread Statistics | Show CCP posts - 0 post(s) |
Calavera
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Posted - 2004.06.16 06:23:00 -
[31]
The "beach balls" are probably missing models.
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Gharlane
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Posted - 2004.06.16 07:04:00 -
[32]
Optimum range indicator not working on targeted items. |
Arbenowskee
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Posted - 2004.06.16 07:07:00 -
[33]
I'll post again in the case someone of the devs hasn't seen my previous post.
-fix criminal flagging. hitting a secure cointainer shouldn't flag u toward concord, but only towards the owner/owner's corporation. They're almost undestructable anyway. Loosing a ship because i was testing missiles on NPCs and new bountys really sucks.
-some of the bountys are really really overpriced. no one will mine anymore, because u can make money very easily shooting NPCs. Yes it's true they're harder to kill, but not THAT hard.
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Jeffrey Lebowski
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Posted - 2004.06.16 07:25:00 -
[34]
Sentry guns don't work on frigates. http://oldforums.eveonline.com/?a=topic&threadID=87420
On a sidenote also noticed the disappearing of ppl in Local when jumping/warping together, like Saur0n said.
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Talon SilverHawk
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Posted - 2004.06.16 07:50:00 -
[35]
Edited by: Talon SilverHawk on 16/06/2004 08:33:22 Edited by: Talon SilverHawk on 16/06/2004 07:52:00 Freezing of the client, can last 2 sec to a minute or never recover and you have to reset the PC/power off to recover.
Brackets are coloured wrong i.e Nuetral corps showing yellow brakets etc..
No stiky yet ???
What goes around comes around...
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Vaster
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Posted - 2004.06.16 08:25:00 -
[36]
Good-status players appear with orange squares to me.
Gang invites get lost. Once in, player colors sometimes stay green, other times go purple. Can't warp to gang member half the time.
Both me and a corp mate had this problem: If i activate my hardeners, the cap % and the yellow display at the center of the HUD starts to "lie" about how much cap I have left. Both my display and the "show info - attributes" on my ship will say I have 90%+ left, even if my cap is drained to 0%. I only know its drained when I try to activate a modual, like a large armor repairer. My corp mate had the same problem with his shield hardeners. Seems to go away if you jump through a gate, and only happens about half the time I activate my hardeners. |
Vaster
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Posted - 2004.06.16 08:30:00 -
[37]
Also, People in local seem to follow me through gates. They appear in local until I minimize the local chat, and then restore it.
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Mabon
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Posted - 2004.06.16 09:00:00 -
[38]
1. Autotargeting no longer functions properly it seems, it will only autotarget the first ship to lock/do damage even if you have the settings adjusted to target more.
2. Would like to reiterate the "2 missiles gone but 1 damage" bug and "light missiles still 1km/s max".
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ElricUK
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Posted - 2004.06.16 23:53:00 -
[39]
in the wallet the 'show more' button seems to go much further into the history than it should (eg big gaps in the entries between pages).
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Ky Vatta
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Posted - 2004.06.17 01:50:00 -
[40]
Edited by: Ky Vatta on 17/06/2004 01:53:58 Bug report doesn`t work...in fact, I cannot even find it!!! (It isn`t under petitions) Refining Tax: it says I have no faction, even though its at 5.1!! (so refining is out the window, until this is fixed)
Congrats, CCP, on the buggiest patch ever (nevermind I get stuck coming out of every 3rd station)
Edit: (I forgot) Thanx to the way you changed the skills, Heavy missiles only have 48k range, and you can no longer increase the range (as Standard Missile skill only affects Light Missiles...you tested this?? *shakes head*) Corp Chief Engineer |
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corporal hicks
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Posted - 2004.06.17 03:44:00 -
[41]
Drones are attacking anyone in your gang for no reason at times must have something to do with standing. " Stay Frosty "
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Calavera
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Posted - 2004.06.17 05:53:00 -
[42]
Setting destination or adding a waypoint to an asteroid belt does not work. It causes an exception error.
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Mangold
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Posted - 2004.06.17 17:26:00 -
[43]
While killing several npc rats I don't get a bounty for everyone. Only every third or something close to that.
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Imhotep Khem
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Posted - 2004.06.17 18:01:00 -
[44]
Pushing fire on a turret weapon is cached and stored, and will be held at least 5 minutes and applied to the next object that is selected, be that an asteroid, a can, a jumpgate, or whatever. Note I said selected, not targeted. Also note that a jumpgate is automatically selected when you warp to it.
100% reproduceable. ____ If your not dyin' your not tryin'. |
Doctor Avalanche
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Posted - 2004.06.17 20:43:00 -
[45]
Additional to the channel deletion bug:
I tried to delete a channel that i'd already "deleted" and the game crashed to desktop. Which was nice.
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HITANDRUN
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Posted - 2004.06.17 20:50:00 -
[46]
Edited by: HITANDRUN on 17/06/2004 20:53:25
Originally by: Bleakheart My only real complaint: Cruiser Rats with Cruise missiles AND armor repairers/shield boosters now?
I'm with ya Bleakheart. Can CCP explain how a cruiser rat can fire cruise missiles, when cruiser sized launchers only will launch HEAVY MISSILES? If the answer is TECH2, or the new cruise missile launchers, why did the npcs get them first? The fitting rules should apply to ships of factions as well as players ships. I don't think a Siege Launcher will fit on a say, MOA or CARACAL!!
I would also like to see the possibility of sucking the npcs cap dry so they can't activate repair modules!
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Imhotep Khem
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Posted - 2004.06.19 12:28:00 -
[47]
1MN MWD: sig bonus 500, max velocity 550%, shield -25%, cap -25% 10MN MWD: sig bonus 500, max velocity 500%, shield -25%, cap -25%
that does not seem right that 1MN has higher max than 10MN!? ____ If your not dyin' your not tryin'. |
Cognac
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Posted - 2004.06.19 14:42:00 -
[48]
Edited by: Cognac on 19/06/2004 15:07:21 Edited by: Cognac on 19/06/2004 15:04:38 When fighting NPC frigates they seem to randomly become involnerable to armor damage. I can single round their shields so I know the guns can hit them.
From my log: "Your Quad Modal Light Laser I perfectly strikes Arch Angel Hunter, wrecking for 0.0 damage."
I can turn off the guns, let the pirate recharge his shields, turn the guns back on and kill all his shields in the first round again. After that its 0.0 forever except to re-take the shields he recharges. I let it fire at him for 15 minutes, not a single point of armor damage. Warped out and back in and still was unable to harm his armor. I tried both multifrequency and microwave lenses. I tried turning tracking computers off and back on. I am about to go out and try it with small guns and see what happens.
UPDATE: ~~~~~~~~~~~~~ Different guns different belt different spawn different type of NPC, AND I re-logged: "Your Medium Modal Laser I places an excellent hit on Arch Angel Impaler, inflicting 0.0 damage."
UPDATE AGAIN:~~~~~~~~~~~ Seperate issue -- If the object your shooting at is 0m away from you your guns will miss every time. Such as shooting at a conquerable station while inside its "bubble".
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Cognac
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Posted - 2004.06.19 16:53:00 -
[49]
Here's another one:
When a skill finishes training it shows no blocks in the level indicator and shows 0 points in the point status indicator. Last time it showed 0, this time it actually shows 2 points of 500 after training shield upgrades 2. When i re-log it will show correctly.
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Hawk Firestorm
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Posted - 2004.06.20 01:49:00 -
[50]
Drones having the tendancy to auto attack non threat items such as roids.
Autoloading failures, and autoloading 'jamming' weapons in loading status.
The inability of the client to auto restack unloaded ammo in the cargo hold so prevent messing up the load ammo UI.
Warp Gang to BM still doesn't function.
Lack of warp gang to range function on objects belts etc.
Bounties on BS class ships far too low, far harder than pre-patch but a fraction of the reward.
The overall bounties on them was right first day I think though the bounty scaling was wrong on smaller class vessels.
Mob sizes have reverted to pre-patch rather than the reduction in size stated.
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Watching
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Posted - 2004.06.20 07:36:00 -
[51]
Edited by: Watching on 20/06/2004 07:38:46 Mission 'The Rogue Slave Trader' The Arch Angel Centurion (100K rat) doesn't drop anything.
Every now and then my auto scanner stops updating. It shows ships at 40k while they are right on top of me. Closing and reopening fixes it most of the time, but often after a few secs its fubared again.
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DHU InMe
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Posted - 2004.06.25 01:07:00 -
[52]
This topic shall not dissapear and some DEV/moderator WILL STICKY IT ! Nice links (updated 20 Dec 04): BP, bugs about them. (\_/) (O.o) (> <) This is Bunny. Copy Bunny into your signature to help him on his way. |
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