| Pages: [1] 2 :: one page |
| Author |
Thread Statistics | Show CCP posts - 0 post(s) |

Lord Helghast
Intergalactic Syndicate Nulli Secunda
82
|
Posted - 2012.03.27 14:58:00 -
[1] - Quote
Why is this even a discussion, the demo looks awesome, it brings eve into the modern world of graphics, DX11 and soon to be 12 are the future, its scale-able so both crap cards and good cards would work great, DX11 features are disable able for those without DX11 cards, and those that get DX11 cards will be able to enable and scale it based on there graphics card....
Time wise 5 man years, is NOTHING, i mean as they said in the conference the last big graphical update was 50 man years!!!! And while it was good it was no where near the difference PhysX and Tesselation would make to the look of eve.
This seems to me like a nobrainer.
Now don't get me wrong i still think that the POS revamp takes precedence of the art teams time, but honestly theres no draw back, it will make a huge impact to even mundane things like mining... it stands to make the game look amazing, the V3 team as far as i understand it is getting to the end of the V3 process relatively soon, and its 1 team for 1 year.
With the new push for "EVE" content, and teams dedicated to EVE, i don't see why this isn't just "what we're doing next"
Now i'll reiterate finishing the V3ing, fixing scale, fixing camera (part of fixing scale), the UI (those thats a different team) and most of all POS's are #1 priority, i don't see why this can't be added as a "we should get a small team working on this now."
|

Nova Fox
Novafox Shipyards
3558
|
Posted - 2012.03.27 15:02:00 -
[2] - Quote
I would love to see at least 2 teams on it though so it will be ready by winter expansion.
However V3 first agreed. Hopefully minmatar will be done by then. Then followed by stations objects and capitals and odd ball pirates.
|

Fishmaskle
Red Federation RvB - RED Federation
24
|
Posted - 2012.03.27 15:27:00 -
[3] - Quote
I also feel that the move to DX11 would also fix a lot of the problems they are having with the Anti Aliasing + HDR issues which is part of the flashing bright spots/graphics degrade issues they are having and trying to fix for the last what, almost 2 years now? 1.5 comes out to fix it for ATI card and Boom, broken all over again. :/
DX9 graphics really have kept up well, but are now 2006ish tech and it is time to move up. If anything a DX10/11 capable upgrade would be good since over 90% of the EVE community should have at least a DX10 card and if not, you can get one that can do DX10/11 for $20 to play eve at a similar or better level then whatever system is still trying to play at the basic level today. If I helped you out, Technical Issue,-áenemy gank, popped your poor fit,-áhit the "Like" button. |

Logan LaMort
Black Rebel Rifter Club
1231
|
Posted - 2012.03.27 15:49:00 -
[4] - Quote
Nova Fox wrote:I would love to see at least 2 teams on it though so it will be ready by winter expansion.
However V3 first agreed. Hopefully minmatar will be done by then. Then followed by stations objects and capitals and odd ball pirates.
Jon Lander confirmed that Minmatar and Amarr sub caps will be V3d for Inferno during the CCP Presents presentation, as a lot of people were asking that during fanfest. |

KFenn
Shadows Of The Federation Drunk 'n' Disorderly
174
|
Posted - 2012.03.27 16:00:00 -
[5] - Quote
Nova Fox wrote:I would love to see at least 2 teams on it though so it will be ready by winter expansion.
However V3 first agreed. Hopefully minmatar will be done by then. Then followed by stations objects and capitals and odd ball pirates.
2 teams doesn't equal twice as fast, just FYI. Commanding Officer of the Treacle Tart Brigade SLAPD Director |

Flyberius
Intergalactic Shrimp Emporium
6
|
Posted - 2012.03.27 16:06:00 -
[6] - Quote
KFenn wrote:Nova Fox wrote:I would love to see at least 2 teams on it though so it will be ready by winter expansion.
However V3 first agreed. Hopefully minmatar will be done by then. Then followed by stations objects and capitals and odd ball pirates. 2 teams doesn't equal twice as fast, just FYI.
Sometimes it can be faster than 2x; A synergy if you will. All depends on how well the tasks are managed and delegated. |

Lt Pizi
Dark-Rising
3
|
Posted - 2012.03.27 16:13:00 -
[7] - Quote
why cant you do it in stages .. no need to roll out all at once |

Xercodo
Disturbed Friends Of Diazepam Dark Matter Coalition
982
|
Posted - 2012.03.27 16:15:00 -
[8] - Quote
Nova Fox wrote:I would love to see at least 2 teams on it though so it will be ready by winter expansion.
However V3 first agreed. Hopefully minmatar will be done by then. Then followed by stations objects and capitals and odd ball pirates.
this The Drake is a Lie |

Jojo Jackson
Dead Red Eye
106
|
Posted - 2012.03.27 16:26:00 -
[9] - Quote
Lt Pizi wrote:why cant you do it in stages .. no need to roll out all at once No no. Either do it once and then 100% and total and absolut right .. or don't touch it :).
It looked fantastic, yes. As a miner I would defenitly want it "NOW". Active mining with such great physical effects could be better then any C-class movie ;). I see me allready get a Arbitrator with T1 Mining drones just to enjoy this damn nice engine :D (and then jettision the ore as I don't want it *g*). Why the hell can't I fitt capital repairs or shield booster on an Orca ... it's an CAPITAL ship! |

Saint Lazarus
Red Federation RvB - RED Federation
195
|
Posted - 2012.03.27 16:29:00 -
[10] - Quote
Things I'd MUCH rather see first:
Shots/missles hitting ships Damage type specfic explosions/impacts Things impacting the shields around ship Real hull damage The new bombers
Eventually I'd like to see it..........just not all that pumped to see it, really wont make that big a diff...
|

Grumpy Owly
429
|
Posted - 2012.03.27 16:30:00 -
[11] - Quote
Lord Helghast wrote: This seems to me like a nobrainer.
+1 could have just said this I think.  Bounty Hunting for CSM7
It's just criminal - Smuggling |

Abdiel Kavash
Paladin Order Fidelas Constans
397
|
Posted - 2012.03.27 16:32:00 -
[12] - Quote
Improving ship models I only really see docked in a station, and even then they have absolutely zero gameplay function... I couldn't really care less.
Now if they chose to improve one of the hundred UIs I get to interact with every single day which make me jump through hoops to perform a trivially simple funtion, that would be a thing. |

Lt Pizi
Dark-Rising
3
|
Posted - 2012.03.27 16:34:00 -
[13] - Quote
Abdiel Kavash wrote:Improving ship models I only really see docked in a station, and even then they have absolutely zero gameplay function... I couldn't really care less.
Now if they chose to improve one of the hundred UIs I get to interact with every single day which make me jump through hoops to perform a trivially simple funtion, that would be a thing.
have you seen the new tactical overview ??
|

MeBiatch
Republic University Minmatar Republic
203
|
Posted - 2012.03.27 16:44:00 -
[14] - Quote
yes just keep an eve classic client working for a year after its realease so regular non DX11 comps can run it fine... i got about one to two years left on one of my laptops and would be rather pissed if i had to replace it before its needed... |

okst666
Bad Request
139
|
Posted - 2012.03.27 16:51:00 -
[15] - Quote
Any word about the Machariel? I looks great from the far, but zooming in makes me want to poke my eyes out.
[X] < Nail here for new monitor |

Nova Fox
Novafox Shipyards
3563
|
Posted - 2012.03.27 17:07:00 -
[16] - Quote
Saint Lazarus wrote:Things I'd MUCH rather see first:
Shots/missles hitting ships Damage type specfic explosions/impacts Things impacting the shields around ship Real hull damage The new bombers
Eventually I'd like to see it..........just not all that pumped to see it, really wont make that big a diff...
Chances are you are going to see all of that first in inferno.
New tactical overlay is iconisitic, no ships no models and probaly no game engine animations. (think homeworlds)
|

Roll Sizzle Beef
Space Mutiny
147
|
Posted - 2012.03.27 17:11:00 -
[17] - Quote
okst666 wrote:Any word about the Machariel? I looks great from the far, but zooming in makes me want to poke my eyes out.
Angels is more than likely mixed with minmatar V3. As blood raiders is to amarr. |

Nova Fox
Novafox Shipyards
3563
|
Posted - 2012.03.27 17:20:00 -
[18] - Quote
Minmatar V3'd by Inferno? Wow they're really crunching the work load these days the original estimates didnt put them done in time for summer expansion.
|

Grukni
Shimai of New Eden
48
|
Posted - 2012.03.27 17:40:00 -
[19] - Quote
Nova Fox wrote:I would love to see at least 2 teams on it though so it will be ready by winter expansion.
However V3 first agreed. Hopefully minmatar will be done by then. Then followed by stations objects and capitals and odd ball pirates.
I think there're no so many DX11 cards out there, so my bet is they're aiming at next year's summer expansion and give people time to update and catch up. Priority should be POS revamping. This shiny bing can be hold off a bit more. |

DarthNefarius
106
|
Posted - 2012.03.27 17:42:00 -
[20] - Quote
Only thing I was worried about was that we'd all be forced into a DirectX 11 client in the very near future & was assured by a DEV here in the forums that it wouldn't happen because then the XP OS users (like myself ) would get thrown under the bus. "In the beginning the Universe was created. This has made a lot of people very angry and been widely regarded as a bad move." - D. Adams |

KFenn
Shadows Of The Federation Drunk 'n' Disorderly
177
|
Posted - 2012.03.27 18:50:00 -
[21] - Quote
Flyberius wrote:KFenn wrote:Nova Fox wrote:I would love to see at least 2 teams on it though so it will be ready by winter expansion.
However V3 first agreed. Hopefully minmatar will be done by then. Then followed by stations objects and capitals and odd ball pirates. 2 teams doesn't equal twice as fast, just FYI. Sometimes it can be faster than 2x; A synergy if you will. All depends on how well the tasks are managed and delegated.
And the problem scope, whether it can be split well across two teams, if they have enough resources to carry out tasks concurrently, a good communication channel, any time required to get an overview of the part of the system they're working on, whether developer documentation is available... the list goes on and on. I'm a software developer and I can tell you from experience getting faster than 2x almost never happens. It's usually more like 1.5x. Commanding Officer of the Treacle Tart Brigade SLAPD Director |

Lyron-Baktos
Selective Pressure Rote Kapelle
68
|
Posted - 2012.03.27 19:06:00 -
[22] - Quote
DX11 is coming because in order to stay competitive, it has to.
The question is will it be sooner or later On holiday. -áIn some other world. Where the music of the radio was a labyrinth of sonorous colours. To a bright centre of absolute convicton. -áWhere the dripping patchouli was more than scent. -á It was a sun |

Nova Fox
Novafox Shipyards
3565
|
Posted - 2012.03.27 19:09:00 -
[23] - Quote
KFenn wrote:Flyberius wrote:KFenn wrote:Nova Fox wrote:I would love to see at least 2 teams on it though so it will be ready by winter expansion.
However V3 first agreed. Hopefully minmatar will be done by then. Then followed by stations objects and capitals and odd ball pirates. 2 teams doesn't equal twice as fast, just FYI. Sometimes it can be faster than 2x; A synergy if you will. All depends on how well the tasks are managed and delegated. And the problem scope, whether it can be split well across two teams, if they have enough resources to carry out tasks concurrently, a good communication channel, any time required to get an overview of the part of the system they're working on, whether developer documentation is available... the list goes on and on. I'm a software developer and I can tell you from experience getting faster than 2x almost never happens. It's usually more like 1.5x.
Sometimes, sometimes its requries 2.5x people to get 2x faster for overhead it all depends how good the team is and their experts and coordination skills as well as scalability of the project. For example massive dreadnaught model could be taken on by multiple people but it may look like caldari engineering when you ram the model together in the end.
However its engine work it may be possible to shove two teams on it.
|

Terazul
The Scope Gallente Federation
44
|
Posted - 2012.03.27 19:09:00 -
[24] - Quote
Saint Lazarus wrote:Things I'd MUCH rather see first:
Shots/missles hitting ships Damage type specfic explosions/impacts Things impacting the shields around ship Real hull damage The new bombers
Eventually I'd like to see it..........just not all that pumped to see it, really wont make that big a diff...
Agreed, I REALLY want to see the damage effects come in first, as that will have a huge impact on combat on all levels of the game (assuming you don't play from overview like I know a lot of folks do).
I'd also like to add that the game is badly in need of higher-resolution textures. Even in the current tesselation demo, it's very noticeable that the textures just aren't up to par anymore. It's not like the game has to deal with oodles of environment textures or anything like other modern games, so why wait so long to up the resolution? |

Cat Casidy
Percussive Diplomacy PERCUSSIVE PIZZA TIME DIPLOMACY
24
|
Posted - 2012.03.27 19:20:00 -
[25] - Quote
From a mountain top. You're a SLAPD director? Why haven't I seen you at any of the pool parties lately? SLAPD - Star Scientist, I science stars |

Saint Lazarus
Red Federation RvB - RED Federation
197
|
Posted - 2012.03.27 20:01:00 -
[26] - Quote
Nova Fox wrote:Saint Lazarus wrote:Things I'd MUCH rather see first:
Shots/missles hitting ships Damage type specfic explosions/impacts Things impacting the shields around ship Real hull damage The new bombers
Eventually I'd like to see it..........just not all that pumped to see it, really wont make that big a diff...
Chances are you are going to see all of that first in inferno. New tactical overlay is iconisitic, no ships no models and probaly no game engine animations. (think homeworlds)
Yea all that IF they dont get sidetracked
And I want that overlay to be ammmmazing, it could be a whole new way to play. See entire battlefield at a glance and gleam all the info you need.
ship types incoming fire distance speed/direction of enemy fleet
Give that 5 man years of work, because representing all that without frying our brains is quite a task, graphically and artisically |

Kattshiro
Deep Core Mining Inc. Caldari State
28
|
Posted - 2012.03.27 20:16:00 -
[27] - Quote
Because eve has a super huge cheap component to it's community... Think about it. How many people are actually going to quit eve due to plex prices instead of say forking over 15 whole ******* dollars a month? Now I get that the bastards running around with 22 accounts wouldnt want to spend that kinda money. But I dunno perhaps pay for a few... Do you really need 22 accounts to get the game experience you desire?
Then from that of course they find every haggard x86 p4 running machine to play said accounts... Instead of getting 32 gigs of ram 8 core BZ to virtualize and run...
Sort of like how many new games get hung up by console dev... We get hung up by cheap bastard dev.
Seriously they should do a hardware survey like valve does i'm willing to bet a staggering amount of people are still running XP 32bit. Sometimes you gotta drag motherfuckers into the future kicking and screaming. |

Solhild
Republic Military School Minmatar Republic
642
|
Posted - 2012.03.27 20:25:00 -
[28] - Quote
Lord Helghast wrote:Why is this even a discussion, the demo looks awesome, it brings eve into the modern world of graphics, DX11 and soon to be 12 are the future, its scale-able so both crap cards and good cards would work great, DX11 features are disable able for those without DX11 cards, and those that get DX11 cards will be able to enable and scale it based on there graphics card....
Time wise 5 man years, is NOTHING, i mean as they said in the conference the last big graphical update was 50 man years!!!! And while it was good it was no where near the difference PhysX and Tesselation would make to the look of eve.
This seems to me like a nobrainer.
Now don't get me wrong i still think that the POS revamp takes precedence of the art teams time, but honestly theres no draw back, it will make a huge impact to even mundane things like mining... it stands to make the game look amazing, the V3 team as far as i understand it is getting to the end of the V3 process relatively soon, and its 1 team for 1 year.
With the new push for "EVE" content, and teams dedicated to EVE, i don't see why this isn't just "what we're doing next"
Now i'll reiterate finishing the V3ing, fixing scale, fixing camera (part of fixing scale), the UI (those thats a different team) and most of all POS's are #1 priority, i don't see why this can't be added as a "we should get a small team working on this now."
This - but - 2 teams, 6 months. |

Tobiaz
Spacerats
76
|
Posted - 2012.03.27 21:02:00 -
[29] - Quote
The only reason this discussion even exists is because CCP management likes to be able to say that they game the players the choice by posing us an obvious 'yes! or hell, yes!' question.
It's almost like saying the United States is a of democracy because you can choose from two candidates and both of them suck.
So we players get our say in something obvious like a graphics update, while way more crucial and sensitive matters, like how to handle dronepoo, are decided upon and basically set in stone, before we players even hear about it. http://go-dl.eve-files.com/media/corp/Tobiaz/sig_complaints.gif
How about fixing image-linking on the forums, CCP? I want to see signatures! |

Saint Lazarus
Red Federation RvB - RED Federation
198
|
Posted - 2012.03.27 21:10:00 -
[30] - Quote
Tobiaz wrote:The only reason this discussion even exists is because CCP management likes to be able to say that they gave the players the choice by posing us an obvious 'yes! or hell, yes!' question. Look how he players decided!
It's almost like saying the United States is a real democracy.
So we players get our say in something obvious like a graphics update, while way more crucial and sensitive matters, like how to handle dronepoo, are decided upon and basically set in stone, before we players even hear about it.
So basically you're saying "I havnt even discussed this with the people who dont want it"
Its pretty much a "We want those 5 man years spent on OTHER THINGS", there was other ideas thrown around that looked much MUCH better and more relevent to ACTUAL gameplay. |
| |
|
| Pages: [1] 2 :: one page |
| First page | Previous page | Next page | Last page |