I'd like to see a tracking nerf. More accurately, I'd like signature radius to be taken into account more explicitly in the tracking formula.
Specifically, I'd like for it to be hard for oversize guns to hit small targets - even when transversal is very low - with the aim of nerfing titan blapping of pretty much anything except other capitals.
With your normal DPS graph, you see this:
http://wiki.eveonline.com/wikiEN/images/a/a4/Falloff.png(Source:
http://wiki.eveonline.com/en/wiki/Turret_damage )
Which is you start off at 100% chance to hit at 0m range, and as the range increases the chance to hit (and hence DPS) drops off. The intercept of the Y-axis is 100%.
So to start you off, read this blogpost (not me):
http://serpentinelogic.wordpress.com/2011/10/10/what-if-turret-tracking-formula-was-changed/It's pretty good, but there are some adjustments I'd make.
Basically I want to change the current tracking formula from this:
http://dl.dropbox.com/u/64474800/Current%20Formula.pngto something a little bit like this:
http://dl.dropbox.com/u/64474800/New%20Forumla%20v0.1.pngthe values of (a) and (b) can be fine tuned for balance/taste. I'm kinda liking 0.5 and 3, respectively, at the moment.
I have an google spreadsheet that you can access and view the new formula in a plot, along with changing (a) and (b) to see what happens. Access it here:
https://docs.google.com/spreadsheet/ccc?key=0AploM5dd7fuEdEM5bi01Rk14SHhaUkxoUHBJVUJZZFEYou can adjust the values of (a) and (b), and the DPS levels. I've plotted the chance to hit against the ratio of target/gun sig size. So if you target is equal or bigger than your gun you have 100% chance to hit (at 0 transversal). As the target gets smaller, the chance to hit decreases. Playing with (a) and (b) adjust the shape of the curve.
I've include a table showing the chance to hit at least once as you continue to cycle your guns. I've included this because if you look at the new maxDPS figures alone you'll get won't get a full understanding of the fact that it might take 5-10 cycles for that titan to alpha your frigate.
So take a look. Do you agree with the principle of the nerf? Do you like/not like the implementation? Does it work for XL guns but unfairly penalise BCs vs Frigs? Would you like to see added functionality like being able to apply 1 or more Target Painters against a target to see the chance in DPS/Change-to-hit?
(I used this website to write the formula:
http://www.codecogs.com/latex/eqneditor.phpYou can find the latex 'code' used here:
http://dl.dropbox.com/u/64474800/Formula%20raw%20text.txt )