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Thread Statistics | Show CCP posts - 70 post(s) |
MisterAl tt1
Pretenders Inc W-Space
3
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Posted - 2012.04.06 12:18:00 -
[1] - Quote
I've read through some posts and here are my points of concern:
1. Re-fitting in combat. CCP states it is not like it was thought to be and thus can be changed the moment they need it. I suppose it is one of those points, that actual implementation is much better, then designed. Taking it away would limit tactical abilities and would reduce the interest in the game. Very sad. If the problem is with supers - deal with supers. One of the best fights I've had was mostly fun and hard cos of constant jammers re-fit in fight.
2. XL sig scaling. Has CCP once again forgotten, that there are places like wormholes? Or has CCP forgotten there are other ships using XL turrets, but titans? I agree, that after Dreads buff they are a little overpowered in WH engagements, since they can easily kill even T3 ships, if properly prepared. However, the suggested change can greatly impact even PVE aspect too - dreads are commonly used to shoot Sleeper BS. Drastically limiting Dreds use for PVE in wormholes can put some corporations between the choice of staying in WH with lower profits (and still living in high-risk environment where you have to use expensive ships), or go farming Incursions.
If going forward with XL scaling I would suggest, that for wormholes such side-changes are needed to keep dreads "alive": 1. Modified sig-radius used in calculation 2. Sleepless Guardian BS sig radius increased
And some option to still making dreads in WH able play their role in sub-capital engagements. Though limited. |
MisterAl tt1
Pretenders Inc W-Space
3
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Posted - 2012.04.06 19:12:00 -
[2] - Quote
In wormholes dreads are PVE machines too, not the least cos they trigger capital escalations people farm. And if CCP did not plan capitals to be used in PVE in wormholes - why would they make additional spawns if nasty BS when capitals come to grid? Now they spawn sleepers and shoot them (and sometimes they can even die, in newbies hands). With such a nerf they would be needed just to make spawns. |
MisterAl tt1
Pretenders Inc W-Space
3
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Posted - 2012.04.06 19:42:00 -
[3] - Quote
Double, sorry |
MisterAl tt1
Pretenders Inc W-Space
3
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Posted - 2012.04.11 02:40:00 -
[4] - Quote
CCP Greyscale wrote: Dreads being used for PvE is another of those "we're OK with it but we're not designing for it" scenarios. Unless making this change will fundamentally *break* W-space (not just disadvantage people, but make it literally unusable), we're not planning to start balancing dreadnaughts with PvE in mind just because someone's managed to make it work in a few specific scenarios. That road takes us to a place where we can't nerf titans because they're really good ratters.
First of all: thank you for your time.
Let me remind, that capitals coming to high-class Sleeper sites spawn groups of very nasty BS, that are actually capable of killing capitals even with some support. Multiple capitals (up to 4) bring in multiple spawns that need some knowledge and skills to counter.
As such it looks like PVE use of capitals was actually taken into consideration when CCP created such mechanic.
Sure, the way sites and capital escalations are done now can be too easy, however, I do hope damage scaling would not come in exact proportion like 30% signature = 30% damage. |
MisterAl tt1
Pretenders Inc W-Space
4
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Posted - 2012.04.16 17:17:00 -
[5] - Quote
CCP Greyscale wrote: W-space stuff specifically is an interesting case, but it's something I think I'd prefer to see develop before taking any specific action against it.
That means we will have to yell for half-a-year at least before you take notice that you killed some part of the game in w-space.
What damage do you expect on the Guardian battleship with (it seems) 350 sig raduis, having in mind that the beast is far more powerfull then ANY single player-driven battleship and you get 6 of them at least on your head with a capital escalation? |
MisterAl tt1
Pretenders Inc W-Space
4
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Posted - 2012.04.16 17:29:00 -
[6] - Quote
Bubanni wrote: Dreads were never supposed to be used for such things, that you been able to PVE with dreads for so long has just been an advantage for you... be happy about it, and deal with the future changes, if it's such a big problem, bring more target painters from golems or rapiers :)
Again, then why dreads coming to sites triggered escalations able to counter capitals? It seems like someone created w-space planned that. Just Greyscale doesn't know what those people planned for wormholes.
Chitsa already wrote that dreads are a significant part of PVP in worholes too. |
MisterAl tt1
Pretenders Inc W-Space
5
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Posted - 2012.04.16 20:11:00 -
[7] - Quote
In my country people say: "There are no things more eternal, then temporary". |
MisterAl tt1
Pretenders Inc W-Space
6
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Posted - 2012.04.17 05:11:00 -
[8] - Quote
Rythm wrote:normal players as same isk/hour can be gained from incursions in highsec (taking all the interrupts from scanning into account) or even better isk/hour from lowsec incursions.
High-sec having the same profits as high-danger w-space. Hillarious! |
MisterAl tt1
Pretenders Inc W-Space
6
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Posted - 2012.04.17 08:02:00 -
[9] - Quote
Kadesh Priestess wrote:]Well you asked to base formula on modified signature - you got it Let's say that when I wrote about modified signature being used there was no information about the increased sig radius for guns themselves. |
MisterAl tt1
Pretenders Inc W-Space
6
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Posted - 2012.04.17 11:08:00 -
[10] - Quote
CCP Greyscale wrote: n the case of carriers, I'm somewhat skeptical that it'd become de rigueur for fleet fights because carriers are relatively cheap, and both x-instinct and halos would likely become pretty expensive if alliances started buying them in that sort of volumes.
What I'm going to try and sort out today is to have this attribute applied to XL guns *only* when fitted to titans, so dreadnaughts are left alone for now. We might come back to PvE dreadnaughts as a balance concern at a later date, but for the time being and if this works properly, this change will be limited to just titans for now, and only for as long as it takes to fix the tracking formula properly.
1. /me remembers 40billion Chimera in WH space and chuckles over "relatively cheap"
2. Thank you for hearing us. I hope you would do as that. |
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MisterAl tt1
Pretenders Inc W-Space
7
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Posted - 2012.04.23 16:13:00 -
[11] - Quote
Quote:Ships
Titans can now lock a maximum of three targets. XL turrets have had their signature resolution set to 2000m. Capital Turrets that are fitted to titans now have a new damage-scaling attribute; targets with a signature radius smaller than this size will take reduced damage from these turrets. This does not apply to dreadnaughts. Siege modules have had their tracking penalty removed. So, what are the effects for dreads? Increased tracking in siege (it is not written, that XL turrets get their tracking nerfed) but on the other hand - lesser chance to hit due to sig.res. ? Anyone calculated how will it change the sutuation? |
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