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DrBiologist
Caldari W.A.S.P The Nexus Alliance
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Posted - 2008.09.15 01:39:00 -
[1]
Anyone have a good setup for a PvP cerberus for fleet combat? I can use everything t2, except heavy missles right now, but i still want a setup with t2 heavies. Thanks a bunch _____________ USA! USA! USA!
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Kanagawa
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Posted - 2008.09.15 02:43:00 -
[2]
5 t2 heavies improved cloak
2 SB's no scripts LSE invul 10 mn mwd t2
3 bcu OD
optional: 2 aux thrusters
can swap cloak for offline salvager if you feel you dont need it. also you can throw in one range script if the situation dictates. great ship and you shouldnt lose em that often.
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Christina Bamar
Agony Unleashed Agony Empire
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Posted - 2008.09.15 04:51:00 -
[3]
http://oldforums.eveonline.com/?a=topic&threadID=870665
It's always good to do at least some research before asking questions because almost all of them have already been answered.
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Carniflex
Caldari StarHunt Fallout Project
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Posted - 2008.09.15 06:39:00 -
[4]
I prefer it with assault launchers (the ones using light missiles) for the anti support role. For other roles other ships are more effective in my opinion.
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Polymeric Jane
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Posted - 2008.09.15 15:07:00 -
[5]
Edited by: Polymeric Jane on 15/09/2008 15:13:53 What about going for 250km dps range? (Based on few testings on sisi. I actually dont fly the cerb in PvP due to lack of skills.)
The TANK: speed, range (!) and cloaking. (Do not know how to get past gatecamps with this.) The DPS: Sufficient to scare falcons, scorpions and non nanoed Cruiser hulls. The Tackle: Fleet with one! Any cheap ceptor that dares to web nanos should work. ;)
The med cap battery is needed to sustain the mdw for a resonable amount of time. The third sensor booster is optional (for compensation of the cloaking device). You need the rigs for 250 km range. Either the fuel or the speedy rigs. Speedy for fast dps and fuel for dps dives(IMHO you are a bit too slow for that) and to avoid missiles hitting fast nanos (surprise surprise when they get webed).
[Cerberus, PvP_Long Range Support] Over II/ Nano II Nano II/Over II/BCS II 2x BCS II
Medium Capacitor Battery II 10MN MicroWarpdrive II 2 x Sensor Booster II, Targeting Range Sensor Booster II, Targeting Speed/duno
5 x Heavy Missile Launcher II, Caldari Navy Scourge Heavy Missile Improved Cloaking Device II
Hydraulic Bay Thrusters I Hydraulic Bay Thrusters I
Edit: Posted in the wrong thread. |

Malcanis
RuffRyders Axiom Empire
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Posted - 2008.09.15 15:21:00 -
[6]
Originally by: DrBiologist I can use everything t2, except heavy missles right now
Stop.
Get out of the cerb and just use a caracal until you can use T2 launchers. Seriously.
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BiggestT
Caldari Space Oddysey Pupule 'Ohana
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Posted - 2008.09.15 15:23:00 -
[7]
Originally by: Kanagawa 5 t2 heavies improved cloak
2 SB's no scripts LSE invul 10 mn mwd t2
3 bcu OD
optional: 2 aux thrusters
can swap cloak for offline salvager if you feel you dont need it. also you can throw in one range script if the situation dictates. great ship and you shouldnt lose em that often.
This fit works well in large gatecamps and gangs if you want to km wh*ore ^^ Just whack scan res scripts in and let fly..I use a pds in the lows as i just love those mods but a dcu works well also
Awesome EVE history
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Gypsio III
Dirty Filthy Perverts
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Posted - 2008.09.15 16:57:00 -
[8]
5x HML II, cloak MWD, 2x eccm, 2x sensor booster 3x bcs, eccm missile velocity rigs
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