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Thread Statistics | Show CCP posts - 1 post(s) |

Mars Frederiksen
GoonWaffe Goonswarm Federation
5
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Posted - 2012.03.29 17:18:00 -
[31] - Quote
anyone else want to admit there ignorance of advanced game mechanics? |

Buzzy Warstl
The Strontium Asylum
85
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Posted - 2012.03.29 18:41:00 -
[32] - Quote
Mars Frederiksen wrote:anyone else want to admit there ignorance of advanced game mechanics? My goodness you are an arrogant jerk.
I've most likely been designing games longer than you've been alive. |

Mars Frederiksen
GoonWaffe Goonswarm Federation
5
|
Posted - 2012.03.29 18:46:00 -
[33] - Quote
it's very clear from your posting skills that you have not been developing games nor are you more experienced than I am. this would make you a liar in addition to a terrible poster and eve player. |
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CCP Phantom
C C P C C P Alliance
1121

|
Posted - 2012.03.29 20:31:00 -
[34] - Quote
Off topic posts removed. Please stay on topic and polite, thank you. CCP Phantom - German Community Coordinator |
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Rimase
Bene Gesserit ChapterHouse Sanctuary Pact
6
|
Posted - 2012.03.29 21:43:00 -
[35] - Quote
Sounds more like a Clandestine (Black Ops) purpose, which in the future of Crimewatch may try to avoid being 'Suspect' whilst completely ignoring the fact that a Black Ops ship would inherently be suspect.
Also, it wouldn't be Tech3. There's not generalized about it. It's specialized for disorientation, it seems.
FYI: The future of EVE. (T1 is standard & economic) (T2 is Specialized above Generalized) (T3 is Generalized above Specialized) |

Mars Frederiksen
GoonWaffe Goonswarm Federation
6
|
Posted - 2012.03.29 22:00:00 -
[36] - Quote
as an alternative to using standings as a mechanism to implement this, the player could have the ability to set the color of his tag as seen by all the other players in local (or anywhere else the tag is presented) when cloaked. this would mean that the cloaked ship would have to have knowledge of the standard colors used by the target ship's corporation (if they have any). this would encourage inter-corp espionage, which is just fun. it would also nerf the capabilities of the cloak a bit, and it probably wouldn't have the cool-down period that i previously discussed
the only negative is that i have a feeling that this would be much more difficult to implement from a programming standpoint, because tag colors are handled client-side if im not mistaken.
EDIT: in regards to blackops BS, i dont think this module would really add much to those ships, as they are now. blackops bs are in need of a buff - they arn't really worth the price right now. they are close to being useful, imho, but need just a bit more. i think that if their align time was improved (the cloak-align is a neat trick, but not practical), or if they could fit a covops cloak, i'd use one. while im at it, id really like to see the old steathbomber 125% increased cloaking velocity per level added back to combat recon ships. |

Rimase
Bene Gesserit ChapterHouse Sanctuary Pact
8
|
Posted - 2012.03.29 22:59:00 -
[37] - Quote
Mars Frederiksen wrote: in regards to blackops BS, i dont think this module would really add much to that ship, as it it now. blackops bs are in need of a buff - they arn't really worth the price right now. they are close to being useful, imho, but need just a bit more. i think that if their align time was improved (the cloak-align is a neat trick, though), or if they could fit a covops cloak, i'd use one.
A T2 cloaking variation Black Ops Cloaking Device II.
Quote:'A very circumstantial piece of collaborative technology, the black ops cloak is designed for specific collaboration with illegal black ops vessel's on-board, universe-wide hyper-computing, specific manipulation of identity. Universe-wide registered capsuleer-vessel signatures are altered temporarily but do not immediately show result. This intense computing creates a faint nebulae effecting of the cloak's spatial distortion field and electronic ship operations like shields and overheating modules. This destabilizes cloaking, degrades systems and damages power-demanding modules.
Blacks Ops deny nearby vessels a true identity by falsifying your CONCORD universal identity temporarily, which is a highly criminal offence if caught, and directly masking yourself of nearby vessels until manually revealed. All of which can only be conjunctively synchronized by the use of correct cloaking.' |

Mars Frederiksen
GoonWaffe Goonswarm Federation
6
|
Posted - 2012.03.29 23:07:00 -
[38] - Quote
hey, youre pretty good at writing that stuff! still, i really wouldnt want this limited to blackops bses. alternatively, i suppose that you could turn this into a gang-link type module that is limited only to black ops bses - but the the effect would work on all the ships in gang with the ba, which might be too powerful...
i still want this to be a tech 3 ship thing for some reason |

Mars Frederiksen
GoonWaffe Goonswarm Federation
6
|
Posted - 2012.03.30 04:35:00 -
[39] - Quote
sorry to double post, but id like some feedback on this idea from the devs. ill drop this if they dont think its a worthwhile idea. how often do devs read these post, and how often do they repond? im new to these forums... is there any way to know if this is being discussed in iceland? |

Rimase
Bene Gesserit ChapterHouse Sanctuary Pact
9
|
Posted - 2012.03.30 09:38:00 -
[40] - Quote
Sprouting from my own contribution here. Blacks Ops could be a whole brand of ships!
Black Ops would be contraband including the ship itself Black Ops unique ship modules and craft components would be contraband. Black Ops could reduce security status if caught (new Crimewatch in future & NullSec spaceship) Black Ops becomes a division of shipline: 'Clandestine Shipline'. Black Ops can be used positively and specially or; Black Ops would be favoured by the Marauders & Pirates corporations or Mercenary Contractors corporations. |

Buzzy Warstl
The Strontium Asylum
85
|
Posted - 2012.03.30 11:54:00 -
[41] - Quote
Mars Frederiksen wrote:sorry to double post, but id like some feedback on this idea from the devs. ill drop this if they dont think its a worthwhile idea. how often do devs read these post, and how often do they repond? im new to these forums... is there any way to know if this is being discussed in iceland? The Devs almost never respond to individual ideas.
The only way you find out if they like them is if it turns up in the game later. |

TheButcherPete
Titan Inc. Apocalyptic Legion.
110
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Posted - 2012.03.30 13:02:00 -
[42] - Quote
This sounds like a good idea! Sounds evil and very fun. My moncole doubles as a cigarette lighter, a flashlight, a laser and x-ray goggles. If you haven't noticed yet, I'm in love with Punkturis. -á-á-á
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Mars Frederiksen
GoonWaffe Goonswarm Federation
7
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Posted - 2012.03.30 20:32:00 -
[43] - Quote
i know, right?! |

Rimase
Bene Gesserit ChapterHouse Sanctuary Pact
11
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Posted - 2012.03.31 10:30:00 -
[44] - Quote
Made whole thread starting from this thread lol: Clandestine Shipline |
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