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Scarabeus Sacer
Red Federation RvB - RED Federation
0
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Posted - 2012.03.27 20:24:00 -
[1] - Quote
I have a request for cloaky ships. Im pretty sure im not the only one who has these problems.
1. Can we have a proximity alarm for when you delcoak so you know whats up? Its hard wif you have different overview sorting to keep tabs on the closest target. Nearly impossible to see in time.
This is necessary because you begin to decloak long before your ship model is visible to you. By the time you can see you are decloaking..youre dead. Its happened to me countless times. I cant have everything on overview all the time so there may be a can or some crap that im next to, and i cant see it.
So..if you are cloaked and some object gets within 5k of you, start sounding it.
2. Can you make the cloak activated module look a bit different? Its so faded green and you cant see it all the time, on green background...its bad. And lots of other ones too. Make it all flash green not just the outline. And if it turns off, have it red please.
Thanks
PS ...and all you hardcore players who "Well you need 8 eyes and 9 hands, so better get used to it..." shove it. :) |
Rico Minali
Sons Of 0din Fatal Ascension
434
|
Posted - 2012.03.27 20:25:00 -
[2] - Quote
No, Im afraid I dont agree, the cloak is a powerful tool and needs to have drawbacks. TBH more drawbacks than it currently has since it doesnt really have an in game counter yet anyway. Trust me, I almost know what I'm doing. |
FloppieTheBanjoClown
The Skunkworks
1189
|
Posted - 2012.03.27 20:29:00 -
[3] - Quote
Overview management. I have a cloak tab that shows EVERYTHING and is sorted by distance. I'm not surprised by something getting too close to me. It's time to put an end to CCP's war on piracy. Fight your own battles and stop asking CCP to do it for you. |
Drake Draconis
Nexus Advanced Technologies Fidelas Constans
421
|
Posted - 2012.03.28 00:39:00 -
[4] - Quote
Im not agianst this....but I'm not "staggering / earth shattering / omg holy #### this is needed" over this either.
Every other sci fi flick I've seen awlays had some sort of "cloak alert" (likening to red alert) when cloak goes up or goes down......kinda like running silent on a sub.
But like Floppie pointed out...ignoring all others....kinda hard to ignore common sense.
This sort of thing could be too annoying....like lurking too close to an object and being blared with the likening to "Caution....caution...caution....pull up...pull up....pull up" GAHHHH SHUT UP I KNOW THAT YOU #%$#@%@#%...you get the point. ================ Get PAID FOR SPAM! https://forums.eveonline.com/default.aspx?g=posts&t=78152 |
Seamus Donohue
EVE University Ivy League
16
|
Posted - 2012.03.28 01:40:00 -
[5] - Quote
Supported. Cloaking devices should have disadvantages. Interface ambiguity about whether or not a cloaking device is currently functioning shouldn't be amongst those disadvantages. Survivor of Teskanen. -áFan of John Rourke.
I have video tutorials for EVE Online on my YouTube channel: http://www.youtube.com/user/SeamusDonohueEVE |
Tiger's Spirit
Troll Hunters INC.
59
|
Posted - 2012.03.28 11:36:00 -
[6] - Quote
Scarabeus Sacer wrote:I have a request for cloaky ships. Im pretty sure im not the only one who has these problems.
1. Can we have a proximity alarm for when you delcoak so you know whats up? Its hard wif you have different overview sorting to keep tabs on the closest target. Nearly impossible to see in time.
This is necessary because you begin to decloak long before your ship model is visible to you. By the time you can see you are decloaking..youre dead. Its happened to me countless times. I cant have everything on overview all the time so there may be a can or some crap that im next to, and i cant see it.
So..if you are cloaked and some object gets within 5k of you, start sounding it.
2. Can you make the cloak activated module look a bit different? Its so faded green and you cant see it all the time, on green background...its bad. And lots of other ones too. Make it all flash green not just the outline. And if it turns off, have it red please.
Thanks
PS ...and all you hardcore players who "Well you need 8 eyes and 9 hands, so better get used to it..." shove it. :)
Fck sake, cloaky faggots got really huge advantages with cloaking and crying more options for cloak ? LOL
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Scarabeus Sacer
Red Federation RvB - RED Federation
2
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Posted - 2012.03.28 13:42:00 -
[7] - Quote
Umm it seems that a lot of you cannot see the difference between "better game-play & interface" vs "tactical, overpowered advantages"....put your thinking cap on and
How does changing the color of the cloaking blinky thing make this overpowered and having a proxy alarm which can be turned off if you wish, be also overpowered? If the proxy alarm goes off you should have maybe 2-3 seconds to react so this unlikely to help you unless you are paying attention and know what you are doing. Right now when cloaked you have ZERO warning that you are being decloaked, which is a major oversight. There is neither a text or a graphical warning , either on the modules or the ship. YOUR SHIP IS TARGETABLE BUT THE SHIP MODEL LOOKS CLOAKED...i mean wtf. This needs to be fixed. When you decloak, you decloak, you dont make the ship targetable but only lose the cloak 10 seconds later. Its purposefully deceitful! hehe. And besides, decloaking by proximity objects is overall just lame the way its set up now
Give me some sort of graphical warning on the ship that its being decloaked...like i dunno, some electrical discharges going across it. What I would do Is I would have the following
1. When cloak is active the module glows a bright green ITSELF not around it.. 2. When cloak is being deactivated manually or automatically, make the module glow red for 10 second 3. When the cloak breaks because of proximity of objects - have the ship model decloak either instantly or some way that I can see it happening. 4. When proxy alarm is tripped have that nice neocon sexy voice say "Danger, unable to maintain cloak due to objects being too close to the ship.
All those of you who see this as some sort of new uber cloaking tool, im sorry its not. This addresses the interface, common sense and just plain better and more convenient game-play.
I would classify this right there with the following in game warnings
1. Market buy warning for excessive prices - this shouldnt exist either right 2. Contract warning for zero price public contract - humm? how about this 3. Steal warning? - no this is overpowered 4. Module overheat display makeover - no no no just burn the guns, overhead needs to have huge drawbacks its overpowered already.. 5. Jumping into low sec - NOOO!! let the stooopid die 6 Autopilot being able to dock on its own as it can jump gates on its own but in a way that doesnt actually do everything for you. --- but NOT, we MUST JUMP EVERY JUMP. Docking is overpowered 7. Warning that "You failed to jump because you are cloaked"...NO but CLOAKY OVERPOWERED ALREADY, let the SOB sit at the gate.
I trust you get my point....if You dont, then go mine
The person saying "Fck sake, cloaky faggots got really huge advantages with cloaking and crying more options for cloak ? LOL" THe point of being cloaked is that you have huge advantages, BUT these advantages are heavily compensated by huge limitations. (Unlimited cloaking times aside, I do not agree with afk unlimited cloaking ...but meh, its not up to me).
I mean really, if anyone suggested that autopilot be able to dock on its own, it would get a hail of opposition from the elitist ignoramuses who have no clue about making a game better because they are unable to see past their own experiences and limitations, which is why they need to stay away from designing games
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Rimase
Bene Gesserit ChapterHouse Sanctuary Pact
1
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Posted - 2012.03.28 13:44:00 -
[8] - Quote
Yea. I agree but more for it being at the moment the ship decloaks without your command.
utilities: ship decloaking not by choice: Multi two-tone BLEEPS! ship is Jammed: Fuzzy Multi two-tone BLEEPS (+ all others fuzzy) new Target Jammed (unlocked): new Safety mechanism: BEEP-CLICK!
failures: ship failed to cloak: High-low BEEP! ship failed its T2 speciality: High-low BEEP! ship is unable to Warp: High-low BEEP! ship is unable to Jump: High-low BEEP! ship has failed to Warp: High-low BEEP! ship has failed to Jump: High-low BEEP! ship's mining target has depleted: High-low BEEP-TOGGLE! new Target Jammed (unlocked your target): Fuzzy BEEP-TOGGLE!
thresholds: capacitor threshold: B-BEEP, B-BEEP. inhibited velocity (during combat): B-BEEP, B-BEEP.
others... |
FloppieTheBanjoClown
The Skunkworks
1200
|
Posted - 2012.03.28 14:18:00 -
[9] - Quote
I wouldn't object to audible alarms where there are already text notices. Rather than pings or alarms or anything like that, a unique cloak/decloak/failed cloak set of sounds would be fine.I play without audio, so that's still no excuse to do away with the text warnings.
I'm pretty well against proximity warnings though. If you can't manage your overview and know how far away things are, then you don't need to be trying to sneak within 10 km of something cloak.
I frequently decloak inside of 3 km from targets. The proximity can result in irrational behavior and trips up less prepared pilots. I don't want persistent alarms telling me I'm at risk of being decloaked while I'm scraping past wrecks to get the range I want. I know what I'm doing, and if I *do* get decloaked I'm well aware of the risk. (And no, adding a toggle to turn of such alarms is not a good idea, we've got too many toggles already) It's time to put an end to CCP's war on piracy. Fight your own battles and stop asking CCP to do it for you. |
Scarabeus Sacer
Red Federation RvB - RED Federation
2
|
Posted - 2012.03.28 14:25:00 -
[10] - Quote
FloppieTheBanjoClown wrote:I wouldn't object to audible alarms where there are already text notices. Rather than pings or alarms or anything like that, a unique cloak/decloak/failed cloak set of sounds would be fine.I play without audio, so that's still no excuse to do away with the text warnings.
I'm pretty well against proximity warnings though. If you can't manage your overview and know how far away things are, then you don't need to be trying to sneak within 10 km of something cloak.
I frequently decloak inside of 3 km from targets. The proximity can result in irrational behavior and trips up less prepared pilots. I don't want persistent alarms telling me I'm at risk of being decloaked while I'm scraping past wrecks to get the range I want. I know what I'm doing, and if I *do* get decloaked I'm well aware of the risk. (And no, adding a toggle to turn of such alarms is not a good idea, we've got too many toggles already)
Alarm should be optional, just like every other alarm is in EVE. We currently have alarms for shield damage, armor damage and structure damage. Does this mean that you should do away with the alarms and not fight period if you dont want to lose shield and armor...NO. |
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Drake Draconis
Nexus Advanced Technologies Fidelas Constans
421
|
Posted - 2012.03.28 14:34:00 -
[11] - Quote
Tiger's Spirit wrote:Scarabeus Sacer wrote:I have a request for cloaky ships. Im pretty sure im not the only one who has these problems.
1. Can we have a proximity alarm for when you delcoak so you know whats up? Its hard wif you have different overview sorting to keep tabs on the closest target. Nearly impossible to see in time.
This is necessary because you begin to decloak long before your ship model is visible to you. By the time you can see you are decloaking..youre dead. Its happened to me countless times. I cant have everything on overview all the time so there may be a can or some crap that im next to, and i cant see it.
So..if you are cloaked and some object gets within 5k of you, start sounding it.
2. Can you make the cloak activated module look a bit different? Its so faded green and you cant see it all the time, on green background...its bad. And lots of other ones too. Make it all flash green not just the outline. And if it turns off, have it red please.
Thanks
PS ...and all you hardcore players who "Well you need 8 eyes and 9 hands, so better get used to it..." shove it. :) Fck sake, cloaky faggots got really huge advantages with cloaking and crying more options for cloak ? LOL Learn to read noob. This is only a change in the client/interface...not in game mechanics.
But since your too dense to see let alone capable of understanding that....yell/cry away. ================ Get PAID FOR SPAM! https://forums.eveonline.com/default.aspx?g=posts&t=78152 |
FloppieTheBanjoClown
The Skunkworks
1201
|
Posted - 2012.03.28 15:28:00 -
[12] - Quote
Scarabeus Sacer wrote:THe problem is not the risk of decloaking or the mechanics of it, the problem is that YOU DONT KNOW when its happening. Why do I have to keep repeating myself?! I'm not sure what you're getting all worked up about, I just said I've got no problem with alarms for things you currently get text notices about. That includes "cloaking device deactivated due to _____" that I see when I bump something. It's time to put an end to CCP's war on piracy. Fight your own battles and stop asking CCP to do it for you. |
Vertisce Soritenshi
Varion Galactic Tragedy.
1377
|
Posted - 2012.03.28 16:46:00 -
[13] - Quote
Isn't there already a decloak alarm? It's called "Oh ****...I am visible again!". As it stands this screams "I want to afk cloak and be alerted when someone catches me!". With that said, I agree. I also think alarms should be added for a whole crapload of things including new reds, neutrals and war targets in system. EvE is not about PvP.-á EvE is about the SANDBOX! - CCP!-á Open the door!!! |
Scarabeus Sacer
Red Federation RvB - RED Federation
4
|
Posted - 2012.03.28 20:54:00 -
[14] - Quote
Vertisce Soritenshi wrote:Isn't there already a decloak alarm? It's called "Oh ****...I am visible again!". As it stands this screams "I want to afk cloak and be alerted when someone catches me!". With that said, I agree. I also think alarms should be added for a whole crapload of things including new reds, neutrals and war targets in system.
No, it doesnt scream AFK. THe problem is that you actually decloak long before you are visible. You are targetable long before you are visible. Thats what im talking about. Try a cloaked ship and get close to an object. Your ship will still be cloaked ON SCREEN but its actually visible and targetable. |
Smiling Menace
Star Nebulae Holdings Inc.
230
|
Posted - 2012.03.28 21:47:00 -
[15] - Quote
Well there is already a visible warning. See that little green circle with the picture of a cloak in the middle? When it stops being green and changes to red, that's your cue to be somewhere else.
Of course this is assuming you are not an AFK Cloaky. If you are, tough. Should've been paying attention.
As has already been pointed out, this isn't really that much of a problem if you have your overview set up correctly.
I do feel that it does give another advantage to the cloaked ship. If you are AFK cloaky and you hear a warning, then you will change to that toon to see what's happening, so it's just giving AFK cloakers another 'layer' of protection that they really don't need. |
Scatim Helicon
GoonWaffe Goonswarm Federation
339
|
Posted - 2012.03.28 21:58:00 -
[16] - Quote
If you're incapable of moving your ship out of harm's way without an audio alert I'm amazed you can manage to type your username and password to log into the client without physically damaging yourself. Titans were never meant to be "cost effective", its a huge ****.-á- CCP Oveur, 2006
~If you want a picture of the future of WiS, imagine a spaceship, stamping on an avatar's face. Forever. |
Tiger's Spirit
Troll Hunters INC.
59
|
Posted - 2012.03.29 06:01:00 -
[17] - Quote
Drake Draconis wrote:Tiger's Spirit wrote:Scarabeus Sacer wrote:I have a request for cloaky ships. Im pretty sure im not the only one who has these problems.
1. Can we have a proximity alarm for when you delcoak so you know whats up? Its hard wif you have different overview sorting to keep tabs on the closest target. Nearly impossible to see in time.
This is necessary because you begin to decloak long before your ship model is visible to you. By the time you can see you are decloaking..youre dead. Its happened to me countless times. I cant have everything on overview all the time so there may be a can or some crap that im next to, and i cant see it.
So..if you are cloaked and some object gets within 5k of you, start sounding it.
2. Can you make the cloak activated module look a bit different? Its so faded green and you cant see it all the time, on green background...its bad. And lots of other ones too. Make it all flash green not just the outline. And if it turns off, have it red please.
Thanks
PS ...and all you hardcore players who "Well you need 8 eyes and 9 hands, so better get used to it..." shove it. :) Fck sake, cloaky faggots got really huge advantages with cloaking and crying more options for cloak ? LOL Learn to read noob. This is only a change in the client/interface...not in game mechanics. But since your too dense to see let alone capable of understanding that....yell/cry away.
Noob ? Maybe you moron. Who talking about game mechanics ?
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Arduemont
Malevolent Intentions Ineluctable.
18
|
Posted - 2012.03.29 09:18:00 -
[18] - Quote
When I read the title of this thread I thought it was a simpler/different proposal. I'm not against the idea you proposed, but if your have your overview arranged by closest, it shouldn't really be a problem.
I think there should be some kind of alarm though to notify you that you have been decloaked though. Often if I end up warping into a bubble there is some confusion as to whether or not I am decloaked, and often warping away from combat to a belt will leave me decloaked and I wont notice. Warping back and sitting there like an idiot whilst someone blows me up isn't fun. Usually raging at the time. "I was cloaked! How the F*** did this happen?!". An alarm that goes off when you have been deloaked would definitely be useful. Proximity alarm might be useful, but it would have to be something you have the option to customize or turn off if needed, like the shield/armor/structure alarms.
+1 Supported.
Edit: Also for those of you who thinks this has anything to do with going afk whilst cloaked; your an idiot. If your safe up and cloak no one is every going to be in proximity to you. Ever. You guys are crying n00b about this topic, but it is obvious to me, that it is you who are the n00bs. |
James Amril-Kesh
Viziam Amarr Empire
140
|
Posted - 2012.03.29 12:55:00 -
[19] - Quote
Yeah, unless you're an absolute moron AFK cloaking should never bring you on-grid with something that can uncloak you, much less 2 km away. Support showing T2 and faction frequency crystal damage in the info window! |
FloppieTheBanjoClown
The Skunkworks
1205
|
Posted - 2012.03.29 13:32:00 -
[20] - Quote
Scarabeus Sacer wrote:THe problem is that you actually decloak long before you are visible. You are targetable long before you are visible.
I don't know about you, but I see my cloak module stop running immediately. I've never had to wonder whether I was cloaked or not. It's time to put an end to CCP's war on piracy. Fight your own battles and stop asking CCP to do it for you. |
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Neo Agricola
BLACK-MARK
207
|
Posted - 2012.03.29 13:41:00 -
[21] - Quote
I do hate AFK cloakers...
that said:
+1 for op...
Not knowing if you are cloaked or not is a bad feedback from the interface. and that green flashy light well , try to determinate if you are cloaked (or hit the cloak button) if you are in a 10% TiDi system... good luck ...
DISSONANCE is recruiting Members: https://forums.eveonline.com/default.aspx?g=posts&m=706442#post706442 Black-Mark Alliance Recruitment: https://forums.eveonline.com/default.aspx?g=posts&t=6710 |
FloppieTheBanjoClown
The Skunkworks
1205
|
Posted - 2012.03.29 13:42:00 -
[22] - Quote
Arduemont wrote:"I was cloaked! How the F*** did this happen?!"
If you're warping into a combat situation and you aren't certain of the status of your cloak, you aren't paying close enough attention. you will typically have ten seconds or more of time in warp to make sure your cloak is engaged. If you're blindly stumbling about making assumptions about your ship's operations, you earned your losses.
I frequently multibox a pair of cloaky PVP ships. I maneuver them both in close proximity of targets, decloak them, and engage the enemy with very little trouble. I'm still getting the hang of catching two ships on ambush, but that's just going to take experience.
A simple voiceover of "cloaking failed" used both when a cloak didn't active and when it was forcibly deactivated wouldn't bother me too much. It won't help AFK cloakers much mostly because they're ***AFK*** but also because they're going to be in a safe spot where the only way cloaking could fail is if someone bumped them. By the time they were able to respond, they'd be dead. It's time to put an end to CCP's war on piracy. Fight your own battles and stop asking CCP to do it for you. |
Arduemont
Malevolent Intentions Ineluctable.
18
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Posted - 2012.03.30 11:32:00 -
[23] - Quote
The more I think about this, the more a notification about cloaking failure seems like a good idea. People are in one of two boats.
The first say watching your cloak isn't a problem, the second say it is.
If it isn't a problem for you, then adding a "Cloaking Failure" voice, isn't going to make any difference to you. In which case you have no reason to object to this being added. If it is a problem, then you want it added. There doesn't really seem to be any reason why not to, and plenty of "why to".
This is essentially one of the "paper cut" changes CCP talk about. A small change that will add some depth and make the use of cloaks more intuitive. |
Davon Mandra'thin
Solar Horizon Directive
3
|
Posted - 2012.04.09 18:29:00 -
[24] - Quote
I just found this thread...
Why so little support?
Sounds like an awesome idea.
+10000 Internetz. |
Sephiroth CloneIIV
Vitriol Ventures BLACK-MARK
91
|
Posted - 2012.04.10 00:07:00 -
[25] - Quote
A distinctive sound you make when decloaked, that is different from regular decloaking when jumping into system,. |
Drake Draconis
Nexus Advanced Technologies Fidelas Constans
453
|
Posted - 2012.04.10 01:20:00 -
[26] - Quote
Sephiroth CloneIIV wrote:A distinctive sound you make when decloaked, that is different from regular decloaking when jumping into system,.
There is....but its bloody quiet...i think they kinda nerfed a few patches ago.
Making it more distinctive.....would be nice. ================ Get PAID FOR SPAM! https://forums.eveonline.com/default.aspx?g=posts&t=78152 |
Nymph Purchasing
Ruvas Logistics and Maintenance Services
20
|
Posted - 2012.04.10 01:42:00 -
[27] - Quote
I'd support the audible alarm idea, but only when something is actually close enough to be decloaking you. Not sooner than that. |
Tiger's Spirit
Troll Hunters INC.
60
|
Posted - 2012.04.10 07:22:00 -
[28] - Quote
No afk alarm. |
Corina Jarr
Spazzoid Enterprises Purpose Built
658
|
Posted - 2012.04.10 19:21:00 -
[29] - Quote
Meh.
I just wish my ship wouldn't decloak when warping to a belt because it happens to past through the roids. |
Sidrat Flush
EntroPrelatial Industria EntroPraetorian Aegis
11
|
Posted - 2012.04.11 11:31:00 -
[30] - Quote
Eve has sound? The only time this would be useful is if you were Afk.
AFK-Cloakers aren't dangerous but they should be probe-able in some way. Perhaps an ultra uber probe launcher and probe. |
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