
ShardowRhino
Caldari Legion 0f The Damned
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Posted - 2008.09.18 15:10:00 -
[1]
I'm going to have to ask, since i have not run a L5 and lost interest once me and corpmates tried one on the test server and all got destroyed within 10seconds of warping in. If the devs are not looking to increase the payout more then they have,apparently not enough if anyone listens to any of the other posts, what is the point of L5s?
Is the LP payouts significantly larger then L4s, where a group of 5 players would see a reason to try a L5?
I'm not an LP store user other then...okay i just dont use my LP but isn't it possible to get the tags needed to buy high end gear in FW plexes? If so then doesn't that negate the point of doing L5s? Wouldn't it be easier to go into FW, pewpew with pvp setups and bag some tags in the plexes as well?
IF theres more isk to be had doing L4s, equal LP payouts as well and people are able to bag the same kind of tags doing FW plexes, what is the point?
What kind of loot is dropped in L5s? Is there some way that CCP could possibly buff that to make it worth the effort and risk?
Unlike 0.0 low sec seems to be a lot hotter. I know in 0.0 alliance tend to have some rather safe pockets for people to rat and mine in. Would increasing the number of L5 agents in lowsec help spread out the pirates? Also would changing NPC behavior to have a percent chance of targeting a new ship entering the area help? If npcs had a chance to target the pirates jumping in that would increase the risk to the pirate and maybe help encourage some mission runners out of .5+ .
I don't think the OP is suggesting he wants the missions to be easier, he himself never mentioned using faction gear. He wants a crack at them without seeing the risk heavily outweighing the potential reward. It sounds a lot like going to Vegas, playing roullette with a single $100 chip per round. Then again the pay off would be a load of money at 36:1 odds, L5s simply don't sound like you even get 10:1 odds type payoffs.
Would there even be a point for CCP to come up with L4.5 missions. Basically increased difficulty in missions but lower then L5s. However make the mission worth twice as much as an L4 but require 2 players to take on the mission with a payout equal to an L4 once it is split up. The point being a type of mission where working with some friends is required as opposed to outright over kill on some L4s. Just some extra pve content for groups of friends looking to run as a group but without a payout greater then if they did L4s solo.
if i repeated myself, its 8am here and i havent slept 
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