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Dex Nederland
Lai Dai Infinity Systems
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Posted - 2008.09.20 18:49:00 -
[31]
I would point out that The Fourth District - a Caldari RP alliance setup in the January time frame - did actually 'dissolve' (holding corporation in place) to participate directly in factional warfare. The intention of the alliance was specifically for Factional Warfare organization and training.
Anyone who wants to argue that capitals and POS should be kept out of FW did not pay attention during the 2nd month of the conflict in Black Rise. FOOM, a 200 man Gallente Militia corp, established a Death Star POS with capital fleet in Black Rise. FOOM had previously been a major component of a 0.0 alliance from my understanding. Keeping alliances out does not keep capitals and POSs out of FW.
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Becq Starforged
Minmatar Ship Construction Services Ushra'Khan
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Posted - 2008.09.21 09:43:00 -
[32]
Originally by: Dex Nederland I would point out that The Fourth District - a Caldari RP alliance setup in the January time frame - did actually 'dissolve' (holding corporation in place) to participate directly in factional warfare. The intention of the alliance was specifically for Factional Warfare organization and training.
Anyone who wants to argue that capitals and POS should be kept out of FW did not pay attention during the 2nd month of the conflict in Black Rise. FOOM, a 200 man Gallente Militia corp, established a Death Star POS with capital fleet in Black Rise. FOOM had previously been a major component of a 0.0 alliance from my understanding. Keeping alliances out does not keep capitals and POSs out of FW.
This.
And on the Matari/Amarr front, I've heard of several capital battles, including one with at least 10 and as many as 30 capitals, I think, though I'm not sure the exact numbers. And if they wanted to, the nullsec powerhouses could throw capitals into the FW regions without being in the militia any time, so long as they don't care about having to rat their sec status back up (and assuming they care about sec status at all). That they haven't tells me their interest level.
On the Matari side, NMTZ did the same thing you did, by the way. I'm not really sure they even exist any more, thanks to that. I could be wrong, though.
-- Becq Starforged Ushra'Khan
The Flame of Freedom Burns On! |
Shern
Ammatar Free Corps
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Posted - 2008.09.21 11:23:00 -
[33]
I strongly support this, thanks for raising it, Ugleb.
An alliance, so long as it meets a strict standings requirement, should be allowed into faction warfare. Please resize image to a maximum of 400 x 120, not exceeding 24000 bytes. If you would like further details please mail [email protected] ~Saint |
Vinerya
The Wings of Maak
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Posted - 2008.09.22 11:27:00 -
[34]
in support of the op
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Elise Randolph
Slacker Industries
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Posted - 2008.09.22 19:13:00 -
[35]
Edited by: Elise Randolph on 22/09/2008 19:15:25
Originally by: Becq Starforged
Stuff I can't quote because it's too long
I'm sorry, but that is the worst rationalization I've ever read. You're saying that if you leave your alliance your family unit will be magically parsed and destroyed. How you came to this conclusion I cannot even guess. You can leave the alliance, create a chat channel and a mailing list called "ALLIANCE REPLACEMENT", and tada - you have all communication back, you have everything back. If you don't hold 0.0 aspirations, who cares if you're in a collection of corps with a unified goal and unified communication, or if you're in an alliance?
You are not being excluded from FW, you are excluding yourselves from FW. An alliance, especially in your case, IS just a name. Why not just shelve it, do the 45 minutes of work to have every CEO set blues/reds and send out corp mails, and be done with it. You don't even have to talk to the Militiamen if you don't want to, just set blink off and do your own thing. Your TS doesn't change, your killboard doesn't change, your chat channels DO change (in name only), and your blues/reds list takes a little bit longer to update. You can even continue complaining that you think Alliances should be able to join FW, the only difference is that while you're moaning you can actually be doing something.
The point is: if you actually feel strongly about it, then you shouldn't care about the little bit of extra work that would go into it. It's sure as shit a lot easier than getting every corp to jack their standings up, which you all seem to be more than willing to do. You are the only ones keeping yourselves from doing this - understand that.
And when history looks back and wonders why, for a few months your member corps were not in the UK alliance, you can just tell them that you had to work around the game mechanics. You know, like when Alliances didn't exist. ----------
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Elise Randolph
Slacker Industries
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Posted - 2008.09.22 19:20:00 -
[36]
Originally by: Dex Nederland
Anyone who wants to argue that capitals and POS should be kept out of FW did not pay attention during the 2nd month of the conflict in Black Rise. FOOM, a 200 man Gallente Militia corp, established a Death Star POS with capital fleet in Black Rise. FOOM had previously been a major component of a 0.0 alliance from my understanding. Keeping alliances out does not keep capitals and POSs out of FW.
Your logic is fallacious. Keeping alliances out of FW doesn't necessarily keep capitals and POSes out of FW, that is correct. However, if you allow an alliance to maintain a 0.0 presence AND an FW presence, you increase the likelihood that the entity in question will drag more POSes and Capital ships into the equation. Why? Because they can afford to. ----------
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Ugleb
Minmatar Sarz'na Khumatari Ushra'Khan
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Posted - 2008.09.22 19:45:00 -
[37]
Originally by: Elise Randolph
And when history looks back and wonders why, for a few months your member corps were not in the UK alliance, you can just tell them that you had to work around the game mechanics. You know, like when Alliances didn't exist.
And when CCP do not allow alliances in? Then the Ushra'khan, the identity, the history, all of that, is done. It no longer exists.
If there are no alliances waiting to be allowed in then there no longer exists the reason for the change. And it won't happen.
The alliance means far more to us than a chat channel or the conenvience of simplified standings management. It is an entity that means more to many of us than our own corps. I am now in my third corporation with the same alliance, the previous two underwent mergers and each time we have improved on what went before. But the alliance remains constant.
You may not have had the same experiences that I have had, but for us the importance our alliance goes far beyond game mechanics.
Contact the Sarz'na Khumatari |
Hotaru Stargazer
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Posted - 2008.09.22 19:47:00 -
[38]
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Elise Randolph
Slacker Industries
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Posted - 2008.09.22 22:01:00 -
[39]
Originally by: Ugleb
Originally by: Elise Randolph
And when history looks back and wonders why, for a few months your member corps were not in the UK alliance, you can just tell them that you had to work around the game mechanics. You know, like when Alliances didn't exist.
And when CCP do not allow alliances in? Then the Ushra'khan, the identity, the history, all of that, is done. It no longer exists.
If there are no alliances waiting to be allowed in then there no longer exists the reason for the change. And it won't happen.
The alliance means far more to us than a chat channel or the conenvience of simplified standings management. It is an entity that means more to many of us than our own corps. I am now in my third corporation with the same alliance, the previous two underwent mergers and each time we have improved on what went before. But the alliance remains constant.
You may not have had the same experiences that I have had, but for us the importance our alliance goes far beyond game mechanics.
Before alliances even mechanically existed in EvE, they were just a group of people who acted in unison and followed the same ideals. Maybe I'm wrong, but Ushra'Khan still existed and fought against CVA. I remember a time when you two were sick and tired of having to pay war fees and pushed hard for a "mutual war" option. Guess what? It happened, but in the meantime you kept on paying the bills and fighting the good fight.
You argue that if you aren't in an alliance the history of your corp and all your accomplishments are gone. That is a stupid argument, and it's wrong.
Case in point: PIE. They leave CVA to pursue FW, do you think anybody has forgotten everything they've done? Are they now more anonymous than they were before? I think not. They look at them as a corp who wanted to FW so much that they left their alliance.
If you want to play this sad song that leaving the alliance destroys its history, then you're free to - but if you want to convince people it's true, you're going to find that nobody is going to sing along with you. ----------
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Ugleb
Minmatar Sarz'na Khumatari Ushra'Khan
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Posted - 2008.09.22 23:13:00 -
[40]
Edited by: Ugleb on 22/09/2008 23:15:59
Originally by: Elise Randolph Before alliances even mechanically existed in EvE, they were just a group of people who acted in unison and followed the same ideals. Maybe I'm wrong, but Ushra'Khan still existed and fought against CVA. I remember a time when you two were sick and tired of having to pay war fees and pushed hard for a "mutual war" option. Guess what? It happened, but in the meantime you kept on paying the bills and fighting the good fight.
You argue that if you aren't in an alliance the history of your corp and all your accomplishments are gone. That is a stupid argument, and it's wrong.
Case in point: PIE. They leave CVA to pursue FW, do you think anybody has forgotten everything they've done? Are they now more anonymous than they were before? I think not. They look at them as a corp who wanted to FW so much that they left their alliance.
If you want to play this sad song that leaving the alliance destroys its history, then you're free to - but if you want to convince people it's true, you're going to find that nobody is going to sing along with you.[/quote
PIE have not been members of CVA for a very long time. They left the alliance as they did not want to pursue 0.0, they remained in empire while Imperial Dreams took the alliance to Providence.
PIE has been a solo corp for most of its existence, and for years now since they left CVA. They formed an alliance for the alliance tournament as CCP encouraged lone corps to do so in order to compete, but there was only ever one corp in that alliance. If they want to fight in another tournament they will have to leave FW for the duration in order to rejoin their one-corp alliance which is hibernating.
The Ushra'Khan came into existence when the alliance system was introduced. Before that there was a small band of minnie RP corps. The alliance became more than the sum of its parts.
As for the mutual war decs, they came about because they were campaigned for. Today the issue is this. And we are campaigning for it, just as before.
Contact the Sarz'na Khumatari |
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Enjia Fullblood
Gallente Black Serpent Technologies Intrepid Crossing
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Posted - 2008.09.23 00:00:00 -
[41]
and why can't you just all join the same corp and play FW? you don't have any need for 0.0 or Sov, so what's the difference?
Sorry if you answered a question like this already.
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Arna Padrona
Re-Awakened Technologies Inc
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Posted - 2008.09.23 06:42:00 -
[42]
I very much support the idea here, wishing they would let alliances join in on the faction warfare. CVA, PIE, UK, EM... there's alot of us that wouldn't mind the chance.
I'm not overly concerned about this leading to any sudden jumps in cap engagements for simple reasons: A cap fleet is about as mobile as dog droppings, and easy to dodge. During my time in the militia there was constantly a few carriers hanging around a select few stations already, and very rarely did they ever dare enter a fight. Cap fights are expensive, and not something you like to risk on a daily basis for something as mundane as FW. There's NO profit in it.
Setting up a cap-camp on a complex, gate or, anywhere is kind of moronic anyway, as you can just say "Fine. Sit there." and go capture another complex instead. There's usually several of them about to pick and choose from. Besides... How effective do you think a few caps REALLY are in stopping a swarm of frigates diving into a minor with microwarps engaged? You could be webbed and target painted to kingdom come - and a stupid punisher would still deal more damage than most cap-ships.
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Ugleb
Minmatar Sarz'na Khumatari Ushra'Khan
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Posted - 2008.09.23 15:36:00 -
[43]
Originally by: Enjia Fullblood and why can't you just all join the same corp and play FW? you don't have any need for 0.0 or Sov, so what's the difference?
Sorry if you answered a question like this already.
Neither the Ushra'Khan nor CVA were created for the purpose of sov holding. In fact I can't thing of a single RP alliance which started out for that purpose. We were all empire based and the alliances were founded to create a greater sense of community and were about sharing goals.
Before alliances neither Ushra nor CVA existed. It was a little before my time but as I recall the facts the Amarrian RP scene was dominated by one uber corp, PIE. They were the solid core of CVA when they formed it as everyone else were dwarfed by PIE. For the Minmatar, there was a corp called Oracle and a bunch of others (Amarr Will Eat Itself for example) but no big daddy corps like PIE. An alliance offered the minnies a way to build a stronger community and bring together the disparate groups. I think that the lack of a group like this is why the Gallente and Caldari RP scenes have always been weaker and ill-defined.
Years later, CVA moved into Providence to 'reclaim' it for the empire. Back when they started to do this it was the only thing they could really do to affect the game world and carry out their RP. FW was a mere pipe dream so there was quite literally nothing you could do in empire space to alter the world. Other than the occasional Aurora-run event you could blow each other up forever, but you couldn't hit at the Empire or Republic. There was no end game.
The Ushra'khan went to Providence to oppose this 'amarrian expansion'. We also couldn't do anything to attack the empire directly and 'come for our people' there. So we pursued the slavers. Now an awful lot of history has unfolded with the rise and fall Unity Station in 0.0 but despite doing all of that it was not the reason why we became an alliance. We did it for community, not sovereignty.
If you need another example, take Electus Matari. They have really never left empire, so why be an alliance? Scagga mentioned earlier in this thread the Ammatar rp alliance set up specifically for FW only to be canned when the mechanics excluded alliances. If their goal was set on FW, why be an alliance?
Alliances are not just about holding chunks of 0.0, sometimes the community you forge within one is the reason you bring it into existence.
Contact the Sarz'na Khumatari |
Becq Starforged
Minmatar Ship Construction Services Ushra'Khan
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Posted - 2008.09.23 19:16:00 -
[44]
If you think it's even possible to manage standings the way you suggest, it's clear that you have no understanding of such matters. We can start with the very simple fact that a corp has limits to numbers of standings far too low to duplicate those of the alliance, and move on to the absolute impossibility of dealing with allied organizations who would now need to set ten standings instead of one. You've never engaged in EVE politics if you think this is even possible, let alone 'easy'.
And since I've actually tried it the way you described, one of us knows what he's talking about.
Alliances bring nothing to FW that isn't already there. I find it particularly funny that you use the 'capital ship' argument given that over 10% of your corps kills against the Matari militia have been by your carriers. The mega-alliances have been free to apply their capital power against the miltias since day one, and have largely chosen not to. Why? They have no reason to want to, and every reason not to.
The only alliances that care are those who have been involved in RP since before the first mention of FW by CCP years ago, and who have looked forward to having mechanics for the RP war they fight for just as long. The mechanics don't make it possible to join FW without breaking up the alliance, and the mechanics make it *easy* to allow allied corps into FW.
-- Becq Starforged Ushra'Khan
The Flame of Freedom Burns On! |
Seeing EyeDog
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Posted - 2008.09.23 20:02:00 -
[45]
bringing 0.0 blob warfare to empire? no thanks...keep it in 0.0 please _____________________
Originally by: Locus Bey Intelligence isn't a prequisite for being a Goon, in fact its a deficit.
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Elise Randolph
Slacker Industries
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Posted - 2008.09.23 22:28:00 -
[46]
Originally by: Becq Starforged If you think it's even possible to manage standings the way you suggest, it's clear that you have no understanding of such matters. We can start with the very simple fact that a corp has limits to numbers of standings far too low to duplicate those of the alliance, and move on to the absolute impossibility of dealing with allied organizations who would now need to set ten standings instead of one. You've never engaged in EVE politics if you think this is even possible, let alone 'easy'.
And since I've actually tried it the way you described, one of us knows what he's talking about.
Alliances bring nothing to FW that isn't already there. I find it particularly funny that you use the 'capital ship' argument given that over 10% of your corps kills against the Matari militia have been by your carriers. The mega-alliances have been free to apply their capital power against the miltias since day one, and have largely chosen not to. Why? They have no reason to want to, and every reason not to.
The only alliances that care are those who have been involved in RP since before the first mention of FW by CCP years ago, and who have looked forward to having mechanics for the RP war they fight for just as long. The mechanics don't make it possible to join FW without breaking up the alliance, and the mechanics make it *easy* to allow allied corps into FW.
Even when you're making up numbers, you still fail at proving a point. So, the Amarr use carriers 10% of the time. This with being filled of corps with no 0.0 space to call their own, and thus a seriously hampered income. Allowing alliances with more isk will do what now? That's right, increase the number of capital ships used from the fictitious 10% (probably more like 1% if you cared to look), to the point where capital ships could conceivably be dropped more often against people who a) have fewer skills and can't even pilot a cap ship and b) have much less isk to afford a cap ship. Bravo.
Your other point you say that it is damn near impossible to get people to set standings toward TEN corps. Oh my, TEN?! In my altruism, I'll give you some advice. I take it your alliance has a website. On this website you can create a page, this page will be viewable ingame and will have on it links to all the corporations in the alliance. You can now send this out to you fellow corps who you are currently allied with, and a director can simply click the corp, click the standings tab, and voila! The alliances cannot do this, of course, but still it can be done in less than 2 minutes. If someone doesn't like you enough to push 18 more buttons, then do you really want them as an ally? I really can't believe that you're arguing that this is impossible when, what, six months ago corps couldn't set standings towards alliance and they had to set standings to the individual corps anyways. Also, it's not like the GBC or the NC, or even the Goons have a ginormous standings list that they have to maintain. No, it's impossible.
But what I find especially comical is the last line:
Quote:
...the mechanics make it *easy* to allow allied corps into FW
Finally, we agree!
Let's quickly go over what an alliances is one more time: a collection of allied corps with a common goal, right?
I'm done here, honestly. Feel free to argue ad nauseum about this and how hard it is for 10 corps to leave one alliance and join another one and how it would totally destroy your history. I'm not buying it, and when you get down to it you guys don't even seem to be buying it yourselves.
Maybe one day I'll see you in FW, but much to your dismay I won't be holding my breath. ----------
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Dex Nederland
Caldari Lai Dai Infinity Systems
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Posted - 2008.09.24 05:32:00 -
[47]
Elise Randolph, do you think that someone who is actively having to defend their 0.0 assets from invaders is going to dedicate a significant force to engaging in Factional Warfare?
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Becq Starforged
Minmatar Ship Construction Services Ushra'Khan
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Posted - 2008.09.24 22:22:00 -
[48]
Originally by: Dex Nederland Elise Randolph, do you think that someone who is actively having to defend their 0.0 assets from invaders is going to dedicate a significant force to engaging in Factional Warfare?
Elise appears to have an odd perspective on what alliances are. It appears that alliances are bogey-men who are held at bay by the threat of standings loss due but who would, if given a chance, spend the entirety of their capital fleet camping worthless (to them) FW complexes while letting their foes take their high-end moons.
*shrug*
-- Becq Starforged Ushra'Khan
The Flame of Freedom Burns On! |
Farrqua
Minmatar Turbo Mining Inc.
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Posted - 2008.09.25 00:25:00 -
[49]
I read this a while back and just backed off a bit because I my self do not see any value in FW. But after reading other posts from players that have absolutely no clue what the alliances in 0.0 are about or their true nature. I think this would be a great way for your normal NPC/empire player to get to know some of these guys. I think this would be a great way alliances to find new pilots also.
This would bring in a stronger game play with experienced FC's that do this on a regular basis and the knowledge passed on would be immeasurable. I would also see the new pilots learning how to pvp pick up a lot faster as a whole than just a few corps entering the fray.
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Becq Starforged
Minmatar Ship Construction Services Ushra'Khan
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Posted - 2008.09.25 01:47:00 -
[50]
Agreed. Another consideration is that allowing alliances into FW gives the militias themselves an oportunity to organize. One of the drawbacks to the militias is that because *anyone* can join, there are often troublemakers, either intentionally or not. Allowing alliances into FW doesn't just mean that existing alliances would be able to enter; it also means that corps already in FW can create an alliance, collecting the best FW corps under a unified banner. Currently, the only means by which to accomplish this is to try to convince militia members to join a single corp, which is like herding cats. While creating a cohesive alliance is no easy undertaking, it gives you more tools and more flexibility to work with.
-- Becq Starforged Ushra'Khan
The Flame of Freedom Burns On! |
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Rodj Blake
Amarr PIE Inc.
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Posted - 2008.09.25 12:04:00 -
[51]
Originally by: Ugleb
PIE has been a solo corp for most of its existence, and for years now since they left CVA. They formed an alliance for the alliance tournament as CCP encouraged lone corps to do so in order to compete, but there was only ever one corp in that alliance. If they want to fight in another tournament they will have to leave FW for the duration in order to rejoin their one-corp alliance which is hibernating.
Just to clarify matters, we formed the PIE alliance not to take part in the tournament, but to take part in the FW prototype (AKA the Defiants / Saracens story arc).
CCP, through their RPed Amarrian mouthpeice, told us that we would be expected to have more than the three active war decs permitted to lone corporations - effectively forcing us to form an alliance.
Dulce et decorum est pro imperium mori.
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Rodj Blake
PIE Inc.
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Posted - 2008.09.25 12:05:00 -
[52]
Edited by: Rodj Blake on 25/09/2008 12:05:57
Proposal cautiously supported, by the way
Dulce et decorum est pro imperium mori.
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Miyamoto Uroki
Katsu Corporation
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Posted - 2008.09.26 09:17:00 -
[53]
Me wants to join an alliance AND FW.. so make it possible CCP.
You won't see the average 0.0 pos warfare in empire simply as there are only few very good moons to harvest, and because you cannot claim sovereignty anyways.
The Idea with the alliance standing sounds good. Just give it a try, one could still remove the ability again. It's only a game after all..
Originally by: Puupuu dude... your face
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Kalahari Wayrest
Re-Awakened Technologies Inc
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Posted - 2008.09.26 19:36:00 -
[54]
__________________________ Indulge Me Consider Yourself Indulged - Immy ♥ Wow immy scored - Xorus
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Pithecanthropus
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Posted - 2008.09.26 20:20:00 -
[55]
There's no need. Alliances, whether they roleplay or not, are too powerful and too wealthy to be a part of what CCP wants to be the PVP training grounds. The idea is for hi-sec people to experience pvp in a secluded area, with a variety of ship types. And to then get interested in 0.0 to eventually move out there, or move to low sec. It's simply not designed to allow alliances to partake.
Now you may say that you're a tiny rp alliance, but that doesn't mean large pvp alliances won't join up and turn FW into capital wars. Even if you set a high standing to lessen the chances of larger alliances joining, you are still setting a precedent for them to do so, and kill FW.
There's a lot that people can and can't do in this game, keeping alliances out of FW is just another one. I feel sorry for you... but the big picture of alliances with FW is very unhealthy. Perhaps disbanding into one large corp is your best option... and well, very doable I might add.
Consider the wide variety of players who do their own specific racial missions... who is to say in an alliance what faction they will go for or against? You could literally sit in an alliance with 1000 people and watch your standings drop to a faction that you worked so hard for by doing nothing.
Alliances bring too many cans of worms... keep them out. period. --------------------------------- Pithecanthropus erectus, a name derived from Greek and Latin roots meaning upright ape-man. |
Pithecanthropus
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Posted - 2008.09.26 22:02:00 -
[56]
Originally by: Jade Constantine
I have strongly argued for this from almost day one of my CSM term. I argued it across the table in Iceland, and I've managed to get two separate CSM issues on the subject voted through the council and sent to CCP urging this to happen.
I know you are chair, but this tells me that you are abusing this seat to push an issue that only a select few care about. It's your personal opinion, and I don't think it's ever been a big enough issue to present to the CSM or CCP. It's rather been your agenda. A well done campaign I must add but there are FAR more pertinent needs in FW than the whines of a few rp alliances. Once those details are wrinkled out, I'll be glad to listen to your alliance debate, but until those are fixed adding your personal agenda should be pushed to the back burner. I hope you see the real flaw in FW and say as much as you can about what the players of FW really want... rewards. That should be the first priority in your fanfest meetings. So please, do that first. Add up the people involved in FW, then add up your rp alliances... now tell me who deserves their needs first? Fix FW, then worry about alliances.
Quote: To my eyes its a clear and necessary change and I think its of the utmost importance to the success of FW and roleplay consequence in Eve Online that this happens sooner rather than later.
wrong. alliances won't fix FW, they will kill it. use the games current mechanics to be a part of FW... simple.
--------------------------------- Pithecanthropus erectus, a name derived from Greek and Latin roots meaning upright ape-man. |
Jade Constantine
Gallente Jericho Fraction The Star Fraction
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Posted - 2008.09.26 22:41:00 -
[57]
Supported and added to the agenda for Sunday 28th Sept. (The arguments for this are frankly superior to those against)
... nothing ever burns down by itself
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Red Katherine
Ammatar Free Corps
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Posted - 2008.09.26 22:42:00 -
[58]
Edited by: Red Katherine on 26/09/2008 22:42:01 Yes, yes, yes, yes!
Want to know what sucked? Less than two weeks after forming the first Ammatar roleplaying Alliance in EVE, we were forced to ditch into a FW corp to actually defend the Mandate. Does that make any sense? No. Find a smart way to keep huge nullsec alliances out, but allow people who've been supporting their chosen faction since day one to get in!
Ugleb's ideas are winners.
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Ugleb
Minmatar Sarz'na Khumatari Ushra'Khan
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Posted - 2008.09.27 12:28:00 -
[59]
Originally by: Jade Constantine
Supported and added to the agenda for Sunday 28th Sept. (The arguments for this are frankly superior to those against)
Thank you to all who gave their support to this proposal and took the time to consider this with an open mind.
Please do continue to add your feedback so that the CSM may hold an informed debate.
Contact the Sarz'na Khumatari |
Ugleb
Minmatar Sarz'na Khumatari Ushra'Khan
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Posted - 2008.09.27 12:32:00 -
[60]
Originally by: Rodj Blake
Originally by: Ugleb
PIE has been a solo corp for most of its existence, and for years now since they left CVA. They formed an alliance for the alliance tournament as CCP encouraged lone corps to do so in order to compete, but there was only ever one corp in that alliance. If they want to fight in another tournament they will have to leave FW for the duration in order to rejoin their one-corp alliance which is hibernating.
Just to clarify matters, we formed the PIE alliance not to take part in the tournament, but to take part in the FW prototype (AKA the Defiants / Saracens story arc).
CCP, through their RPed Amarrian mouthpeice, told us that we would be expected to have more than the three active war decs permitted to lone corporations - effectively forcing us to form an alliance.
That actually surprised me, I hadn't realised that CCP literally and specifically encouraged you to form an alliance to participate in RP content.
And ofc, FW is RP content. Figures.
Contact the Sarz'na Khumatari |
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