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Kneebone
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Posted - 2008.09.18 22:10:00 -
[1]
Edited by: Kneebone on 18/09/2008 22:16:20 Hey guys,
I'm wondering if there are any major advantages witha Navy Apoc over an Abaddon in DPS terms. I have an alt spec for dPS that I bring along on missions with me. The current setup is an Abaddon with 8 named tacyhons, 3 heat sinks, 2 tracking CPU's, and is cap stable with the rest of the setup with a buffer tank for dealing with the occasional agro.
I know the range bonus looks good for pulses, but being able to sling Anti L over 50km rips battleships to pieces.
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Lindsay Logan
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Posted - 2008.09.18 22:13:00 -
[2]
I am not quite sure about the dps, but the Abaddon looks much better ;)
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Kneebone
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Posted - 2008.09.18 22:18:00 -
[3]
Originally by: Lindsay Logan I am not quite sure about the dps, but the Abaddon looks much better ;)
That is exactly why I made my alt tbh. Best looking BS in the game without a doubt.
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Nomakai Delateriel
Amarr Shadow Company Axiom Empire
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Posted - 2008.09.18 22:37:00 -
[4]
If you're cap-stable and have 3 heatsinks the only way to beat an Abaddon with a full rack of named tachyons is a Paladin/Nightmare with 3 heatsinks and a full rack of T2 Tachyons. ______________________________________________ -My respect can not be won, only lost. It's given freely and only grudgingly withdrawn. |

Trind2222
Amarr The Red Ring
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Posted - 2008.09.18 23:08:00 -
[5]
Get a Gedon cheep looking hot and pwe pwe alot.
I must say Imperial Gedon is a dream newer to come true is pure xxxmachine to bad they imposible to get.
____________ Wrangler *comes back out wearing his wizard hat and robe* Wrangler: Hail and well met from Blizzard, how might I assist you?
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Zana Kito
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Posted - 2008.09.18 23:17:00 -
[6]
Can't be done. The abaddon has 8 guns with 25% dmg bonus, navy apoc has 8 guns with no dmg bonus.
Up to a point, extra range makes no difference in missions. Ive done missions in apoc, and with 3 heatsinks its cap stable and tanks fine. I do not see a point in the extra low slot for an extra 300M.
Now i'm using an abaddon, it tanks harder and ganks harder. |

Imaos
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Posted - 2008.09.19 01:09:00 -
[7]
Originally by: Zana Kito Can't be done. The abaddon has 8 guns with 25% dmg bonus, navy apoc has 8 guns with no dmg bonus.
That isn't the problem. The problem is that tachyons yield the same dps as best pulses. In many other cases short range weapon + range bonus is better than long range + damage bonus, because the short range guns do more damage to compensate for limited range. Tachyons are different as they have huge PG needs, but same dps as the short range weapon system.
Imaos ------------------------------------------
Originally by: NoNah
My friend, this is EVE, as it's a space oriented game, they couldn't have trolls. We have Caldari.
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Balcura
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Posted - 2008.09.19 01:37:00 -
[8]
Basically you have to look at the ranges you'll need to apply damage and determine which is better. (base numbers) 28em + 20 therm = 48 dam Tech 2 tach w/multifreq = 26.5km optimal, 20km falloff, 5.4 dam x (6.75 abaddon), 12.5 ROF 48*6.75/12.5 = 25.92 DPS
Tech 2 Mega Pulse w/multifreq = 12km optimal (16.5km apoc), 8km falloff, 3.6 dam x, 7.88 ROF 48*3.6/7.88 = 22.15 DPS
With all skills being equal the spec skill the same DPS wise the tach's come out on top, have a better optimal and falloff.
What those numbers don't tell you is that the Tach's track like butt and you'll have a rough time with anything inside 25km while the pulses will handle cruisers in that range with no issue.
If you are looking for a long range hard hitting BS the Abaddon is definatley your choice fit with a full rack of tachs. If you were trying to run missions solo then I would have to recommend against it, but there are few things that can match the DPS of a tach fitted max skilled Abaddon pilot as a Extra Gun to finish missions faster.
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StinkFinger
Caldari State War Academy
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Posted - 2008.09.19 02:28:00 -
[9]
Originally by: Balcura ...there are few things that can match the DPS of a tach fitted max skilled Abaddon pilot as a Extra Gun to finish missions faster.
nightmare > all amarr ships
-more dps -more tank -more tracking (tachys track like mega pulses on this bad boy) -sexiest looking ship in the game, by far
PS: actually, i'd have to say that the nightmare > all non-cap ships
Originally by: Karanth That's like sitting on your hand till it goes numb, so it's like a stranger. It's not as satisfying, and I'LL know the difference.
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Rogerano
Minmatar Einherjar Rising Cry Havoc.
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Posted - 2008.09.19 03:17:00 -
[10]
base mpl tracking is 0.03375 On nightmare * 1.375 = 0.04640
base tach tracking is 0.01392 On nightmare * 1.375 = 0.01914
Nightmare tach only track at best 2/3rds as well as an unmodified mpl. You need to use implants and tacking mods to get it to unmodified mpl level. --- Not happy with something in EVE? An emo whine will doubtless help your cause. |

Chainsaw Plankton
IDLE GUNS IDLE EMPIRE
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Posted - 2008.09.19 03:57:00 -
[11]
Originally by: Rogerano base mpl tracking is 0.03375 On nightmare * 1.375 = 0.04640
base tach tracking is 0.01392 On nightmare * 1.375 = 0.01914
Nightmare tach only track at best 2/3rds as well as an unmodified mpl. You need to use implants and tacking mods to get it to unmodified mpl level.
pssh, tachs track well enough without the tracking bonus 
although I suppose I should try it given I have a paly and a nightmare. to see how much of a difference it does make.
and **** the apoc, go with the abaddon, if you got the 8x tach fitting on it. only thing that would come close would be a megapulse apoc and that doesn't really come that close. and I'm not even counting the burnout on scorch.
hell tachys with amarr navy xray is still +100 dps on scorch at the samish range (tach 57+25 (one tc with range scrips) vs mega pulse 62+10) both with 3 heatsinks.
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Mike's Salesman
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Posted - 2008.09.19 04:13:00 -
[12]
Originally by: Nomakai Delateriel If you're cap-stable and have 3 heatsinks the only way to beat an Abaddon with a full rack of named tachyons is a Paladin/Nightmare with 3 heatsinks and a full rack of T2 Tachyons.
When you fit a full rack of t2 tachyons on the paladin you will lose horribly because you will barely have any PG left to fit anything else.
Also... dont fit damn tachyons on an abaddon.. fit megapulses.
If you want to fight long range use an apoc.
to the op:
You can not really compare an Abaddon with an apoc/navy apoc. Abaddon is a badass damage dealer while the apoc is a perfect ship for either sniping (range bonus, + cap bonus helps a lot to keep your tachyons running) and it is very good as neutralising ship since you can run lots of neuts permanently without having any cap problems.
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Chainsaw Plankton
IDLE GUNS IDLE EMPIRE
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Posted - 2008.09.19 04:18:00 -
[13]
Originally by: Mike's Salesman
Originally by: Nomakai Delateriel If you're cap-stable and have 3 heatsinks the only way to beat an Abaddon with a full rack of named tachyons is a Paladin/Nightmare with 3 heatsinks and a full rack of T2 Tachyons.
When you fit a full rack of t2 tachyons on the paladin you will lose horribly because you will barely have any PG left to fit anything else.
Also... dont fit damn tachyons on an abaddon.. fit megapulses.
If you want to fight long range use an apoc.
to the op:
You can not really compare an Abaddon with an apoc/navy apoc. Abaddon is a badass damage dealer while the apoc is a perfect ship for either sniping (range bonus, + cap bonus helps a lot to keep your tachyons running) and it is very good as neutralising ship since you can run lots of neuts permanently without having any cap problems.
you have exactly enough pg left for a named/faction rep, 2 tractorbeams, 1 salvager, and 10 pg left over, luckily you only have 10 slots to fill at that point, 3 heatsinks, 3 hardeners, 2 cap rechargers, 1 web, 1 tracking comp seem to fill that nicely.
and tachs will out damage megapulse so yes fit tachs 
50km is the new short range 
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Mike's Salesman
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Posted - 2008.09.19 04:29:00 -
[14]
Edited by: Mike''s Salesman on 19/09/2008 04:32:13
Originally by: Chainsaw Plankton
Originally by: Mike's Salesman
Originally by: Nomakai Delateriel If you're cap-stable and have 3 heatsinks the only way to beat an Abaddon with a full rack of named tachyons is a Paladin/Nightmare with 3 heatsinks and a full rack of T2 Tachyons.
When you fit a full rack of t2 tachyons on the paladin you will lose horribly because you will barely have any PG left to fit anything else.
Also... dont fit damn tachyons on an abaddon.. fit megapulses.
If you want to fight long range use an apoc.
to the op:
You can not really compare an Abaddon with an apoc/navy apoc. Abaddon is a badass damage dealer while the apoc is a perfect ship for either sniping (range bonus, + cap bonus helps a lot to keep your tachyons running) and it is very good as neutralising ship since you can run lots of neuts permanently without having any cap problems.
you have exactly enough pg left for a named/faction rep, 2 tractorbeams, 1 salvager, and 10 pg left over, luckily you only have 10 slots to fill at that point, 3 heatsinks, 3 hardeners, 2 cap rechargers, 1 web, 1 tracking comp seem to fill that nicely.
and tachs will out damage megapulse so yes fit tachs 
50km is the new short range 
well.. pretty much depends on what the paladin is used for.
I only use my paladin for pvp and prefer using pulses + neuts a cap booster, eccm (since its kind of lame when even med drones permajam you), scram, web and then tank + some damage.
but yeah it pretty much all just depends on the role you take in a certain situation. We could surely discuss this for hours till we have a list of all options together ;).
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Nomakai Delateriel
Amarr Shadow Company Axiom Empire
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Posted - 2008.09.19 07:34:00 -
[15]
Originally by: Mike's Salesman
also: 4xt2 tachyon + 3 heat sinks t2 = 865,7 dps (amarr navy multis) 4xT2 Megapulse + 3 Heat sinks t2 = 916 dps + less cap usage + better tracking (amarr navy multis)
Megapulses do have less range though.
With multifrequency tachyons can easily hit out to 40km or more (33km optimal+25km falloff). In fact they can use (faction) X-ray crystals for 720-ish DPS at the standard battleship orbiting range (50km). At that range Megapulses have to use Scorch operating in fall-off. A more equal comparison would be Scorch (730-ish) vs Navy gamma (790-ish).
In fact at any range above 25km the Tachyons out DPS Megapulses. Perhaps 30km if we include tracking (against battlecruisers). Sub-25km (or when fighting frigates and cruisers at sub-50km), then Megapulses are preferable. Otherwise Tachyons hit harder and at longer range.
The problem with Tachs is of course the fitting and cap requirements, but on a ship that can handle that Tachyons will outperform Megapulses most of the time. ______________________________________________ -My respect can not be won, only lost. It's given freely and only grudgingly withdrawn. |

Chainsaw Plankton
IDLE GUNS IDLE EMPIRE
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Posted - 2008.09.19 07:48:00 -
[16]
Originally by: Nomakai Delateriel
Originally by: Mike's Salesman
also: 4xt2 tachyon + 3 heat sinks t2 = 865,7 dps (amarr navy multis) 4xT2 Megapulse + 3 Heat sinks t2 = 916 dps + less cap usage + better tracking (amarr navy multis)
Megapulses do have less range though.
With multifrequency tachyons can easily hit out to 40km or more (33km optimal+25km falloff). In fact they can use (faction) X-ray crystals for 720-ish DPS at the standard battleship orbiting range (50km). At that range Megapulses have to use Scorch operating in fall-off. A more equal comparison would be Scorch (730-ish) vs Navy gamma (790-ish).
In fact at any range above 25km the Tachyons out DPS Megapulses. Perhaps 30km if we include tracking (against battlecruisers). Sub-25km (or when fighting frigates and cruisers at sub-50km), then Megapulses are preferable. Otherwise Tachyons hit harder and at longer range.
The problem with Tachs is of course the fitting and cap requirements, but on a ship that can handle that Tachyons will outperform Megapulses most of the time.
heh my tachs hit 50km with multi pretty well. 40+24 (then again I do have a tracking comp with a range script and a 5% optimal implant, really been meaning to change that to a 5% turret damage implant) and with the tracking comp megapulse has a 52km optimal with scorch, so it should hit anything in orbit.
oh and anything under 20km is in overloaded domi web range, and then well its going 5m/s or less, 
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Mike's Salesman
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Posted - 2008.09.19 11:56:00 -
[17]
Originally by: Nomakai Delateriel
Originally by: Mike's Salesman
also: 4xt2 tachyon + 3 heat sinks t2 = 865,7 dps (amarr navy multis) 4xT2 Megapulse + 3 Heat sinks t2 = 916 dps + less cap usage + better tracking (amarr navy multis)
Megapulses do have less range though.
With multifrequency tachyons can easily hit out to 40km or more (33km optimal+25km falloff). In fact they can use (faction) X-ray crystals for 720-ish DPS at the standard battleship orbiting range (50km). At that range Megapulses have to use Scorch operating in fall-off. A more equal comparison would be Scorch (730-ish) vs Navy gamma (790-ish).
In fact at any range above 25km the Tachyons out DPS Megapulses. Perhaps 30km if we include tracking (against battlecruisers). Sub-25km (or when fighting frigates and cruisers at sub-50km), then Megapulses are preferable. Otherwise Tachyons hit harder and at longer range.
The problem with Tachs is of course the fitting and cap requirements, but on a ship that can handle that Tachyons will outperform Megapulses most of the time.
Of course Tachyons hit harder on longer ranges. This is obvious. The point just is. When you are alone you will not be fighting at more than 24 km (30 km when you have a faction scrambler). When you are in a fleetfight and wanna fight on long range and will preferebly fit tachyons to sit at arround 200km and not at 50km. As i mentioned it depends on the role you take in a certain situation.
But yeah. Use your ships as you wish. Just do not cry when you realise your fitting and tactic sucks when you ever get involved into an even fight without outnumbering the enemy 5+:1.
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Aluka 7th
Amarr
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Posted - 2008.09.19 13:16:00 -
[18]
Edited by: Aluka 7th on 19/09/2008 13:20:29 Pulse laser has more DPS, and uses half of the capacitor then tach. Guy that calculated DPS in this tread did it wrong at the end.
Tach t2 + Multi L = 48*5.4/12.5 = 20.74DPS Range=52km Cap/sec=7.6 Tracking=0.014rad/sec Fitting CPU/POWER=63/4125
MegaP t2 + Multi L = 48*3.6/7.88 = 21.93DPS Range=12km Cap/sec=5.1 Tracking=0,034rad/sec Fitting CPU/POWER=53/2750
MegaP t2 + Scorch = 42*3.6/7.88 =19.2DPS Range=36km
With skills pulses are king of DPS and tracking between 12km and 50km. Also easy to fit and good for your capacitor.
Regarding ships I choose Abaddon only when I need some sub 20km heavy DPS tanker. It is good only with megapulses but its cap unstable even with buffer tank.
Apoc is king of antisupport combat and 100km BS snyping. 50cap/sec peak capacitor recharge, 100km optimal, 600DPS, with t2 pulses, one tracking comp and locusts. I can fight curse and drain him, rep and shoot without any cap boosters.
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Chainsaw Plankton
IDLE GUNS IDLE EMPIRE
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Posted - 2008.09.19 15:05:00 -
[19]
Originally by: Aluka 7th Edited by: Aluka 7th on 19/09/2008 13:20:29 Pulse laser has more DPS, and uses half of the capacitor then tach. Guy that calculated DPS in this tread did it wrong at the end.
Tach t2 + Multi L = 48*5.4/12.5 = 20.74DPS Range=52km Cap/sec=7.6 Tracking=0.014rad/sec Fitting CPU/POWER=63/4125
MegaP t2 + Multi L = 48*3.6/7.88 = 21.93DPS Range=12km Cap/sec=5.1 Tracking=0,034rad/sec Fitting CPU/POWER=53/2750
MegaP t2 + Scorch = 42*3.6/7.88 =19.2DPS Range=36km
With skills pulses are king of DPS and tracking between 12km and 50km. Also easy to fit and good for your capacitor.
Regarding ships I choose Abaddon only when I need some sub 20km heavy DPS tanker. It is good only with megapulses but its cap unstable even with buffer tank.
Apoc is king of antisupport combat and 100km BS snyping. 50cap/sec peak capacitor recharge, 100km optimal, 600DPS, with t2 pulses, one tracking comp and locusts. I can fight curse and drain him, rep and shoot without any cap boosters.
oh ****, and no I didn't calculate it wrong, I just wrote it stupid. I was comparing tachys on an abaddon/paladin, with pulse on an apoc. in the first case.
and tachs/pulse on an abaddon/paladin in the second. yes in megapulse with amarr navy the megapulse outdamage tachs, however, once you get outside of 20km the tachs have higher damgage, and in my experience lots of stuff is outside of 20km. so over time the tach abaddon will beat out a pulse abaddon.
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Nomakai Delateriel
Amarr Shadow Company Axiom Empire
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Posted - 2008.09.19 15:19:00 -
[20]
Originally by: Mike's Salesman Of course Tachyons hit harder on longer ranges. This is obvious. The point just is. When you are alone you will not be fighting at more than 24 km (30 km when you have a faction scrambler). When you are in a fleetfight and wanna fight on long range and will preferebly fit tachyons to sit at arround 200km and not at 50km. As i mentioned it depends on the role you take in a certain situation.
But yeah. Use your ships as you wish. Just do not cry when you realise your fitting and tactic sucks when you ever get involved into an even fight without outnumbering the enemy 5+:1.
That would have been a valid complaint if the thread was aimed at PvP. However it isn't. The OP specificly asked about utility on missions, ie while NPCing, and thus all my advices has been aimed at a mission fit.
Frankly I don't even get where you got the idea from that the thread was about PvP. ______________________________________________ -My respect can not be won, only lost. It's given freely and only grudgingly withdrawn. |

Mike's Salesman
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Posted - 2008.09.19 15:22:00 -
[21]
Edited by: Mike''s Salesman on 19/09/2008 15:25:46
@Chainsaw... guess we had a little misunderstanding there. Of course a pally with tachyons will deal more damage than an apoc. I guess we can all agree that it is hard to really compare the Paladin/Apoc/Abaddon. They all have their roles. ;).
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Mike's Salesman
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Posted - 2008.09.19 15:33:00 -
[22]
Originally by: Nomakai Delateriel
Originally by: Mike's Salesman Of course Tachyons hit harder on longer ranges. This is obvious. The point just is. When you are alone you will not be fighting at more than 24 km (30 km when you have a faction scrambler). When you are in a fleetfight and wanna fight on long range and will preferebly fit tachyons to sit at arround 200km and not at 50km. As i mentioned it depends on the role you take in a certain situation.
But yeah. Use your ships as you wish. Just do not cry when you realise your fitting and tactic sucks when you ever get involved into an even fight without outnumbering the enemy 5+:1.
That would have been a valid complaint if the thread was aimed at PvP. However it isn't. The OP specificly asked about utility on missions, ie while NPCing, and thus all my advices has been aimed at a mission fit.
Frankly I don't even get where you got the idea from that the thread was about PvP.
I was overreading the mission part at 1st. sry for that. Nobody is perfect. Made the 1st posts at arround 5 am ;).
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Aluka 7th
Amarr
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Posted - 2008.09.19 17:05:00 -
[23]
Chainsaw :) ups my bad, 4got u count damage from baddon because you didn't count in 50% range bonus for apoc..
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Talsha Talamar
Amarr Nebula Rasa Holdings Nebula Rasa
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Posted - 2008.10.24 18:17:00 -
[24]
Edited by: Talsha Talamar on 24/10/2008 18:20:51 Hmm the NAVPOC fit that I am thinking about right now in comparison to my current Abaddon Mission Gank Fit, repairs about 20% more, has roughly equal resistances, 40k HP more and runs capstable on 400 boosters.
NAVPOC Damage MPL II (no drones)Scorch : (586) 723 @ 79km optimal (no drones)Navy Multi: (735) 872 @ 26km optimal
Abaddon Damage MPL II (no drones)Scorch: (732) 870 @ 50km optimal (no drones)Navy Multi: (918) 1056 @ 17km optimal
Best performer depending on range. 1 - 17 km: Abaddon 18 - 26 km: NAVPOC 27 - 50 km: Abaddon 51 - 79 km: NAVPOC (out of range for the Abaddon)
[Numbers are based on my skills which are either maxed or rank 4]
So the Abaddon clearly outperforms the NAVPOC dps wise, in slaughterhouse missions where the enemy fights roughly inside of 50km or less.
In mission where the engagements begin and/or stay at longer distances, the NAVPOC is likely to outperform the Abaddon. Just one very simplified calculation:
If you can engage with the NAVOPC at 80km, 30km before the Abaddon could fire and the enemy BS are closing in on you with 300 m/s, it would take the Abaddon over 5 minutes fire at point blank to make up for the 30 km it could not fire.
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The Djego
Minmatar merovinger inc
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Posted - 2008.10.24 18:55:00 -
[25]
Edited by: The Djego on 24/10/2008 18:55:48 Fit 2 Tracking Comps and a T2 Locus Rig, 3 Faction HS and Gist AB in the Puls Abaddon it is like a hot knife that cuts thure spawns.
Tracking, DPS and Range even making Gurista or Angel Missions fun.
Abaddon, hands down.
Edit: My Abaddon donŠt got Issues hitting stuff at 80km with Puls. 
---- Nerf Tank - Boost Gank!
Originally by: Amantus Real men don't need to get into blaster range.
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Talsha Talamar
Amarr Nebula Rasa Holdings Nebula Rasa
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Posted - 2008.10.25 05:20:00 -
[26]
OOhh darn ... never thought of using a T2 range rig. Somehow I categorically evaded the concept of fitting a T1 ship with them :) *runs of to EFT*
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The Djego
Minmatar merovinger inc
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Posted - 2008.10.25 10:26:00 -
[27]
Originally by: Talsha Talamar OOhh darn ... never thought of using a T2 range rig. Somehow I categorically evaded the concept of fitting a T1 ship with them :) *runs of to EFT*
Well this Rigs arenŠt this expensive, think I payed 30 M for it, so fair deal. ---- Nerf Tank - Boost Gank!
Originally by: Amantus Real men don't need to get into blaster range.
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Talsha Talamar
Amarr Nebula Rasa Holdings Nebula Rasa
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Posted - 2008.10.26 22:11:00 -
[28]
Edited by: Talsha Talamar on 26/10/2008 22:12:50
Originally by: The Djego Edited by: The Djego on 24/10/2008 18:55:48 Fit 2 Tracking Comps and a T2 Locus Rig, 3 Faction HS and Gist AB in the Puls Abaddon [...]
Edit: My Abaddon donŠt got Issues hitting stuff at 80km with Puls. 
Based on my skills: 884 dps @ 67 + 9.6 with scorch 1087 dps @ 22 + 9.6 with conflag
Yet I think its nearly impossible to fit an ab as well, since replacing the CRII or Injector in the mids, would lead into CAP desert and thats with maxed Engineering skills.
The costs for the rig are not that high, if one keeps in mind that the NAVPOC is easily 300 to 400 mil isk more than the baddon ;)
Yet the later still has a bit more versatility. hmmmMm :) |

MenanceWhite
Amarr Ministry of War
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Posted - 2008.10.26 22:32:00 -
[29]
I don't quite understand why people use marauders for pvp, since pvp means falcons and marauders have crap sensors. |

The Djego
Minmatar merovinger inc
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Posted - 2008.10.26 23:00:00 -
[30]
Edited by: The Djego on 26/10/2008 23:02:33
Originally by: Talsha Talamar Edited by: Talsha Talamar on 26/10/2008 22:12:50
Originally by: The Djego Edited by: The Djego on 24/10/2008 18:55:48 Fit 2 Tracking Comps and a T2 Locus Rig, 3 Faction HS and Gist AB in the Puls Abaddon [...]
Edit: My Abaddon donŠt got Issues hitting stuff at 80km with Puls. 
Based on my skills: 884 dps @ 67 + 9.6 with scorch 1087 dps @ 22 + 9.6 with conflag
Yet I think its nearly impossible to fit an ab as well, since replacing the CRII or Injector in the mids, would lead into CAP desert and thats with maxed Engineering skills.
The costs for the rig are not that high, if one keeps in mind that the NAVPOC is easily 300 to 400 mil isk more than the baddon ;)
Yet the later still has a bit more versatility. hmmmMm :)
If you want to know it in detail:
8 AN Mega Puls 2x SS TC, CR II, Gist A AB Corpum A MAR, 2x Hardners, CPR II, 3x TS HS
1x T2 Locus, 1x T2 CCC, 1x T1 CCC
Looks bad in EFT but works out realy good in actual gameplay, the fit rocks with max Skills its like flying a Gank ship in PVE. Have to admit I had to fit a Large Repp for AE Bonus and a Med Cap Booster but didnŠt got other Missions that require this, even Assualt vs Guristas or Recon are pice of cake with it. 
Originally by: MenanceWhite I don't quite understand why people use marauders for pvp, since pvp means falcons and marauders have crap sensors.
Well Falcons are jam T1 BS to so no diffrence, only jam drones are more dangerous -> fit at least one Smart Bomb. Btw, what does this has to do with the topic? |

MAD MIRV
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Posted - 2008.10.27 17:41:00 -
[31]
Edited by: MAD MIRV on 27/10/2008 17:42:09 Edited by: MAD MIRV on 27/10/2008 17:41:41
Originally by: The Djego Edited by: The Djego on 24/10/2008 18:55:48 Fit 2 Tracking Comps and a T2 Locus Rig, 3 Faction HS and Gist AB in the Puls Abaddon it is like a hot knife that cuts thure spawns.
Tracking, DPS and Range even making Gurista or Angel Missions fun.
Abaddon, hands down.
Edit: My Abaddon donŠt got Issues hitting stuff at 80km with Puls. 
I like it! Looks a bit suicide-inspired on paper but sounds fun at the least.
Question: Why not go with 2 target painters instead of tracking comps? They give the same increase in tracking plus help out if 2-boxing? |

The Djego
Minmatar merovinger inc
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Posted - 2008.10.27 18:26:00 -
[32]
Edited by: The Djego on 27/10/2008 18:27:27
Originally by: MAD MIRV
Originally by: The Djego
Fit 2 Tracking Comps and a T2 Locus Rig, 3 Faction HS and Gist AB in the Puls Abaddon it is like a hot knife that cuts thure spawns.
Tracking, DPS and Range even making Gurista or Angel Missions fun.
Abaddon, hands down.
Edit: My Abaddon donŠt got Issues hitting stuff at 80km with Puls. 
I like it! Looks a bit suicide-inspired on paper but sounds fun at the least.
Question: Why not go with 2 target painters instead of tracking comps? They give the same increase in tracking plus help out if 2-boxing?
You need the extra Optimal Range for the Puls Lasers more often than the extra Tracking and you can simply switch if things get closer and can vary between the weaker Crystal with more Tracking(for shooting Drones for example, basily if you got lots of small ships) at one Range or the high Damage one with less Tracking(for shooting BS/BCs where the base Tracking is enught for the job). |

Irdia Freelancer
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Posted - 2008.10.30 04:13:00 -
[33]
Quote: So the Abaddon clearly outperforms the NAVPOC dps wise,
I have both an Abaddon and an Apoc Navy - had both within 3 months of starting playing. For Dps the Abaddon easily wins. But for tanking the Apoc Navy wins and not just by a small margin with how I've set mine up.
I run Pulse lasers on the Abaddon, standard armor tanking etc. It gives shorter reach, but heavier dps.
As the Apoc has 0 damage bonuses I decided to break the Amarr mould, and run it as a shield tank: High: 'Scout' 1400mm Artillery (wasn't much to train into, uses no cap, still T1 for me) Mids: 2 T2 extenders, 2 faction Invul modules (37.5%) - if vs NOS 2x passive resists Lows: T2 Shield power relays Rigs: Purge Extenders
Call it 'Daughter of Amarr', as the Apoc is one ugly ship imo. The ship is slow, but I basically warp it in and dont move it much. Was warping in a 3 day old support char to start looting and salvaging. The setup has longer reach to hit those battleships that orbit about the 50km, and with selection of ammo it seams to take everything down fine - all be it slower than the abaddon. The close stuff the drones can kill fine. Its an expensive setup, but it can tackle those missions that would cost me an Abaddon.
It has enough firepower to cruise through any lvl 4 missions I've seen. I haven't tried enemies abound 5/5 yet.
I've had it up against 12 merc battleships + change. Any mission I think the abbadon might have trouble tanking - I take the Apoc Navy. Later I want to try it on some lvl 5's.
I did run the numbers through EFT after buying my Apoc Navy, and it outperforms in defense drakes/ravens - everything but the Fed Mega (1 less high turret for more drone space) which can run exactly the same setup with 4 mid and 8 lows. Need T2 or capital to perform better as a shield tank. Its not much use for pvp, except as maybe bait. But for mission runing, amarr shield tanking can work very well.
For missions where the enemy battleships want to orbit about the 50km, I find I can actually mission faster with the Apoc Navy - its all that time the Abaddon spends chasing down its prey that the Apoc doesn't need to do.
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Zionysus
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Posted - 2008.10.30 04:24:00 -
[34]
Originally by: Irdia Freelancer
Quote: So the Abaddon clearly outperforms the NAVPOC dps wise,
I have both an Abaddon and an Apoc Navy - had both within 3 months of starting playing. For Dps the Abaddon easily wins. But for tanking the Apoc Navy wins and not just by a small margin with how I've set mine up.
I run Pulse lasers on the Abaddon, standard armor tanking etc. It gives shorter reach, but heavier dps.
As the Apoc has 0 damage bonuses I decided to break the Amarr mould, and run it as a shield tank: High: 'Scout' 1400mm Artillery (wasn't much to train into, uses no cap, still T1 for me) Mids: 2 T2 extenders, 2 faction Invul modules (37.5%) - if vs NOS 2x passive resists Lows: T2 Shield power relays Rigs: Purge Extenders
Call it 'Daughter of Amarr', as the Apoc is one ugly ship imo. The ship is slow, but I basically warp it in and dont move it much. Was warping in a 3 day old support char to start looting and salvaging. The setup has longer reach to hit those battleships that orbit about the 50km, and with selection of ammo it seams to take everything down fine - all be it slower than the abaddon. The close stuff the drones can kill fine. Its an expensive setup, but it can tackle those missions that would cost me an Abaddon.
It has enough firepower to cruise through any lvl 4 missions I've seen. I haven't tried enemies abound 5/5 yet.
I've had it up against 12 merc battleships + change. Any mission I think the abbadon might have trouble tanking - I take the Apoc Navy. Later I want to try it on some lvl 5's.
I did run the numbers through EFT after buying my Apoc Navy, and it outperforms in defense drakes/ravens - everything but the Fed Mega (1 less high turret for more drone space) which can run exactly the same setup with 4 mid and 8 lows. Need T2 or capital to perform better as a shield tank. Its not much use for pvp, except as maybe bait. But for mission runing, amarr shield tanking can work very well.
For missions where the enemy battleships want to orbit about the 50km, I find I can actually mission faster with the Apoc Navy - its all that time the Abaddon spends chasing down its prey that the Apoc doesn't need to do.
I hope this is a troll.
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phanthom chancer
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Posted - 2008.10.30 05:24:00 -
[35]
Edited by: phanthom chancer on 30/10/2008 05:25:09
Originally by: Kneebone
Originally by: Lindsay Logan I am not quite sure about the dps, but the Abaddon looks much better ;)
That is exactly why I made my alt tbh. Best looking BS in the game without a doubt.
You think the Abaddon is better looking than a navy mega/vind? 
Originally by: Zionysus I hope this is a troll.
I remember shield tanking apocs...four and a half years ago.
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