| Pages: 1 [2] 3 :: one page |
| Author |
Thread Statistics | Show CCP posts - 1 post(s) |

Miyamoto Uroki
Caldari Katsu Corporation
|
Posted - 2008.09.22 12:51:00 -
[31]
Originally by: Saya Hikouka I tried EVE a little over two years ago and left because I found it a harsh unforgiving environment. It was complex and daunting.
Which is exactly the reason why I stayed with Eve as I started 5 years ago. You had to find out about everything by trial and error. Eve was widely unexplored and with no guides and stuff around, you found something new every day. That was the most fascinating time. I wish there were fewer guides these days as Eve tends to be generic enough due to every system being the same basically.
And as I first ventured into 0.0 I went kaplah with my merlin on a mega and blackbird piloted by m0o members. Bad idea ofc, but boy that adrenalin rush was something completly new for me in video games.
Originally by: Puupuu dude... your face
|

Ithoriel
Amarr Royal Amarr Institute
|
Posted - 2008.09.22 13:00:00 -
[32]
My first thoughts were:
OMG it's "Elite" ..... with OTHER PEOPLE! ..... and shinier graphics!!!
Not sure I've changed my mined in the forty-odd months I've been here.
The NPE is hugely better than it was when I started. Can't speak for other starter corps but Royal Amarr Institute chat, at least, has plenty of people willing to help out with advice for newbies.
Growing old is mandatory, growing up is entirely optional |

Akita T
Caldari Navy Volunteer Task Force
|
Posted - 2008.09.22 13:09:00 -
[33]
Originally by: Grimpak
Originally by: Jana Clant
Originally by: Random Review by Someone™ it was a constantly frustrating experience with a near vertical difficulty curve
I'm totally gonna start using that. EVE's learning curve: It's freakin' vertical!
that's why it's cool, the learning curve it's freakin' vertical!
Except that, umm, you know, that would either mean you transposed the usual way the graph is depicted (i.e. you have a graph where time spent is on the vertical axis instead of the horizontal one, and skill gain on the horizontal instead of the vertical) or you actually mean you play for a while and suddendly you just know everything you need to know.
I guess "a really flat learning curve" or "it's freaking horizontal" doesn't really inspire much awe, now does it ? 
_
SHOPS || Mission rewards revamp || better nanofix
|

Grimpak
Gallente Trinity Nova Trinity Nova Alliance
|
Posted - 2008.09.22 13:11:00 -
[34]
Originally by: Akita T
Originally by: Grimpak
Originally by: Jana Clant
Originally by: Random Review by SomeoneÖ it was a constantly frustrating experience with a near vertical difficulty curve
I'm totally gonna start using that. EVE's learning curve: It's freakin' vertical!
that's why it's cool, the learning curve it's freakin' vertical!
Except that, umm, you know, that would either mean you transposed the usual way the graph is depicted (i.e. you have a graph where time spent is on the vertical axis instead of the horizontal one, and skill gain on the horizontal instead of the vertical) or you actually mean you play for a while and suddendly you just know everything you need to know.
I guess "a really flat learning curve" or "it's freaking horizontal" doesn't really inspire much awe, now does it ? 
dude....
it's F R E A K I N'
V E R T I C A L .
duh? ---
Quote: The more I know about humans, the more I love animals.
ain't that right. |

Korizan
|
Posted - 2008.09.22 13:25:00 -
[35]
Originally by: Ris Dnalor My first impression of eve was "Finally a game that requires a brain to play..." Been well over 5 years now and loving the depth and complexity of the game. It might turn people off some people at first, but it will be the hook for other people. Frankly people who don't want to think while playing their mmo would likely not stick with eve no matter what their first 2 weeks were like. I think the shock of the initial learning curve probably saves those people their subscription money as it does let you know what you're in store for.
However for the new player that tries to interact with other players, the learning curve is eased quite a lot. Those that jump in and try to figure it all out for themselves had better be prepared for some work.
Anyone that tries to judge eve by playing for 14 days just doesn't get it. After 14 weeks you might have your first clue and after 14 months you could probably write a decent review.
Ris Dnalor
This. I find it somewhat amusing that they couldn't figure out that they have to equip weapons and put items in the cargo bay.
If every time I purchased something it was put in a cargo bay I would NOT be a happy camper to say the least.
THe interesting part is that all this is covered in the TUTORIAL if they had bothered to use it,
|

Arcon Telf
Gallente Dark Tide Rising Rule of Three
|
Posted - 2008.09.22 15:03:00 -
[36]
Put simply, I found Eve because I wanted internet spaceships. I stayed in New Eden because it's frakin' incredible.
I found Eve a few months before the Mac client was released, though, so I had some time to enjoy the forum fireworks and learn a little bit. With Eve, you get out of it what you put in, unlike other MMOs, where their sole purpose is to make you feel special and touch your e-peen.
Depth/quality of experience and complexity of gameplay are directly proportional. I'm fine with that.
We don't give CCP enough credit most of the time. Come on people, look at what they have built from nothing. These people are effing rockstars.
|

Poreuomai
Minmatar Mirkur Draug'Tyr
|
Posted - 2008.09.22 15:20:00 -
[37]
My first experience of EVE ... I was pleased to find myself in a 3D environment as I had feared a pure strategy game. So being able to see myself in space, flying from location to location, was a source of great joy.
All was going well in the tutorial (as well as any game where you are thrown into an unknown environment) until I was told to kill the pirates at the Solar Harvester. Where the **** is the Solar Harvester??? How do I find it? Not a clue. I had paused the tutorial because I thought it continued after I had killed the pirates. Took me a few hours of searching various resources until I found out how to warp to the mission area. Then I continued the tutorial and it cheerfully told me the info I had been searching for all evening. 
Originally by: DeckardIRL I played Elite on the BBC micro.
Me too. \o/ Check my Bio in-game.
Actually I played it on the C64, but it was the same 8-bit game.
|

Tappits
Priory Of The Lemon Atlas Alliance
|
Posted - 2008.09.22 16:07:00 -
[38]
The first time I got a look at eve was on a pics topic on an Ocing forum and was playing Homewold at the time and it just looked like that but shiny and stuff. Went to eve online looked at a few more pics then downloaded Eve Never Fades XL and was blown away with what it looked like ingame (did not have a clue what was what and never looked on the forums or anything) I then immediately clicked Create Account and made Tappits, A Caldari Deteis (they looked the best?? but had no idea what I was doing) and said to myself ômining looks goodö (how wrong was I) So after 4 weeks solo mining in or near the start system (did badger mining for a week as well lol) I got can flipped and I well died to a frig. So was like ôI need an alt to move my oreö so alt 1 popped into eve also a Caldari Deteis with the same mining Attributes :( jumped it in a badger and that was me for another month mining vield in 1.0 systems in an Osprey with a badger in tow (also with a miner on that thing ;) But after 2 months I was like I need a change so started running missions and after about a month I got to L3Æs but I was just board all the time so ended up leavening eve for 2 months at that point, donÆt know why I came back but did got into a corp and have been here ever since. On alt 3 at the mo and I now know how the starting attributes work and also how important implants are (56 days for BS 5 on my 1st two players :( )
I never had the 14-day thing as I just jumped straight in but would have still been playing now. One thing I do whish I had done right at the start (day one) was join a good corp and learn about attributes and stuff because even now 2.5 years down the line its killing me
---------------------------------------------- Pro BOB????? I fail At forums |

Something Random
Gallente Aliastra
|
Posted - 2008.09.22 17:00:00 -
[39]
Edited by: Something Random on 22/09/2008 17:04:58
Originally by: No1ne Now, i ask, how was your 1st impression when you tried you 14 days of eve?
14 days you say, i think i had a free trial on the coverdisk of a PCGamer CD that had like 5 days or something. I loaded it tried to login and the game just crashed - always. After a convo with a support guy we worked out my audio card was the problem and something was up with it so i borrowed one off a friend. The game started on the last day of my free time but i was damn sure i was gonna try it so signed up for a month.
My impression was "I didn't spend 3 days on the tutorial for nothing dammit!!!! but why oh why will my modules only ever make 5isk on the market, and what the hell does escrow mean? and why do people twitter on about it anyway? its not even in the game, i know i've done the tutorial for the last 3 days."
Originally by: No1ne Is that necessary to join a corp in eve to like it and get the hang of things?
After about 2 weeks of isk making in my imicus i got into working with a group of players who made a corporation due to the way we all got on, it made the difference for me the game really opened up and fun times began properly. I loved the game solo but the corp from the start is what made it great, it felt like a real journey from that point and knowledge got shared freely which really helped.
So yeh, joining a corp should be done when your ready to move on up. Later you can go back solo or whatever you like anyway.
|

Seeing EyeDog
|
Posted - 2008.09.22 17:06:00 -
[40]
Originally by: MotherMoon to be fair the review stated that eve is awesome in a painful way and was the game they most wanted to continue playing.
the seed has been plated, they will not escape.
your posts make me sick _____________________
Originally by: Locus Bey Intelligence isn't a prequisite for being a Goon, in fact its a deficit.
|

Letava
Gallente TASSIE DEVILS
|
Posted - 2008.09.22 17:08:00 -
[41]
It's natural to be confused about what does what when you first start, I know I was, but that complaint about the market is moronic. Sure, it would be simpler if you paid for a mod and it was transferred straight to a little action quickbar at the bottom of your screen, but it would ruin the game. I really hope no one needs me to explain why. |

Ana Vyr
Caldari
|
Posted - 2008.09.22 17:16:00 -
[42]
I love the fact that EVE is not completely dumbed down as are most other MMO's. There actually IS a learning curve. Coming from a stint in WoW....the complexity is marvelous.
|

SiJira
|
Posted - 2008.09.22 17:38:00 -
[43]
i have not gotten that impression when i started eve and neither have the people i introduced to eve
unfortunately these are the type of people that will need to join eve to continue increasing its user base
Trashed sig, Shark was here |

Kurt Ambrose
Caldari Digital assassins
|
Posted - 2008.09.22 18:26:00 -
[44]
Edited by: Kurt Ambrose on 22/09/2008 18:28:03 Edited by: Kurt Ambrose on 22/09/2008 18:27:39
Originally by: No1ne Edited by: No1ne on 22/09/2008 06:36:44
Quote: YouÆll buy something in a space station, but buying it doesnÆt actually give you the item, you have to open cargo hold, and then open your inventory and drag the item youÆve just bought into your ship. This is something we constantly forgot to do, which meant , once we had eventually figured out what was happening, that we had left a trail of forgotten ship upgrades in storage hangars in various space stations scattered across the galaxy.
I guess he didnt do the tutorial then, I seem to remember somthing about buying from markets and putting it in your cargo from there.
|

K'orbin Hayato
Minmatar Meridian Dynamics Cosmic Anomalies
|
Posted - 2008.09.22 18:39:00 -
[45]
Some of my early impressions of eve: 'OMG! I'm in space!!' '...And I'm flying what appears to be the spaceship version of my dad's old truck.' 'This mining shit sucks.' 'Wow, that "rifter" is the most awesome ship ever made by man! I must own one.' 'Holy crap, that guy just blew up my rifter! He and/or his ship must be incredibly good!' 'WTF is a rapier?'
--
If you find yourself in a fair fight, somebody screwed up. |

Kurt Gergard
Caldari Custodes Mandati Imperii
|
Posted - 2008.09.22 19:10:00 -
[46]
My first impression? Hmm... " oohhh... the character creation is cool" clicky clicky clicky "hmm galente are french orgin? No wai... the caldari have soo much better backstroy" click "I am a badass special force monk COOOL" few more clicks " WTF? Why is my character sooo ugly ? ". Then it was esiear had a rl friend eve veteran that showed me how to use dificult UI and fit ships.
"No plan has ever survived the contact with the enemy" von Moltke |

Giovanni F
|
Posted - 2008.09.22 20:29:00 -
[47]
Originally by: Mr Friendly Meh, I came from Anarchy Online. To be successful there, you had to be extremely detail oriented in your setups, research and preparation. Literally months of 'twinking' and 'reperking' could be ruined because a tiny buff ran out, you'd forgotten to equip a stupid pair of gloves that added *two* points to your Int or you suddenly realized you were an Atrox and weren't ever going to get that 220 head in. Bugger.
Because I was already patient and thorough in my approach, Eve wasn't very daunting. Procedures? I like procedures....
I can understand why people that expect to just jump in and play would go WTF?!?, but I don't think those people would stick around for the rest of Eve regardless of whether the NPE was an easy intro or not.
Screw 'em 
Heh, I came from AO also, lvl 196 MA on Atlantean when I stopped just after Lost Eden came out. With that game, as stated before, if you messed up on your points, your items would get nerfed to hell, so I used to micro-managing a MMO.
I can, however, understand the point where many of these reviewers are coming from. When I started, I had a strong urge to go deep into the game because of the market mechanics, but for someone whose only draw to the game is spaceships and a free trial, they would likely be daunted by the amount of ships, the little starting cash, the terse demeanor of some players, CAOD, and all of the nuances of the game that could get them royally knackered after a few jumps of travel.
That being said, the tutorial and other help hints are there for a reason, and should a person choose not to utilize those along with other research avenues present such as these forums, battleclinic, and other websites that detail the ins and outs of EVE life, they in no way shape or form should expect sympathy or a helping hand.
EVE can in some ways be considered a gang environment: you have to get broken in before you become a member, and then you have to put in work in order to get your patches or your titles, and the only way to get out is behind bars or in a bodybag (or in this case, after too many poddings and GTCs that may cost 1b isk in the future ;p)
|

SoftRevolution
|
Posted - 2008.09.22 23:55:00 -
[48]
Edited by: SoftRevolution on 22/09/2008 23:59:09 Hohum.
Firstly I will say that the two NPC corps I've spent any amount of time in (FNA and SWA) did have some really helpful people in which almost make up for the gibbering and braying of animals that is rookie help.
Secondly CCP have been making an effort with the new player experience. I did notice, whoever did that. The "Oi nub, insurance!" pop-up was a neat addition. I'm sure there's a whole bunch of those I didn't see.
But that said I still think the new player experience is more like a brutal gang initiation than something that feels like it's intended to get people to pay CCP money to play their game. Most people I mention EVE to have tried the trial and hated it.
This isn't a good thing. This means a lot of work is needed.
The interface is an abomination. Again, kudos for the improvements (the overview fix, the stargate jump button fix, the addition of an align button) but it still feels exactly nothing like the software for controlling a state of the art war vessel that cost the GDP of a small/large country (/planet).
It instead feels like a badly designed Windows 3.1 app and/or playing Steel Batallion on a 14 inch telly.
Quote: Now, i ask, how was your 1st impression when you tried you 14 days of eve?
I quit after my first trial. It succeeded in convincing me that EVE was tedious and incomprehensible with an interface designed by Linux developers and gubbins designed by Windows developers.
In my second trial I only persisted because I had help from friends.
Starting my second account I was struck by just how slow and convoluted everything was and how long it'd take to get any serious business ships or decent support skills.
So... all in all I think EVE does a very good job of hiding it's better qualities 
|
|

CCP Mitnal
C C P

|
Posted - 2008.09.23 03:26:00 -
[49]
First impressions?
"I'm not going to subscribe, I'm not going to subscribe, I'm not going to subscribe. Oh bother, I'm hooked. Sign me up "
I've played most space games from anything from the Spectrum-BBC-Amiga-PC, EVE was a natural progression.
Mitnal Community Representative CCP Games, EVE Online Email / Netfang |
|

Pesky LaRue
Minmatar L.O.S.T. Defence Force
|
Posted - 2008.09.23 05:55:00 -
[50]
i was reading about EVE for a while and wanted to try it but was in the beta for SWG and that was only a month or so from going live and being married with a kid and having been recently promoted at work i didn't feel that i had time for more than one MMOG and i stuck with SWG. About a year after launch i was reading about EVE again and decided to give the trial a go and I made a Gallente miner and even though i didn't like mining, i really loved the game itself and played off and on for a year with a guildie from SWG, splitting our time between the two (I was guild leader/town mayor and it was nice to 'get away' in EVE from time to time).
A year or so after that I started this account and haven't really left since. I've let my sub expire a couple of times but I never really feel I've quit (even when playing other games)
++ ++ ++ ++ ++ ++ ++
|

No1ne
Caldari W33D Corp. Elitist Cowards
|
Posted - 2008.09.23 06:19:00 -
[51]
Edited by: No1ne on 23/09/2008 06:23:18 Thanks for your great replies guys!
I'll try to, somehow, gather all these posts into some kind of a review. EVE needs the justice:) Headline: "EVE Online is for Smart people" =))
L.E: Ludo, replied to the comments about eve on the blog:
Quote: Ludo September 22, 2008 at 10:39 am I think this comment thread demonstrates why Eve is such a success, and why itÆs unlike anything else out there. The level of devotion present among the players has created a genuine and tangiblle world which transcends the number crunching and the stubborn mechanics. Many stories have been told of the events on Eve, much like the ones in this thread. Here are a couple of great ones yÆall might enjoy: Tom Francis, Section Editor for PCGamer UK and keeper of the marvellous http://www.pentadact.com told this tale of assassination: http://computerandvideogames.com/article.php?id=180867&site=pcg Jim Rossignol, dedicated Eve player, freelancer extraordinaire and one quarter of cognescente of awesome: Rock Paper Shotgun tells of The Great War. The capitals in that statement are well justified. ItÆs like an Iain Banks novel. http://www.rockpapershotgun.com/2008/09/09/the-great-war/ But for me, itÆs all a bit too much. The dedication Eve requires means that IÆd have very little time to play anything else, but IÆm glad that EveÆs still out there churning out these brilliant stories. Readers, please feel free to comment with tales of your Eve adventures, weÆd love to hear them.
Still think EVE needs a proper review.
----------------------------------
....Next Level |

Tuttomenui II
Gallente kungfuhammers
|
Posted - 2008.09.23 09:20:00 -
[52]
Quote: At times itÆs staggeringly beautiful. YouÆll forgive the time it takes to travel between space stations as you watch the glowing nebulae glint off your shipÆs hull. ItÆs impossibly slick.
EveÆs interface isnÆt slick at all. ItÆs like falling down a waterfall of endless menus. Boxes of stuff will clutter up the screen as you play, and nothing is ever as simple as it should be. YouÆll buy something in a space station, but buying it doesnÆt actually give you the item, you have to open cargo hold, and then open your inventory and drag the item youÆve just bought into your ship. This is something we constantly forgot to do, which meant , once we had eventually figured out what was happening, that we had left a trail of forgotten ship upgrades in storage hangars in various space stations scattered across the galaxy. Much time was spent retrieving them. We upgraded our weapons to take on some tough space pirates, after much peering at tiny stat values trying to figure out what the difference was between a Laser Cannon and a Railgun, and whether or not our characters had the skill to use them or the money to buy them, we rolled into battle to find ourselves confused and really quite embarrassed when none of our weapons worked. My Laser Cannon had packed in because the energy grid on my ship couldnÆt handle the new hardware, and Dante hadnÆt bought any rockets for his rocket launcher. We warped the hell out of there to spend some more time menu-gazing at the nearest space station. All in all, it was a constantly frustrating experience with a near vertical difficulty curve
.
The Person who wrote this must not be a very good gamer. I first played Eve 2 years ago, on a 14 day trial, and a few days into it I had 2 othe newbs following me around like I was a god or something.(maybe a bit of a Exageration).. I found Eve fairly straight forward, I mean there is the tutorials, and the Rookie help channel, and countless people in local who mean or not seem to be incapable of not answering questions they know the answer to.
I think its a crime really that the formentioned person is publishing stuff about a game when its his own damn ignorence and inability to read and follow simple instructions that were the cause of his bad expirience. Of course it would be nice to mmeet someone in battle who has his mentality, but more veteran and lots of shiny valuables. If you act the turtle in eve you lose all your stuff when you lose your ship, thats why we have hangers. Keep your assets safe while you fly your ship.
Sorry for the long reply but that quote really makes me mad.
|

Sokratesz
Rionnag Alba Triumvirate.
|
Posted - 2008.09.23 09:25:00 -
[53]
Tbh thinking back 2.5 years i cant for the life of me remember why i decided to sign up. Horrible tutorial, gfx weren't too great at the time, UI was as bad as it still is..
Originally by: BiggestT the wyvern is the single hottest cap ship in existence.
|

MotherMoon
Huang Yinglong
|
Posted - 2008.09.23 09:32:00 -
[54]
Edited by: MotherMoon on 23/09/2008 09:33:39
Originally by: Seeing EyeDog
Originally by: MotherMoon to be fair the review stated that eve is awesome in a painful way and was the game they most wanted to continue playing.
the seed has been plated, they will not escape.
your posts make me sick
It makes you sick that I suggest they will start playing eve no matter what because it's aweosme?
I'm sorry then if you hate eve so much quit.
-moon, fool to trolls.
|

Komen
Gallente Trinity Nova Trinity Nova Alliance
|
Posted - 2008.09.23 09:35:00 -
[55]
I watched the zero punctuation review, and agree entirely. He reviewed the non-player-corp portion of the game, and found it severely lacking. Spot on review. Had he joined a player corp and experienced the mad joy of PvP, or even the comraderie of a corp op, it might have been a different review.
|

mcSpeedfreak
Ministry of Destruction
|
Posted - 2008.09.23 12:31:00 -
[56]
Edited by: mcSpeedfreak on 23/09/2008 12:33:47
And this is what keeps this game apart from the rest.
It was true then and it is true still. Lets hope it will stay this way. HELP my monitor isnt working is it turned on? Yes.. ok can you turn it off? Oh thanks .. that did it.. - based on a true story |

Thule Cult
|
Posted - 2008.09.23 14:04:00 -
[57]
First i loved it, made good friends and all was very user friendly back at 04-05. Then it turned uggly, you dont pay much attention of the surrounding areas anymore. Look at local, no WT, station hoggin for micro isk gains. Hunting for more isk and then some more. f1-f8 (wating for module activation) Skill system is a throw back to the darkages, a usless system by far. PVp us usless but could be more fun if fleet enggements was working with alot less lag, Spoiling the game with metagaming, exploting and cheating by the warmongoles. Lag has always been a problem but adding more crap to a game that cant even handle it makes it even worse.
Donate hamsters to CCP?
|

Rooker
Lysian Enterprises
|
Posted - 2008.09.23 14:56:00 -
[58]
Quote: YouÆll buy something in a space station, but buying it doesnÆt actually give you the item, you have to open cargo hold, and then open your inventory and drag the item youÆve just bought into your ship.
How in the hell is that NOT giving you the item?
Quote: The buying and selling menus took us an hour or two to understand
WTF?
Sounds like yet another noob that didn't do the damn tutorial, which I'm sure 500 different people would have told him to do if he'd asked even a single question in the starter corp chat or any of the help channels.
The people in University of Caille corp chat got me and countless other people through our first few hours of newbie confusion just fine two years ago. This idiot would have been fine if he'd just done the tutorial and asked questions like any non-brain damaged person.
This is the main reason why I always disagree with those who want to kick people out of the starter NPC corps after a time limit, because those starter corps are full of vets who have been playing since beta and *like* helping newbies. If I were as clueless as this person and didn't have any friendly vets to help, I'd probably have quit playing before the trial was up.
-- Let Us Avoid Systems Via Autopilot |

Rooker
Lysian Enterprises
|
Posted - 2008.09.23 15:06:00 -
[59]
Originally by: SiJira i have not gotten that impression when i started eve and neither have the people i introduced to eve
unfortunately these are the type of people that will need to join eve to continue increasing its user base
The servers can't handle the people already here. I'd rather the load weren't increased by people this clueless. This guy clearly didn't put any effort into learning how the game actually works. I could write a better review than that of AoC, which I have never played, based just on the youtube vidoes of it that I have seen.
-- Let Us Avoid Systems Via Autopilot |

Confuzer
Polaris Project Curatores Veritatis Alliance
|
Posted - 2008.09.23 15:37:00 -
[60]
TBH: I found it all very simple. I don't understand the learning curve is high. But maybe it is because I read alot of SF, so have some insight in things as railguns, lasers, etc.
The interface is quite straightforward too, and forgetting things in the hangar is just... being too much used to WoW.
I am rather glad these kind of people don't play Eve, as it makes the community much more interesting. ----------------- Destiny is not a matter of chance. It is a matter of choice. It's not a thing to be waited for - it is a thing to be achieved. |
| |
|
| Pages: 1 [2] 3 :: one page |
| First page | Previous page | Next page | Last page |