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No1ne
Caldari W33D Corp. Elitist Cowards
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Posted - 2008.09.22 06:35:00 -
[1]
Edited by: No1ne on 22/09/2008 06:36:44
Quote: At times itÆs staggeringly beautiful. YouÆll forgive the time it takes to travel between space stations as you watch the glowing nebulae glint off your shipÆs hull. ItÆs impossibly slick.
EveÆs interface isnÆt slick at all. ItÆs like falling down a waterfall of endless menus. Boxes of stuff will clutter up the screen as you play, and nothing is ever as simple as it should be. YouÆll buy something in a space station, but buying it doesnÆt actually give you the item, you have to open cargo hold, and then open your inventory and drag the item youÆve just bought into your ship. This is something we constantly forgot to do, which meant , once we had eventually figured out what was happening, that we had left a trail of forgotten ship upgrades in storage hangars in various space stations scattered across the galaxy. Much time was spent retrieving them. We upgraded our weapons to take on some tough space pirates, after much peering at tiny stat values trying to figure out what the difference was between a Laser Cannon and a Railgun, and whether or not our characters had the skill to use them or the money to buy them, we rolled into battle to find ourselves confused and really quite embarrassed when none of our weapons worked. My Laser Cannon had packed in because the energy grid on my ship couldnÆt handle the new hardware, and Dante hadnÆt bought any rockets for his rocket launcher. We warped the hell out of there to spend some more time menu-gazing at the nearest space station. All in all, it was a constantly frustrating experience with a near vertical difficulty curve
.
The above is a part from a review posted on a blog with high traffic.
Almost all people who try out eve for those 14 days have the same opinion: Its hard and its unfriendly; the market system is hard to browse through (it right there in your eyes and says "this item is 20 jumps away") and my items end up somewhere else. I need to drag my items out of the cargo hold and put them in my ship.
Same review was posted by Yahtzee Croshaw whom, i thought, was a great gamer and a man with an open mind towards games.
Now, i ask, how was your 1st impression when you tried you 14 days of eve?
I for one loved the game from day 1 and found it to be very entertaining, BUT i had help from a few friends and i immediately joined a corp.
Is that necessary to join a corp in eve to like it and get the hang of things?
Sorry if this was posted somewhere else, i browsed a bit and didn't find anything related. Please close if this is posted somewhere else.
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....Next Level |

Dirk Magnum
Royal Hiigaran Navy
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Posted - 2008.09.22 06:37:00 -
[2]
My first impression was "this is a badass ****ing game that I'll need to subscribe to in order to experience even a fraction of what it has to offer".
My current impression is "**** everybody who doesn't agree with my first impression".
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ApaKaka
Lone Starr Corporation
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Posted - 2008.09.22 06:50:00 -
[3]
First impression: - "What the ... I can't steer my ship manually!"
The second, third and ongoing impressions were:
- "There's a million items in this market, I don't know which does what, I'll just stay in my reaper and fire my civilian gun for days on end."
- "What's this? Yellow cans? Ooo.. looot"
- "Arrgh! Stop shooting at me!"
- "Aha, passive targeter, cool! And new guns which instapop the tutorial rats!"
- "Oooh you danged little noob, you stole from my can! *lockfirepop!*"
- "Hey, PVP is kinda fun."
Enter today.
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Kai Zion
The Zion Accounts
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Posted - 2008.09.22 06:51:00 -
[4]
Originally by: Dirk Magnum My first impression was "this is a badass ****ing game that I'll need to subscribe to in order to experience even a fraction of what it has to offer".
My current impression is "**** everybody who doesn't agree with my first impression".

Originally by: No1ne ...Yahtzee Croshaw...a man with an open mind towards games.
      
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Mea Lustra
Amarr United Sentients
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Posted - 2008.09.22 07:03:00 -
[5]
I started playing about 2 months ago, I'm amazed by the complexity and just love the fact that my effort and preparation gets rewarded, if only because it means I have an advantage over others who couldn't be bothered.
I came here for the pvp, join a corp and found that I liked Amarr better than Gallente so I switched. We got war decced and while daunting at first it shows me that this is the sort of thing I've been looking for in an MMO; teamwork, effort and your actions MEANING something.
I quite like it even though I learn through making mistakes.
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MotherMoon
Huang Yinglong
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Posted - 2008.09.22 07:18:00 -
[6]
to be fair the review stated that eve is awesome in a painful way and was the game they most wanted to continue playing.
the seed has been plated, they will not escape.
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Volarius
D00M. Triumvirate.
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Posted - 2008.09.22 07:25:00 -
[7]
I love how he actually rates EVE Online by how stuff he buys doesn't end up in his cargo bay. How he spends hours fetching stuff he forgot in other stations.
I'm sorry but that doesn't show you that EVE sucks, it shows you how much you suck because you can't remember to drag stuff :P
Also looking at how he says stuff like:
- How your characters really have a background story and bloodlines and careers and are very deep. - How he has to do everything with menu's and not cursor keys. - How there is so much information. - How he has to actually do some work like dragging stuff.
Oh my...
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Andrea Skye
Caldari The Python Cartel
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Posted - 2008.09.22 07:43:00 -
[8]
Eve has a very steep learning curve, ive tried to get my friends to play from other games, but all of them quit after a day or two on the basis that its to complicated. And for a newbie just starting out it is, hell, i quit at least 3 times myself in the early days because it was so dam complex and i had no idea what to do. Something kept bringing me back tho, and now i think eves the best game ever made, and possibly the best game to be made for a long time.
To answer your questions:
Now, i ask, how was your 1st impression when you tried you 14 days of eve?
Hated it, thought it looked amazing tho, and a friend or two who dont play anymore kept me going in the beginning. Tutorial needs to be more newbie friendly i think, and also helop you down your selected career path. Basically your just spat out into space and told to have fun. While this is argueably what makes the game so good, a little nudge in the right direction wouldnt hurt.
Is that necessary to join a corp in eve to like it and get the hang of things?
Yarr, my first corp showed me the ropes, got me the hang of the game. While they were a PvE corp, they were a great bunch of guys and really got me into the game. Corp im in now is also awesome, great bunch of guys and awesome fun to play with. Eve seems to get better everyday XD
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Maria Kalista
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Posted - 2008.09.22 07:44:00 -
[9]
Edited by: Maria Kalista on 22/09/2008 07:45:23 I liked EVE from hour one, because it forced you to use your head.
Also the vets in rookie where for me like, wow, I love this community.
And then there is this endless discovery of things that CCP put into the game. The little bits that makes one think 'how the heck did you think that up?'
Love it! My first and my last MMO.
edit: Yes it helps as a new player to join a corp that has a few veterans to help you understand EVE and its mechanics better.
Originally by: CCP Mitnal You put a bear in your tea???
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Kuolematon
Space Perverts and Forum Warriors United
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Posted - 2008.09.22 07:52:00 -
[10]
My first impression of EVE?
My computer couldn't handle login screen. I had RivaTNT2 and it lagged the hell out of me. Sometimes I could log in and be greeted with exception boxes all over the screen.
Mining on the other hand was nice. Lowsec mining bistot was good.
"The Amarr are the tanking and ganking floating rods of goldcrap"
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Ris Dnalor
Minmatar Ex Cruoris Libertas
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Posted - 2008.09.22 08:11:00 -
[11]
My first impression of eve was "Finally a game that requires a brain to play..." Been well over 5 years now and loving the depth and complexity of the game. It might turn people off some people at first, but it will be the hook for other people. Frankly people who don't want to think while playing their mmo would likely not stick with eve no matter what their first 2 weeks were like. I think the shock of the initial learning curve probably saves those people their subscription money as it does let you know what you're in store for.
However for the new player that tries to interact with other players, the learning curve is eased quite a lot. Those that jump in and try to figure it all out for themselves had better be prepared for some work.
Anyone that tries to judge eve by playing for 14 days just doesn't get it. After 14 weeks you might have your first clue and after 14 months you could probably write a decent review.
Ris Dnalor
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Mr Friendly
That it Should Come to This
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Posted - 2008.09.22 08:34:00 -
[12]
Meh, I came from Anarchy Online. To be successful there, you had to be extremely detail oriented in your setups, research and preparation. Literally months of 'twinking' and 'reperking' could be ruined because a tiny buff ran out, you'd forgotten to equip a stupid pair of gloves that added *two* points to your Int or you suddenly realized you were an Atrox and weren't ever going to get that 220 head in. Bugger.
Because I was already patient and thorough in my approach, Eve wasn't very daunting. Procedures? I like procedures....
I can understand why people that expect to just jump in and play would go WTF?!?, but I don't think those people would stick around for the rest of Eve regardless of whether the NPE was an easy intro or not.
Screw 'em 
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MotherMoon
Huang Yinglong
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Posted - 2008.09.22 08:54:00 -
[13]
can I be 100% honest about what I 1st thought about eve-online?
ok
"holy shit space ships!"
and to this day that is still why I play 
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Amalath Tari
Tau Online Explorator Corp
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Posted - 2008.09.22 09:02:00 -
[14]
Originally by: Maria Kalista Edited by: Maria Kalista on 22/09/2008 07:45:23 I liked EVE from hour one, because it forced you to use your head.
Love it! My first and my last MMO.
edit: Yes it helps as a new player to join a corp that has a few veterans to help you understand EVE and its mechanics better.
/This. Totally. Yahtzee's biggest failing in his review is that he stated he absolutely refused to join a player corp. No corp = no help = no multiplayer = go back to Freelancer/I-War/Elite. [That ages me, doesn't it?] ùùùùùùùùùùùùùùùSigùùùùùùùùùùùùùù The magic behind Minmatar ships is the fact that there is only one type of Minmatar ship. The only variation is when they decide to stop building it. |

No1ne
Caldari W33D Corp. Elitist Cowards
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Posted - 2008.09.22 09:13:00 -
[15]
Originally by: MotherMoon can I be 100% honest about what I 1st thought about eve-online?
ok
"holy shit space ships!"
and to this day that is still why I play 
haha, that is how reviews should sound like:)) ----------------------------------
....Next Level |

Zey Nadar
Gallente Heavily Utilized Mechanic Mayhem Einherjar Alliance
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Posted - 2008.09.22 09:22:00 -
[16]
Edited by: Zey Nadar on 22/09/2008 09:22:41
Originally by: No1ne
Now, i ask, how was your 1st impression when you tried you 14 days of eve?
I dont give any value to first impressions. I knew Eve was deep game, so I gave it time. Although it took me about 6 months of sporadic gaming to finally 'get' Eve.
edit: I didnt use trial account either.
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Jana Clant
New Dawn Corp New Eden Research
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Posted - 2008.09.22 09:35:00 -
[17]
Edited by: Jana Clant on 22/09/2008 09:35:13
Originally by: Random Review by SomeoneÖ it was a constantly frustrating experience with a near vertical difficulty curve
I'm totally gonna start using that.
EVE's learning curve: It's freakin' vertical!
Join New Eden Research today and never worry about queues again!
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Misanth
RABBLE RABBLE RABBLE
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Posted - 2008.09.22 09:51:00 -
[18]
I was warned before I started.. "the tutorial will take 2 hour+ and you won't remember 5% of what's said, but do it anyway". When I came to the mining part I was already fed up with it and I quit it, went on to shoot rats in belts and started to steal ore and rat drops from cans.
If I didn't have my friends starting at the same time I would probably have quit, was too much stuff to learn, too confusing to know what fittings to use on ships (I flew a rifter with missile launchers just to get the range I wanted for very long time). The skill system, market system, overview, all that stuff was easy. What really took time was to learn what the hell stuff would be used for, and what to fit where.
Fortunately tho, I had friends joining. This game can be a ***** if you don't have people to ask questions at start. Don't know if the new tutorial is better than the old one, but if I meet new players in the game today (I did today) I recommend them to read the online player guide on eve-o, and then try find a corporation (EVE Uni should be ideal here).
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Stormwind Bloodfeather
Minmatar Sogdian Traders Inc
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Posted - 2008.09.22 10:17:00 -
[19]
Edited by: Stormwind Bloodfeather on 22/09/2008 10:19:14 I was still playing the WoW'd version of Everquest (god I miss the old EQ before they made it into a WoW wannabe clone) when I came to EVE.
My first impression was holy hell how am I going to learn everything fast enough to survive? My 14 day trial never expired. 2nd day in I paid for my account. a few days later I had 2 accounts, a few weeks after that 3. A few months later I got my g/f hooked on EVE. Haven't left since. The learning curve is hard yes but take the time to do the tutorials, and don't be afraid to ask "stupid" questions and you will find yourself doing well.
Thats what I tell everyone I end up talking to about EVE (you would be surprised at how often I end up talking about computers and EVE at the local community college).
Storm
In EVE, your only friend is your ship and it's weapons. All others are the enemy! |

Crumplecorn
Gallente Eve Cluster Explorations
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Posted - 2008.09.22 10:23:00 -
[20]
I can see the taglines which could be drawn from that blog describing EVE's insane difficulty.
EVE: Where rocket launchers require rockets EVE: Where lasers require power EVE: Where you have to bring things with you in order to have them after you leave
I was just looking for a pretty spaceships game, so my first impression of EVE was "I have to pay monthly? I'll just play the trial and then drop it". -
DesuSigs |

Mankirks Wife
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Posted - 2008.09.22 11:17:00 -
[21]
Edited by: Mankirks Wife on 22/09/2008 11:18:55 Like many people, I spent the first few minutes of Eve trying to figure how to move my spaceship.
I then figured out that in Eve, you don't have to do anything you don't want to do, so I quit the tutorial without even doing a fifth of it.
I think the reason I keep playing this game is because I can log in, and do anything that strikes me as a good idea, without these uselessly restrictive concepts of "class" and "level" to hold me back. ---
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Letri Bimmet
Gallente Estrale Frontiers
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Posted - 2008.09.22 11:24:00 -
[22]
The first 2 weeks were the hardest. But I got alot of help in the newby corp i was in. Lots of friendly people that showed me the ropes.
Ended up staying in the newby corp for over a year before finally joining a player corp.
Eve still keeps me interested even after 2 years of play but it IS though to get into. if I had to make a new character i woulden't know where to start cause I'm so used to this one
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Cipher7
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Posted - 2008.09.22 11:28:00 -
[23]
At the end of the day every game isn't for everybody.
From the first day I loved Eve.
I was like "OMG this rocks! OMG mining is so cool! OMG warping is so cool! OMG you can ROB people! OMG the trading system is so cool!"
First few days I hardly slept, I was nuts over Eve and still am.
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Grandeur
Gallente Rage of Inferno
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Posted - 2008.09.22 11:31:00 -
[24]
I heard of EVE from a friend who had been dabbling in the beta and since the initial launch of the game. I've always had a boner for spaceships, strategy and fancy stuff, and the fact that it was in real-time (omg!) made it so freaking cool that I just had to try it.
My first day I signed up as a Caldari because I heard missiles were the best. But a few days later I thought my avatar looked a bit wack so I made this one. Immediately I began training for a Thorax and as soon as I got in one, I was mining in it. EVE was awesome! I did a bunch of other noob things in the months ahead, like train Torpedos to level 5, almost lose my spiffy new mining/laser Megathron to Micr0soft in lowsec after checking out a nebula and so on.
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DeckardIRL
Federal Defence Union
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Posted - 2008.09.22 11:43:00 -
[25]
I played Elite on the BBC micro. Wing Commander was the next best thing with superb graphics and story. Then nothing for a long time... then I saw an item on TV about Eve and the Exodus release.
Haven't stopped playing since... it can be confusing but if you are smart enough to ask in the Help Channel its hard to go wrong when you are starting out- I used it constantly... I remember asking questions like- "How much does it cost to jump through a stargate?" I only had 1000 isk and wondered how far I could travel lolol... "How do you get an acceleration gate to work?" after flying around it for 15 minutes and it not activating no matter my proximity.... lolol
Deck
Whiskey For CAOD at its best |

Echo Vector
Gallente The Wild Bunch
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Posted - 2008.09.22 12:10:00 -
[26]
I have to admit, I am a sick individual. What I liked most, and *STILL* do, is watching brainless, clueless idiotic morons who haven't a beginning clue how to read and follow directions, get frustrated and angry and threaten to quit because they can't figure out "Villard Wheel".
Seperating the wheat from the chaff, that.
Priceless.
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Saya Hikouka
Old Dominion Engineering
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Posted - 2008.09.22 12:20:00 -
[27]
I tried EVE a little over two years ago and left because I found it a harsh unforgiving environment. It was complex and daunting. I was blasted out of my ship repeatedly (yes I ventured into 0.0 way too early) I hadn't taken the time to make friends. 2 very big, very costly mistakes on my part. Needless to say I never made it out of my trial period.
The MMO market is pretty stagnant right now and has been for a while. I like the social aspect of MMOs, but I wanted/needed something more. I had kept reading a bit here and there about EVE's expansions and improvements. So I started reading the forums more regularly and began learning more about the game. What to do, how to go about doing x, where to go, what to avoid, what is it I would really like to do.
In the end I decided to give EVE another try. This time I took my time to learn some skills and found a group of fine people to run with. I can say with confidence that if you try EVE alone, the chances of you not liking it are very high. Your best bet is to make friends, get into a player run corporation and see what this game really offers. The difference is like night and day.
I can say I haven't had as much fun in any game in a long time and it is refreshing. My advice, get out of that noob corp and play with a player run corp. As with everything in EVE, you will need to do your research to find a corp that fits your needs and goals and ultimately a group of people you like. This is the real EVE, this is where the fun is. If it was easy it wouldn't be EVE. |

Siberys
Gallente Nebula Sharks
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Posted - 2008.09.22 12:30:00 -
[28]
Me and one of my best friends started playing EVE on the same morning, after I had seen a few epic-looking adds. We both played the free trial for a few hours, spent some time figureing out how it worked, and decided it was the most badass thing since paper. We both bought accounts within 5 days.
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Akita T
Caldari Navy Volunteer Task Force
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Posted - 2008.09.22 12:43:00 -
[29]
I spent a year (literally) reading about the game before I made my first trial (which lasted for, oh, maybe 3 hours of gameplay due to RL time contraints only), had a series of trials that were more or less succesfull (again, RL available time issues mostly) with up to 2 months of no play in-between... and only activated this char (I think it was my 7th trial, and the FIRST one I actually managed to play on more than a couple of hours)... that was about two years after I first started reading about EVE.
So... meh... after all that reading and poking around, it would have really been shameful NOT to do well on the first "serious" try. Well, that, and I really couldn't say "no" to the Achura attributes (my first "bloodlines" character) 
_
SHOPS || Mission rewards revamp || better nanofix
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Grimpak
Gallente Trinity Nova Trinity Nova Alliance
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Posted - 2008.09.22 12:46:00 -
[30]
Originally by: Jana Clant Edited by: Jana Clant on 22/09/2008 09:35:13
Originally by: Random Review by SomeoneÖ it was a constantly frustrating experience with a near vertical difficulty curve
I'm totally gonna start using that.
EVE's learning curve: It's freakin' vertical!
that's why it's cool, the learning curve it's freakin' vertical! ---
Quote: The more I know about humans, the more I love animals.
ain't that right. |

Miyamoto Uroki
Caldari Katsu Corporation
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Posted - 2008.09.22 12:51:00 -
[31]
Originally by: Saya Hikouka I tried EVE a little over two years ago and left because I found it a harsh unforgiving environment. It was complex and daunting.
Which is exactly the reason why I stayed with Eve as I started 5 years ago. You had to find out about everything by trial and error. Eve was widely unexplored and with no guides and stuff around, you found something new every day. That was the most fascinating time. I wish there were fewer guides these days as Eve tends to be generic enough due to every system being the same basically.
And as I first ventured into 0.0 I went kaplah with my merlin on a mega and blackbird piloted by m0o members. Bad idea ofc, but boy that adrenalin rush was something completly new for me in video games.
Originally by: Puupuu dude... your face
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Ithoriel
Amarr Royal Amarr Institute
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Posted - 2008.09.22 13:00:00 -
[32]
My first thoughts were:
OMG it's "Elite" ..... with OTHER PEOPLE! ..... and shinier graphics!!!
Not sure I've changed my mined in the forty-odd months I've been here.
The NPE is hugely better than it was when I started. Can't speak for other starter corps but Royal Amarr Institute chat, at least, has plenty of people willing to help out with advice for newbies.
Growing old is mandatory, growing up is entirely optional |

Akita T
Caldari Navy Volunteer Task Force
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Posted - 2008.09.22 13:09:00 -
[33]
Originally by: Grimpak
Originally by: Jana Clant
Originally by: Random Review by Someone™ it was a constantly frustrating experience with a near vertical difficulty curve
I'm totally gonna start using that. EVE's learning curve: It's freakin' vertical!
that's why it's cool, the learning curve it's freakin' vertical!
Except that, umm, you know, that would either mean you transposed the usual way the graph is depicted (i.e. you have a graph where time spent is on the vertical axis instead of the horizontal one, and skill gain on the horizontal instead of the vertical) or you actually mean you play for a while and suddendly you just know everything you need to know.
I guess "a really flat learning curve" or "it's freaking horizontal" doesn't really inspire much awe, now does it ? 
_
SHOPS || Mission rewards revamp || better nanofix
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Grimpak
Gallente Trinity Nova Trinity Nova Alliance
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Posted - 2008.09.22 13:11:00 -
[34]
Originally by: Akita T
Originally by: Grimpak
Originally by: Jana Clant
Originally by: Random Review by SomeoneÖ it was a constantly frustrating experience with a near vertical difficulty curve
I'm totally gonna start using that. EVE's learning curve: It's freakin' vertical!
that's why it's cool, the learning curve it's freakin' vertical!
Except that, umm, you know, that would either mean you transposed the usual way the graph is depicted (i.e. you have a graph where time spent is on the vertical axis instead of the horizontal one, and skill gain on the horizontal instead of the vertical) or you actually mean you play for a while and suddendly you just know everything you need to know.
I guess "a really flat learning curve" or "it's freaking horizontal" doesn't really inspire much awe, now does it ? 
dude....
it's F R E A K I N'
V E R T I C A L .
duh? ---
Quote: The more I know about humans, the more I love animals.
ain't that right. |

Korizan
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Posted - 2008.09.22 13:25:00 -
[35]
Originally by: Ris Dnalor My first impression of eve was "Finally a game that requires a brain to play..." Been well over 5 years now and loving the depth and complexity of the game. It might turn people off some people at first, but it will be the hook for other people. Frankly people who don't want to think while playing their mmo would likely not stick with eve no matter what their first 2 weeks were like. I think the shock of the initial learning curve probably saves those people their subscription money as it does let you know what you're in store for.
However for the new player that tries to interact with other players, the learning curve is eased quite a lot. Those that jump in and try to figure it all out for themselves had better be prepared for some work.
Anyone that tries to judge eve by playing for 14 days just doesn't get it. After 14 weeks you might have your first clue and after 14 months you could probably write a decent review.
Ris Dnalor
This. I find it somewhat amusing that they couldn't figure out that they have to equip weapons and put items in the cargo bay.
If every time I purchased something it was put in a cargo bay I would NOT be a happy camper to say the least.
THe interesting part is that all this is covered in the TUTORIAL if they had bothered to use it,
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Arcon Telf
Gallente Dark Tide Rising Rule of Three
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Posted - 2008.09.22 15:03:00 -
[36]
Put simply, I found Eve because I wanted internet spaceships. I stayed in New Eden because it's frakin' incredible.
I found Eve a few months before the Mac client was released, though, so I had some time to enjoy the forum fireworks and learn a little bit. With Eve, you get out of it what you put in, unlike other MMOs, where their sole purpose is to make you feel special and touch your e-peen.
Depth/quality of experience and complexity of gameplay are directly proportional. I'm fine with that.
We don't give CCP enough credit most of the time. Come on people, look at what they have built from nothing. These people are effing rockstars.
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Poreuomai
Minmatar Mirkur Draug'Tyr
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Posted - 2008.09.22 15:20:00 -
[37]
My first experience of EVE ... I was pleased to find myself in a 3D environment as I had feared a pure strategy game. So being able to see myself in space, flying from location to location, was a source of great joy.
All was going well in the tutorial (as well as any game where you are thrown into an unknown environment) until I was told to kill the pirates at the Solar Harvester. Where the **** is the Solar Harvester??? How do I find it? Not a clue. I had paused the tutorial because I thought it continued after I had killed the pirates. Took me a few hours of searching various resources until I found out how to warp to the mission area. Then I continued the tutorial and it cheerfully told me the info I had been searching for all evening. 
Originally by: DeckardIRL I played Elite on the BBC micro.
Me too. \o/ Check my Bio in-game.
Actually I played it on the C64, but it was the same 8-bit game.
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Tappits
Priory Of The Lemon Atlas Alliance
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Posted - 2008.09.22 16:07:00 -
[38]
The first time I got a look at eve was on a pics topic on an Ocing forum and was playing Homewold at the time and it just looked like that but shiny and stuff. Went to eve online looked at a few more pics then downloaded Eve Never Fades XL and was blown away with what it looked like ingame (did not have a clue what was what and never looked on the forums or anything) I then immediately clicked Create Account and made Tappits, A Caldari Deteis (they looked the best?? but had no idea what I was doing) and said to myself ômining looks goodö (how wrong was I) So after 4 weeks solo mining in or near the start system (did badger mining for a week as well lol) I got can flipped and I well died to a frig. So was like ôI need an alt to move my oreö so alt 1 popped into eve also a Caldari Deteis with the same mining Attributes :( jumped it in a badger and that was me for another month mining vield in 1.0 systems in an Osprey with a badger in tow (also with a miner on that thing ;) But after 2 months I was like I need a change so started running missions and after about a month I got to L3Æs but I was just board all the time so ended up leavening eve for 2 months at that point, donÆt know why I came back but did got into a corp and have been here ever since. On alt 3 at the mo and I now know how the starting attributes work and also how important implants are (56 days for BS 5 on my 1st two players :( )
I never had the 14-day thing as I just jumped straight in but would have still been playing now. One thing I do whish I had done right at the start (day one) was join a good corp and learn about attributes and stuff because even now 2.5 years down the line its killing me
---------------------------------------------- Pro BOB????? I fail At forums |

Something Random
Gallente Aliastra
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Posted - 2008.09.22 17:00:00 -
[39]
Edited by: Something Random on 22/09/2008 17:04:58
Originally by: No1ne Now, i ask, how was your 1st impression when you tried you 14 days of eve?
14 days you say, i think i had a free trial on the coverdisk of a PCGamer CD that had like 5 days or something. I loaded it tried to login and the game just crashed - always. After a convo with a support guy we worked out my audio card was the problem and something was up with it so i borrowed one off a friend. The game started on the last day of my free time but i was damn sure i was gonna try it so signed up for a month.
My impression was "I didn't spend 3 days on the tutorial for nothing dammit!!!! but why oh why will my modules only ever make 5isk on the market, and what the hell does escrow mean? and why do people twitter on about it anyway? its not even in the game, i know i've done the tutorial for the last 3 days."
Originally by: No1ne Is that necessary to join a corp in eve to like it and get the hang of things?
After about 2 weeks of isk making in my imicus i got into working with a group of players who made a corporation due to the way we all got on, it made the difference for me the game really opened up and fun times began properly. I loved the game solo but the corp from the start is what made it great, it felt like a real journey from that point and knowledge got shared freely which really helped.
So yeh, joining a corp should be done when your ready to move on up. Later you can go back solo or whatever you like anyway.
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Seeing EyeDog
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Posted - 2008.09.22 17:06:00 -
[40]
Originally by: MotherMoon to be fair the review stated that eve is awesome in a painful way and was the game they most wanted to continue playing.
the seed has been plated, they will not escape.
your posts make me sick _____________________
Originally by: Locus Bey Intelligence isn't a prequisite for being a Goon, in fact its a deficit.
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Letava
Gallente TASSIE DEVILS
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Posted - 2008.09.22 17:08:00 -
[41]
It's natural to be confused about what does what when you first start, I know I was, but that complaint about the market is moronic. Sure, it would be simpler if you paid for a mod and it was transferred straight to a little action quickbar at the bottom of your screen, but it would ruin the game. I really hope no one needs me to explain why. |

Ana Vyr
Caldari
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Posted - 2008.09.22 17:16:00 -
[42]
I love the fact that EVE is not completely dumbed down as are most other MMO's. There actually IS a learning curve. Coming from a stint in WoW....the complexity is marvelous.
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SiJira
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Posted - 2008.09.22 17:38:00 -
[43]
i have not gotten that impression when i started eve and neither have the people i introduced to eve
unfortunately these are the type of people that will need to join eve to continue increasing its user base
Trashed sig, Shark was here |

Kurt Ambrose
Caldari Digital assassins
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Posted - 2008.09.22 18:26:00 -
[44]
Edited by: Kurt Ambrose on 22/09/2008 18:28:03 Edited by: Kurt Ambrose on 22/09/2008 18:27:39
Originally by: No1ne Edited by: No1ne on 22/09/2008 06:36:44
Quote: YouÆll buy something in a space station, but buying it doesnÆt actually give you the item, you have to open cargo hold, and then open your inventory and drag the item youÆve just bought into your ship. This is something we constantly forgot to do, which meant , once we had eventually figured out what was happening, that we had left a trail of forgotten ship upgrades in storage hangars in various space stations scattered across the galaxy.
I guess he didnt do the tutorial then, I seem to remember somthing about buying from markets and putting it in your cargo from there.
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K'orbin Hayato
Minmatar Meridian Dynamics Cosmic Anomalies
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Posted - 2008.09.22 18:39:00 -
[45]
Some of my early impressions of eve: 'OMG! I'm in space!!' '...And I'm flying what appears to be the spaceship version of my dad's old truck.' 'This mining shit sucks.' 'Wow, that "rifter" is the most awesome ship ever made by man! I must own one.' 'Holy crap, that guy just blew up my rifter! He and/or his ship must be incredibly good!' 'WTF is a rapier?'
--
If you find yourself in a fair fight, somebody screwed up. |

Kurt Gergard
Caldari Custodes Mandati Imperii
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Posted - 2008.09.22 19:10:00 -
[46]
My first impression? Hmm... " oohhh... the character creation is cool" clicky clicky clicky "hmm galente are french orgin? No wai... the caldari have soo much better backstroy" click "I am a badass special force monk COOOL" few more clicks " WTF? Why is my character sooo ugly ? ". Then it was esiear had a rl friend eve veteran that showed me how to use dificult UI and fit ships.
"No plan has ever survived the contact with the enemy" von Moltke |

Giovanni F
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Posted - 2008.09.22 20:29:00 -
[47]
Originally by: Mr Friendly Meh, I came from Anarchy Online. To be successful there, you had to be extremely detail oriented in your setups, research and preparation. Literally months of 'twinking' and 'reperking' could be ruined because a tiny buff ran out, you'd forgotten to equip a stupid pair of gloves that added *two* points to your Int or you suddenly realized you were an Atrox and weren't ever going to get that 220 head in. Bugger.
Because I was already patient and thorough in my approach, Eve wasn't very daunting. Procedures? I like procedures....
I can understand why people that expect to just jump in and play would go WTF?!?, but I don't think those people would stick around for the rest of Eve regardless of whether the NPE was an easy intro or not.
Screw 'em 
Heh, I came from AO also, lvl 196 MA on Atlantean when I stopped just after Lost Eden came out. With that game, as stated before, if you messed up on your points, your items would get nerfed to hell, so I used to micro-managing a MMO.
I can, however, understand the point where many of these reviewers are coming from. When I started, I had a strong urge to go deep into the game because of the market mechanics, but for someone whose only draw to the game is spaceships and a free trial, they would likely be daunted by the amount of ships, the little starting cash, the terse demeanor of some players, CAOD, and all of the nuances of the game that could get them royally knackered after a few jumps of travel.
That being said, the tutorial and other help hints are there for a reason, and should a person choose not to utilize those along with other research avenues present such as these forums, battleclinic, and other websites that detail the ins and outs of EVE life, they in no way shape or form should expect sympathy or a helping hand.
EVE can in some ways be considered a gang environment: you have to get broken in before you become a member, and then you have to put in work in order to get your patches or your titles, and the only way to get out is behind bars or in a bodybag (or in this case, after too many poddings and GTCs that may cost 1b isk in the future ;p)
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SoftRevolution
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Posted - 2008.09.22 23:55:00 -
[48]
Edited by: SoftRevolution on 22/09/2008 23:59:09 Hohum.
Firstly I will say that the two NPC corps I've spent any amount of time in (FNA and SWA) did have some really helpful people in which almost make up for the gibbering and braying of animals that is rookie help.
Secondly CCP have been making an effort with the new player experience. I did notice, whoever did that. The "Oi nub, insurance!" pop-up was a neat addition. I'm sure there's a whole bunch of those I didn't see.
But that said I still think the new player experience is more like a brutal gang initiation than something that feels like it's intended to get people to pay CCP money to play their game. Most people I mention EVE to have tried the trial and hated it.
This isn't a good thing. This means a lot of work is needed.
The interface is an abomination. Again, kudos for the improvements (the overview fix, the stargate jump button fix, the addition of an align button) but it still feels exactly nothing like the software for controlling a state of the art war vessel that cost the GDP of a small/large country (/planet).
It instead feels like a badly designed Windows 3.1 app and/or playing Steel Batallion on a 14 inch telly.
Quote: Now, i ask, how was your 1st impression when you tried you 14 days of eve?
I quit after my first trial. It succeeded in convincing me that EVE was tedious and incomprehensible with an interface designed by Linux developers and gubbins designed by Windows developers.
In my second trial I only persisted because I had help from friends.
Starting my second account I was struck by just how slow and convoluted everything was and how long it'd take to get any serious business ships or decent support skills.
So... all in all I think EVE does a very good job of hiding it's better qualities 
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CCP Mitnal
C C P

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Posted - 2008.09.23 03:26:00 -
[49]
First impressions?
"I'm not going to subscribe, I'm not going to subscribe, I'm not going to subscribe. Oh bother, I'm hooked. Sign me up "
I've played most space games from anything from the Spectrum-BBC-Amiga-PC, EVE was a natural progression.
Mitnal Community Representative CCP Games, EVE Online Email / Netfang |
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Pesky LaRue
Minmatar L.O.S.T. Defence Force
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Posted - 2008.09.23 05:55:00 -
[50]
i was reading about EVE for a while and wanted to try it but was in the beta for SWG and that was only a month or so from going live and being married with a kid and having been recently promoted at work i didn't feel that i had time for more than one MMOG and i stuck with SWG. About a year after launch i was reading about EVE again and decided to give the trial a go and I made a Gallente miner and even though i didn't like mining, i really loved the game itself and played off and on for a year with a guildie from SWG, splitting our time between the two (I was guild leader/town mayor and it was nice to 'get away' in EVE from time to time).
A year or so after that I started this account and haven't really left since. I've let my sub expire a couple of times but I never really feel I've quit (even when playing other games)
++ ++ ++ ++ ++ ++ ++
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No1ne
Caldari W33D Corp. Elitist Cowards
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Posted - 2008.09.23 06:19:00 -
[51]
Edited by: No1ne on 23/09/2008 06:23:18 Thanks for your great replies guys!
I'll try to, somehow, gather all these posts into some kind of a review. EVE needs the justice:) Headline: "EVE Online is for Smart people" =))
L.E: Ludo, replied to the comments about eve on the blog:
Quote: Ludo September 22, 2008 at 10:39 am I think this comment thread demonstrates why Eve is such a success, and why itÆs unlike anything else out there. The level of devotion present among the players has created a genuine and tangiblle world which transcends the number crunching and the stubborn mechanics. Many stories have been told of the events on Eve, much like the ones in this thread. Here are a couple of great ones yÆall might enjoy: Tom Francis, Section Editor for PCGamer UK and keeper of the marvellous http://www.pentadact.com told this tale of assassination: http://computerandvideogames.com/article.php?id=180867&site=pcg Jim Rossignol, dedicated Eve player, freelancer extraordinaire and one quarter of cognescente of awesome: Rock Paper Shotgun tells of The Great War. The capitals in that statement are well justified. ItÆs like an Iain Banks novel. http://www.rockpapershotgun.com/2008/09/09/the-great-war/ But for me, itÆs all a bit too much. The dedication Eve requires means that IÆd have very little time to play anything else, but IÆm glad that EveÆs still out there churning out these brilliant stories. Readers, please feel free to comment with tales of your Eve adventures, weÆd love to hear them.
Still think EVE needs a proper review.
----------------------------------
....Next Level |

Tuttomenui II
Gallente kungfuhammers
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Posted - 2008.09.23 09:20:00 -
[52]
Quote: At times itÆs staggeringly beautiful. YouÆll forgive the time it takes to travel between space stations as you watch the glowing nebulae glint off your shipÆs hull. ItÆs impossibly slick.
EveÆs interface isnÆt slick at all. ItÆs like falling down a waterfall of endless menus. Boxes of stuff will clutter up the screen as you play, and nothing is ever as simple as it should be. YouÆll buy something in a space station, but buying it doesnÆt actually give you the item, you have to open cargo hold, and then open your inventory and drag the item youÆve just bought into your ship. This is something we constantly forgot to do, which meant , once we had eventually figured out what was happening, that we had left a trail of forgotten ship upgrades in storage hangars in various space stations scattered across the galaxy. Much time was spent retrieving them. We upgraded our weapons to take on some tough space pirates, after much peering at tiny stat values trying to figure out what the difference was between a Laser Cannon and a Railgun, and whether or not our characters had the skill to use them or the money to buy them, we rolled into battle to find ourselves confused and really quite embarrassed when none of our weapons worked. My Laser Cannon had packed in because the energy grid on my ship couldnÆt handle the new hardware, and Dante hadnÆt bought any rockets for his rocket launcher. We warped the hell out of there to spend some more time menu-gazing at the nearest space station. All in all, it was a constantly frustrating experience with a near vertical difficulty curve
.
The Person who wrote this must not be a very good gamer. I first played Eve 2 years ago, on a 14 day trial, and a few days into it I had 2 othe newbs following me around like I was a god or something.(maybe a bit of a Exageration).. I found Eve fairly straight forward, I mean there is the tutorials, and the Rookie help channel, and countless people in local who mean or not seem to be incapable of not answering questions they know the answer to.
I think its a crime really that the formentioned person is publishing stuff about a game when its his own damn ignorence and inability to read and follow simple instructions that were the cause of his bad expirience. Of course it would be nice to mmeet someone in battle who has his mentality, but more veteran and lots of shiny valuables. If you act the turtle in eve you lose all your stuff when you lose your ship, thats why we have hangers. Keep your assets safe while you fly your ship.
Sorry for the long reply but that quote really makes me mad.
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Sokratesz
Rionnag Alba Triumvirate.
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Posted - 2008.09.23 09:25:00 -
[53]
Tbh thinking back 2.5 years i cant for the life of me remember why i decided to sign up. Horrible tutorial, gfx weren't too great at the time, UI was as bad as it still is..
Originally by: BiggestT the wyvern is the single hottest cap ship in existence.
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MotherMoon
Huang Yinglong
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Posted - 2008.09.23 09:32:00 -
[54]
Edited by: MotherMoon on 23/09/2008 09:33:39
Originally by: Seeing EyeDog
Originally by: MotherMoon to be fair the review stated that eve is awesome in a painful way and was the game they most wanted to continue playing.
the seed has been plated, they will not escape.
your posts make me sick
It makes you sick that I suggest they will start playing eve no matter what because it's aweosme?
I'm sorry then if you hate eve so much quit.
-moon, fool to trolls.
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Komen
Gallente Trinity Nova Trinity Nova Alliance
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Posted - 2008.09.23 09:35:00 -
[55]
I watched the zero punctuation review, and agree entirely. He reviewed the non-player-corp portion of the game, and found it severely lacking. Spot on review. Had he joined a player corp and experienced the mad joy of PvP, or even the comraderie of a corp op, it might have been a different review.
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mcSpeedfreak
Ministry of Destruction
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Posted - 2008.09.23 12:31:00 -
[56]
Edited by: mcSpeedfreak on 23/09/2008 12:33:47
And this is what keeps this game apart from the rest.
It was true then and it is true still. Lets hope it will stay this way. HELP my monitor isnt working is it turned on? Yes.. ok can you turn it off? Oh thanks .. that did it.. - based on a true story |

Thule Cult
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Posted - 2008.09.23 14:04:00 -
[57]
First i loved it, made good friends and all was very user friendly back at 04-05. Then it turned uggly, you dont pay much attention of the surrounding areas anymore. Look at local, no WT, station hoggin for micro isk gains. Hunting for more isk and then some more. f1-f8 (wating for module activation) Skill system is a throw back to the darkages, a usless system by far. PVp us usless but could be more fun if fleet enggements was working with alot less lag, Spoiling the game with metagaming, exploting and cheating by the warmongoles. Lag has always been a problem but adding more crap to a game that cant even handle it makes it even worse.
Donate hamsters to CCP?
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Rooker
Lysian Enterprises
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Posted - 2008.09.23 14:56:00 -
[58]
Quote: YouÆll buy something in a space station, but buying it doesnÆt actually give you the item, you have to open cargo hold, and then open your inventory and drag the item youÆve just bought into your ship.
How in the hell is that NOT giving you the item?
Quote: The buying and selling menus took us an hour or two to understand
WTF?
Sounds like yet another noob that didn't do the damn tutorial, which I'm sure 500 different people would have told him to do if he'd asked even a single question in the starter corp chat or any of the help channels.
The people in University of Caille corp chat got me and countless other people through our first few hours of newbie confusion just fine two years ago. This idiot would have been fine if he'd just done the tutorial and asked questions like any non-brain damaged person.
This is the main reason why I always disagree with those who want to kick people out of the starter NPC corps after a time limit, because those starter corps are full of vets who have been playing since beta and *like* helping newbies. If I were as clueless as this person and didn't have any friendly vets to help, I'd probably have quit playing before the trial was up.
-- Let Us Avoid Systems Via Autopilot |

Rooker
Lysian Enterprises
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Posted - 2008.09.23 15:06:00 -
[59]
Originally by: SiJira i have not gotten that impression when i started eve and neither have the people i introduced to eve
unfortunately these are the type of people that will need to join eve to continue increasing its user base
The servers can't handle the people already here. I'd rather the load weren't increased by people this clueless. This guy clearly didn't put any effort into learning how the game actually works. I could write a better review than that of AoC, which I have never played, based just on the youtube vidoes of it that I have seen.
-- Let Us Avoid Systems Via Autopilot |

Confuzer
Polaris Project Curatores Veritatis Alliance
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Posted - 2008.09.23 15:37:00 -
[60]
TBH: I found it all very simple. I don't understand the learning curve is high. But maybe it is because I read alot of SF, so have some insight in things as railguns, lasers, etc.
The interface is quite straightforward too, and forgetting things in the hangar is just... being too much used to WoW.
I am rather glad these kind of people don't play Eve, as it makes the community much more interesting. ----------------- Destiny is not a matter of chance. It is a matter of choice. It's not a thing to be waited for - it is a thing to be achieved. |

Vigilant
Gallente Vigilant's Vigilante's
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Posted - 2008.09.23 15:49:00 -
[61]
PlanetSide was dying due big fracking robots being added and SoE running it.
My need for a new game was alive again, and I heard about Eve, so I poked around and finally subbed for a month.
Loved it, 1 account grew to 2 then before I knew it had 4 and 5 years had past.
Pretty much done it all in high and low security, just not 0.0. Tbh it is pretty much the best thought out game I have played.
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Cassandra Valieries
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Posted - 2008.09.23 15:55:00 -
[62]
First impression: OMG I'm home
Took me about two hours before I upgraded to a regular account. Been playing for almost 6 months now, and bring in my rl friends one by one, teach them basics help them "get" Eve. Our corp is 5 members now and two more of our friends are joining up in a week or two. All of them have WoW backgrounds and are never going back 
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Sethir Khemthos
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Posted - 2008.09.23 16:31:00 -
[63]
EVE is like sushi - first time you don¦t understand how anyone can like it, second time is a bland curiosity and the third time you¦re hooked for life.
//Sethir
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Aioa
Planetary Assault Systems
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Posted - 2008.09.23 18:20:00 -
[64]
Originally by: Crumplecorn I can see the taglines which could be drawn from that blog describing EVE's insane difficulty.
EVE: Where rocket launchers require rockets EVE: Where lasers require power EVE: Where you have to bring things with you in order to have them after you leave
  --
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Qordel
Caldari School of Applied Knowledge
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Posted - 2008.09.23 18:24:00 -
[65]
You know what else is a complex game with a steep learning curve? Chess. For those who don't want to become chess masters, there's still checkers.
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Nureena Devoniaus
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Posted - 2008.09.23 20:29:00 -
[66]
Elite - with other players
That's all I ever cared about.
EVE is a better sequel to Elite than Frontier ever was, I'm just waiting for an honest to god external threat to the eve universe.
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Raneru
eXceed Inc. Triumvirate.
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Posted - 2008.09.23 23:35:00 -
[67]
Edited by: Raneru on 23/09/2008 23:38:08
Originally by: Vigilant PlanetSide was dying due big fracking robots being added and SoE running it.
My need for a new game was alive again, and I heard about Eve, so I poked around and finally subbed for a month.
Loved it, 1 account grew to 2 then before I knew it had 4 and 5 years had past.
Pretty much done it all in high and low security, just not 0.0. Tbh it is pretty much the best thought out game I have played.
Are you my evil twin? Thats exactly what happened to me 
Gamers these days seem to want to be spoon fed exactly what to do in a game to the point where they might as well just go watch a movie.
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Ranamar
Caldari
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Posted - 2008.09.23 23:56:00 -
[68]
Originally by: Cassandra Valieries First impression: OMG I'm home
Same here... except that I didn't pay initially because I'm (generally) rather cheap. First trial was spent figuring out how to do what I wanted to do effectively, which mostly consisted of "Engineers are cool but mining is boring and missions make better money." Fortunately, that didn't matter for the first month of my second account, either, because I managed to luck out and get a 200M implant from a DG (yes, faction) frigate in 0.5 space and 30-day GTCs were cheap enough to be bought with one... and my second month involved a week-long mission grindfest just to see if I could do it. I haven't had the time to profit off others' laziness since, though, but now I don't care.
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Xavieer Naidoo
Oberon Incorporated Morsus Mihi
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Posted - 2008.09.24 00:37:00 -
[69]
The thing I like the most about EVE ? Most idiots can't play it. They will got their bums kicked so much that they will quickly leave (i.e "omg, I've been playing for 3 months and I just lost all my ISK, cause I didn't insure my Drake, and I lost it to lvl 3 mission").
EVE = Where rocket launchers require rockets -> made my day ;)
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Jimer Lins
Gallente Noir. Trinity Nova Alliance
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Posted - 2008.09.24 00:48:00 -
[70]
I came to EVE from SWG after they ganked it.
My first impression was of how beautiful it was, then by how deadly it was. ;)
I spent two weeks reading the forums before I even created a character. I think it's done me well.
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Glengrant
TOHA Heavy Industries
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Posted - 2008.09.24 01:52:00 -
[71]
Let me get this straight - they concluded that Eve has a vertical learning curve based on difficult concepts like needing rockets for rocket launchers?
And here's what would happen of items would be put in cargo instead of personal hangar: * WTF - can't buy stuff because cargo is full? Damn CCP they should provide some hangar space in station or something. * Why does it keep putting the stuff in cargo - I need it for production in station.
While the UI could use some innovation love - the menus and windows are very easy to understand and use. If you can't handle this, then you cannot use the OS below the game to get it even started.
. --- Save the forum: Think before you post. ISK BUYER = LOOSER EVE TV- Bring it back!
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No1ne
Caldari Caldari Provisions
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Posted - 2008.09.24 06:10:00 -
[72]
I got a reply from Ludo (one of the guys who created the review) :
Quote: Thanks Adrian, thatÆs awesome. A lot of people have agreed that Eve is really rather difficult for newies, but those who got through it seem to have either being playing with someone, or been thinking this:
ôMothermoon: can I be 100% honest about what I 1st thought about eve-online? ok ôholy shit space ships!ö and to this day that is still why I playö
Quite frankly, his logic is flawless.
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