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Thread Statistics | Show CCP posts - 12 post(s) |

Zeba
Minmatar Pator Tech School
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Posted - 2008.09.22 18:11:00 -
[1]
Originally by: Mankirks Wife *watches in amusement as thousands of disappointed shuttle-flying alts slowly make their way to the nearest biomass recycling facility*
Honestly, the way people act on these forums (or General at least), I'm surprised CCP tells us anything. 
Yeah, I'm wondering if Avon will dare stick his head in this thread after all the emo gloom 'n doom he spouted yesterday. 
inappropriate signature. ~WeatherMan |

Zeba
Minmatar Pator Tech School
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Posted - 2008.09.22 19:12:00 -
[2]
Originally by: Henki what many peoples don"t understand is why CCP still want to see Jita like the only trade point ??
Simply cut off some systems and change some systems with low sec (instead of high), and you can be sure that many people will use "amarr" "rens" "oursu" "yulai" instead of jita.
If people must do 110 jump to join jita, they will change their trade point.
And within a week or two after much wailing and freighter runs a New Jita will have sprung up in whatever system is the new central easy to reach point of Caldari Online. 
inappropriate signature. ~WeatherMan |

Zeba
Minmatar Pator Tech School
|
Posted - 2008.09.22 19:19:00 -
[3]
Originally by: Myra2007 ..DramaBomb..
Your acting like this is going to be a permanent feature for Jita and not a temporary solution until that offending bit of new network layer code designed to make Jita hold even MOAR lemmings is debugged. 
inappropriate signature. ~WeatherMan |

Zeba
Minmatar Pator Tech School
|
Posted - 2008.09.22 19:23:00 -
[4]
Originally by: F90OEX
Originally by: CCP Explorer So this week we are working on memory improvements to overcome this new and exciting challenge.
Way I see it there is nothing new about the current problem, Be it in some 0.0 fleet battle or jumping into Jita on the weekend. Its like CCP are always behind the curve, I'm sure they knew at some point Jita would reach 1000 in local, but yet they wait until c-rap hits the fan for them to do something about it, rather then taking preventive measures from it happening.
Players have asked and asked and asked thread after thread, for a bypass system that allows you not having to go though Jita, but yet it still remains.
After 2 or so years players asking you to move agents from Jita .. 2 years for it to happen lol
Its like again you would rather take the forced route then using the preventive measures route.
What a mess 
WTB server code that is pre-bugged and 100% stable only using best guesses and empirical data without any data from actual ingame level stress. Test server is not Tq and is insufficient to fully stress out new code to find that tiny little bug that only shows itself in a live enviroment.
inappropriate signature. ~WeatherMan |

Zeba
Minmatar Pator Tech School
|
Posted - 2008.09.22 19:28:00 -
[5]
Originally by: Judge Ment
Originally by: Zeba
Originally by: Myra2007 ..DramaBomb..
Your acting like this is going to be a permanent feature for Jita and not a temporary solution until that offending bit of new network layer code designed to make Jita hold even MOAR lemmings is debugged. 
Lets just say
Wheels turn very slow!
And water takes forever to boil for the ADD amongst us too. 
inappropriate signature. ~WeatherMan |

Zeba
Minmatar Pator Tech School
|
Posted - 2008.09.22 19:37:00 -
[6]
Originally by: Myra2007
Originally by: Zeba
Originally by: Myra2007 ..DramaBomb..
Your acting like this is going to be a permanent feature for Jita and not a temporary solution until that offending bit of new network layer code designed to make Jita hold even MOAR lemmings is debugged. 
Well temporary may mean until december expansion or even longer according to dev posts in this thread. In that case i think its long enough to be called a problem. Maybe they can do it faster but who knows.
As for the "offending bit of network layer code": Jita has been a mess for years now so what exactly changed that this code is suddenly borked and a player limit *has to be deployed*?
At least you are not telling me its perfectly fine to lock some players out of the game while other can play just fine like many other people here seem to think.
Well if you had kept track of the various dev posts over the last few days then you would know that moving agents out of Jita is the thing they are putting off till the winter expansion. As per the new network layer code they installed in the Emp 1.1 patch its designed to boost Jita to the 1500ish player mark but had a nastly little memory bug that didn't show itself until stressed under the massive Jita player overload on Saturday. Bug has been identified and will probably be squashed imho in days or less. But hey hey hey its the forums so poast away. We can always point and laugh at you later like people are doing to Avon with his G A M E O V E R comments that blew up in his face. 
inappropriate signature. ~WeatherMan |

Zeba
Minmatar Pator Tech School
|
Posted - 2008.09.22 19:46:00 -
[7]
Edited by: Zeba on 22/09/2008 19:50:17
Originally by: CCP Explorer Edited by: CCP Explorer on 22/09/2008 19:43:02
Originally by: Zeba As per the new network layer code (...) had a nastly little memory bug that didn't show itself until stressed under the massive Jita player overload on Saturday.
There is no memory bug in the new network layer as far as we know, in fact the memory usage on the proxy servers in the cluster has been cut by 50%.
But the memory required for more than 1,400 pilots in the same solarsystem is our next optimisation task.
Ahh. kk.. Misread this part of your earlier statement as some sort of a memory allocation code mixup and not as running out of physical memory. 
Originally by: CCP Explorer Last Friday there were close to 1,000 pilots in Jita and on Saturday the number reached 1,400. We then encountered a problem that we had not even been able to encounter before, the Jita node ran out of memory. So this week we are working on memory improvements to overcome this new and exciting challenge.
So there you have it kids. Plug in some moar memory sticks for the Jita node and it will be ready again for the unlimited hoards to trade away. (unless I misunderstood you again. :P)
inappropriate signature. ~WeatherMan |

Zeba
Minmatar Pator Tech School
|
Posted - 2008.09.23 03:24:00 -
[8]
Originally by: Ehronn Why not borrow the idea that's currently on the drawing board here http://myeve.eve-online.com/updates/plannedfeat.asp?sid=1056770453
Quote: The Interbus
Similar to the interweb, but instead of serving up a constant stream of smut and drivel, allows you to have your shopping delivered to your door û provided that your door is within the same constellation, that youÆve paid the fee, tipped the delivery boy etc. Actually, nothing like the interweb at all, apart from the name.
:P that would help some I'd think hehe.
Only problem with that is the 100% safe logistics routes it would generate for warring alliances. Buy stuff in empire and have it sent via invulnerable and untraceable npc courier to a low sec station and drop it into an honor tanked jump capable ships cargo hold. Undock and activate cyno to the 0.0 base of your choosing without a single enemy ever knowing how the hell you got resupplied or where the supplies are headed. Interbus will never make it into the game unless there is an npc freighter that physically carries your stuff from purchase station to destination flying from gate to gate.
inappropriate signature. ~WeatherMan |
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