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DEATHsyphon
Gallente IDLE GUNS IDLE EMPIRE
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Posted - 2008.09.23 20:26:00 -
[1]
Not supported unless I can jump my dread into highsec. -------------------- I'm not not going to pod you! |

DEATHsyphon
Gallente IDLE GUNS IDLE EMPIRE
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Posted - 2008.09.24 19:18:00 -
[2]
Oh oh even better! lets just be able to jump station to station in my JF without ever undocking! just like jump clones! -------------------- I'm not not going to pod you! |

DEATHsyphon
Gallente IDLE GUNS IDLE EMPIRE
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Posted - 2008.09.30 21:34:00 -
[3]
Originally by: Jason Edwards Edited by: Jason Edwards on 30/09/2008 19:26:36 This is so necessary. Even if they make the cyno-jumpfreighter system a sort of high sec pos module. Using very similar system as the covert cyno stuff. You just make the jumpfreighter system work this way. Which honestly is good because once you add the jump fuel costs, the pos fuel, etc etc.
The corp standing idea is all setup to make sense with the storyline rp stuff.
It's not overpowered because these systems will cost so much fuel costs... excessive addition trading costs will make your profit margins hurt compared to what your competitors who arent jumpdriving around.
So really... nothing changes except it gives an advantage to the jump freighters which are respectable.
Ummm being a jump freighter they already have an advantage of well being able to jump! before they had to fly everywhere taking forever to do so, unless you did things right and had some corpies with you to web the freighter on gates.
Jump fighters already don't have much risk as they can jump to a lowsec system next to highsec warp to gate and bam there in highsec.
I have been on a couple jump freighter kills and the only reason we were able ot catch them was because they did stupid stuff like cyno on a planet or there cyno buddy put them to close to the station and bounced them off dock range. -------------------- I'm not not going to pod you! |

DEATHsyphon
Gallente IDLE GUNS IDLE EMPIRE
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Posted - 2008.10.12 17:03:00 -
[4]
Edited by: DEATHsyphon on 12/10/2008 17:02:54
Originally by: fuze
Originally by: Dianeces ...it's about where the cyno is.
Precisely. And why can't you put up a cyno in high-sec for a non-aggressive commercial ship which promotes trade with the 0.0 and low-sec regions?
Because any activation of a non-governing faction cyno could bring in hostile cap ships as well as with a "non-aggressive commercial ship" with the factions at war any one of these so called commercial ships could be filled with explosives jumped behind enemy lines under false pretenses to ram itself into a station and blow it up.
RP FTW.  -------------------- I'm not not going to pod you! |

DEATHsyphon
Gallente IDLE GUNS IDLE EMPIRE
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Posted - 2008.10.18 14:39:00 -
[5]
You know I just realized that this thread isn't about being able to jump into to lowsec or 0.0 than back into highsec, because jumping to a lowsec system right next to highsec is basicly 0 risk.
This is about lazy people wanting to jump around in highsec and completely avoiding jumping 20 jumps to take stuff to market or visa versa. They just don't want to be scanned down and ganked after people see whats in their hold.(hint Courier Contracts) -------------------- I'm not not going to pod you! |

DEATHsyphon
Gallente IDLE GUNS IDLE EMPIRE
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Posted - 2008.10.19 16:13:00 -
[6]
Originally by: KAELA MENSHA
Originally by: DEATHsyphon You know I just realized that this thread isn't about being able to jump into to lowsec or 0.0 than back into highsec, because jumping to a lowsec system right next to highsec is basicly 0 risk.
This is about lazy people wanting to jump around in highsec and completely avoiding jumping 20 jumps to take stuff to market or visa versa. They just don't want to be scanned down and ganked after people see whats in their hold.(hint Courier Contracts)
Try reading before posting please. then you might have something useful to say
I think you failed to see posts from me almost from page one there m8. 
-------------------- I'm not not going to pod you! |
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