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fuze
Gallente Chosen Path Veritas Immortalis
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Posted - 2008.09.23 15:27:00 -
[1]
The OP might have a carebear wish but its interesting to see where its going.
Cynoing into high-sec is prohibited because of having caps in high-sec isn't allowed by the main factions. (And you don't want to have moms camping high-sec gates either, although having them CONCORDENNED would be funneh.) Freighters and Jump Freighters can happily dwell in high-sec. Besides they don't require the capital ships skill so even though they are capital ship size they aren't real capital ships. And they are not offensive because of lack of slots. If you have a JF cynoing into low-sec or 0.0 it still is risky because they might get ganked, bumped etc. So when a JF wants to travel back it still have to cyno to a low-sec system 1 jump from high-sec and run a 2nd chance of getting ganked.
Still its impossible to light cynos in high-sec because of the capital ships. You then should either need a special cyno generator (Civilian?) or a POS module version that only allows JF. The module doesn't have any disadvantages. The POS module version requires a (deccable) corp with standing. Besides setting up a POS just for jumping requires some logistical planning. You even could have a mini profession by setting up JF cyno POSses.
Then my mind wanders off and starts wondering about JF cyno bridges all over high-sec but that would be just plain wrong since it would allow entities to move large quantities of supplies to move through empire very fast. So high-sec to high-sec cynoing is baaaad.
Yet it still seems to be overpowered but who knows when everyone owns a JF the whining for this possibility makes CCP give in to these people and give them the option to cyno back to high-sec. |

fuze
Gallente Chosen Path Veritas Immortalis
|
Posted - 2008.09.25 10:06:00 -
[2]
Originally by: Blind Molechild .. what's the problem?
There isn't any problem. Like many people said current mechanics aren't seriously borked. But there is a chance of improvement and even create a new profession for it. Besides there isn't any real reason for factions not allowing to cyno in non offensive commercial ships into their territories.
'Oh CCP, give us our daily pew pew' argument is a bit shortsighted here. Its not like you will be able to catch these suckers on regular basis. They hug POS or stations and have more than enough HP to crawl back to their safe place. |

fuze
Gallente Chosen Path Veritas Immortalis
|
Posted - 2008.09.29 15:33:00 -
[3]
Originally by: Efdi I don't see how reducing the already preposterously low window of danger for JFs could possibly be considered a good idea.
So you'd like to see that JF jumping out of high-sec wouldn't be possible? At least it would be more consistent that way. You can jump in/out to/from high-sec or you can't. Makes more sense than this strange compromise.
Also when there were high-sec POS you could jump to you'd open a can of worms when people want to jump from high-sec to high-sec. Now that would be funny. |

fuze
Gallente Chosen Path Veritas Immortalis
|
Posted - 2008.10.01 00:50:00 -
[4]
Originally by: DEATHsyphon Ummm being a jump freighter they already have an advantage of well being able to jump! before they had to fly everywhere taking forever to do so, unless you did things right and had some corpies with you to web the freighter on gates.
Jump fighters already don't have much risk as they can jump to a lowsec system next to highsec warp to gate and bam there in highsec.
If you look past the (rather selfish) 'I don't like it when I can't pew pew JF in lowsec anymore' and ask the question: 'Why can they jump out of highsec but can't jump in?' That's like taking the train and having to use the bus on your way back.
I wouldn't mind if JF could only jump in lowsec to lowsec or 0.0. Jumping into low-sec and then cyno out is even lower risk then jumping next to high-sec and then jump through. That's no biggie to me really. If you can't light the cyno in highsec you shouldn't be able to jump out of it as well.
There is a reason you can't light cynos in high-sec. To avoid caps jumping in and pwning CONCORD. But the only thing you can do with a JF is bumping another ship and that's it. Remember the Erebus that was stolen by the Serpentis? It was stolen in high-sec so this means factions are allowed to have supercaps in high-sec. It also implies that its technically possible to jump caps and supercaps to high-sec. So why would a Faction not allow JF to jump back into highsec? Because you like to shoot them? (I do to btw) |

fuze
Gallente Chosen Path Veritas Immortalis
|
Posted - 2008.10.10 18:11:00 -
[5]
Originally by: Darius JOHNSON I could not disagree with this proposal more strongly. It's not supposed to be easy. There's supposed to be risk. People who want to play a game on god mode never cease to amaze me.
Your argument is moot when you want to introduce pirate faction towers which are unprobable. |

fuze
Gallente Chosen Path Veritas Immortalis
|
Posted - 2008.10.11 13:26:00 -
[6]
Originally by: Darius JOHNSON Pirate towers with inherent risk built into them. To be used in 0.0 where there is no artificial safety net.
When JF can jump to high-sec they become invulnerable? Most of them get caught with their pants down undocking in 0.0 or low-sec or get AP ganked in high-sec. It's inconsistent when they can jump out high-sec but can't jump back. Besides just like pirate faction towers you can tweak this idea around in a way that you need high-standing with the high-sec faction you're jumping to and have to be in a deccable corp. |

fuze
Gallente Chosen Path Veritas Immortalis
|
Posted - 2008.10.12 12:47:00 -
[7]
Originally by: Dianeces ...it's about where the cyno is.
Precisely. And why can't you put up a cyno in high-sec for a non-aggressive commercial ship which promotes trade with the 0.0 and low-sec regions? If you watched the recent coronation video you could see that Amarr had plenty of caps in high-sec. (Never seen some of their capital shipyards though) |

fuze
Gallente Chosen Path Veritas Immortalis
|
Posted - 2008.10.15 15:32:00 -
[8]
Originally by: Darius JOHNSON Allowing ships to cyno into high sec is silly.
You state this as a fact but its an opinion. How about some argumentation to back up your opinion and provide some valid points into this discussion?
Besides if you think black ops are different since they have a special role why not make a difference for 100% passive 4bn ships as well? They already are a different breed of ships since it doesn't require capital ships skill but are treated by the majority as a capital ship. |
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