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Gergragda
Caldari Ars ex Discordia GoonSwarm
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Posted - 2008.09.23 17:13:00 -
[1]
Edited by: Gergragda on 23/09/2008 17:14:21
Originally by: Niccolado Starwalker
I did not learn all that much during my time in the millitary a long time ago, but one thing I remember: if you are fighting a war, ensure you are using maximum firepower you have available to you! And the smartest and best tactics!
So dropping a nuclear bomb on a country to kill a small insurgent force within a remote rural area is the best answer because it is obviously the maximum firepower available to you.
The best thing you as a player can do is report / hunt and kill them in game.
From my experience hunting farmers in goonspace the majority of them are not Chinese but Norwegian but it appears we attracted some organized group, ARSED specifically had a stint of a month where we were hot dropping and hunting/killing them every chance we got.
As a network administrator setting every known IP block from china to banned isn't going to fix the problem but will just upset those legitimately playing. Those operating a business wouldn't even have to spend extra money to get a proxy or use a tunnel to an external server they already have a server up to sell their wares, the majority of which are within US / Euro territories and registered IP blocks.
To correct you from earlier though most military strategy involves precision force with least force necessary. That is no more force then is needed but exactly where it is needed. Well, at least that tends to be the goal, I'm sure there are plenty of counter-examples where this practice was ignored.
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Gergragda
Caldari Ars ex Discordia GoonSwarm
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Posted - 2008.09.23 17:23:00 -
[2]
Edited by: Gergragda on 23/09/2008 17:25:19
Originally by: Niccolado Starwalker
Wrong. Racism dont have anything to do with it! Not even remotely close!
Its facts! Wikipedia tells it. lots of MMOG specialized and gaming related pages have mentioned it. BBC had articles about it. And if I remember correct Fortune magazine had one too, since it generated lots of money!!! The one I have link to though atm is Wikipedia. See link further up the thread.
Sorry, but we need to see the problem for what it is. I have lots of friends in many foreign countries, and I am not bothered at all about multinationalism as so many others. I actually enjoy their company! But the fact is we must see the truth and accept realities if we want to solve the problem!
There are also studies that say people of African decent are more likely to commit crimes then other demographics, would it not be racist to lock up every African American in prison because they MIGHT commit a crime? Guilty by association?
The point here is that what you are describing is racist, it is painting an entire population with the same brush and punishing the entire group because a select portion of them deal in ways that are adverse to the EULA of the game.
The second point is: Facts are dangerous things, in the wrong hands it can lead to some actions that are worse then the previous facts.
That and describing percentages of legit players vs isk farmers isn't an exact science it's merely numbers pulled out of one's fourth point of contact.
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Gergragda
Caldari Ars ex Discordia GoonSwarm
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Posted - 2008.09.23 17:32:00 -
[3]
Originally by: Akita T It really doesn't matter wether the statement "most goldfarmers are chinese" is racist or not (coincidentally because it's also true). What matters is that IP-blocking China will "solve" nothing.
The statement by itself isn't racist, however, when you go and take action against the entire country because a small group behave badly is when it becomes racist.
or in this case when you propose action.
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Gergragda
Caldari Ars ex Discordia GoonSwarm
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Posted - 2008.09.23 17:49:00 -
[4]
Originally by: Niccolado Starwalker
last input from me to this very uncomfortable thread: OK! OK! what will stop them then???? Give me some input on what really CAN BE DONE?? Its so easy to critizise, but hard to give good options! No matter where they come from: its a growing business, and it needs to be stopped!
Thank you from me.
Read my previous post
[Quote=Uhm Me!] The best thing you as a player can do is report / hunt and kill them in game. [/Quote]
You nor CCP is going to entirely destroy the business it's been a problem in many games for longer then eve has existed, the most you can do is make it harder for the entities that work within your sphere of influence to be able to farm isk. Suicide bombing macro mining hulks, probing out macro ratters and killing them in deep space or what have you.
Unfortunately there isn't an acceptable one shot one kill for the problem as people would like to believe it would require action on both the players parts and diligence within CCP doing behavior checks on isk transactions and even then the problem would still persist.
It's all a mice and trap game, you build a better mousetrap the mice simply learn to avoid the traps.
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Gergragda
Caldari Ars ex Discordia GoonSwarm
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Posted - 2008.09.23 20:56:00 -
[5]
Originally by: Lady Valory Edited by: Lady Valory on 23/09/2008 20:42:45 There is NO reason why a spawn in 0.0 should respawn with the original ships.
If someone kills a triple 185000 bs spawn and leaves the frigs, and waits 15 minute, that spawn respawns and can be farmed all day.
That needs to stop.
Whenever a spawn in 0.0 is agressed, in 15 min that entire spawn needs to vanish and be replaced with a random spawn from the spawn table.
That alone will cut the amount of isk down dramatically!
Interesting I don't see many macro ratters that chain spawns, they tend to not even head out to where anything above 1.2mil BS's spawn which contain many belts and low traffic.
0.0 isn't very worth while for the individual pilot as it is in terms of risk vs reward and cutting down on it further isn't going to really hurt the farmer near as much as it's going to hurt the individuals that reside out in 0.0
Currently Level 4 mission running is just as or more profitable then a full out chained system if you disregard the very random named officer spawns (I've had one in over a year) and generally worthless (atleast angels are) faction spawns, which would only bump it ahead single digit numbers of mil isk per hour. While I don't think Level 4 missioning should be nerfed I don't think that it should be on the same income level as holding and maintaining space and living off it to the average player.
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