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Thread Statistics | Show CCP posts - 12 post(s) |
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CCP Navigator
C C P

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Posted - 2008.09.26 17:57:00 -
[1]
The EVE Online: Empyrean Age 1.1.1 patch will be deployed this Tuesday, 30th September. During the deployment Tranquility will be down from 11.00 to 16.00 GMT.
Empyrean Age 1.1.1 consists of critical changes to Jita specifically in terms of autopilot settings and world shaping. There are also other changes and fixes relating to Science & Industry, Corporation and Alliance, User Interface and EVE Voice, Mail & Chat. Patch Notes are now available, updates to the notes may be added should any further items be cleared through the Quality Assurance process. These updates will be highlighted with [/green]green text[/green].
It is advised that all players set a long skill in training prior to the patch deployment.
Navigator Senior Community Representative CCP Hf, EVE Online Email / Netfang
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CCP Explorer

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Posted - 2008.09.26 21:40:00 -
[2]
Originally by: Reynolds Will the copy URL fix, also bring back market details option for linked items?
Yes.
Erlendur S. Thorsteinsson Software Director EVE Online, CCP Games |
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CCP Explorer

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Posted - 2008.09.26 23:23:00 -
[3]
Edited by: CCP Explorer on 26/09/2008 23:28:39
Originally by: Lucas Avignon May I ask what CCP is doing to address the lag outside of Jita, specifically the Dodixie hub and surrounding solar systems which at peak times are unplayable due to lag.
"StacklessIO or: How We Reduced Lag" dev blog and discussion thread.
StacklessIO should have a positive impact on your playing experience, no matter where you are in the EVE universe and no matter what you are doing. In addition we have started upgrading to native 64 bit code and adding memory.
Erlendur S. Thorsteinsson Software Director EVE Online, CCP Games |
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CCP Lingorm
C C P

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Posted - 2008.09.27 10:54:00 -
[4]
Originally by: Jinx Barker Hi guys,
What about the fix for the Mac client where 10.5.5 broke EVE client when it is related to the certain models of ATX cards?
We have a new framework build from transgaming that will be going out with this patch and should fix this issue.
I will check why it is not in the patch notes.
CCP Lingorm CCP Quality Assurance QA Engineering Team Leader
Originally by: Lord Fitz Eve is to WoW as Wow is to an 8 player game of Unreal Tournament.
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CCP Explorer

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Posted - 2008.09.27 11:19:00 -
[5]
Originally by: Nova Fox are we still going to get war 1.2 some time after? or is that getting pushed back to midas?
War 1.2 was an internal milestone towards the winter expansion.
Erlendur S. Thorsteinsson Software Director EVE Online, CCP Games |
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CCP Explorer

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Posted - 2008.09.27 11:32:00 -
[6]
Edited by: CCP Explorer on 27/09/2008 11:34:20
Originally by: Magmain
Originally by: Lord WarATron Will the new Auto-Move be setup to prevent Capitals from Auto-moving into a Cynojammed system?
I would like a Dev to answer this please. What happens to supercapitals that need to login? i'm hopping they get some kind of priority?
This system is only being temporarily used in Jita.
As for how it functions, [1] if the solar system you are logging into has a temporary dynamic cap (currently only Jita) and [2] the solar system has exceeded its cap and [3] there are neighbouring solar systems in the same security class and [4] there are NPC stations in those solar systems then you will get the option to move there during the character selection process. If any of the requirements don't hold then the system is not activated.
Erlendur S. Thorsteinsson Software Director EVE Online, CCP Games |
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CCP Explorer

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Posted - 2008.09.27 13:21:00 -
[7]
Originally by: namelessclone01 but.. errm.. one little thing here..
Quote: World Shaping new jumps have been added around Jita: ... Veisto - Sarekuwa
wth?  Veisto - Sarekuwa? you gotta be kidding.. ) that doesn't make a whole lot of sense to me.
One of the connection between Lonetrek and The Forge is Sobaseki <=> Jita. This new connection Veisto <=> Sarekuwa will shorten the route from Lonetrek and into the Kimotoro constellation if pilots are avoiding Jita.
Erlendur S. Thorsteinsson Software Director EVE Online, CCP Games |
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CCP Explorer

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Posted - 2008.09.27 13:29:00 -
[8]
Edited by: CCP Explorer on 27/09/2008 13:29:41
Originally by: Azuse
Originally by: CCP Explorer In addition we have started upgrading to native 64 bit code and adding memory.
Does this relate to server only or is it going to pave the way for a 64bit client?
Currently this is the server only. On the server there is only piece of 3rd party middle-ware for which we had to acquire a 64 bit version. On the client there are many more middle-ware components. The old network technology blocked 64 bit development so with StacklessIO there is one less hurdle for the client.
Erlendur S. Thorsteinsson Software Director EVE Online, CCP Games |
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CCP Explorer

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Posted - 2008.09.27 16:32:00 -
[9]
Originally by: Dmitri Harkonnen
Quote: Dynamic System Cap: We have implemented a system that allows us to set a maximum number of players that are allowed into a given solar system.
Who is able to set this cap? GMs? Devs only?
No and no. System administrators in Virtual World Operations are responsible for the administration of Tranquility.
Erlendur S. Thorsteinsson Software Director EVE Online, CCP Games |
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CCP Explorer

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Posted - 2008.09.27 16:43:00 -
[10]
Edited by: CCP Explorer on 27/09/2008 16:43:36
Originally by: Zerakix I'd be surprised if this limit it self didn't add 3 or 4 extra calls to the DB for every time a jump gate or login takes place...
Actually only one extra DB call per node on startup and one lookup on each jump/login into a system that has a temporary dynamic cap.
Erlendur S. Thorsteinsson Software Director EVE Online, CCP Games |
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CCP Explorer

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Posted - 2008.09.28 11:39:00 -
[11]
Originally by: Kalmanaka
Originally by: ChaseTheLasers What about this (Too damaged to undock). It has only appeared since the last patch.
The "too damaged to undock" thing has been around for a long time. Just throw some plates and/or bulkheads and reppers on your ship and you can undock.
We made a minor modification in Empyrean Age 1.1, it's listed here as "It is no longer possible to undock a capital ship with negative structure hit points". The release notes entry is based on the defect description but the change was more general and applied to all ships. We are now catching a corner case that we missed before. We have looked into this issue since we have had reports from players but as far as we can tell then this is working as intended. Please file a bug report if you think otherwise (and reference defect D# 23656 in your report).
Erlendur S. Thorsteinsson Software Director EVE Online, CCP Games |
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CCP Wrangler

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Posted - 2008.09.30 17:37:00 -
[12]
Please continue discussing the patch in our post patch feedback thread. 
Wrangler Community Manager CCP Hf, EVE Online Email |
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