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Thread Statistics | Show CCP posts - 11 post(s) |

bornaa
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Posted - 2012.03.29 14:59:00 -
[1] - Quote
This all ****** new war dec system is putting a barrier so that you cant war dec goons or test because it will cost you 5 BILLION isk per week.
You see, CCP want to secure large alliances from decs and screw smaller corps/alliances so that large one can easily attack them directly or with alt corps. And as i can see, they are really struggling to kill industry in EVE - no fixes or upgrades for indy players for years while making better ganking ships and now they want make so that everybody war decs them.
Nice one CCP. 
And one more thing, when you are attacked you can't do anything about it. Attacker can easily get out of it - even if CCP is advertising this will make war more of commitment - yea, commitment for indy and smal corps to be screwed.
And yea, you are making that only big can do anything bad to big ones. And that everybody can hurt the small ones.
large alliances now dont even need a neutral hauling alts in hi-sec. they are completely protected while small corps/alliances are screwed and don't have any way to protect themselfs.
You see that with that you are pushing players that want to have something that belongs to them out of the game? You are pushing them to quit EVE.
Many ppl are here doing industry and want to have feeling that they own their corporation and play with people they trust.
Now you are saying that if they don't join mega alliances (and pay few times 500 mill insurance fee first) that they cant play EVE? Or you want to make EVE more single player game with 90% of people in NPC corps. There is no third possibility. |

bornaa
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Posted - 2012.03.29 19:34:00 -
[2] - Quote
@ CCP
Scrap this ****** changes and back to drawing board!!!
This is worse then Incarna that you gave us. At least Incarna did not screw up the game for many many people. |

bornaa
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Posted - 2012.03.30 08:41:00 -
[3] - Quote
We all know that majority of EVE players are in Hi-sec small corps. We all know that all this years it was like that. We all know that players like to have something theirs (corp). We all know that players wont change their game stile. We all know that if you invested years of game time in SP for industry you will not train for something else. I seems that you want to definitely kill industry. You nerf it with every expansion and with this you are making the biggest step. We all know that in majority of cases when corp is war deced: players don't undock or players go to NPC corp and some players just leave the game - this changes will make this things permanent - more players that leave. You cant force people to play the game differently. You gave them options on the beginning and now you want to take them away from them??? With this, you can just kill all corps with less then like 1000 people, it will have the same effect.
What do you want to accomplish with this changes? You want that all people that are not pure PvP griefers leave the game? You want to kill the small and medium corps? You want to kill the industry? You want to push all players to 0.0? You want to push all players to NPC corps? You want to make EVE less attractive to new players? You want to make EVE less attractive to any players that don't call themself griefers? I really don't know what your intention is, only bad things are coming to my mind.
What ever you think you will accomplish with this - it will ruin the game for majority of players and you know what comes with that.
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bornaa
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Posted - 2012.03.30 10:24:00 -
[4] - Quote
I see that EVE is becoming like RL in too many things. There is less and less middle class of citizens in EVE like there is less and less of it in RL. And CCP is working hard on dipolarizing this society even more and CCP is having success in it like RL governments have. So there will remain only poor and rich people, and groups of people, and middle class will be annihilated.
Why the hell are you working so hard to ruin the game CCP??? |

bornaa
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Posted - 2012.03.30 11:12:00 -
[5] - Quote
I found one good proposal, please CCP, read it!!!!
"Take the Killboards of the aggressor and the defender as base for the calculation.
The bigger the difference the more expensive the wardec must be. Will protect mining-corps or R&D-corps better then the membercount." |

bornaa
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Posted - 2012.03.30 16:28:00 -
[6] - Quote
Adunh Slavy wrote:
The point of the new system is so people commit to their actions.
This is bullshit!!! Because attacker does not have commitment at all. He just don't pay and its over.
This all is one big bullshit. |

bornaa
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Posted - 2012.03.31 15:29:00 -
[7] - Quote
Indahmawar Fazmarai wrote:Vimsy Vortis wrote:Ilandrin Yona wrote:Perhaps the cost of the war should be based not on the actual number of members of either corp, but instead on the difference in size between the corps? That way, whether it's 100-member-corp declaring on 5-member-corp, or 5-member-corp declaring on 100-member-corp, it's still the same cost?
You're making a mistake if you think the the cost scaling is intended to promote fairness. It isn't. What it is, is a way for CCP to give all the large entities in EVE an automatic dec shield so they can run around in highsec without even having to worry about someone declaring war on them. Don't worry though, they totally "fixed" the dec shield mechanic. EVE business as usual. CCP markets big battles and they wouldn't get big battles if they allowed smallholders to mess with their plans that only big corporations are allowed to play EVE. This is not a sandbox. This is CCP's game and you must bloody play it the way CCP tells you or else.
That's the CCP fairness and how they fix things. They don't have time for EVE anymore as I see it. They just want to "quick fix" things so they can say the "fixed" it. And they don't even look what they ****** up with that "fix". This "fix" is not fixing anything, its only braking so much things and we can forget about new "fix" for few years again when they putt it out. (if then will be EVE anymore) EVE do not need "fixes", EVE need re-doing of almost all ingame mechanics. And EVE don't need DEVs that only support one small group of players.
Well, I am saying this now because i care for EVE... but, i am looking forward to see more riots and quitting if/when this comes out. That **** is always fun to watch. |

bornaa
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Posted - 2012.04.03 22:17:00 -
[8] - Quote
Any word from CCP on this? That Ain't Right |

bornaa
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Posted - 2012.04.04 09:48:00 -
[9] - Quote
Scrapyard Bob wrote:Jonas Xiamon wrote: No, but I'm guessing/hoping they're keeping a close eye on this thread, and thinking hard about the comments posted. I doubt they've back slid to old CCP so quickly.
Optimist? :D As long as the costs across the board end up in the 100M low-end and 1B ISK upper-end (for the really big corps or disparate sizes), I'll be content. I feel that if you want to wage war in hi-sec, you should be prepared to pony up some ISK for it and the 3M/50M existing fees are simply too cheap. Raising that to at least 100-200M means that there's a minimum buy-in and you're not just going to wardec for the lulz. With that kind of scratch on the table, you're going to go in with a plan on how to hurt your opponents, not just half-arsed saying "well, the fee is only 3M/50M, so we'll throw stuff at the wall and see if it sticks". A higher buy-in means that your attackers are more likely to show up and fight. If you can't afford 100-200M/wk at the lower end, then you should go with low-cost suicide ganks instead. On the flip-side, I don't think the fees should go above about 1B ISK unless you are doing multiple outbound decs at the same time. No organization should be able to price itself out of range, and when you get above 1.5-2.0B ISK per week, that's what will happen. Which is why I put forward using the N^1/4 (or quad -root) as a way to still scale the costs, but with diminishing returns as you get more and more members. You could argue that even 1B/wk at the upper end is too much, but it's not hard to come up with 1B ISK in the current economy. This is based on my core belief that war in hi-sec is an extension of economic warfare. Since there's no territory to be won/lost (other then POS tower anchor points), your goal in a hi-sec war is to either destroy assets (ships, towers) or to deny income (keep mission/incursion runners docked up), or for e-peen / pride / anger / lulz. The first two are thus economic goals so it makes sense that you should have to pony up some money to do so.
I dont think PVP must be enforced to people that dont want it - thats just stupid and CCP is shooting itself in the leg. But if it must be like that   then at least this - at least give like minimum of 150mill ISK for war dec of the small corp. 99.9% of wars in hi sec are griefing wars - CCP please dont encourage griefers in griefing people - dont make ppl leave EVE. People just will not change their play stile - you cant force them - they will rather quit. That Ain't Right |

bornaa
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Posted - 2012.04.07 08:49:00 -
[10] - Quote
Xorv wrote:Dream Five wrote:The proponents of wardec/grief whoever i want are far more vocal than thousands of hisec dwellers who don't even read this stuff so the feedback you are getting here is very disproportionate and is skewed towards hardcore players. Prove it! While perhaps not a casual forum poster, I do consider myself to be a casual player, and all my characters live in High Sec atm, you do not represent me Dream Five, but as it happens on many issues Alekseyev does. It would be charitable to call your statement that your opinion is the majority view in EVE as conjecture, most would call it bullshit.
People will prove it to CCP when this is released.
People will not change their gameplay stile. If they like peace and can not get it - CCP will feel it on their wallet. That Ain't Right |

bornaa
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Posted - 2012.04.08 12:04:00 -
[11] - Quote
Jita Joe2 Jones wrote:I think we should make the war decing parties earn the right to kill , by mining 1 hour for each person they want to kill.after all your forcing people who dont want to fight into situations where they have to fight or quit -illustrating absurdity by being absurd
Sooo signed!!! But make it that they must mine out ore thats equivalent to 1 hour of mining in hulk. That way you are forced to be good in mining as mining people are forced to be good at PVP.
Like quoted guy said: "after all your forcing people who dont want to fight into situations where they have to fight or quit -illustrating absurdity by being absurd".
That Ain't Right |

bornaa
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Posted - 2012.04.13 20:00:00 -
[12] - Quote
Severian Carnifex wrote:CCP SoniClover wrote:Manssell wrote:For instance do you really think that Larger alliances should be given favoritism over smaller ones when designing game mechanics because there are "more" people in them? Is it your opinion that designing "favoritism" into a game mechanic is even the correct way to go (as it is the mechanic is "fair" in how it treats different size groups, but larger ones still have the advantage of wealth and size, but the mechanic is at least fair)?
Is it your opinion that game mechanics should be used to force people in small corps/alliances into larger ones? What is your general outlook towards small corps and alliances? Should small corp gameplay be protected, treated the same as everyone else, or actively discouraged (which the proposed war dec fees would do)? Not all the small corps are the same and not all large corps are the same, so arguing one vs. the other is gross simplification. The key thing to look at is the incentives people have to go to war with any given corp. These incentives should be balanced (and yes, the current implementation does a bad job at this, which is why we're looking into this). But fairness is not something we can ensure, anymore than we can ensure that fleet fights are fair. So we can try to make the incentives balanced, but we are never going to ensure wars are fair, it just goes completely against the nature of sandbox. So, small player corporations should absolutely be able to exist and thrive, nobody wants to get rid of them. However, these small corporations can never be completely safe from aggression (but they shouldn't necessarily be a more viable target than larger corps). That's the goal we want to achieve. Did you look at, or thought about kill board ISK difference between corps as base for calculating the price? It was brought up in this thread few times and I wrote a larger post about how it could be done. In short: So that corp with members that have expensive KB (dealt great ISK damage) when attacking corp whose players dont have or have poor KB, must pay much more ISK then other way around and when corps with similar KB attacking each other they pay normal middle price This way you protect non PVP players form griefing but they can still be attacked if attacker really wants it. And you encourage that PVP corps war dec other PVP corps with smaller cost. i found last place where it was mentioned and my post quoted: https://forums.eveonline.com/default.aspx?g=posts&m=1099743#post1099743
   I see my post behind this...  Idea that i stole from some guy from article comments. 
Thank you for working on and updating my idea. well done... 
And i think that its only idea that would work here. That Ain't Right |

bornaa
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Posted - 2012.04.16 18:43:00 -
[13] - Quote
You guys read the article on massively about this subject, published earlier today??? http://massively.joystiq.com/2012/04/15/eve-evolved-fixing-the-wardec-system/
I think it have some good points.
Comments??? That Ain't Right |

bornaa
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Posted - 2012.04.16 20:04:00 -
[14] - Quote
Xorv wrote:Pretty much disagreed with most of it. Article pushed what appeared to be EVE Uni's awful ideas for wardecs. Gives all the power to big blob entities and is another blow to small gangs and guerrilla warfare.
What is terrible? This way wars would actually have goal and attacker would actually feel some obligation towards wars he start. And defender would have mean to end it and actually "win" the war. That Ain't Right |

bornaa
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211
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Posted - 2012.04.16 21:14:00 -
[15] - Quote
Indahmawar Fazmarai wrote:Buzzy Warstl wrote:When presented with a situation that has no victory condition it is human nature to avoid it completely if at all possible.
If CCP makes EvE war unwinnable for the defender and unavoidable with in-game mechanics, that only leaves one way to avoid it, and people will take that path in direct proportion to how many people take advantage of the attacking side.
And there do exist people playing on-line games for whom getting people to quit the game is the ultimate victory. As the author puts it, apparently CCP doesn't knows how wars are actually used in game. 
What wars? EVE don't have wars. EVE only have legal griefing mechanics.
99% of attackers are alts in alt corps. That players don't even need to log in on that alts to play EVE. While defenders don't have that privilege and actually cant play the game at all. Attackers don't even feel the war. And defender can't do nothing about it and can't play the game at all.
This way war will have some weight for attackers too (isk and time weight) and attackers will actually need to log in and play their war if they want to maintain that war. And defenders will have way to end it and win it so they will also feel the need to play the war when they actually can see their target. That Ain't Right |

bornaa
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Posted - 2012.04.26 13:35:00 -
[16] - Quote
So... all in all... CCP is going to **** up this game for majority of its players. That Ain't Right |

bornaa
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Posted - 2012.04.26 22:16:00 -
[17] - Quote
Joe Risalo wrote:Buzzy Warstl wrote:bornaa wrote:So... all in all... CCP is going to **** up this game for majority of its players. I hope they've changed their minds by now on some of the changes in the Dev blog. Those ideas are based around the concept of making avoiding war more difficult, when any change to war mechanics that is going to actually resonate with the players will involve making engaging in war more enticing. Avoiding the wars will be harder, unless you have several players. In which case it'll cost too much to dec you.... Soo, basically protecting those who have the numbers to protect themselves.
Sorry but i did not thought that huge alliances need protection. That's like you give economic stimulations to Microsoft and rise taxes for little, few man, companies. But I see that CCP forgot how is hard to be a little and I see that CCP is suffering from big company syndrome too.
Well... lets hope they are big enough so that they can afford to shoot themselves in the leg.
That Ain't Right |
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