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Author |
Thread Statistics | Show CCP posts - 11 post(s) |

gfldex
425
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Posted - 2012.03.29 14:18:00 -
[1] - Quote
Yay for lowsec boost! \o/ Goons are the 3%. |

gfldex
425
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Posted - 2012.03.29 15:47:00 -
[2] - Quote
Severian Carnifex wrote:You did not give any love to indy players, you just make their lives harder.
Bad carebear corps will indeed be driven out of business (corps, not players!). That means bigger market shares for those that survive. I would be really carefull as a smallish griefer corp to declare war on somebody who trucks around with cargo worth billions in his freighter. That fellow can afford wardecs that the avg. small griefer corp can't. As a result it's very well possible that those small griefer corps are being driven out of business because being stuck in station for one week sucks, even for alts. You don't pay for an alt account to have it docked, do you?
Instead of focusing on whining you may want to use your brain to figure out how you can take advantage of the upcoming changes.
There where plenty of corps that could handle wardecs before all the wardec nerfs. If you can't you may want to look for proper leadership.
Goons are the 3%. |

gfldex
425
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Posted - 2012.03.29 16:16:00 -
[3] - Quote
Dirk Space wrote:I appreciate the effort involved in changing a long standing feature of the game but I do not understand why the war dec mechanic even exists.
It's there to force bad corps out of business.
Dirk Space wrote: If I enjoy mining and industry, why should I be forced to train up combat skills to defend myself, or sit in a station afraid to undock, or even spend my hard earned isk on hiring mercenaries or enlist people into my corp to 'protect' me while I play the game my way?
Nobody an declare war on any NPC corp.
Dirk Space wrote: Are you going to implement a game mechanic that forces people in 0.0 to mine and manufacture and train the relevant skills?
Yes, it's called wardec without decshield. You are aware of the fact that you can make more ISK mining in 0.0 do you? Margin are much better there as well.
What exactly are you whining about? You can completely opt-out of wardecs by staying in NPC corps or you can go to 0.0 where you don't care about wardecs.
Goons are the 3%. |

gfldex
425
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Posted - 2012.03.29 17:07:00 -
[4] - Quote
Dirk Space wrote:Quote: Just because some people want to bully the little guy, the carebear, someone who just wants to log on and make stuff, how does that make the war dec system justifiable?
Nobody in this thread has given (in fact I doubt nobody can give) a valid reason as to why the war dec system sxists, except to grief people.
Wardecs where introduced as a compromise of another compromise. The latter is the existence of CONCORD. In the very beginning there was no CONCORD nor station guns.
As undocking could take you longer then 30 sec to load the scene (the servers nowadays are brilliant compared to what we used to have) and as a result cunning individuals farmed noobs, actions had to be taken. Instead of solving the problem to get out of a station without getting blown to smithereens CCP decided adding some NPCs that stop such attacks would be wise. It was for sure easier (read: faster) to implement.
Since EVE was (was!) centered around non-consentional PvP the wardec system was added to the game to allow corps in highsec to fight over resources. Yes, you are supposed to fight for what you own. That may even mean you have to work together with capable players.
That's why wardecs are there. The comfort zone that highsec became with the privateer-nerf was never meant to be there in the first place. Now that will be fixed.
And demanding the game to be easy, no matter for that char age, is whining. Esp. if there are very viable options for your to opt-out of combat against players.
You seam to have problems to understand what grief play really is: here a incomplete list. Driving your little corp out of business (read: make your members join proper corps instead) is not griefplay by any means.
You are solo? NPC corps are your salvation. If that means you can't have that ISK printing machine that is your highsec research POS, we will be fine with that. More money for those who can actually defend their business. (Or have friends that can.)
Goons are the 3%. |

gfldex
425
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Posted - 2012.03.29 17:13:00 -
[5] - Quote
Arrs Grazznic wrote: The problem with this is that a 10 man corp can be decced by an 8,000 member alliance for 25m, but if the 10 man corp wanted to dec the alliance it would cost over 4b isk. There is no symmetry in this -- you really need to factor in the aggressor size into the formula.
They are not going to do that because it would mean privateers would come back. Those fellow highsec pirates had simply to much fun blowing folk up in Jita. (And they where not really fighting for anythign but the lolz.) Goons are the 3%. |

gfldex
425
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Posted - 2012.03.29 17:30:00 -
[6] - Quote
Scrapyard Bob wrote:"If you are engaged in a war that you declared, you cannot join an alliance until that war is finished."
This is a good thing, because it will eliminate one of the possible loopholes. However, I also suggest that if the alliance itself has a declared (outbound) war that it is not allowed to take on new corporations until the war is over.
I don't because it's very easy to get around. The deced corp will start a new corp, join the alliance and move all members over.
Scrapyard Bob wrote: "Once youGÇÖre an ally, youGÇÖre committed to the war until it ends."
This is problematic. It means that a mercenary corporation could find itself drawn into a very long-term contract with now way to force the ally who hired them to continue paying each week.
I like that. Why should a corp be allowed to drive another corp out of business while a merc corp can just back away from the war? If you are the CEO of a merc corp you better know what you are doing or your members will look for a better CEO elsewhere.
Players compete about resources, corps compete about players, alliances compete about corps. (That's one of the reasons why moon goo is just wrong.)
There is a very simple goal behind the proposed war-system that I'm not going to discuss in public. If you want to know you can drop me a mail. Ohh, and you can stop linking halve my posts (slight exaggeration ofc), I know now what you like. And it's getting a little creepy actually. :) Goons are the 3%. |

gfldex
425
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Posted - 2012.03.29 17:37:00 -
[7] - Quote
Indahmawar Fazmarai wrote:gfldex wrote:PLAY MY WAY OR GO AWAY! Words of wisdom never heard before... 
If would be nice if you could refrain from putting words into my mouth. What I sayed is: PLAY SOMEBODYS WAR OR GO TO NPC CORP (or 0.0 for that matter).
This false quoting is an offense in any decent country for a reason. Goons are the 3%. |

gfldex
425
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Posted - 2012.03.29 17:47:00 -
[8] - Quote
Arrs Grazznic wrote: They are not going to do that because it would mean privateers would come back. Those fellow highsec pirates had simply to much fun blowing folk up in Jita. (And they where not really fighting for anythign but the lolz.)
I have no problem with the 10 man corp having to pay the 4b isk to dec the large origanisation. For me the problem is the cost to the large alliance is so small it is irrelevant. A large corp / alliance could effectively perma-dec many smaller 10 man corps for ***** and giggles and not notices the cost. [/quote]
So if you have 100 folk decing 10x10 folk it's going to be less pricy then if 100 go for 100 directly? I don't think so. And don't forget the ally thingy. If you dec 10 folk and they get 1000 waiting in their backyard (Some ppl have friends who like to fight in highsec. Even the MC fabricated halve of their "contracts".). That's a free war for the 1000 folk against 100.
With the new system wardecs can backfire big time. Something that requires alliance forgery right now.
Goons are the 3%. |

gfldex
425
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Posted - 2012.03.29 18:02:00 -
[9] - Quote
Adriel Malakai wrote:2) Put a strict limit on the number of allies a defender can bring into the war. I'm thinking three (3) is a pretty fair number.
If you do that players will be moved between corps to game the system. Goons are the 3%. |

gfldex
426
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Posted - 2012.03.29 18:20:00 -
[10] - Quote
Indahmawar Fazmarai wrote:What about people choosing how do they want to play the game, for a change? What about CCP smartasses listening to players each now and then?
Like with Incarna? Can you name me one game where anybody can play the game as he pleases? You request is silly. Any MMO will have restrictions for certain playerstyles and in pretty much all of them most playstyles are simply impossible. For years CCP was listening to carebears and the only thing they got out of that was rampant botting. With the changes we now get EVE will go back to a state where it used to be and had the biggest growth.
Goons are the 3%. |
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gfldex
426
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Posted - 2012.03.29 18:47:00 -
[11] - Quote
It may be wise to base the fees on the mineral basket. Buying a battleship BPO used to be a big deal. The 8 million gold problem, you know. Goons are the 3%. |

gfldex
426
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Posted - 2012.03.29 20:16:00 -
[12] - Quote
Indahmawar Fazmarai wrote:Yay, I had some anonymous dudes wardec my one-man corp, presumedly to get a cheap shot on my mission runner ships (as if i was to endanger a ship worth 3 months of my income...). I just resigned as CEO, transfered the corp to this alt and went NPC for a week. Then the war ended as it was non-mutual and I went back to business with only a small 10% dent in my weekly income. And now some CCP smartass thinks everyone who ever did like me just spoiled the fun to poor lil' griefin' modafakers and it's about time to make things more "fair" to PvP carebears... great. 
And what's going to stop you do the same with the new wardec system?
Goons are the 3%. |

gfldex
426
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Posted - 2012.03.29 20:31:00 -
[13] - Quote
Dirk Space wrote:War decs were implemented for a reason. That reason no longer exists.
Last time I check CONCORD was still there.
Goons are the 3%. |

gfldex
426
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Posted - 2012.03.29 20:37:00 -
[14] - Quote
Indahmawar Fazmarai wrote:The war won't stop authomatically if non-mutual, only will stop if the agressor stops paying for it. Which opens a door for cheaply kicking people out of game for "NOT PLAYING MY WAY".
With the current system the war goes on until the attackers corp wallet runs dry. With the new system the war has to be prolonged by hand. You are actually getting an improvement.
Indahmawar Fazmarai wrote:That's outrageously stupid and unnecesary. If a player chooses to stay out of PvP, he must not be forced to do so, and certainly not in a way that can effectively make playing impossible to him for a ludicrous low price.
As you have stated you are very well capable to avoid any PvP. For you nothing will change. Why do you want to force your playstyle on others? There are players who like challenges.
Goons are the 3%. |

gfldex
426
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Posted - 2012.03.29 20:53:00 -
[15] - Quote
Dirk Space wrote:There is something that I have that you seem not to posess and that is the ability to see other peoples point of view.
I do very well see other peoples point of view but I don't feel bound to have to agree. Esp. in a computer game. It's sad to see that you retreat to insults when you are out of arguments.
Goons are the 3%. |

gfldex
426
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Posted - 2012.03.29 21:04:00 -
[16] - Quote
Keras Authion wrote:And finally risk-free griefing. Let's say I have a second account with a suitably skilled character in a one-man corp. I can dec another corp, say the small corp of friends up there, a 10 man industrial, for 25 million per week. I just need to stay docked and type a few lines in the local every now and then to force the other corp to stay docked. I effectively make it impossible for them to play without it affecting my main's ability to function. I'm sure the 10 people appreciate paying sub for staying docked. Now eventually they will start doing whatever they usually do when I take no action and I can go get their juicy stuffs with a small investment of 50 million or so.
The small corp got 3 options:
- ignore you - join an alliance to increase your war free to a few billion - move all members to a new corp - stay in NPC corps and move production assets to an alt corp
If you are able to play on an alt, so are they.
Nobody can force a war onto a player.
Goons are the 3%. |

gfldex
426
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Posted - 2012.03.29 21:19:00 -
[17] - Quote
Dirk Space wrote:Awfully sorry to have to ask but could you please bold the insult?
You basicly told me that I'm an ******* who wants to bully ppl around. You found nice wording for that but that wont change anything.
So here my story.
I play the game since 2004 pretty much none stop. I was mostly in big alliances and as such had to deal with wardecs by "griefer corps". They never really managed to grief me because a) I know what a scout is b) their ships explode too.
I indeed declared 3 wars myself. One time against a corp that had a member asking me for a fair fight in lowsec. That wasn't as fair as he made it look like. He lost his Ferox to station guns while my little Thorax made it out. But a lie is a lie. The 2nd war was against some folk that where roaming lowsec, got their ships destroyed by 2 friends of mine and I. They utilised local chat in a rather unfriendly manner after they docked their pods. War went active 48h later and we had one fight. It wasn't really fair even that they outnumbered us 3 to 1 but I don't like it to call for GMs just because somebody doesn't know when not to use local chat.
The 3rd war was against RA who moved operations from 0.0 to empire because pressure against their ratters became to heavy. Sorry, but I wont let a bleeding russian get away.
As you can see I had very good reason to start those wars. And I know very well what it means to have "griefers" against me. So, what's your war stories?
Goons are the 3%. |

gfldex
426
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Posted - 2012.03.29 21:33:00 -
[18] - Quote
Dirk Space wrote: But the question remains, why are you war deccing that corp (player)?
There are many reason.
- I could be hired (well, it's not really profitable but this is a game) to drive them out of the mining business by a competitor. That actually used to happen before we got the decshield-nonsense. - Or I was offering them a deal to buy their minerals and they didn't take it. Guns can drive prices down. - One of their members used local chat in a unappropriate manner. (read: they are as polite as you are) - I intend to loot their wracks without using a suicide alt. (not really profitable, again) - As I build ships (I really do) I have an incentive to drive mineral prices up. Arguably there is no reason to do that right now but that might change. - They are actually one guy with 22 accounts (read: a botter). - I have pity with some of their newer members who will just quit the game 2 month later out of boredom.
I would like to elaborate on the last point. The corp that got a wardec because of the Ferox pilot I met about 1 year later when I was with Veritas Imortales. They had actually joined that alliance a few weeks after we (at that time Dark-Rising) had out little war because they tasted blood. IIRC only 2 of their members choose to stay in highsec. One of them got a steam computer and PvP simply didn't work for him. The other one was in his 80s and had problem with his blood pressure (that's what he told me). It was a big hello on TS when they spotted me. I am their hero because I saved their souls (slight exaggeration).
Goons are the 3%. |

gfldex
426
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Posted - 2012.03.29 21:54:00 -
[19] - Quote
Dirk Space wrote:Having a mechanic in game that allows people to destroy the enjoyment of others, on a whim, and that is all war decs are, should be removed.
Why? That's the problem with your reasoning. You make false statements (you can very well avoid wars simply by staying in NPC corps) and you don't provide any arguments to show that your demands have any justification beyond: "But but but I DONT LIKE IT!!!".
How exactly do you think are the devs going to pay any attention to that?
The reason why so many "grief-wars" happen is a broken game mechanics. The only parties that don't avoid wars right now by utilising decshields are the Three-RL-friends-with-less-then-2MSP-corps. I do not envy them. Anybody else is hiding under a dec shield. Yet I believe we can go back to meaningful wars by going back to a time where wars where working. If targets that have the SP to fight back are available many of those "grief-wars" will vanish. It's simply no fun to declare a war against corps that wont undock. If you force players to declare war on corps that don't got the knowledge to use a decshield you get exactly that.
In EVE whining backfires. Goons are the 3%. |

gfldex
426
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Posted - 2012.03.29 22:06:00 -
[20] - Quote
Karim alRashid wrote: My understanding is that this mechanisms is targeted at the mercenary profession. In my opinion (actual mercenaries may confirm or deny), the mercenary corps are agnostic about the goals of the corporation that hires them - they are after the money and the PvP - and that's it. Hence, I assume it wouldn't be acceptable for them to be dragged in a long, boring war that would potentially prevent them from taking other, possibly more profitable and/or interesting contracts. The lack of commitment is the natural modus operandi of the mercenaries. Hence, they should have the option to exit a continuing war.
Not really. First the money is terrible. If you spend the same time ratting then chasing war targets you do way better with rats. The problem any Merc corp got are leaving members. If they get bored they leave. The new system is going to make it worse actually because you can't easily face "contracts" anymore.
Quote: a) a single payment of XXX million ISK at the end of contract b) XXX ISK at the beginning of contract, YYY at end of contract c) XXX ISK upon inflicting YYY billion ISK damage
It's neither needed nor useful to formalise it. You show that you are able to use your guns. If you failed to reach your objectives you wont get any money (being terribad at PvP wont scare anybody). In the other case informal payments will do. In fact it's better to leave it informal because it creates better gameplay. I remember a case where some merc got a premium from a T2 BPO holder (they be rich). Can save you a lot of ISK in the long run and it makes a better story. How would you govern that with a formal system? And let's face it. Most of the mercs that come to aid folk will work for free anyway. Because of their members, you know.
Goons are the 3%. |
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gfldex
426
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Posted - 2012.03.29 22:36:00 -
[21] - Quote
Micheal Dietrich wrote:So the side that makes more money wins. As many of these industrials have stated, they don't make that much money. Me, I just sell Plex on the market. Who do you think will last longer?
The side that wins the war wins. ISK may help but it don't has to. And industrials make a killing if they are industrials. Most of them get it wrong and become miners. Botting pretty much killed that profession. That is subject to change and I can't wait to get the dust of my Hulks.
You imply that you win the war just because you go after industrials. If you force them to learn some of them will. Other will drop back into NPC corps. Before we had decshields we had plenty of miner corps (with real persons behind the mining laser), so it was working for them back then. It's ofc hard to tell but it's very well possible that the decshields hurt the miners more then anybody else because it made botting easier.
Goons are the 3%. |

gfldex
427
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Posted - 2012.03.30 00:50:00 -
[22] - Quote
sankoku wrote: The big corps and alliances, with vast resources, can wardec my corp for basically free
Yet, while they have manpower and resources far beyond mine, they are effectively perma-shielded against wardec by me
Big corps can dec you easy, that for sure. If they want to is a different matter.
For you decing big corps, maybe you can find some like minded folk and put some ISK together? Do you see where this is heading to? If you split a few billion by 50 it becomes a much less scary number. Privateers had a lot of fun. You can too, but it will cost you. Ofc, you better make sure you make the ISK back from that war or the war will be pretty short. If you hit the right target you can do that easy. If you let your hate find a target for you, well you will be broke.
CCP doesn't like all those little corps that bore new players out of that game. And I wont blame them. If you can't adapt to the new system or can't find a way to make ISK proper (a few billion a week ain't that hard in highsec) you don't deserve a medal.
Goons are the 3%. |

gfldex
427
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Posted - 2012.03.30 11:13:00 -
[23] - Quote
Pinky Denmark wrote: * Multiple agressors can't get on the same war-sheet
They can, every 7 days. Goons are the 3%. |

gfldex
427
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Posted - 2012.03.30 12:24:00 -
[24] - Quote
Dierdra Vaal wrote:hey 
Don't worry honey, your mom loves you. Goons are the 3%. |

gfldex
427
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Posted - 2012.03.30 13:16:00 -
[25] - Quote
Nekopyat wrote: The problem is, CCP is discovering the same thing UO did... the pure PvP sandbox is not sustainable. There simply are not the number of players interested necessary to keep such a complex world running. The dev's started EvE with this null sec image from the failure of UO, but EvE succeeded because it blended multiple playstyles in one universe, allowing the PvE population to balance (and fund) the much smaller PvP/null one. If they rip out high sec, the player base will shrink, and all these shiney graphical updates that people drool over (not to mention server costs) become unviable... not to mention the inflation you would get as all that cheap industry goes away.
May I ask where you get your knowledge from? I wonder because if the pure PVE fraction is the majority, why are there so many chars listen on killboards? And why are there so many player in mission hubs with a sec status below 0.0? Did they all shoot random bypasser by accident?
Goons are the 3%. |

gfldex
427
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Posted - 2012.03.30 13:49:00 -
[26] - Quote
Indahmawar Fazmarai wrote:And CCP is pushing this people out of the game by effectively harrassing them with growing free griefing. If the young ones don't join and you fukk the old grumps until they quit, your fate as a business is null.
It is indeed worth noting that the sky will fall when there will be less wardecs.
Goons are the 3%. |

gfldex
428
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Posted - 2012.03.30 14:00:00 -
[27] - Quote
Indahmawar Fazmarai wrote:You know that the biggest single faucet in the game are rewards/bounties, do you? Just nobody makes a "mission runner/ratter hall of fame" accounting for NPC destroyed, rewards collected and so.
You still imply that all those bounties go to the pure PVE faction. How exactly do PvPers pay for the ships they lose? On top of that, most of the bounties come from 0.0 . There are quite a few 0.0 dwellers that have highsec mission alts too. I'm sorry but you are the proverbial vocal minority. If it's better for the game in the long run to alienate that vocal minority in favour of those players that provide content to other players, that's a sound business decision to make.
On top of that your whining is pointless because all those highsec dwellers that don't like wars can simply drop back into NPC corps. I doubt they will because there wont be much reason for them to do so.
Goons are the 3%. |

gfldex
428
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Posted - 2012.03.30 14:36:00 -
[28] - Quote
Another thing about: "The sky will fall because goons got so many members!!!". How many of those 6000 members are subed and have more then 80000SP?
From my experience an oldish corp will have a ration of 1:5 in active accounts to lapsed accounts.
Goons are the 3%. |

gfldex
428
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Posted - 2012.03.30 14:57:00 -
[29] - Quote
Halycon Gamma wrote:Nullsec and Lowsec account for 23% of all accounts in EvE. So says what passes for QEN these days. So if every nullsec and lowsec character had an alt dedicated to highsec, you'd get 43% of all players.
You Sir are wrong. The QEN referes to characters, not accounts. On top of that I wouldn't count trial accounts (a few thousand) into that figure. And you ignore alts accounts. Look at all those 2 char corps that run a highsec research POS. Guess where the main sits. The QEN further doesn't look at botters. As the tragedy that was the alliance panel has made clear there are botters ... err ... unfortunate players with 22 accounts.
Bring me reliable figures about actual _players_ with actual subscriptions. Anything else is just speculation.
Goons are the 3%. |

gfldex
428
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Posted - 2012.03.30 15:29:00 -
[30] - Quote
Halycon Gamma wrote:Also, dude with 22 accounts wasn't a bot. A bot means not at keyboard having a program do it for him. He was very much at keyboard. Might have had the god of all keyboard macros to make it work, but he was there and playing.
Sure. And goons never did any botting. Goons are the 3%. |
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gfldex
430
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Posted - 2012.03.30 19:18:00 -
[31] - Quote
Dear Internet Spaceship Historians,
I went back in time to 2004 and found who's members barely left their trial and as such where not overly capable. Just to find out what wardecs (no decshield back then) are about. The forum back then is quite different from what we see today. The general consensus was that a wardec is simply something that happens to corps and that they just mount some frigs and fight back. Seams that was actually working for them.
There is something wrong with EVE but it's not the wardec system.
EDIT: I would like to add that because you could declare war on noobs the game never made any profit and CCP went bankrupt at the end of 2004. Goons are the 3%. |

gfldex
430
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Posted - 2012.03.30 19:53:00 -
[32] - Quote
Tyberius Franklin wrote: I wasn't around for this time, so I guess I'd have to request a bit of perspective. How long had the game been out at that time? How far were the older players from the new ones? What were people flying; is all the bittervet talk about mining in frigs for ages to afford cruisers true? What tech 2 mods and ships existed at that time?
Not to say that wardecs are the thing that keeps eve from growing, but it seems the difference between new players and older ones then and now is a world apart. Drawing parallels would be difficult at best.
The game was about 1 year old and most of the members in the attacker corp (who claimed to be hired) where a more then 2 month old. That bittervet talk was correct. A million ISK was a lot of money back then. There where pretty much no T2 mods or ships there (IIRC interceptors where about to get released). Back then folk avoided to fly BS if they could because it required corp mining ops to get a member into a new BS. That's what the talk about fighting in frigs is about. Working together to get members into ships was quite common. Not doing so didn't pay out well when a war hit.
The differences between noobs and one year old players was much lower because nobody tanked their ships and remote repping simply didn't happen. Two frigs could take any BS down, no loltanks back then. Station games didn't work either.
Goons are the 3%. |

gfldex
430
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Posted - 2012.03.30 22:59:00 -
[33] - Quote
Tyberius Franklin wrote: Given the time and age of the game it stands to reason that new players fighting back in 2004 would have it much better than those same players trying it today against what we now consider veterans. Which in my mind begs the question: Would those players who were dec'd have had the same attitude and fared as well if their opponents were using T2 and pirate ships on high skilled characters?
At that time? Yes, because a T2 cap recharger would set you back by 15M (they went up to 19M). Since non of the HP boosts, RR boosts and damage mod nerfs where in effect back then you actually had a chance to blow ships up even if you where out gunned. If the noobs would have outnumbered the attacker 2:1, well the attacker would not have used T2 stuff. Income was much lower back then and most players where using plain T1 guns for PvP. (Unless the attacker was holding T2 BPOs, made them wade in ISK.)
Goons are the 3%. |

gfldex
432
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Posted - 2012.03.31 13:52:00 -
[34] - Quote
Ammzi wrote:... (quite some whining) ...
Remember kids, it's either CCP's or some griefer's fault! You may want to teach your noobs how to deal with wardecs (read: don't provide free kills) now. It may be to late for that in summer.
Inferno - your wallet will burn! |

gfldex
432
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Posted - 2012.03.31 16:02:00 -
[35] - Quote
Ammzi wrote: You're just a coward.
No no no! I want to become a boss monster! (scroll down to #1)
Inferno - your wallet will burn! |

gfldex
463
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Posted - 2012.04.13 21:37:00 -
[36] - Quote
CCP SoniClover wrote:[quote=Manssell]So we can try to make the incentives balanced, but we are never going to ensure wars are fair, it just goes completely against the nature of sandbox.
Don't worry mate. The Sniper will be right in the end. If you force players to farm incursions for two weeks to go on war with a big alliance, they will do so. They might be a bit angry at the *beep* *beep* *beep* who came up with that idea, but in the end ships will explode.
Balancing over price didn't work with ships (lolPLEXTitans) and it wont work with wars either. Privateer will be back in business and kicking harder then they ever did.
I doubt anybody will be able to talk you out of big bills for big corps. For the aftermath please keep the following in mind. Did you ever hear somebody say: "This is an awesome compromise, anybody loves it!" ? I don't. I further don't believe that compromises make good game design. And an ISK sink that forces players to farm is missing the point. Removing ISK from the game that would not have been there in the first place is ridiculous.
You wont encourage players to form bigger corps either because bad CEOs will still be bad CEO. There are simply not enough highsec PvPers to force them all out of business. Using that as an excuse to follow the advice of the CSM (lolblobs) is not going to help you. You are accused of favourism already and you didn't even do anything yet. The, well lets call them media, will be all over it - and you will still not achieve what you intend to do.
Big targets are easy to hit. No matter how pricy you make it to go after them. All you get is angry customers if you follow that road. At the other hand you are going to get angry customers anyway when wars work again. You are lost, good luck to you. When someone burns down your sandcaste, bring sausages. |
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