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Thread Statistics | Show CCP posts - 1 post(s) |

Twoside
Gallente Thundercats RAZOR Alliance
|
Posted - 2008.09.29 20:43:00 -
[31]
Originally by: O Thief
Originally by: Kenion Wonder why ccp doesnt have someone watching the systems for when it starts to fill up really high and reinforce it before it crashes?
because no server they have can support 1k players having a fleet fight in one system?
thats the truth of it... the node is reinforced to the fullest extent it can be - crashing it is quite a feat and a testament to the stupidity of the eve playerbase
max-stupidity? |

Tearavygh Quillam
Caldari COLSUP Tau Ceti Federation
|
Posted - 2008.09.29 20:44:00 -
[32]
Originally by: O Thief
Originally by: Kenion Wonder why ccp doesnt have someone watching the systems for when it starts to fill up really high and reinforce it before it crashes?
because no server they have can support 1k players having a fleet fight in one system?
thats the truth of it... the node is reinforced to the fullest extent it can be - crashing it is quite a feat and a testament to the stupidity of the eve playerbase
I spend my 11Ç/month however I want, thank you very much.
|

Tnilf
Federation of Freedom Fighters Executive Outcomes
|
Posted - 2008.09.29 20:44:00 -
[33]
Good job to CCP for the performance increase. Significant improvement was visible.
|

NAT Mav
TribalWar Inc
|
Posted - 2008.09.29 20:44:00 -
[34]
Originally by: Kenion Wonder why ccp doesnt have someone watching the systems for when it starts to fill up really high and reinforce it before it crashes?
AFAIK they can only remap the systems to another node by shutting it down.
|

Gamesguy
Amarr Black Nova Corp Band of Brothers
|
Posted - 2008.09.29 20:45:00 -
[35]
Originally by: Twoside
Originally by: O Thief
Originally by: Kenion Wonder why ccp doesnt have someone watching the systems for when it starts to fill up really high and reinforce it before it crashes?
because no server they have can support 1k players having a fleet fight in one system?
thats the truth of it... the node is reinforced to the fullest extent it can be - crashing it is quite a feat and a testament to the stupidity of the eve playerbase
max-stupidity?
Says the side that jumped in 600 people into system.
|

KIAEddZ
Caldari KIA Corp KIA Alliance
|
Posted - 2008.09.29 20:46:00 -
[36]
It wasnt playable for the peeps at gate, couldnt kill bubble, couldn't warp out before the dds even though they were at least 90 seconds after jump in and load. Was awful tbh.
But once of the gate, it was pretty good.
KIA EVE Home
KIA in game Public Channel "KIA"
KIA are Currently recruiting active PvP minded players. Contact Imperius Blackheart |

O Thief
The Littlest Hobos Ushra'Khan
|
Posted - 2008.09.29 20:46:00 -
[37]
Originally by: Tearavygh Quillam
I spend my 11Ç/month however I want, thank you very much.
Good for you. Enjoy the slideshow and node crashes, you deserve them 
|

Imperius Blackheart
Caldari KIA Corp KIA Alliance
|
Posted - 2008.09.29 20:46:00 -
[38]
BOB caps tackled outside of pod and primaries called, theres me trying to get out of pos MWD running moving outside of shield and then getting a mini roll-back to the tower. Ah well its all good :)
Was quite lag free until the node crash, with 1k in local CCP has done something right.
KIA Corp Recruitment Director, mail me for more info. |

Ashrah Kitano
Evolution Band of Brothers
|
Posted - 2008.09.29 20:46:00 -
[39]
Give them some credit 1k+ players and lag was less then 10 seconds, it's was good playable untill the node went down, meaning theres definately and improvement here.
|

Hail Chubba
|
Posted - 2008.09.29 20:46:00 -
[40]
MORE HAMSTERS PLZ!!!!!!!!!!!!!!!!!!!
|

Tearavygh Quillam
Caldari COLSUP Tau Ceti Federation
|
Posted - 2008.09.29 20:46:00 -
[41]
Originally by: Gamesguy
Originally by: Twoside
Originally by: O Thief
Originally by: Kenion Wonder why ccp doesnt have someone watching the systems for when it starts to fill up really high and reinforce it before it crashes?
because no server they have can support 1k players having a fleet fight in one system?
thats the truth of it... the node is reinforced to the fullest extent it can be - crashing it is quite a feat and a testament to the stupidity of the eve playerbase
max-stupidity?
Says the side that jumped in 600 people into system.
Says the side who would have done it first if they could.
|

Doc Punkiller
Caldari Section XIII Tau Ceti Federation
|
Posted - 2008.09.29 20:46:00 -
[42]
again...
Signature removed. Inappropriate. Navigator |

Xiong Yoshi
Quantum Industries RAZOR Alliance
|
Posted - 2008.09.29 20:46:00 -
[43]
I wonder if I'm dead or not... never loaded when I jumped into system. Shrug - Too bad ships aren't invulnerable until they actually load grid.... or something. ------------------------------------------------ There are only two types of ships: those which have blown up; and those which will.
|

Philip Jones
Gallente Thundercats RAZOR Alliance
|
Posted - 2008.09.29 20:47:00 -
[44]
Was extremely playable - first dread was primaried, siege entered - then node crashed
|

enjoi
Black Eclipse Corp Band of Brothers
|
Posted - 2008.09.29 20:47:00 -
[45]
There was little or no lag... 1 second delay, no text lag.
The the node died.. settling in for a long night :) |

DogTyred
Tyrell Corp INTERDICTION
|
Posted - 2008.09.29 20:48:00 -
[46]
touchvill ure a noob , shut up. Game mechanics really gives neither side the option of bringing less than the other if they want a chance.GBC are 500 ish in system NC have no option but to bring similar to defend their pos. simple maths. How dumb would it be for either to say "ooh it's busy in there lets take only 50% of their fleet and see if we can win". oh and I'm GBC btw. |

Levitikon
Destructive Influence Band of Brothers
|
Posted - 2008.09.29 20:48:00 -
[47]
Originally by: NAT Mav
Originally by: Kenion Wonder why ccp doesnt have someone watching the systems for when it starts to fill up really high and reinforce it before it crashes?
AFAIK they can only remap the systems to another node by shutting it down.
and now they're moving it back to crappy node:P |

touchvill
Method of Destruction Privateer Alliance
|
Posted - 2008.09.29 20:48:00 -
[48]
Edited by: touchvill on 29/09/2008 20:49:22
Originally by: Heptameron
Originally by: touchvill I love it how you all whine about server not reacting to 500 people well then bring twice the numbers.
You are all ****ing stupid and deserve the shittest possible experience available.
and you deserve a large blunt, spiky inanimate object shoved where the sun dont shine.......
My precious server is making us lose our space!
EDIT * The sun doesn't shine no more. You have blotted it out. |

El Mauru
Amarr Quantum Industries RAZOR Alliance
|
Posted - 2008.09.29 20:49:00 -
[49]
I think I actually loaded grid before I died :-) 970 ppl in local before the node crashed :-S
JITA 2 ftw |

Silenced Ripper
Federation of Freedom Fighters
|
Posted - 2008.09.29 20:49:00 -
[50]
Thanks you CCp for the great improvement, however the profecy came true. you need to adapt to a 1k+ fight |

Tao Han
Ginnungagaps Rymdfarargille Blade.
|
Posted - 2008.09.29 20:49:00 -
[51]
Am I dead yet? |

Lasakywa
Section XIII Tau Ceti Federation
|
Posted - 2008.09.29 20:49:00 -
[52]
Stop smacking each others..
My last battles with 400 involved, there were 20 minutes lag..
Now we are 1k+, and we have 5 to 25 seconds lag, that's great. |

Kenion
North Star Networks Executive Outcomes
|
Posted - 2008.09.29 20:50:00 -
[53]
Originally by: O Thief
Originally by: Kenion Wonder why ccp doesnt have someone watching the systems for when it starts to fill up really high and reinforce it before it crashes?
because no server they have can support 1k players having a fleet fight in one system?
thats the truth of it... the node is reinforced to the fullest extent it can be - crashing it is quite a feat and a testament to the stupidity of the eve playerbase
Read and pick one: 1. "We dont wanna waste money on working nodes, we rather spend money of good looking ships and people walking in stations and other goofy stuff".
or 2. Incompetence of ccp programmers.
I find number one the most likely. |

Hey You
Destructive Influence Band of Brothers
|
Posted - 2008.09.29 20:51:00 -
[54]
Amazing start of fight. 1k ppl in system. Fight on gate and planet 9 NC pos. No locking lag. No module lag. Awesome.
And then node died.
for 10 mins i hoped this game become what it is supposed to be. |

O Thief
The Littlest Hobos Ushra'Khan
|
Posted - 2008.09.29 20:51:00 -
[55]
Originally by: Kenion
Originally by: O Thief
Originally by: Kenion Wonder why ccp doesnt have someone watching the systems for when it starts to fill up really high and reinforce it before it crashes?
because no server they have can support 1k players having a fleet fight in one system?
thats the truth of it... the node is reinforced to the fullest extent it can be - crashing it is quite a feat and a testament to the stupidity of the eve playerbase
Read and pick one: 1. "We dont wanna waste money on working nodes, we rather spend money of good looking ships and people walking in stations and other goofy stuff".
or 2. Incompetence of ccp programmers.
I find number one the most likely.
please get a ****ing clue |

Vuk Lau
4S Corporation Morsus Mihi
|
Posted - 2008.09.29 20:52:00 -
[56]
Everything was ok until someone said "Carriers release the fighters" :D
|

Heptameron
Gallente Octavian Vanguard RAZOR Alliance
|
Posted - 2008.09.29 20:52:00 -
[57]
Originally by: Gamesguy
Originally by: Twoside
Originally by: O Thief
Originally by: Kenion Wonder why ccp doesnt have someone watching the systems for when it starts to fill up really high and reinforce it before it crashes?
because no server they have can support 1k players having a fleet fight in one system?
thats the truth of it... the node is reinforced to the fullest extent it can be - crashing it is quite a feat and a testament to the stupidity of the eve playerbase
max-stupidity?
Says the side that jumped in 600 people into system.
says the side that already had 400+ in there..... |

Doc Punkiller
Caldari Section XIII Tau Ceti Federation
|
Posted - 2008.09.29 20:52:00 -
[58]
Originally by: Lasakywa Stop smacking each others..
My last battles with 400 involved, there were 20 minutes lag..
Now we are 1k+, and we have 5 to 25 seconds lag, that's great.
seems a failure anyway... (again)
|

KIAEddZ
Caldari KIA Corp KIA Alliance
|
Posted - 2008.09.29 20:52:00 -
[59]
Crash2 :) |

Philip Jones
Gallente Thundercats RAZOR Alliance
|
Posted - 2008.09.29 20:52:00 -
[60]
2nd node crash |
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