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Batolemaeus
Caldari Athanasius Inc.
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Posted - 2008.09.30 13:11:00 -
[1]
Those ******ed blob-topics are getting more and more insane every week.. Just a little thought for you: If you want to combat large fleets, try to eliminate the reason why they form in the first place. Everything is just trying to hide the symptoms.
I get the feeling that it's time to change the rules for f&i into a more caod style regulation. No alt posters, no posters in npc corps, corp/alliance must be visible.
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Originally by: CCP Prism X In New Eden, EVE wins you.
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Batolemaeus
Caldari Athanasius Inc.
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Posted - 2008.09.30 15:46:00 -
[2]
Edited by: Batolemaeus on 30/09/2008 15:49:38
Originally by: Punaineefor Gaius I dont see a down side really.
Well i do.
Imagine these situations:
- System is camped by a lot of people, attacking force needs to get through this system and/or defend/attack pos there. How do you solve this with your suggestion? Should the attacker just say "oh snap, well, maybe tomorrow" and go elsewhere? Should the same work for the defender? Will a giant npc blob annihilate both fleets with a friendly message "lulz, nubs, highsec"?
- Pos are coming out of rf / Needs to be attacked / needs to be defended. It's a faction deathstar, and Caps can't be brought in easily. What will happen?
The POS and the NEED FOR NUMBERS are the problems you need to solve, not slap those who try to play the 0.0 game anyway and would love to have smaller fleets again.
Originally by: Astria Tiphareth
Me feels left out. Me not contribute good? *snif* 
Join a corp you wimp  ----------------------------------------------
Originally by: CCP Prism X In New Eden, EVE wins you.
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Batolemaeus
Caldari Athanasius Inc.
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Posted - 2008.09.30 17:10:00 -
[3]
So you want to transform 0.0 warfare into a waiting mans game? Even more than it is now?
Now that i said it, do you too think that this is.. laughable? 
Honestly, the idea isn't good. It won't change the reasons why you need huge fleets, it just makes everything worse. Please, think of something less intruisive. |

Batolemaeus
Caldari Athanasius Inc.
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Posted - 2008.09.30 18:07:00 -
[4]
You are trying to hammer on those large fleets, but yet you do not ask why those fleets actually form.
I'll tell you: Because they are needed. To take down a deathstar in a reasonable amount of time, you need a crapload of battleships. To defend against that crapload of battleships, you need a crapload of battleships. To kill those caps guarding the cynojammer you need two or three craploads of battleships. R.I.P. cluster.
Your proposal will just let 0.0 warfare come to a total standstill, with everyone but the most hardcore players leaving because they don't want a multiple-day mexican standoff covering multiple timezone just to break sov in a particular system..
Actually, your idea will just further emphasise bigger fleets, so cou can lock down entire constellations through multiple timezones..
If you don't see the fundamental flaws in your idea then i'm terribly sorry. But for the same reason titan's didn't kill large fleets, your idea won't kill them at all..it will make them mandatory. ----------------------------------------------
Originally by: CCP Prism X In New Eden, EVE wins you.
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Batolemaeus
Caldari Athanasius Inc.
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Posted - 2008.09.30 20:01:00 -
[5]
Edited by: Batolemaeus on 30/09/2008 20:01:22
Originally by: Punaineefor Gaius
So I see what you are saying... Brute force should rule in EVE, which is basically who every brings the most guns wins.
I see that you are horribly failing at reading comprehension.
This man, obviously a 0.0 inhabitant, already said it:
Originally by: Spurty
Until then, to get anything done, you need the firepower :-/
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Originally by: CCP Prism X In New Eden, EVE wins you.
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