
Cheborneck
Shotgun Smile Daycare
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Posted - 2012.03.30 22:46:00 -
[1] - Quote
PinkKnife wrote:Danika Princip wrote:PinkKnife wrote:ShahFluffers wrote:PinkKnife wrote:C. I posted this because the idea was that if something is already developed/designed for Dust, I imagine it can't be terribly difficult (i.e. resource intense) to simply modify it to work within eve's engine. What do you think happens when you take engine parts from a '012 Ford Mustang and put them into a '89 Honda Accord? Do you think the Honda will start up? Same principle applies. Different engines often use different coding languages. To transplant the DUST engine into EVE would either require that a bunch of coders go through and translate the whole damn thing into EVE's engine language (which is tedious and long) and/or create an "adapter" to automatically translate data between the two codes (which causes a whole host of other problems). It may happen at some point in the future... it may not happen. But it's certainly not as easy as you seem think. Actually, it depends, you'd have to get the OBDII issues sorted out and probably push the firewall back a good chunk, but then that depends on if you keep the 5.0 (because really, why wouldn't you use the 5.0) a longitudinal layout. Then you'd have to find a transaxle that could power it and yeah, I mean it can be done, but it would probably be easier to go with a different idea. My point was that if they have people designing /coding the thing for dust, it can't be that much harder to design/code the thing for eve. *angst* Yeah, I'm sure there's no difference in using a licensed engine and coding a new one from scratch.  I said there was no difference? Jesus people stop putting words in my mouth, and stop trolling. I'm well aware of the complications in coding, my point, because you apparently fail at reading, was that the design/artwork was already done. Coding something similar to X is logically easier to coding something brand new since you already have an idea to work off of, and there is no art/design process to go through.
...that...IS...what you implied. |