| Pages: 1 :: [one page] |
| Author |
Thread Statistics | Show CCP posts - 0 post(s) |

Shank163
|
Posted - 2008.10.01 18:46:00 -
[1]
Anyone know a good boat and setup for long range missile sniping? Caracal comes to mind but what about the Drake and Rohk? I am inerested in a setup for over 100km. Obviously Sensor booster and Ballistic control, maybe Tracking Computer. Any other ideas and why??
|

Terianna Eri
Amarr Scrutari
|
Posted - 2008.10.01 18:49:00 -
[2]
Tracking computers don't affect missiles in any way. You can use rigs (i forget what they are called) to boost missile speed and flight time.
The caracal and cerb can get over 100km. The drake cannot, without rigs. The raven can, easily. The rokh can, since it is a rail boat and specifically designed for sniping. __________________________________
Originally by: Arthur Frayn How much to ruin all your holes, luv?
|

Mirabele
|
Posted - 2008.10.01 19:19:00 -
[3]
-f your going pvp, id realy say dont go missiles. Missle snipers are not realy good in what they do. Since you have to wait like 10 - 20 sec for the missiles to actuly get in range and do damage. With the Rokh however, Damage comes in an instant, For pvp, Rokh For PVE, Caracal/Cerberus( id go with HAMS II's with Javalin Missiles. and Raven with Cruise.
|

Gypsio III
Dirty Filthy Perverts
|
Posted - 2008.10.01 19:24:00 -
[4]
You don't really "snipe" with missiles in PVP, where the turret snipers are aiming to instapop the enemy before it can react. But missile "snipers" are effective antisupport units, able to deliver solid DPS to anywhere within 249 km.
|

Liang Nuren
No Salvation
|
Posted - 2008.10.01 19:31:00 -
[5]
I'm thinking about using this:
6x Cruise II 100mn MWD, Invul II, 2x ECCM II, 2x Sensor Booster II 4x BCU II, DC II 3x Missile velocity rigs
I could armor tank it pretty easy and have 130K EHP, and I could probably trade the Invul for a third ECCM as long as I didn't want RR in the utility highs.
I dunno. I've been thinking the idea over a fair bit, and I don't really *need* the missile velocity rigs to hit 250km (max skills) but it's nice to have the missiles get there in a reasonable amount of time.
To me, the *really* nice thing about the Raven is that it doesn't need anything really special to hit 250km (other than sensor boosters!)
-Liang --
|

Felix Dzerzhinsky
Caldari Wreckless Abandon G00DFELLAS
|
Posted - 2008.10.01 19:34:00 -
[6]
distance is not the issue, missle lag is the issue. . .there are rigs to make missles go faster, but nothing tops instant damage from turrets.
so, sniping and missle can't co-exist. ----
ECCM is a Counter-measure not a defense. |

Liang Nuren
No Salvation
|
Posted - 2008.10.01 19:58:00 -
[7]
Originally by: Felix Dzerzhinsky Edited by: Felix Dzerzhinsky on 01/10/2008 19:36:46 distance is not the issue, missle lag is the issue. . .there are rigs to make missles go faster, but nothing tops instant damage from turrets.
so, sniping and missle can't co-exist.
however,
Cerb is the best missle boat for range, the Drake is not. . .I'm sure you can figure out why by reading the bonus'
Eh, it gives flavor, and the velocity rigs are to offset that. I'd like to see another 250km sniper that's pumping out my kind of DPS with 2-3 ECCMs.
Not that I'm disagreeing that missile lag "sucks" for sniping... hehe.
-Liang --
|

Felix Dzerzhinsky
Caldari Wreckless Abandon G00DFELLAS
|
Posted - 2008.10.01 20:02:00 -
[8]
your right, it looks really good on paper - but we all know its just not practical because of missle lag. . .
----
ECCM is a Counter-measure not a defense. |

Liang Nuren
No Salvation
|
Posted - 2008.10.01 20:20:00 -
[9]
Originally by: Felix Dzerzhinsky your right, it looks really good on paper - but we all know its just not practical because of missle lag. . .
I dunno, I've got entirely too much experience in cruise Ravens to say it isn't practical/viable. It's got advantages and disadvantages, and anyone who says otherwise is misinformed or lying. However, IMO, the advantages outweigh the disadvantages for certain applications.
Strictly speaking, I can start putting out incredible damage from 250km within 20 seconds, and most fights last longer than 20 seconds (but it may not pay to target the primary if you've got a close range gank squad on him).
-Liang --
|

Leeluvv
Federation of Freedom Fighters Executive Outcomes
|
Posted - 2008.10.01 20:22:00 -
[10]
Missile Sniper in PvP = Raven.
Lee == Sig to follow |

FT Diomedes
Gallente Ductus Exemplo
|
Posted - 2008.10.01 20:25:00 -
[11]
I've seen long range Ravens do nice work in fleet fights. A lot depends on the size of the fleet, engagement range, how good the FC is, how well-organized the fleet is, etc. My friends used to shoot at the secondary and tertiary targets with their Ravens and do a pretty nice job. ------------
Improvize. Adapt. Overcome. |

Greckor Monmouth
THE FINAL STAND
|
Posted - 2008.10.01 20:28:00 -
[12]
Edited by: Greckor Monmouth on 01/10/2008 20:28:33 you can snipe support ships in a raven. I forgot the build, but if you work on it you can make a raven hit a ship going about 5k easily, its range was up around 200km i *think*
So if you wanna snipe in a raven, unless you wanna do 0 damage on all primaries, go anti-support.
I would just suggest training hybrids and going for rokh.
EDIT- for PVE though, snipe raven could easily work.
|

Omarvelous
Caldari Destry's Lounge
|
Posted - 2008.10.01 20:30:00 -
[13]
Originally by: Liang Nuren I'm thinking about using this:
6x Cruise II 100mn MWD, Invul II, 2x ECCM II, 2x Sensor Booster II 4x BCU II, DC II 3x Missile velocity rigs
I could armor tank it pretty easy and have 130K EHP, and I could probably trade the Invul for a third ECCM as long as I didn't want RR in the utility highs.
I dunno. I've been thinking the idea over a fair bit, and I don't really *need* the missile velocity rigs to hit 250km (max skills) but it's nice to have the missiles get there in a reasonable amount of time.
To me, the *really* nice thing about the Raven is that it doesn't need anything really special to hit 250km (other than sensor boosters!)
-Liang
Drop the missile vel rigs - the falcon you're shooting at will bug out either way, when it cant jam you - and you're keeping him from cloaking. The invuls suggest you're bothering with a tank in case you get shot at - so rig up defensively.
Now it would be interesting if you fit missile flight time rigs. Stagger your shots at nanos. The missile would be chasing for so long - and you you'd have soo many in motion - you might just get the target as they run out of cap trying to sustain the MWD. Or they warp out, and you've still done your anti support job.
Raven is a fun bird to fit up in weird ways. I stay away from armor rigs because I like ballistic controls.
Sup brosef! Destry's Lounge is looking for a few good drunks - contact me in game.
|

Maaxeru
|
Posted - 2008.10.01 20:33:00 -
[14]
Forget Ravens: As stated, the missiles get there too slowly. You will get on the KM - but with 0 damage as all your support fleet killed off the target before your missiles get close.
Nice to see, but no real benefit.
Train Cerbs if you are Caldari and use HAMs. You can still snipe, albeit from slightly closer distances. By the time they see the first damage hit, there are already 2-3 volleys that will hit them before they can warp off versus 5-7 seconds for your next cruise round to hit.
Or - just train guns up and actually do damage to the target. Sniping Rokh's are nice!
|

Liang Nuren
No Salvation
|
Posted - 2008.10.01 20:40:00 -
[15]
Originally by: Maaxeru Forget Ravens: As stated, the missiles get there too slowly. You will get on the KM - but with 0 damage as all your support fleet killed off the target before your missiles get close.
Nice to see, but no real benefit.
Train Cerbs if you are Caldari and use HAMs. You can still snipe, albeit from slightly closer distances. By the time they see the first damage hit, there are already 2-3 volleys that will hit them before they can warp off versus 5-7 seconds for your next cruise round to hit.
Or - just train guns up and actually do damage to the target. Sniping Rokh's are nice!
So how fast does a cerb's missiles go? 12.5km/s?
-Liang --
|

Maaxeru
|
Posted - 2008.10.01 22:02:00 -
[16]
It's not so much that (though at work and can't look it up - they do move QUICK) . . .
It's that not many pilots, after seeing the icon change to red, bother to think that a non-BS can hit them that far off. A Cerb with the right rigs can. But by the time they realize the error of their ways, the second and third volley are about to hit.
While they could get away in a fast ship from the second and third round of cruisies, they won't have time with HAMs with their sub-3 second RoF (with decent skills). They could spam the warp-to button all day and they may still not survive.
|

achoura
|
Posted - 2008.10.01 23:16:00 -
[17]
Mmm, javelins have a (paper) range of 82.5k on plain skills if i remember right, add a pair of rigs and cerb bonuses, although tougher fitting a closer range don't always go hand in hand. Depends what you like really, i love ham dps but keep to the sac, cerbs i enjoy the 150-200k range with the additional 40 odd allowing for missile acceleration and target moment/lag.
Works well when they're in a bubble, otherwise you're really just limited to suppressive fire. ***The EVE servers and their patches*** |

Gypsio III
Dirty Filthy Perverts
|
Posted - 2008.10.01 23:35:00 -
[18]
Originally by: Maaxeru Forget Ravens: As stated, the missiles get there too slowly. You will get on the KM - but with 0 damage as all your support fleet killed off the target before your missiles get close.
Nice to see, but no real benefit.
You don't shoot the primary. You're antisupport, choosing your own targets. Also, the delayed damage problem is a bit of a myth - a ship that warps out because it sees missiles inbound is removed from the field just as if you'd instapopped it - for a minute or so, anyway.
|
| |
|
| Pages: 1 :: [one page] |