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Muad 'dib
The Imperial Fedaykin
230
|
Posted - 2012.03.29 22:21:00 -
[1] - Quote
Every other role that infringes on other t2 specialized ships that the t3 can do, it does worse. eg EW bonuses are always less.
Why are tech 3 ships so much better at links than CS (while command ships are obviously fore-filling no other role)? http://img299.imageshack.us/img299/4375/mynewsig2.jpg |

Diesel47
My Little Pwnys
7
|
Posted - 2012.03.29 23:07:00 -
[2] - Quote
Can a T3 run three links on grid and not get instapopped?
Bad idea OP. |

Joyelle
State War Academy Caldari State
9
|
Posted - 2012.03.29 23:30:00 -
[3] - Quote
nope -1 |

Headerman
Quovis CORE Alliance
848
|
Posted - 2012.03.29 23:33:00 -
[4] - Quote
-1 too.
Why give a better bonus to a cheaper ship? The Apostle : I want a kangeroo Captain Kirk : Silly Austrians Sarmatiko : Let me guess: you're from US? Captain Kirk : Yeah Riverside IA - why? |

Muad 'dib
The Imperial Fedaykin
231
|
Posted - 2012.03.30 00:13:00 -
[5] - Quote
Headerman wrote:-1 too.
Why give a better bonus to a cheaper ship?
because a tengu does out do a falcon because a loki doesn't out range a rapier etc
why would a command ship for all its flaws and cheaper price also not out play a t3
http://img299.imageshack.us/img299/4375/mynewsig2.jpg |

Verocity
8 Virtues
9
|
Posted - 2012.03.30 00:41:00 -
[6] - Quote
This will be fixed in the upcoming ship re-balancing. CCP specifically mentioned (Fanfest) that T3 ships should have more versatility but should not outclass T2 ships that focus on a specific role.
Be patient. |

Jack Miton
Lapse Of Sanity Exhale.
159
|
Posted - 2012.03.30 01:23:00 -
[7] - Quote
show me a T3 that can run 3-5 links with 200-400k EHP and then i'll agree theyre OP. |

Belthazor4011
Battle BV
22
|
Posted - 2012.03.30 01:30:00 -
[8] - Quote
Verocity wrote:This will be fixed in the upcoming ship re-balancing. CCP specifically mentioned (Fanfest) that T3 ships should have more versatility but should not outclass T2 ships that focus on a specific role.
Be patient.
This...the fix is coming and its needed. Someone mentioned price, how about training and being role specific. It makes no sense a T3 boosts better then the 1 ship in game thats made for it. |

Joyelle
State War Academy Caldari State
9
|
Posted - 2012.03.30 01:55:00 -
[9] - Quote
It'll be to the benefit of all since we won't be needing really expensive and highly vulnerable T3s to give nice bonuses. Fit up the command ship then leave it at the POS. |

Artemis Ahab
Caldari Provisions Caldari State
11
|
Posted - 2012.03.30 02:05:00 -
[10] - Quote
Jack Miton wrote:show me a T3 that can run 3-5 links with 200-400k EHP and then i'll agree theyre OP.
Edit: T3's need max skills AND billions in implants to probe down. Why do they need 200-400k to ehp? |

Jerick Ludhowe
Purification of Eden XIN DOA'ED
58
|
Posted - 2012.03.30 02:25:00 -
[11] - Quote
Headerman wrote:-1 too.
Why give a better bonus to a cheaper ship?
Because a Fleet Command ship takes far more sp to fly than a t3. Do the math, me thinks you may be a bit surprised.
|

FT Diomedes
Factio Paucorum
18
|
Posted - 2012.03.30 02:35:00 -
[12] - Quote
I'd support this change - but it would make more sense to simply make the booster have to be on grid.
If you want to put a T3 booster on grid, then you deserve having 5% bonuses coming from it. Or, you can put the 3% booster on grid and have a more survivable, less expensive ship. |

James Amril-Kesh
144
|
Posted - 2012.03.30 05:08:00 -
[13] - Quote
Support forcing boosters on-grid! Support showing T2 and faction frequency crystal damage in the info window. |

Roime
Shiva Furnace
389
|
Posted - 2012.03.30 07:28:00 -
[14] - Quote
Price isn't really a factor here, SP requirements is.
Currently people train T3s because you can never lose one, it's **** easy to train for compared to a CS and gives better bonuses.
Bonuses need to be on grid only, and the ship that is harder to train for should give better bonuses.
This makes my link alt a very sad panda, but it's such a ****** mechanism it needs to go.
|

Malcanis
Vanishing Point. The Initiative.
3204
|
Posted - 2012.03.30 08:18:00 -
[15] - Quote
Roime wrote:Price isn't really a factor here, SP requirements is.
Currently people train T3s because you can never lose one, it's **** easy to train for compared to a CS and gives better bonuses.
Bonuses need to be on grid only, and the ship that is harder to train for should give better bonuses.
This makes my link alt a very sad panda, but it's such a ****** mechanism it needs to go.
"never lose one"?
You don't know what you're talking about. "Invulnerable" T3s get killed all the time. Malcanis' Law: Any proposal justified on the basis that "it will benefit new players" is invariably to the greater advantage of older, richer players.
Things to do in EVE:-áhttp://swiftandbitter.com/eve/wtd/ |

Roime
Shiva Furnace
390
|
Posted - 2012.03.30 08:25:00 -
[16] - Quote
Malcanis wrote: "never lose one"
You don't know what you're talking about. "Invulnerable" T3s get killed all the time.
Ok "never" was obvious exaggeration. Everything is killable.
But compared to a ship that commits to the fight on grid, no, they don't get killed all the time, and without bubbles they are nearly impossible to catch. |

Onictus
Silver Snake Enterprise Against ALL Authorities
111
|
Posted - 2012.03.30 09:19:00 -
[17] - Quote
Roime wrote:Malcanis wrote: "never lose one"
You don't know what you're talking about. "Invulnerable" T3s get killed all the time.
Ok "never" was obvious exaggeration. Everything is killable. But compared to a ship that commits to the fight on grid, no, they don't get killed all the time, and without bubbles they are nearly impossible to catch.
Bubbles don't help with most T3s unless its a combat fit. 9/10 times you can count on them being nullified if its not someone's home system.
......and never look at our killboard, I think as an alliance we managed to blow up about 200 Tengus last month....that is the ones we lost. |

Roime
Shiva Furnace
390
|
Posted - 2012.03.30 10:04:00 -
[18] - Quote
Onictus wrote: ......and never look at our killboard, I think as an alliance we managed to blow up about 200 Tengus last month....that is the ones we lost.
You lost 200 off-grid booster T3s?
|

Pinky Denmark
The Cursed Navy Tactical Narcotics Team
118
|
Posted - 2012.03.30 10:08:00 -
[19] - Quote
CCP already shown interest in this...
Price in isk should never be a balancing factor and if you have seen the devblog about ship balance it is clear that T2 (commandships) are specialized in their roles where T3 (strategic cruisers) are versatile.
As such the T2 ship should be better, however the T3 should have more options. Last I checked CCP were looking into switching the bonus%, however apply comandship bonus to 2 types of warfarelinks and apply strategic cruiser bonus to all 4 types...
T3 ships should not be stronger because they cost more - They are honestly overpowered in many areas which is exactly why they cost so much... People buy them for dps, tank commandship bonuses and the option to cloak/nullify them. They are versatile alright, however atm they are ALSO more specialized than T2 variants...
Pinky |

Jerick Ludhowe
Purification of Eden XIN DOA'ED
58
|
Posted - 2012.03.30 10:39:00 -
[20] - Quote
Pinky Denmark wrote:
As such the T2 ship should be better, however the T3 should have more options. Last I checked CCP were looking into switching the bonus%, however apply comand ship bonus to 2 types of warfare links and apply strategic cruiser bonus to all 4 types...
The problem is that t3 ships even w/o 4 bonuses are significantly more versatile than a specialized gang boosting fleet command will ever be... The truth of the matter is that t3s while supposedly being focused on versatility in truth are better at being specialized t2 ships than most specialized t2 ships excluding logi and recons of course. Take a look at some of the other bonuses they receive, example would be 10% active bonus... This is a bonus not found on "Specialized" ships with fewer slots, fewer bonuses, fewer rigs, and lower resists.... Where is this "jack of all trades, master of none" ship class t3 were suppose to be? All I see is a "jack of all trades, master of all".
|

Pinky Denmark
The Cursed Navy Tactical Narcotics Team
119
|
Posted - 2012.03.30 10:49:00 -
[21] - Quote
I don't disagree with you and neither did I write anything contradicting what you just wrote?
CCP have ruined a lot introducing T3 ships. Just as the Tier 3 battlecruisers are focused towards being fun for people (attracting more subscribers) more than being balanced towards the core of Eve Online... |

Jerick Ludhowe
Purification of Eden XIN DOA'ED
58
|
Posted - 2012.03.30 11:01:00 -
[22] - Quote
Pinky Denmark wrote:I don't disagree with you and neither did I write anything contradicting what you just wrote?
Not arguing, more or less directly agreeing with you. I know it's a rare day on eve-o forums when you get quoted for an agreement rather than a flame. My bad 
|

Joyelle
State War Academy Caldari State
9
|
Posted - 2012.03.30 19:22:00 -
[23] - Quote
Pinky Denmark wrote:I don't disagree with you and neither did I write anything contradicting what you just wrote?
CCP have ruined a lot introducing T3 ships. Just as the Tier 3 battlecruisers are focused towards being fun for people (attracting more subscribers) more than being balanced towards the core of Eve Online... Nothing was ruined, my friend. You weren't exempt from training t3 skills in the first place or you might as well apply to work for CCP, since you are clearly aware of what and what not. With that aside, I have to add that I still do not agree with the OPs proposal given that command ships can easily fit 3 links, sustain a decent tank and also provide additional dps. This feat shouldn't be underestimated in small gangs. Also, Field command ships do pretty well in both the dps and tank department, and in some cases, they are noticeably better than t3s. |

axxeessee
Trade and Supplies Co.
2
|
Posted - 2012.03.30 21:45:00 -
[24] - Quote
People are really not thinking this change through. As much as it technically makes sense to have the dedicated t2 ship be better at it, when it comes to how it is actually used in game it would be terrible.
Right now, small (and solo) players can safely roam with a T3 which gives them the advantage they need to be able to fight with odds against them.
Giving the strong links to the T2 would mean that a small roaming gang would be at a disadvantage when they would go and fight off someone bigger, since the big fleet / defending fleet would be able to field the command ship, which would not be really possible for the small fleet / solo player.
Only thing it would do is give an advantage to people that stay in their home system because they could park a Claymore/Vulture/etc on their pos or home station, and disadvantage the people actually coming to fight them.
(Yes, you can have your T2 command ship in the fleet, but everyone knows their DPS is really subpar and youd rather have pretty much anything instead of them, and this applies specially for solo'ers, these kind of people will have to still take a t3 with them, and they will be already at a disadvantage going in against people).
All in all, does it ''make sense with ship roles'', yes, would it be good for the game, not at all. |

Muad 'dib
The Imperial Fedaykin
235
|
Posted - 2012.03.30 22:09:00 -
[25] - Quote
But the extra subs for the t3s over the supposedly gang specialist ships mean it can make its self very hard to scan down, or have the covert sub for travel - the more skill intensive command ships not only lack this but have a worse bonus.
Its not like anyones complaining about ONLY a CS boosting at 3% instead of a t3 at 5%, make the change and give command ships some love its silly.
This is not a thread about weather links should give bonuses off grid, this is a change for the current no brainer t3 which shouldnt exist.
compare a loki to a huggin and come back to me when you realise its not as good as a huggin and thats why people fly them still.
poor poor command ships. http://img299.imageshack.us/img299/4375/mynewsig2.jpg |

Diesel47
My Little Pwnys
7
|
Posted - 2012.03.30 22:45:00 -
[26] - Quote
Command ship isn't fulfilling it's role?! Oh no!
Better remove all warfare abilities from an osprey because I swore I saw one being used as a combat ship, oh God!
|

Diesel47
My Little Pwnys
7
|
Posted - 2012.03.30 22:47:00 -
[27] - Quote
axxeessee wrote:People are really not thinking this change through. As much as it technically makes sense to have the dedicated t2 ship be better at it, when it comes to how it is actually used in game it would be terrible.
Right now, small (and solo) players can safely roam with a T3 which gives them the advantage they need to be able to fight with odds against them.
Giving the strong links to the T2 would mean that a small roaming gang would be at a disadvantage when they would go and fight off someone bigger, since the big fleet / defending fleet would be able to field the command ship, which would not be really possible for the small fleet / solo player.
Only thing it would do is give an advantage to people that stay in their home system because they could park a Claymore/Vulture/etc on their pos or home station, and disadvantage the people actually coming to fight them.
(Yes, you can have your T2 command ship in the fleet, but everyone knows their DPS is really subpar and youd rather have pretty much anything instead of them, and this applies specially for solo'ers, these kind of people will have to still take a t3 with them, and they will be already at a disadvantage going in against people).
All in all, does it ''make sense with ship roles'', yes, would it be good for the game, not at all.
This guy is right. Basically you are nerfing the small gang pvp that still is alive in this game.
Terribad idea OP. |

Large Collidable Object
morons.
1227
|
Posted - 2012.03.30 22:55:00 -
[28] - Quote
When offgrid boosting is finally fixed, the better bonus for T3s will be justified - they give a better bonus but can only fit one, maybe two links without getting instapopped.
Guess that was the original reason why CCP gave them a better bonus in the first place without thinking of the offgrid cloaky nullified probing 3+ ganglink T3. morons- sting like a butterfly and-ápost like a bee. |

zero2espect
ZERO HEAVY INDUSTRIES
47
|
Posted - 2012.03.31 22:37:00 -
[29] - Quote
i completely agree with the OP.
I also want the command ship and fleet bonuses to only apply on-grid. e.g. if the character giving bonuses is visible as "on grid" on the watch list, bonuses apply.
but more than the OP i'd be nice for the t3s to be able to fit a wider array of command modules. e.g. a damnation can fit 3 links with massive buffs, maybe the t3 can fit more but less effective.
this way, command ships and t3s can live up to their role properly. one gives big boosts with big tank. one gives nice boost with speed.
everybody whining about their t3s losing boosts and saying that it will ruin small gang pvp if boosts have to be on grid, are the same guys that ruin small gang pvp because they have the alts logged in either sitting in a pos or "hard to probe" in a system.
put the links on the grid and it will really drive up the skills required and give us back some nice juicy fights. |

Muad 'dib
The Imperial Fedaykin
236
|
Posted - 2012.03.31 22:44:00 -
[30] - Quote
Diesel47 wrote:axxeessee wrote:People are really not thinking this change through. As much as it technically makes sense to have the dedicated t2 ship be better at it, when it comes to how it is actually used in game it would be terrible.
Right now, small (and solo) players can safely roam with a T3 which gives them the advantage they need to be able to fight with odds against them.
Giving the strong links to the T2 would mean that a small roaming gang would be at a disadvantage when they would go and fight off someone bigger, since the big fleet / defending fleet would be able to field the command ship, which would not be really possible for the small fleet / solo player.
Only thing it would do is give an advantage to people that stay in their home system because they could park a Claymore/Vulture/etc on their pos or home station, and disadvantage the people actually coming to fight them.
(Yes, you can have your T2 command ship in the fleet, but everyone knows their DPS is really subpar and youd rather have pretty much anything instead of them, and this applies specially for solo'ers, these kind of people will have to still take a t3 with them, and they will be already at a disadvantage going in against people).
All in all, does it ''make sense with ship roles'', yes, would it be good for the game, not at all. This guy is right. Basically you are nerfing the small gang pvp that still is alive in this game. Terribad idea OP.
No that is not the point, you are missing it completely a small gang with LESS bonus is a GOOD thing, while a BIG bonus for BIG fleet is better.
garmon agrees here and i know this is a different concept but i belive it to be a real and worth while trade.
tasty full bonus (5%) are CS only and thus are harder to use with a light fleet, the T3 version with its 3% is way easier to use, safer and can keep up with a small gang.
The idia is to change NOTHING about the T3 or the CS other than swap the bonus amounts to it makes more sense, more committed = biger bonus THATS eve - not the way it is now.
wake up. http://img299.imageshack.us/img299/4375/mynewsig2.jpg |

Jacob Holland
Weyland-Vulcan Industries Alliance not Found
25
|
Posted - 2012.04.01 10:29:00 -
[31] - Quote
On grid boosting runs counter to a drive towards smaller engagements. If one has a fleet of fifty pilots (for example) then there is a disincentive against dividing that into five squad missions in different areas of a system if only one of those squads receives bonuses. That's not to say that there is an incentive to split at present even though all can receive bonuses but that is (supposedly) the aim...
As to the T3s being required to have a greater bonus to give small gangs an advantage against entrenched defenders... Surely that's the point of entrenched defenders? Home field advantage contrasting against mobility and lightning strikes?
|

Toda Takauji
Posthuman Society Enclave.
0
|
Posted - 2012.04.01 23:40:00 -
[32] - Quote
zero2espect wrote:i completely agree with the OP.
"everybody whining about their t3s losing boosts and saying that it will ruin small gang pvp if boosts have to be on grid, are the same guys that ruin small gang pvp because they have the alts logged in either sitting in a pos or "hard to probe" in a system."
How are off grid links ruining the game? Please, do expatiate.
|

Artemis Ahab
Caldari Provisions Caldari State
11
|
Posted - 2012.04.02 04:55:00 -
[33] - Quote
axxeessee wrote: this applies specially for solo'ers, these kind of people will have to still take a t3 with them
Quoting for amusement. |

Muad 'dib
The Imperial Fedaykin
238
|
Posted - 2012.04.02 05:05:00 -
[34] - Quote
Artemis Ahab wrote:axxeessee wrote: this applies specially for solo'ers, these kind of people will have to still take a t3 with them Quoting for amusement.
but thats the point, more mobile safer hard to probe = not the best bonus.
Balls out CS with gang = top link bonuses for the t2 specialist focused bc http://img299.imageshack.us/img299/4375/mynewsig2.jpg |

Artemis Ahab
Caldari Provisions Caldari State
11
|
Posted - 2012.04.02 05:09:00 -
[35] - Quote
Muad 'dib wrote:Artemis Ahab wrote:axxeessee wrote: this applies specially for solo'ers, these kind of people will have to still take a t3 with them Quoting for amusement. but thats the point, more mobile safer hard to probe = not the best bonus. Balls out CS with gang = top link bonuses for the t2 specialist focused bc
Actually I agree with you. I was amused at the fact that "solo" these days means "dps ship + T3 link alt +falcon alt +cyno alt in case things go pear shaped". |

Muad 'dib
The Imperial Fedaykin
238
|
Posted - 2012.04.02 05:23:00 -
[36] - Quote
Artemis Ahab wrote:Muad 'dib wrote:Artemis Ahab wrote:axxeessee wrote: this applies specially for solo'ers, these kind of people will have to still take a t3 with them Quoting for amusement. but thats the point, more mobile safer hard to probe = not the best bonus. Balls out CS with gang = top link bonuses for the t2 specialist focused bc Actually I agree with you. I was amused at the fact that "solo" these days means "dps ship + T3 link alt +falcon alt +cyno alt in case things go pear shaped".
Oh no i get your sarcasm, just pointing out to people who say "haharr t3 is more isk and is best and so best bla bla bla" and competently miss the point, then whine about grid boosting - NOT WHAT IM TALKING ABOUT HERE.
Just swap it already, if garmon and "solo" pvpers like such want the best then they have to work out another ingenious way to get their CS about for those best boosts.
Its unbalanced having the best stuff so mobile WHILE making the specialized ship useless, ccp really didnt make a mistake, they couldn't have predicted the player trend (as per usual:P) http://img299.imageshack.us/img299/4375/mynewsig2.jpg |

Artemis Ahab
Caldari Provisions Caldari State
14
|
Posted - 2012.04.02 05:30:00 -
[37] - Quote
It's really the combination of factors that makes it unbalanced. Mobility + nigh improbability + higher boosts and all with a lower training time is kind of ridiculous. If isk wasn't a factor with supercaps what makes these people think it's a factor with T3 link alts? |

Joyelle
State War Academy Caldari State
9
|
Posted - 2012.04.03 00:43:00 -
[38] - Quote
Artemis Ahab wrote:It's really the combination of factors that makes it unbalanced. Mobility + nigh improbability + higher boosts and all with a lower training time is kind of ridiculous. If isk wasn't a factor with supercaps what makes these people think it's a factor with T3 link alts? Super capitals have specific roles and were meant to be expensive right from the get go which was why isk wasn't a considerable factor during the balance discussions. The only problem with said super capitals was that it filled more roles than intended. T3 links, on the other hand, is working as it should be. It would be simply uncalled for, if CCP made T2 ships better than T3s at everything. |

Jack Miton
Lapse Of Sanity Exhale.
165
|
Posted - 2012.04.03 00:55:00 -
[39] - Quote
People calling for this change SEVERELY underestimate the benefits of being able to have your booster on field. |

Jerick Ludhowe
Wraiths of Abaddon
59
|
Posted - 2012.04.03 01:22:00 -
[40] - Quote
Jack Miton wrote:People calling for this change SEVERELY underestimate the benefits of being able to have your booster on field.
And what advantage would that be? Maybe a point and like 200 dps?
On grid boosting is far worse than off grid boosting... I don't even see how you could argue against this.
|

Lili Lu
194
|
Posted - 2012.04.03 02:44:00 -
[41] - Quote
Joyelle wrote:Artemis Ahab wrote:It's really the combination of factors that makes it unbalanced. Mobility + nigh improbability + higher boosts and all with a lower training time is kind of ridiculous. If isk wasn't a factor with supercaps what makes these people think it's a factor with T3 link alts? Super capitals have specific roles and were meant to be expensive right from the get go which was why isk wasn't a considerable factor during the balance discussions. The only problem with said super capitals was that it filled more roles than intended. T3 links, on the other hand, is working as it should be. It would be simply uncalled for, if CCP made T2 ships better than T3s at everything. Tech III alt tears. It's coming.
CCP is saying - no it hasn't been working as intended. So, don't give a rat's ass what you think.
Just wish they weren't so glacial in recognizing and changing these unintended consequences with introducing new stuff to the game, even when warned about it. Tech III obsoleting tech II ships, Drakes Tengus and Heavy Missiles for a very long time topping kills by a huge margin, Technetium bottleneck, etc. Seriously, they need to get faster at fixing **** ups or things that are out of balance. |

Aralieus
Shadowbane Syndicate
18
|
Posted - 2012.04.03 03:51:00 -
[42] - Quote
Not sure how helpful on grid-boosting is when how you have to do is a little grid -fu. Don't know what that is you say? Google it... Oderint Dum Metuant |

Aralieus
Shadowbane Syndicate
18
|
Posted - 2012.04.03 03:52:00 -
[43] - Quote
Double post Oderint Dum Metuant |

Jack Miton
Lapse Of Sanity Exhale.
167
|
Posted - 2012.04.03 05:22:00 -
[44] - Quote
Aralieus wrote:Not sure how helpful on grid-boosting is when how you have to do is a little grid -fu. Don't know what that is you say? Google it...
it's also an exploit, gw. |

Muad 'dib
The Imperial Fedaykin
239
|
Posted - 2012.04.03 05:54:00 -
[45] - Quote
why are people discussing on grid boosting when this thread as got FUnK ALL TO DO WITH FUnKING ON GRID BOOSTING I DO NOT GIVE A STINKING RATS ASS ABOUT ON GRID BOOSTING.
The difference is by swapping the boost levels of the t3 and the CS you FORCE people who want the better boost to WORK for it, they DO NOT need to on grid to get them but they WILL need to keep them safe while moving etc
christ you people are annoying can you not read a single damned post.
omg swap t3 and cs boost levels LETS SPAM ABOUT WEATHER OR NOT THEY ARE ON GRID..... sigh http://img299.imageshack.us/img299/4375/mynewsig2.jpg |

Artemis Ahab
Caldari Provisions Caldari State
14
|
Posted - 2012.04.03 16:19:00 -
[46] - Quote
Joyelle wrote:Artemis Ahab wrote:It's really the combination of factors that makes it unbalanced. Mobility + nigh improbability + higher boosts and all with a lower training time is kind of ridiculous. If isk wasn't a factor with supercaps what makes these people think it's a factor with T3 link alts? Super capitals have specific roles and were meant to be expensive right from the get go which was why isk wasn't a considerable factor during the balance discussions. The only problem with said super capitals was that it filled more roles than intended. T3 links, on the other hand, is working as it should be. It would be simply uncalled for, if CCP made T2 ships better than T3s at everything.
Like titans tracking AB cruisers with XL guns? And supercarriers raping everything on the field? Ho, waaaii...
|

Jorma Morkkis
State War Academy Caldari State
5
|
Posted - 2012.04.03 16:57:00 -
[47] - Quote
Muad 'dib wrote:why are people discussing on grid boosting when this thread as got FUnK ALL TO DO WITH FUnKING ON GRID BOOSTING I DO NOT GIVE A STINKING RATS ASS ABOUT ON GRID BOOSTING.
The difference is by swapping the boost levels of the t3 and the CS you FORCE people who want the better boost to WORK for it, they DO NOT need to on grid to get them but they WILL need to keep them safe while moving etc
christ you people are annoying can you not read a single damned post.
omg swap t3 and cs boost levels LETS SPAM ABOUT WEATHER OR NOT THEY ARE ON GRID..... sigh
Currently it takes fully skilled prober in CovOps with Sisters gear and full Virtue set to find your Tengu. If they swap those you don't have to boost with your Tengu. Ever heard of Fleet Command Ships? |

Joyelle
State War Academy Caldari State
9
|
Posted - 2012.04.03 18:15:00 -
[48] - Quote
Lili Lu wrote:Joyelle wrote:Artemis Ahab wrote:It's really the combination of factors that makes it unbalanced. Mobility + nigh improbability + higher boosts and all with a lower training time is kind of ridiculous. If isk wasn't a factor with supercaps what makes these people think it's a factor with T3 link alts? Super capitals have specific roles and were meant to be expensive right from the get go which was why isk wasn't a considerable factor during the balance discussions. The only problem with said super capitals was that it filled more roles than intended. T3 links, on the other hand, is working as it should be. It would be simply uncalled for, if CCP made T2 ships better than T3s at everything. Tech III alt tears.  It's coming. CCP is saying - no it hasn't been working as intended. So, don't give a rat's ass what you think. Just wish they weren't so glacial in recognizing and changing these unintended consequences with introducing new stuff to the game, even when warned about it. Tech III obsoleting tech II ships, Drakes Tengus and Heavy Missiles for a very long time topping kills by a huge margin, Technetium bottleneck, etc. Seriously, they need to get faster at fixing **** ups or things that are out of balance. I'd like to know the T2 ships that are being made obsolete by their T3 counterparts. It's also sad that you can't figure out why heavy missiles are topping most kill mails. You definitely aren't informed.
Artemis Ahab wrote:Like titans tracking AB cruisers with XL guns? And supercarriers raping everything on the field? Ho, waaaii...
You might want to add some extra lines because I clearly don't know what your point is. |

Aralieus
Shadowbane Syndicate
18
|
Posted - 2012.04.03 21:48:00 -
[49] - Quote
Jack Miton wrote:Aralieus wrote:Not sure how helpful on grid-boosting is when how you have to do is a little grid -fu. Don't know what that is you say? Google it... it's also an exploit, gw.
This whole process is quite complex but not an exploit of game mechanics.
Source
Like I said, this won't help as much as people seem to think it will. All it requires is a little determination and knowledge of game mechanics and on grid boosting can be just as effective as sitting off grid in a POS.
Oderint Dum Metuant |

Artemis Ahab
Caldari Provisions Caldari State
14
|
Posted - 2012.04.03 22:47:00 -
[50] - Quote
The point was, if something is OP it needs to be changed. Nigh unprobability, mobility, better bonus than dedicated T2 command ships. Pick two.
Edit fir clarification: if T3 boosters were made as vulnerable as command ships I could see only bringing the CS bonus to 5% and leaving the T3 bonus as is. As it stands now there is absolutely no reason to fly a command ship over a T3 booster. None whatsoever. |

Joyelle
State War Academy Caldari State
9
|
Posted - 2012.04.04 00:02:00 -
[51] - Quote
Artemis Ahab wrote:The point was, if something is OP it needs to be changed. Nigh unprobability, mobility, better bonus than dedicated T2 command ships. Pick two.
Edit fir clarification: if T3 boosters were made as vulnerable as command ships I could see only bringing the CS bonus to 5% and leaving the T3 bonus as is. As it stands now there is absolutely no reason to fly a command ship over a T3 booster. None whatsoever. I'll give you reasons to fly command ships since you are new to the game. They are sleipnir, astarte, absolution, nighthawk, damnation, vulture and claymore... and guess what? you can buy any three of these for the price of one T3 so obviously, the reason you fly a command ship over a T3 booster is because one can't afford to acquire a T3 and it's easier to dispose of a command ship ... same reason you fly a T1 over a T2 ship. |

FT Diomedes
Factio Paucorum
24
|
Posted - 2012.04.04 00:12:00 -
[52] - Quote
Joyelle wrote:Artemis Ahab wrote:The point was, if something is OP it needs to be changed. Nigh unprobability, mobility, better bonus than dedicated T2 command ships. Pick two.
Edit fir clarification: if T3 boosters were made as vulnerable as command ships I could see only bringing the CS bonus to 5% and leaving the T3 bonus as is. As it stands now there is absolutely no reason to fly a command ship over a T3 booster. None whatsoever. I'll give you reasons to fly command ships since you are new to the game. They are sleipnir, astarte, absolution, nighthawk, damnation, vulture and claymore... and guess what? you can buy any three of these for the price of one T3 so obviously, the reason you fly a command ship over a T3 booster is because one can't afford to acquire a T3 and it's easier to dispose a command ship ... same reason you fly a T1 over a T2 ship.
That only makes sense if you actually plan to lose a ship. Which you never should with the current state of T3 off-grid boosters. Under the current game mechanics, there is no reason to use a CS as a booster. A more expensive ship that does a more effective job, which you never lose, is better than a cheaper ship you can lose.
|

Lili Lu
194
|
Posted - 2012.04.04 00:56:00 -
[53] - Quote
Joyelle wrote:Lili Lu wrote:Joyelle wrote: Super capitals have specific roles and were meant to be expensive right from the get go which was why isk wasn't a considerable factor during the balance discussions. The only problem with said super capitals was that it filled more roles than intended. T3 links, on the other hand, is working as it should be. It would be simply uncalled for, if CCP made T2 ships better than T3s at everything. Tech III alt tears.  It's coming. CCP is saying - no it hasn't been working as intended. So, don't give a rat's ass what you think. Just wish they weren't so glacial in recognizing and changing these unintended consequences with introducing new stuff to the game, even when warned about it. Tech III obsoleting tech II ships, Drakes Tengus and Heavy Missiles for a very long time topping kills by a huge margin, Technetium bottleneck, etc. Seriously, they need to get faster at fixing **** ups or things that are out of balance. I'd like to know the T2 ships that are being made obsolete by their T3 counterparts. It's also sad that you can't figure out why heavy missiles are topping most kill mails. You definitely aren't informed. Lol, post with your main, er, tech III alt, er ok post with your month and half old alt 
Yah, why me speek bout hevay missls i can't use? why they top of killboard, i keep sayin I don't know. me no know nuthin bout heavy missels, me you inform pleas, ok?
Too bad you've already lost the tech III ship argument. Devs have spoken. As I said, only pita is it takes them so long to react to so many things that don't go as intended. But keep crying and posting counter arguments that make no sense, to keep your other alt in his tech III supremacy. It will surely work. If it doesn't I will for you. |

Artemis Ahab
Caldari Provisions Caldari State
14
|
Posted - 2012.04.04 02:52:00 -
[54] - Quote
FT Diomedes wrote:The point was, That only makes sense if you actually plan to lose a ship. Which you never should with the current state of T3 off-grid boosters. Under the current game mechanics, there is no reason to use a CS as a booster. A more expensive ship that does a more effective job, which you never lose, is better than a cheaper ship you can lose.
This. Also, field commands have their own issues, but we aren't talking about them right now. And yes, i'm so obviously new to the game because I happen to be NPC corp at the moment.  |

Joyelle
State War Academy Caldari State
9
|
Posted - 2012.04.04 03:32:00 -
[55] - Quote
FT Diomedes wrote:Joyelle wrote:Artemis Ahab wrote:The point was, if something is OP it needs to be changed. Nigh unprobability, mobility, better bonus than dedicated T2 command ships. Pick two.
Edit fir clarification: if T3 boosters were made as vulnerable as command ships I could see only bringing the CS bonus to 5% and leaving the T3 bonus as is. As it stands now there is absolutely no reason to fly a command ship over a T3 booster. None whatsoever. I'll give you reasons to fly command ships since you are new to the game. They are sleipnir, astarte, absolution, nighthawk, damnation, vulture and claymore... and guess what? you can buy any three of these for the price of one T3 so obviously, the reason you fly a command ship over a T3 booster is because one can't afford to acquire a T3 and it's easier to dispose a command ship ... same reason you fly a T1 over a T2 ship. That only makes sense if you actually plan to lose a ship. Which you never should with the current state of T3 off-grid boosters. Under the current game mechanics, there is no reason to use a CS as a booster. A more expensive ship that does a more effective job, which you never lose, is better than a cheaper ship you can lose. are you asserting that t3 boosting ships can't be found and killed? 
|

Joyelle
State War Academy Caldari State
9
|
Posted - 2012.04.04 03:56:00 -
[56] - Quote
@ FT Diomedes are you asserting that t3 boosting ships can't be found and killed?  one shotted boosting t3 If my noob corp than do it ...
@ Lili Lu Your comment has a **** ton of rant which clearly shows that you know what you are talking about. Please, do come back when you are back to your senses and for the record, I'm not arguing with anyone here. I'm expressing my thoughts and anyone is free to relate to it however they deem necessary. |

Jerick Ludhowe
Wraiths of Abaddon CELESTIAL ORDER RISING PHEONIX
59
|
Posted - 2012.04.04 13:58:00 -
[57] - Quote
Was stated at fanfest that things are not working as intended. Fleet Commands are supose to be specialized towards the role of Fleet Boosting, T3s are not...
From what I was able to gather the current idea proposed by ccp is to decrease the bonus value t3s get to links, and increase fleet commands. T3s will however get link bonuses to 2 or 3 types of links, instead of just 1 like the fleet commands.
|

Shpenat
Pafos Technologies
8
|
Posted - 2012.04.04 14:33:00 -
[58] - Quote
Muad 'dib wrote:why are people discussing on grid boosting when this thread as got FUnK ALL TO DO WITH FUnKING ON GRID BOOSTING I DO NOT GIVE A STINKING RATS ASS ABOUT ON GRID BOOSTING.
The difference is by swapping the boost levels of the t3 and the CS you FORCE people who want the better boost to WORK for it, they DO NOT need to on grid to get them but they WILL need to keep them safe while moving etc
christ you people are annoying can you not read a single damned post.
omg swap t3 and cs boost levels LETS SPAM ABOUT WEATHER OR NOT THEY ARE ON GRID..... sigh
I think you are overreacting. The reason why people are talking about on grid boosting is because it will help the same way as swapping the bonuses.
1) Swapping bonuses. This will make people use more CSs if they want more better boosts. Exactly as you want.
2) On grid boosting This will also make people use more CSs as they can tank and boost at the same time. So the effect will be the same.
Both approaches has its drawback as one is more viable for small gang roaming, second for large fleet engagements. |

Alua Oresson
Demon-War-Lords BLACK-MARK
87
|
Posted - 2012.04.04 15:07:00 -
[59] - Quote
FT Diomedes wrote:Joyelle wrote:Artemis Ahab wrote:The point was, if something is OP it needs to be changed. Nigh unprobability, mobility, better bonus than dedicated T2 command ships. Pick two.
Edit fir clarification: if T3 boosters were made as vulnerable as command ships I could see only bringing the CS bonus to 5% and leaving the T3 bonus as is. As it stands now there is absolutely no reason to fly a command ship over a T3 booster. None whatsoever. I'll give you reasons to fly command ships since you are new to the game. They are sleipnir, astarte, absolution, nighthawk, damnation, vulture and claymore... and guess what? you can buy any three of these for the price of one T3 so obviously, the reason you fly a command ship over a T3 booster is because one can't afford to acquire a T3 and it's easier to dispose a command ship ... same reason you fly a T1 over a T2 ship. That only makes sense if you actually plan to lose a ship. Which you never should with the current state of T3 off-grid boosters. Under the current game mechanics, there is no reason to use a CS as a booster. A more expensive ship that does a more effective job, which you never lose, is better than a cheaper ship you can lose.
There IS a reason to use a CS as a booster. Just because you have not thought of it doesn't mean it doesn't exist. The reason to use a CS as a booster is when you are running max sized fleets against each other. Large fleet battles you want your Booster ships where they can get reps. If not, you can be sure that someone will have a maxed out prober that WILL probe out your T3 booster and pop it.
I do agree that in small gangs a T3 off grid booster is effective, but don't make absolute statements unless you know all there is to know about a subject.
|

I Accidentally YourShip
Amarrian Parasylum Brushie Brushie Brushie
157
|
Posted - 2012.04.04 17:26:00 -
[60] - Quote
Edit: Stupid post. |

Artemis Ahab
Caldari Provisions Caldari State
14
|
Posted - 2012.04.04 21:02:00 -
[61] - Quote
Alua Oresson wrote:
There IS a reason to use a CS as a booster. Just because you have not thought of it doesn't mean it doesn't exist. The reason to use a CS as a booster is when you are running max sized fleets against each other. Large fleet battles you want your Booster ships where they can get reps. If not, you can be sure that someone will have a maxed out prober that WILL probe out your T3 booster and pop it.
I do agree that in small gangs a T3 off grid booster is effective, but don't make absolute statements unless you know all there is to know about a subject.
I don't fly large fleets, so forgive me if i'm wrong, buy won't a fleet large enough that "they WILL probe out your T3 booster" (your absolute statement) also have enough dps to pretty quickly pop even a CS? Like I said, I don't fly fleets that large, so i don't know. |

Jerick Ludhowe
Wraiths of Abaddon CELESTIAL ORDER RISING PHEONIX
59
|
Posted - 2012.04.04 21:31:00 -
[62] - Quote
delete |

FT Diomedes
Factio Paucorum
28
|
Posted - 2012.04.05 00:31:00 -
[63] - Quote
Joyelle wrote:@ FT Diomedes are you asserting that t3 boosting ships can't be found and killed? one shotted boosting t3If my noob corp than do it ... .A command ship won't go down in one shot and would be simply ignored until the end of the fight in most cases. @ Lili Lu Your comment has a **** ton of rant which clearly shows that you really have an idea of what you are talking about. Please, do come back when you are back to your senses and for the record, I'm not arguing with anyone here. I'm expressing my thoughts and anyone is free to relate to it however they deem necessary or move on. @ ahab didn't you know? that anyone in a NPC corp is a noob. *shocked*
Funny that your kill board link doesn't work. In fact, the killboard suggests that you will get banned for posting fake killmails.
I'm not saying that no one ever kills an off-grid T3 booster alt. Sure, it happens, but not so often as people kill ships that are on-grid.
|

Lili Lu
194
|
Posted - 2012.04.05 01:31:00 -
[64] - Quote
Joyelle wrote:@ FT Diomedes are you asserting that t3 boosting ships can't be found and killed? one shotted boosting t3If my noob corp than do it ... .A command ship won't go down in one shot and would be simply ignored until the end of the fight in most cases. @ Lili Lu Your comment has a **** ton of rant which clearly shows that you really have an idea of what you are talking about. Please, do come back when you are back to your senses and for the record, I'm not arguing with anyone here. I'm expressing my thoughts and anyone is free to relate to it however they deem necessary or move on. @ ahab didn't you know? that anyone in a NPC corp is a noob. *shocked* No you. It's you that are full of ****.
But really, is it so hard to post with your main? |

Joyelle
State War Academy Caldari State
10
|
Posted - 2012.04.05 01:34:00 -
[65] - Quote
Lili Lu wrote:Joyelle wrote:@ FT Diomedes are you asserting that t3 boosting ships can't be found and killed? one shotted boosting t3If my noob corp than do it ... .A command ship won't go down in one shot and would be simply ignored until the end of the fight in most cases. @ Lili Lu Your comment has a **** ton of rant which clearly shows that you really have an idea of what you are talking about. Please, do come back when you are back to your senses and for the record, I'm not arguing with anyone here. I'm expressing my thoughts and anyone is free to relate to it however they deem necessary or move on. @ ahab didn't you know? that anyone in a NPC corp is a noob. *shocked* No you.  It's you that are full of ****. But really, is it so hard to post with your main? He definitely mad. 
|

Lili Lu
194
|
Posted - 2012.04.05 01:47:00 -
[66] - Quote
Joyelle wrote:Lili Lu wrote:Joyelle wrote:@ FT Diomedes are you asserting that t3 boosting ships can't be found and killed? one shotted boosting t3If my noob corp than do it ... .A command ship won't go down in one shot and would be simply ignored until the end of the fight in most cases. @ Lili Lu Your comment has a **** ton of rant which clearly shows that you really have an idea of what you are talking about. Please, do come back when you are back to your senses and for the record, I'm not arguing with anyone here. I'm expressing my thoughts and anyone is free to relate to it however they deem necessary or move on. @ ahab didn't you know? that anyone in a NPC corp is a noob. *shocked* No you.  It's you that are full of ****. But really, is it so hard to post with your main? He definitely mad.  oh snap!
Not mad, like i said, sad for your impending loss. I will hold you when the end comes. |

Joyelle
State War Academy Caldari State
10
|
Posted - 2012.04.05 01:56:00 -
[67] - Quote
Lili Lu wrote:Joyelle wrote:Lili Lu wrote:Joyelle wrote:@ FT Diomedes are you asserting that t3 boosting ships can't be found and killed? one shotted boosting t3If my noob corp than do it ... .A command ship won't go down in one shot and would be simply ignored until the end of the fight in most cases. @ Lili Lu Your comment has a **** ton of rant which clearly shows that you really have an idea of what you are talking about. Please, do come back when you are back to your senses and for the record, I'm not arguing with anyone here. I'm expressing my thoughts and anyone is free to relate to it however they deem necessary or move on. @ ahab didn't you know? that anyone in a NPC corp is a noob. *shocked* No you.  It's you that are full of ****. But really, is it so hard to post with your main? He definitely mad.  oh snap! Not mad, like i said, sad for your impending loss. I will hold you when the end comes.  I don't know what you are talking about but if you are asserting that I have a t3 boosting alt then you are very wrong.  |

DarkAegix
Acetech Systems
1071
|
Posted - 2012.04.05 02:17:00 -
[68] - Quote
Off-grid boosting should just be removed as a whole. |

Alua Oresson
Demon-War-Lords BLACK-MARK
87
|
Posted - 2012.04.05 10:47:00 -
[69] - Quote
Artemis Ahab wrote:Alua Oresson wrote:
There IS a reason to use a CS as a booster. Just because you have not thought of it doesn't mean it doesn't exist. The reason to use a CS as a booster is when you are running max sized fleets against each other. Large fleet battles you want your Booster ships where they can get reps. If not, you can be sure that someone will have a maxed out prober that WILL probe out your T3 booster and pop it.
I do agree that in small gangs a T3 off grid booster is effective, but don't make absolute statements unless you know all there is to know about a subject.
I don't fly large fleets, so forgive me if i'm wrong, buy won't a fleet large enough that "they WILL probe out your T3 booster" (your absolute statement) also have enough dps to pretty quickly pop even a CS? Like I said, I don't fly fleets that large, so i don't know.
It depends on how many logistics ships you have. That is also why they are generally fit with the largest buffer with the highest resists that you can generally manage. They are generally so heavily tanked that it is usually a better idea to take out the opposing DPS, logistics or tackle before hitting the Command ships.
For full fleets you generally will run 15-20ish logistics ships and have the linchpin ships put on your watchlist. Command ships and combat recons are also usually prelocked by some logistics.
|

Jerick Ludhowe
Wraiths of Abaddon CELESTIAL ORDER RISING PHEONIX
59
|
Posted - 2012.04.05 11:57:00 -
[70] - Quote
Alua Oresson wrote:
It depends on how many logistics ships you have. That is also why they are generally fit with the largest buffer with the highest resists that you can generally manage. They are generally so heavily tanked that it is usually a better idea to take out the opposing DPS, logistics or tackle before hitting the Command ships.
On grid Commands should always be target ed before sub cap dps..... The increase in tank of all ships on the field can be increased by 70+ % through increased resists and significant reductions in the duration of RR modules. Furthermore, a large fleet with several hundred sub caps will be able to nearly insta kill almost anything on the field, and yes this includes a super brick Fleet Command.
Having your gang links on grid is always a liability as it significantly increases the chance of loosing your super powerful tank bonuses. Higher bonuses + off grid is a much more intelligent approach... You're reaching for reasons that are nearly non existent Alua Oresson... Thankfully ccp agrees with the op as changes are already slated to happen. |

Alua Oresson
Demon-War-Lords BLACK-MARK
87
|
Posted - 2012.04.05 19:42:00 -
[71] - Quote
Jerick Ludhowe wrote:Alua Oresson wrote:
It depends on how many logistics ships you have. That is also why they are generally fit with the largest buffer with the highest resists that you can generally manage. They are generally so heavily tanked that it is usually a better idea to take out the opposing DPS, logistics or tackle before hitting the Command ships.
On grid Commands should always be target ed before sub cap dps..... The increase in tank of all ships on the field can be increased by 70+ % through increased resists and significant reductions in the duration of RR modules. Furthermore, a large fleet with several hundred sub caps will be able to nearly insta kill almost anything on the field, and yes this includes a super brick Fleet Command. Having your gang links on grid is always a liability as it significantly increases the chance of loosing your super powerful tank bonuses. Higher bonuses + off grid is a much more intelligent approach... You're reaching for reasons that are nearly non existent Alua Oresson... Thankfully ccp agrees with the op as changes are already slated to happen.
In theory, yes you can nearly instapop anything. In practice, it takes a bit longer to kill a command ship. Usually its a matter of who can pop DPS or logistics the fastest. In some cases it is beneficial to pop the command ships first, yes. I'm not fully versed in the reasons for keeping command ships on field, but I am aware that quite a few of the major 0.0 alliances do keep command ships on the field. If for no other reason than it has the largest tank and you can sit your FC in it. And usually the FC's are very well known to the other alliances.
Also, I wasn't debating against the changes to ganglinks or T3's. Someone said there was no reason to have command ships on the field. And that is not true. There are reasons and people do it quite often. However, I do agree that the T3's that give larger boosts than command ships should be fixed, I also believe that offgrid boosting is just silly mechanics. |

axxeessee
Trade and Supplies Co.
3
|
Posted - 2012.04.05 20:20:00 -
[72] - Quote
Muad 'dib wrote:Diesel47 wrote:axxeessee wrote:People are really not thinking this change through. As much as it technically makes sense to have the dedicated t2 ship be better at it, when it comes to how it is actually used in game it would be terrible.
Right now, small (and solo) players can safely roam with a T3 which gives them the advantage they need to be able to fight with odds against them.
Giving the strong links to the T2 would mean that a small roaming gang would be at a disadvantage when they would go and fight off someone bigger, since the big fleet / defending fleet would be able to field the command ship, which would not be really possible for the small fleet / solo player.
Only thing it would do is give an advantage to people that stay in their home system because they could park a Claymore/Vulture/etc on their pos or home station, and disadvantage the people actually coming to fight them.
(Yes, you can have your T2 command ship in the fleet, but everyone knows their DPS is really subpar and youd rather have pretty much anything instead of them, and this applies specially for solo'ers, these kind of people will have to still take a t3 with them, and they will be already at a disadvantage going in against people).
All in all, does it ''make sense with ship roles'', yes, would it be good for the game, not at all. This guy is right. Basically you are nerfing the small gang pvp that still is alive in this game. Terribad idea OP. No that is not the point, you are missing it completely a small gang with LESS bonus is a GOOD thing, while a BIG bonus for BIG fleet is better. garmon agrees here and i know this is a different concept but i belive it to be a real and worth while trade. tasty full bonus (5%) are CS only and thus are harder to use with a light fleet, the T3 version with its 3% is way easier to use, safer and can keep up with a small gang. The idia is to change NOTHING about the T3 or the CS other than swap the bonus amounts to it makes more sense, more committed = biger bonus THATS eve - not the way it is now. wake up.
As far as I know, Garmon agrees links are overpowered, which I also agree with, what I never heard him say is that CS should give better links then T3s. Both subject are extremely different.
Id really like you to tell me how a small gang with less bonus is a good thing. I mean, youre with 3 friends in BCs and you go attack the main system of a big alliance, why should they have the upper hand, on top of actual numbers and possibility to reship/refit, youre already at a pretty good disadvantage in my opinion. Giving CS the bigger bonus gives a defenders advantage, which seems ''logical'' yes, but is pretty bad for the game.
With the current situation, yes CS are underused, but that doesnt change the fact that they currently give the opportunity for small gang to AT LEAST be on the same playing field in that regards with blobs. Making CS links better instantly means that small gang and solo STARTS at a disadvantage on top of the fact that they dont have numbers.
I dont see the problem with the current situation, if a big gang wants perfect boost, it can have it, if a small gang or a soloer wants it, he can have it. The only real issue is that the ship that has been deemed by CCP to be the specialist is not being used, but seriously CS are not the only ships in the game that have this issue. The only argument I would agree with is training time, right now it is indeed way too easy to have perfect boosts on a t3 in pretty much no time.
A change that makes ''sense'' is not necessarily a ''good'' change.
Dont even get me started with on grid boosting... |

Muad 'dib
The Imperial Fedaykin
240
|
Posted - 2012.04.05 20:43:00 -
[73] - Quote
axxeessee wrote: Id really like you to tell me how a small gang with less bonus is a good thing. I mean, youre with 3 friends in BCs and you go attack the main system of a big alliance, why should they have the upper hand, on top of actual numbers and possibility to reship/refit, youre already at a pretty good disadvantage in my opinion. Giving CS the bigger bonus gives a defenders advantage, which seems ''logical'' yes, but is pretty bad for the game.
why on earth do you think that a small skirmish fleet requires the biggest boosts to invade the larger group? The big alliance if they are running links in their own space will be whatever the best links are regardless of mobility or covops unscanable etc.
I bet if you ask garnom if the links would be better balanced if the best skirmish link ships were not as good, he would agree.
He might also just come up with a daft CS fit and use that and get top bonuses anyway... sure but it wont have a covops cloak or be practically unscanable but thats the price one should pay for the best stuff.
http://img299.imageshack.us/img299/4375/mynewsig2.jpg |

Yahrr
The Tuskers
12
|
Posted - 2012.04.05 21:25:00 -
[74] - Quote
axxeessee wrote:Right now, small (and solo) players can safely roam with a T3 which gives them the advantage they need to be able to fight with odds against them.
Giving the strong links to the T2 would mean that a small roaming gang would be at a disadvantage when they would go and fight off someone bigger, since the big fleet / defending fleet would be able to field the command ship, which would not be really possible for the small fleet / solo player.
This must be something new then. I really remember Tuskers fighting against the bigger number solo and in small groups all the way back to 2008. I also remember us being owned while we outnumbered the enemy. In fact, you know Garmon? Well of course you do. I remember him soloing our fleet in an arty thrasher picking off people one by one. This was way before the introduction of T3 commands and he did not have a command ship backing him up. I'm not even sure if he had the implants like he has today.
If going solo was possible in 2008, then why isn't it possible anymore now? The only reason I see is that if you don't bring boosters, the enemy will, because it's way to easy to bring boosters at the moment. The only way to level the field is to bring your own boosters because obviously, you cannot probe down a boosting alt with a not-astrometrics-implanted main character while fighting the boosted enemy. Duh.
axxeessee wrote: I mean, youre with 3 friends in BCs and you go attack the main system of a big alliance, why should they have the upper hand
Not sure if this is a troll really but I'll try. I'll try it by quoting you another time.
axxeessee wrote: I mean, youre with 3 friends in BCs and you go attack the main system of a big alliance, why should they have the upper hand
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