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Delacroix Bellum
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Posted - 2008.10.04 15:10:00 -
[1]
I put this together myself based on advice from others and such. It's a very skill-intensive loadout, but it permaboosts an XL booster and 2 hardeners. Here you go.
Highs: 6x arbalest cruises
Meds: 1 XL II shield booster, 2x mission specific hardeners, 1 shield boost amplifier II, 2x cap recharger II's
Lows: 2 cap flux coils II, 1 pds II, 2 BCS II
Of course, 3 CCC's and drones and such.
Let me know what you think, I haven't tested it yet and I don't want to lose a multi-hundred mil project.
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Tanith YarnDemon
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Posted - 2008.10.04 15:28:00 -
[2]
I'm sorry, but I just can't ever see a low damage setup such as this one as good. Especially not if you consider it expensive.
8 offensive modules, 12 offensive modules, when you can run a completely safe setup much cheaper with virtually no skills and say 10 offensive and 7 defensive. |

Delacroix Bellum
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Posted - 2008.10.04 15:32:00 -
[3]
Edited by: Delacroix Bellum on 04/10/2008 15:33:05 Well, i mean you could put guns on there if you really wanted to and take off a bcs and a pds and put 2 more cap flux coils to permaboost it, but honestly, 2 damage mods with a full set of meta 4 cruises isn't bad especially when you consider it's permaboosting an XL... |

Gul Rashen
Perkone
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Posted - 2008.10.04 15:37:00 -
[4]
Edited by: Gul Rashen on 04/10/2008 15:41:34 [Raven, more tank] Capacitor Flux Coil II Capacitor Flux Coil II Ballistic Control System II Capacitor Power Relay II Ballistic Control System II
X-Large Shield Booster II Shield Boost Amplifier II Photon Scattering Field II Heat Dissipation Field II Shield Boost Amplifier II Cap Recharger II
'Arbalest' Cruise Launcher I, Paradise Cruise Missile 'Arbalest' Cruise Launcher I, Paradise Cruise Missile 'Arbalest' Cruise Launcher I, Paradise Cruise Missile 'Arbalest' Cruise Launcher I, Paradise Cruise Missile 'Arbalest' Cruise Launcher I, Paradise Cruise Missile 'Arbalest' Cruise Launcher I, Paradise Cruise Missile Small Tractor Beam I Drone Link Augmentor I
Capacitor Control Circuit I Capacitor Control Circuit I Capacitor Control Circuit I
Hammerhead II x5
->Boosts one hour with good skills. Same Damage but more tank.
[Raven, more gank] Capacitor Flux Coil II Ballistic Control System II Ballistic Control System II Capacitor Power Relay II Ballistic Control System II
X-Large Shield Booster II Shield Boost Amplifier II Photon Scattering Field II Heat Dissipation Field II Cap Recharger II Cap Recharger II
'Arbalest' Cruise Launcher I, Paradise Cruise Missile 'Arbalest' Cruise Launcher I, Paradise Cruise Missile 'Arbalest' Cruise Launcher I, Paradise Cruise Missile 'Arbalest' Cruise Launcher I, Paradise Cruise Missile 'Arbalest' Cruise Launcher I, Paradise Cruise Missile 'Arbalest' Cruise Launcher I, Paradise Cruise Missile Small Tractor Beam I Drone Link Augmentor I
Capacitor Control Circuit I Capacitor Control Circuit I Capacitor Control Circuit I
Hammerhead II x5
->Permaboost. Tank is a bit weaker but more Damage.
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Delacroix Bellum
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Posted - 2008.10.04 15:41:00 -
[5]
I'm trying to stay away from power relays because of how they take away from the shield recharge rate, that's why I created this one. If anything, i'm going to stick with flux coils and keep training up shield/cap skills.
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Gul Rashen
Perkone
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Posted - 2008.10.04 15:44:00 -
[6]
Edited by: Gul Rashen on 04/10/2008 15:46:02
Originally by: Delacroix Bellum I'm trying to stay away from power relays because of how they take away from the shield recharge rate, that's why I created this one. If anything, i'm going to stick with flux coils and keep training up shield/cap skills.
With the Power Relay you have one more Medslot for an additional Boost Amp free. That means nearly 20% more Boost than your fitting.
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Tanith YarnDemon
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Posted - 2008.10.04 16:31:00 -
[7]
Originally by: Delacroix Bellum Edited by: Delacroix Bellum on 04/10/2008 15:33:05 Well, i mean you could put guns on there if you really wanted to and take off a bcs and a pds and put 2 more cap flux coils to permaboost it, but honestly, 2 damage mods with a full set of meta 4 cruises isn't bad especially when you consider it's permaboosting an XL...
I wasn't talking about guns, but off BCUs, if you fit 2 guns aswell you're up there in some 12 offensive modules. I normally run with a salvager and tractor.
If you really really want a permarunning setup go with Pithi Boosters, they're cheap they're expendable and they do the job just aswell. If running it constantly as long as you're around(and no more than some 10-15 minutes is enough, go with a cap injector. |

Delacroix Bellum
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Posted - 2008.10.05 19:51:00 -
[8]
I don't know how you get 20% boost increase, but that's impossible. The cap power relay alone does a 11% boost decrease alone from the 36% giving you 25% right off the bat, and then there's a penalty for using more than 1 of those SBA's. While i'm not sure exactly what the penalty is, but i would bet it'd be more around a half-off penalty closer to what the hardeners are.
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NoNah
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Posted - 2008.10.06 00:36:00 -
[9]
Originally by: Delacroix Bellum I don't know how you get 20% boost increase, but that's impossible. The cap power relay alone does a 11% boost decrease alone from the 36% giving you 25% right off the bat, and then there's a penalty for using more than 1 of those SBA's. While i'm not sure exactly what the penalty is, but i would bet it'd be more around a half-off penalty closer to what the hardeners are.
You're not only counting additive bonuses, but you're adding percentages which are both horribly wrong.
So a shield booster with an SBA II and a CPR II gives you a final boost of x * 1.36(SBA II) * 0.89. (21.04%)
The penalty for using penalized modules(applied to SBA II add per individual[in total]) is as follows: 1st approx 100%(36%)[36] 2nd approx 87%(31.32%)[78.6] 3rd approx 57%(20.52%)[215.2] 4th approx 28%(10.08%)[236.9] 5th approx 11%(3.96%)[246.3] 6th approx 3%(1.08%)[249]
Parrots, commence!
Postcount: 728994
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Eternum Praetorian
Tupperware Party
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Posted - 2008.10.06 01:02:00 -
[10]
I always refit before every mission with 4 resists. Its always the Omni missions I have the hardest time with. I may add a booster amp at some point when My cap skills are awesome. But right now being able to run my tank for longer periods seems to be more helpful and has saved my butt more then once.
Meds: 1 Tech II X-L Booster (4 tech II rat specific hardeners) and a cap mod of your choosing. Granted I don't know the exact numbers in terms of shield recharge rate, but it really seems like the extra resist makes a world off difference in the damage that you actually take. You pulse less often and max you shields HP throughout quite a few missions.
Though I admit, there are a few where its all about your DPS, cause if you don't take the NPC's down fast enough the tank will break.
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Dark 'Shadow
Shadow Fire Industries
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Posted - 2008.10.06 01:17:00 -
[11]
High Slots - 6 * 'Arbalest' Cruise Launcher I 1 * Tractor beam (This is always useful for grabbing those cans)
Mid Slots - 2 * Pithi B-Type Small Shield Booster (They cost 60m together) 4 * Mission specific hardeners T2
Low Slots - 4 * Ballistic Control unit II 1 * Damage Control unit II (I have no need for a pdu or anything, and this gives an extra 100 dps to my tank so it is well worth having there besides something else.
Rigs - 3 * Capacitor Control Circuit I
With my cap skills and the three CCC rigs this will permarun and tank about 660dps and dish out a tad over 400 dps, it gives out more than 500 if you include 5 T2 Hammerheads. I have only had to warp out once so far but I really messed the agro up on that mission.
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Eternum Praetorian
Tupperware Party
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Posted - 2008.10.06 01:23:00 -
[12]
I don't mean to knock anyones fits, but I never understood the fitting of a salvager instead of a drone link augmenter?
surly the DPS you gain, and consequently the speed in which you kill the mission will out weigh the salvaging time you save?
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Liang Nuren
No Salvation
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Posted - 2008.10.06 01:31:00 -
[13]
Edited by: Liang Nuren on 06/10/2008 01:34:04 [Raven, PVE Cruise Raven] Ballistic Control System II Ballistic Control System II Ballistic Control System II Ballistic Control System II Power Diagnostic System II
X-Large C5-L Emergency Shield Overload I Shield Boost Amplifier II Invulnerability Field II Invulnerability Field II Invulnerability Field II Cap Recharger II
Cruise Missile Launcher II, Paradise Cruise Missile Cruise Missile Launcher II, Paradise Cruise Missile Cruise Missile Launcher II, Paradise Cruise Missile Cruise Missile Launcher II, Paradise Cruise Missile Cruise Missile Launcher II, Paradise Cruise Missile Cruise Missile Launcher II, Paradise Cruise Missile [empty high slot] [empty high slot]
Capacitor Control Circuit I Capacitor Control Circuit I Capacitor Control Circuit I
Hammerhead II x5 Warrior II x5
This is my exact cruise raven atm. It works fine, but I almost lost it to angels blockade 4. That'll show me to fit invulns instead of mission specific hardeners. 
-Liang
My highsec mission runner, btw:
[Raven, PVE - Faction Cruise Raven] Caldari Navy Ballistic Control System Caldari Navy Ballistic Control System Caldari Navy Ballistic Control System Caldari Navy Ballistic Control System Power Diagnostic System II
X-Large Shield Booster II Shield Boost Amplifier II Ballistic Deflection Field II Ballistic Deflection Field II Heat Dissipation Field II Cap Recharger II
Caldari Navy Cruise Missile Launcher, Paradise Cruise Missile Caldari Navy Cruise Missile Launcher, Paradise Cruise Missile Caldari Navy Cruise Missile Launcher, Paradise Cruise Missile Caldari Navy Cruise Missile Launcher, Paradise Cruise Missile Caldari Navy Cruise Missile Launcher, Paradise Cruise Missile Caldari Navy Cruise Missile Launcher, Paradise Cruise Missile Small Tractor Beam I Salvager I
Capacitor Control Circuit I Capacitor Control Circuit I Capacitor Control Circuit I
Hammerhead II x5
It's got enough faction on it that I do actually switch out the hardeners for it. ;-) --
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Ghoest
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Posted - 2008.10.06 03:57:00 -
[14]
Edited by: Ghoest on 06/10/2008 03:58:04 This is the generic lvl 4 mission runner set up with no expensive gear. Swap in faction stuff if you have it.
HIGH 6 Arbs 2 what ever
MID 1 XL T2 Shield Booster 1 T2 Shield Amp 3 mission specific hardeners 1 what ever
LOW 3 BCU 2 whatever
Put Cap items in the mid and low slots if you want more tank. Put damage items in if you want to kill faster. -You can put a drone link in a high slot if you like but it doesnt help you do missions much faster. -A painter is only helpful if you doing a cruiser zerg mission, but there arent many of them left. -an AB is nice in some missions -more than 3 Hardeners is a waste. -4 BCU is is only slighty better than 3 BCU. 5 BCU is a waste.
If you think corp is different than a guild or clan you have some insecurity issues.
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Ghoest
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Posted - 2008.10.06 04:01:00 -
[15]
Originally by: Eternum Praetorian I don't mean to knock anyones fits, but I never understood the fitting of a salvager instead of a drone link augmenter?
surly the DPS you gain, and consequently the speed in which you kill the mission will out weigh the salvaging time you save?
The gain is fairly minor. Im not saying a salvager does much for you but going from 30 up to 50 in drone range doesnt add much DPS over the course of a mission.
If you think corp is different than a guild or clan you have some insecurity issues.
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Dechmeister
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Posted - 2008.10.06 06:02:00 -
[16]
Edited by: Dechmeister on 06/10/2008 06:02:44
Originally by: Ghoest Edited by: Ghoest on 06/10/2008 03:58:04 -more than 3 Hardeners is a waste. -4 BCU is is only slighty better than 3 BCU. 5 BCU is a waste.
An XL Booster for missions is a waste, overtanking FTL ,especially while wasting slots on energy modules.
True 4th BCU is only a wee bit more DPS, but when using the 2x Pith B + DC II, it's free DPS, and there's no such thing as overDPSing in missions.
I get 640DPS w/Drones with my fit/skills, and enough tank for anything but AE bonus (waste of time with faction drop nerf now anyways), Or 610 without the 4 CN BCUs, either way, it's a truckload for a cruise Raven.
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Azeryn
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Posted - 2008.10.06 11:52:00 -
[17]
Permaboosting a missioning Raven is, quite simply, unnecessary & overrated.
You only need a few minutes of peak-tank while you take down the most damaging enemy ships. Then it's only a matter of killing the rest.
Permaboosting to negate 700-800+ dps all the time is far less efficient than having sufficient tank at the start of each encounter, then dropping your defence when the incoming dps also drops. That's because to permaboost an XL you need to sacrifice too many mid and low slots, not to mention rig slots.
Sure, a perma-XL can let you go to the bathroom for half an hour without concern, but you can simply warp out to a nearby station with the click of a button: when you come back the npcs will be there nicely waiting for you.
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Dark 'Shadow
Shadow Fire Industries
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Posted - 2008.10.06 13:22:00 -
[18]
Originally by: Ghoest
Originally by: Eternum Praetorian I don't mean to knock anyones fits, but I never understood the fitting of a salvager instead of a drone link augmenter?
surly the DPS you gain, and consequently the speed in which you kill the mission will out weigh the salvaging time you save?
The gain is fairly minor. Im not saying a salvager does much for you but going from 30 up to 50 in drone range doesnt add much DPS over the course of a mission.
It would be 45km to 65km if you have Scout Drones Operation V (Which pretty much everyone does.
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Phoenix Torp
Caldari Kingmakers
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Posted - 2008.10.06 13:44:00 -
[19]
I use this setup.
High slots: 6 Cruise Missile Launcher I 2 Heavy Nosf
Med slots: X-Large Neutron Saturation Injector I Specific Hardeners & Amplifiers Shield Boost Amplifier
Low slots: 4 Power Diagnostic Systems I 1 Damage Control Unit I
Drones: the most powerful i can get from the loot of the missions. If i don't have i don't worry about that. ---------------------------------------------
My tips: - You can change the NOSF for Tractor/Salvager, Drone Link Augmentor, even 2x425mm Railguns for destroy Rachen Misuna from the mission called Vengeance. I shoot her at only 26km (not so trained skills), so if you have problems to reach her change the Shield Boost Amplifier for an 100MN Afterbuner. - For Mercenaries & Drones, I fit kin/therm/exp/invuln hardeners. No amplifiers. For the other factions, you can see my Bio in-game. - I can buy T2 cruise/torp launchers, but i haven't done it ATM. I wouldn't need to change some fit for CPU even using T2 tank (ATM i don't have finished the skills). I have tested it in EFT. - Don't use flux coils 'cause they are must-be for passive setups, as the drake, not for active ones. ------ Skills |

Gul Rashen
Perkone
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Posted - 2008.10.06 13:53:00 -
[20]
Originally by: Delacroix Bellum I don't know how you get 20% boost increase, but that's impossible. The cap power relay alone does a 11% boost decrease alone from the 36% giving you 25% right off the bat, and then there's a penalty for using more than 1 of those SBA's. While i'm not sure exactly what the penalty is, but i would bet it'd be more around a half-off penalty closer to what the hardeners are.
1. Try to learn more about the game mechanics, penalty, stacking aso. before saying something is impossible. 2. Use a tool like EFT. 3. Don't skip a Module or a skill cause someone told you its worse before you proofed this by yourself.
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Kari Daala
Daala Spaceworks
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Posted - 2008.10.06 17:08:00 -
[21]
6x CML IIs 1x Tractor 1x Salvager
1x Best Named XL Booster 2x Inv II (1x EM/ 1x Therm for Sansha/BR) 1x Best Named Boost Amp 2x Cap Recharger IIs
2x BCU IIs 3x Cap Flux Coil IIs
3x CCC Is
7x Hammerhead IIs
I use this setup 90% of the time, I don't have to pay attention to easy missions with FoFs. I also tractor and salvage during the mission if the stuff is relatively close to where I have to go (gates, cans, whatever) and I'll come back with a Cormorant to do the rest.
I'm sure there are better fits or different fits with different reasons behind them, but I like this one because all you don't really have to manage anything but aggro and salvage. This + Survival Guide = super easy missioning. ISK per hour or whatever other arguments for higher DPS setups is pretty irrelevent to me because I do other stuff while missioning like watch TV or play other games or PVP.
Anyways, my two cents.
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Liang Nuren
No Salvation
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Posted - 2008.10.06 17:10:00 -
[22]
Originally by: Dark 'Shadow
Originally by: Ghoest
Originally by: Eternum Praetorian I don't mean to knock anyones fits, but I never understood the fitting of a salvager instead of a drone link augmenter?
surly the DPS you gain, and consequently the speed in which you kill the mission will out weigh the salvaging time you save?
The gain is fairly minor. Im not saying a salvager does much for you but going from 30 up to 50 in drone range doesnt add much DPS over the course of a mission.
It would be 45km to 65km if you have Scout Drones Operation V (Which pretty much everyone does.
A]d 60km - 80km with ewar drone spec 5! And pretty much everyone has at least ewar drone spec 4... RIGHT?
-Liang --
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I0I00II0I0
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Posted - 2008.10.06 20:06:00 -
[23]
Edited by: I0I00II0I0 on 06/10/2008 20:06:42 It's all about...
Damage II Caldari Navy Ballistic Control System Caldari Navy Ballistic Control System Caldari Navy Ballistic Control System Caldari Navy Ballistic Control System
Pithi B-Type Small Shield Booster Pithi B-Type Small Shield Booster Dread Guristas Shield Boost Amplifier Invulnerability Field II Invulnerability Field II Invulnerability Field II
Caldari Navy Cruise Missile Launcher Caldari Navy Cruise Missile Launcher Caldari Navy Cruise Missile Launcher Caldari Navy Cruise Missile Launcher Caldari Navy Cruise Missile Launcher Caldari Navy Cruise Missile Launcher 425 Autocannon II 425 Autocannon II
Capacitor Control Circuit I Capacitor Control Circuit I Capacitor Control Circuit I
Hammerhead II x 5
...tbh
Perma runs, stable at 48% cap.
(You can swap faction stuff for T2 but you need the pithi boosters for permarunning the tank and they're fairly cheap)
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Commander Shmooky
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Posted - 2008.10.06 22:12:00 -
[24]
I don't know if it is me. But to do missions quickly imo, torps are a must. I prefer using an Afterburner / Torps / XL active dual hardener tank / Painter / 3x BCU. I have hit a couple of bumps here and there, but that's what makes the game fun, lol. Four years playing and I resort to running missions in a bad fitted Raven, what has my life become. :(
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Delacroix Bellum
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Posted - 2008.10.06 22:32:00 -
[25]
...i stopped reading after someone posted 2 small faction shield boosters... wow....
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Derek Sigres
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Posted - 2008.10.06 22:44:00 -
[26]
A perma boosted raven setup is a fail raven setup 99% of the time.
The reason is if you NEED to constantly run an XL booster, you're doing something HORRIBLY wrong.
I myself make do with this:
6 Cruise 2 XL Booster I SBA I 4 Rat Specific Hardner II's 4 BCS II 1 CoProc II
5 Hobgoblin II's 5 Hammerhead II's
No real need for rigs or any of that sillyness if you manage aggro. Granted, the tank is flimsier than most people will like but I like the way it functions in general.
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Connor Banks
Caldari State War Academy
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Posted - 2008.10.07 06:24:00 -
[27]
Edited by: Connor Banks on 07/10/2008 06:25:04
Originally by: Delacroix Bellum ...i stopped reading after someone posted 2 small faction shield boosters... wow....
XL Booster T2 + Amplifitier T2 => 163 regen rate + 72 cap usage rate
L Booster T2 + Amplifier T2 => 81 regen rate + 36 cap usage rate
2xPithi-B S booster + Amplifier T2 => 88 regen rate + 18 cap usage
Sometimes it is worthwhile to use EFT and check the numbers...one actually might stumble upon something interesting...(above is all level 5, though the ratio between scenarios should be same at any level).
Fly safe! 
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Andrue
Amarr
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Posted - 2008.10.07 07:11:00 -
[28]
Originally by: Ghoest
Originally by: Eternum Praetorian I don't mean to knock anyones fits, but I never understood the fitting of a salvager instead of a drone link augmenter?
surly the DPS you gain, and consequently the speed in which you kill the mission will out weigh the salvaging time you save?
The gain is fairly minor. Im not saying a salvager does much for you but going from 30 up to 50 in drone range doesnt add much DPS over the course of a mission.
you can get drone control out beyond 50 on skills alone. But for me the biggest reason not to fit a salvager or tractor is because it's too darn hard to open fire on the wreck. Lag and just CCP's shitty UI can easily cause you to activate a weapon with the wrong target selected. -- (Sarcastic mission running veteran, 4+ years)
[Brackley, UK]
My budgie can say "ploppy bottom". You have been warned. |

Aioa
Planetary Assault Systems
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Posted - 2008.10.07 07:44:00 -
[29]
Originally by: Phoenix Torp Don't use flux coils 'cause they are must-be for passive setups, as the drake, not for active ones.
No... you're thinking of shield flux. Also nice fit, bet it does monster DPS. --
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