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TGIF
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Posted - 2004.06.22 08:39:00 -
[1]
After last patch using a shield booster became an invalid module to tank, this while the dev's have made the armor boosting and tanking a very valid tactic which was the intention as i seem to believe.
People in pvp corporation are allready looking into ways to armor tank on battleships who's main quality is shields. So to keep it short: Everyone used to use shield tanking, now everyone is going for armor tanking.
This while i seem to get the idea that the dev's wanted balanced use of both modules, and to use the module that fit your type of ship i must say that this attempt has failed in the worst possible way. While armor tanking can be done without problems on an apoc and has no penalties, an scorpion needs to use shield booster amp every 2 cap relays* to neutralise the penalty they receive from the cap boosters. This while cap is life and there is no little choice but fitting cap rechargers, you have to use another module while armor tanking does not require such module.
My suggestion therefor is:
1: Return to the minmatar and caldari what is taken from them, give them a ship racial bonus of removing any penalties that come related with the cap rechargers/boosters.
2: If option 1 will not be considered, add race bonus each level of ship skill to reduce these penalties. Or give them a shield boost bonus each level.
Further explanation:
The minmatar and the caldari lack both the ammount of powergrid/cpu to armor tank and the ammount of basic cap recharge to keep their shields up during a battle with shield boosters, this while i am quite capable of using 2 large armor repairers forever on an apoc without running out of cap ever.
By giving back the caldari and tempest main defence point i believe some balance is restored since last patch. I am also interested to hear opinions from CALDARI AND MINMATAR USERS regarding this issue since they are aware of the limits or advantages.
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Absinthe Fueled |

TGIF
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Posted - 2004.06.22 08:50:00 -
[2]
*shield booster amp supposed to give 30% shield boost, however only gives enough % to neutralise 2 cap rechargers penalty. - - -
Absinthe Fueled |

TGIF
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Posted - 2004.06.22 08:52:00 -
[3]
Originally by: Jarjar I didn't even bother to read half this post, I saw something about caldari can't shield tank then I stopped reading.
You DO know how damn well a scorp/raven/tempest can shield tank right now, right?
Then show me the light if you know it so well, what happens when you run out of shields? Yes you need to shield boost, which requires cap and cap is generated by cap relays who penalized your shield booster making your Large CL-5 a medium CL-5 boosting value. - - -
Absinthe Fueled |

TGIF
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Posted - 2004.06.22 12:36:00 -
[4]
Originally by: Cirle You can always throw shield recharge rate into the melting pot as well, for example for shield based factions drop all the recharge times to the same as the capacitor recharge time initially, possibly increasing the cap recharge rate slightly, and see what happens... ;) (apart from all the 'oh no you nerfed my cap' screams)
Cirle
You don't seem a very active pvp'er, else you would have known that in EVE cap means life.
Also if you use 1 shield booster with all cap relays on a caldari ship (bs) or minmatar you cannot keep that running forever, a large armor repairer can on apoc hell i even got 2 running forever... So basicly with a lower recharge rate your cap drains faster and thus you die faster. Also Tempest and Typhoon (but not sure about typhoon) have not enough cpu for a pure pds setup and thus your needing to use cap rechargers who give you a penalty. - - -
Absinthe Fueled |

TGIF
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Posted - 2004.06.22 18:23:00 -
[5]
PDU = 7.5% cap recharge Cap relay = 20%
you need almost 3 PDU's for 1 Cap relay cap effect.
shield recharge rate doesnt mather, it doesnt help you in pvp since it doesnt recharge fast enough. Like i said: Cap is life, not only for your shield booster but also for other modules like guns etc. Shield boosting, only 1 booster, drains your cap like a... erhm.. fast. Not to mention guns, missle launchers, hardeners, etc etc. - - -
Absinthe Fueled |

TGIF
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Posted - 2004.06.23 08:37:00 -
[6]
Originally by: Pascal DuVont MAYBE YOU ARE NOT SUPPOSED TO BE ABLE TO HAVE UBER CAP RELAY OF DOOM FOR VERY LITTLE CPU/SLOT INVESTMENT.
The way they are atm (only cheating shield tanks) is really lame and completely biased against them..
Again. I've yet to see a good reason why they should be in the game, but plenty why they shouldnt.
Because armor tanking is ingame? - - -
Absinthe Fueled |

TGIF
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Posted - 2004.06.23 08:47:00 -
[7]
Originally by: Slithereen
I suggest that PDU shield recharge bonus should be changed to shield boost rate bonus---the opposite of the relay nerf.
Personally I think shield tanking should be as viable as armor tanking as means of defense. Leave armor tanking the way it is now but give back shield tanking the validity it had before.
Then you still have a larger cap drain from shield boosters than from Armor repairers.
Shield boosters require more cap, while an armor repairer who is ment to be used on for instance an apoc with a much faster recharge rate requires less cap.
So whats wrong in this picture, a ship that has a slow recharge rate has HP boosters who's cap requirements are higher than HP boosters who are used on ships with a faster cap recharge rate.
Also the people here saying that it only takes a few slots are talking noncense:
- Apoc has 7 lowslots for tanking/boosting, raven has 6 midslots for tanking/boosting.
- Apoc gets no penalty for boosting its HP when using its midslots for cap recharge, raven does get penalty for HP boosting when using lowslots for cap recharge.
- Apocs have armor resistance modules who are online ALWAYS and require no cap and have the same resistance as shield resistance modules who DO require cap and need to be activated.
- 15% to all resist for armor takes no cap - 15% to all resist for shield (invul field) cost so much cap that even an apoc had troubles keeping up with the cap drain when shield tanking was valid. - Armor tanking requires the same ammount of midslots to archieve the same kind of tanking as Shield tanking does.
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Absinthe Fueled |

TGIF
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Posted - 2004.06.23 14:52:00 -
[8]
How much does a PDU has as CPU requirement, and how much does a cap relay has?
Its not about cap recharge rate, but also about fitting requirements. Having to fit a cpu enhancer to be able to fit all pdu's and your guns is a big nono. - - -
Absinthe Fueled |
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