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Thread Statistics | Show CCP posts - 1 post(s) |

Lusian
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Posted - 2008.10.09 05:07:00 -
[1]
(1)
I have said this many times over. If you can go faster then a cruiser nano'd to all hell then there is a serious unbalance. And cruiser and above sould not be able to go fastet then an interceptor.
So why te hell are vagabonds going faster then an interceptor. I have seen a nano'd Minatar commandship go faster the festest interceptor nano'd. So you guys tell me where and when do game mechanics take place then what you want to make your ship invincable. if half of the eve players quit because of a speed nerf then good.
I have herd stories where you could fit a entire row of mid slots full of Micro Warpdrives. The speed they had was rediculous. So all you nano geeks start wineing and complaineing about the microwarp drive nerfs. so you can become even more demi godly and invincable. Go ahwad and complaine. And watch eve players start to leave because you cant play a game the way it was supposto be played.
(2)
Zarnak Wulf
Quote: 2) Will the warp scrambler still shut down MWD
Those mods do exactly what they are designed to do. the MWD shuts down the MWD just like the webafier does. But te scrambler is already nerfed to the use of smaller tacklers. Webers are better used for cruiser because they have the range bonuses.
Sylthi
Quote: Why does your approach to slowing down the ships that you (CCP) seem to think go too fast include making ships that are ALREADY slow, slower? Namely: Battleships
Any ship smaller then a cruiser should at all times go faster then the ship bigger than it. In real life a bomber can not go faster then a regual fighter plane.
Antdung
Quote: A T2 Webber with a falloff off 5km
Non projectile weapons wont have any fall off. that would be like saying people that think have a sertin capacity to think or a brain will over heat like a computer. GET REAL
(3)
A lot of pilots in eve have become to used to unbalance in this game. Basically this whole post is about nerfing the speed demons wo thing they can make anything rediculously fast and in turn they become godly.
This is probably the 20th time i ave said this. any ship smaller then a cruiser shoud be faster then any ship nano'd.
Hacs, Assult frigs and so forth, if CCP is gonna introduce new ships to take the place of these ships then so be it and makes sence if they are slowly dying. If ccp is not gonna introduce new ships to take the place of these ships then they need to be beefed up considerably.
Jesse Jamess
Quote: this nerf could very well be a game ender for alot of people... but i guess we will see...
its not like we get much of a choice in how our pay to play game actually plays....
Well said.
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Lusian
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Posted - 2008.10.09 06:52:00 -
[2]
your saying that a ship heavier then an intercepor can fly faster ?
think about that.
A vaga has exceptional as fare as cruiser classes go. the fastes cruiser to enter the game. generates more speed per ton then any other cruiser class. and that makes it deadly.
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Lusian
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Posted - 2008.10.09 07:09:00 -
[3]
Black Necris
Quote: WHY IN THE FREAKING RAPTORJESUS NAME YOU NERF SHIPS THAT ARE SUPPOSED TO BE FAST!! stupid imbecils i wasted 1 freaking year training my navigation skills and the stupid spaceship command so i could fly fast ships, and since a bunch of skilless players who cant shot sh*t whine like beyotches you got to go and nerf my ships!
OK YOUR FIRST MISTAKE
You put all that time to take advantage of a bug in the game. That bug is common sence which ou seem to have none.
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Lusian
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Posted - 2008.10.09 07:38:00 -
[4]
Desirable Carnage
Quote: Ok food for though for the devs just give a web scrambler 75% velocity penalty and have the Scrambler disable the Microwarp drive or Afterburner and that double benifit/action will drastically change the way things happen and occur
Once again you are over complicateing things. You are adding more nerfs to the problem.
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Lusian
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Posted - 2008.10.09 07:42:00 -
[5]
Scramblers are not webbing mods. Scramblers and webers do different attributes. webafiers reduce your volacity while scramblers nok out your mwd which is why scramblers ave a short range to begin with. Scramblers came out pre nerfed.
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Lusian
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Posted - 2008.10.09 07:43:00 -
[6]
to be ohnest Xzanos i think its an exploit like being able to use a full rack of MWD's like way back when.
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Lusian
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Posted - 2008.10.09 08:01:00 -
[7]
Edited by: Lusian on 09/10/2008 08:03:52 Yes the game was fresh and just came out of beta. But the nano ships are the same exact thing like the ful rack of mwd's in gang or fleet warefare. People need to learn to let go and remember that ballance is much better then haveing unrealistic advantages that such ships are not ment for. CCp never thought that a heavy assult ship would out run an interceptor, if they knew nano ships would have been invented by players then CCp would have either scrapped and goten rid of the Interceptors or nerfed the nano ships.
They would have nerfed the nano ships to give the interceptor the ability to implement its affects.
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Lusian
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Posted - 2008.10.09 08:05:00 -
[8]
Xzanos and i are haveing a friendly discussion and trying to understand eachothers views.
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Lusian
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Posted - 2008.10.09 10:14:00 -
[9]
Edited by: Lusian on 09/10/2008 10:16:30 Edited by: Lusian on 09/10/2008 10:14:28 They nerfed the Myrmidon that used to use 5 heavy drones. Do they Nerf your nano ship and you will fly it like it was supposto be flown, So get over it. or quit, which is what you should do anyways.
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Lusian
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Posted - 2008.10.09 11:05:00 -
[10]
Quote: Ah, here we have another genius. Comparing a nerf to the drone bay of a single ship to a nerf which will affect a multitude of ships all races included
you miss understand. CCp will nerf your ship no matter how much you want to keep it the way it is. judging by your reaction i would sayyou would be one of the first to cry you reyeballs out then thorw your computer out because your worte nightmare nano nerf actually came true.
So please. we are all getting affected by ccp's decisions in the mattr of nerfing. hell i want the dps nerf taken off. but guess what, tough luck. so learn a nouther way to fly your ships.
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Lusian
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Posted - 2008.10.10 07:36:00 -
[11]
Ratio Legis
Quote: The most serious problem I see with all those changes is that under the proposed rules it will be very difficult to stop ships reapproaching a gate they just jumped through - practically impossible to do with a single tackler. The answer we were given to that concern - that CCP are contemplating to remove stacking penalty on webs - will ultimately lead to the impossibility to conduct solo combat in any form short of belt ganking.
And that is the problem with nano ships in the long run. i ave seen this with ishtars, Intercepters, and just about every hac, bc and smaller. BASSICALLY MAKEING THEM INVULNERABLE.
I mean lets face it. All you have to do is add waypoint to the system you came out of then set autopilot and typically with autopilot on... you never miss a jump. But if you dont have auto pilot on then the nano pilot is bound to make a mistake after the second or 3rd try.
That is an exploit. And CCP needs to take care of tis or every ship Commandship and smaller is completely untouchable because of that alone. |

Lusian
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Posted - 2008.10.10 08:51:00 -
[12]
Semkhet
Quote: You are so clueless than I don't even know where to start. But I will try
OK , you want to know the truth. I dont have the greatest NAV skills but if i fit a nano set up and do what i just said. Basically link the system i just jumped from and hit auto pilot i get 99 % results of jumping back into the system i just came from. THERE CCP I JUST SAID IT. 99 % of te time.
You know what else ? I have haveing to nano fit. that means i am flying a HOT ROD instead of flying a space fareing war vessal. I might as well have ccp make me a new Lamborghini or how ever you spell it so i can hot rod around and take advantage of game bugs. Well wait asecone, i am flying a hot rod ship and i probably wont have to fit any nano setups.
So yes its rediculous to see pilots do the same thing and basically not get touched. which is why I dont do it anymore. I have seen bot sodes of the nano set up. Bad and Good and untimately..... If you want to not have a nano nerf then i want the nerf taken off the mwd's so i can fit a full rack of 8 mwd's and not hurt on te cap much.
Now te game wont be worth playing at all. We Need balance or the game becomes one sided, and that makes for a boring game. All ships are nano'd. You could nano a snail and it would be a force to recon with. |

Lusian
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Posted - 2008.10.10 08:59:00 -
[13]
Quote: I have haveing to nano fitl
Ment to say that I hate haveing to nano fit. |

Lusian
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Posted - 2008.10.10 09:50:00 -
[14]
Kerfira
Quote: YOU on the other hand is highly biased in favour of your I-Win button and will do anything to keep it
Thankyou.
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Lusian
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Posted - 2008.10.11 00:07:00 -
[15]
Sebea
Quote: 1)Snipers are going to be untouchable at 200km, nothing will live to make the trip out to them. Whats to be done about this? They now, by virtue of fitting, become untouchable due to the range ability (i.e. when you start getting even remotely close, they just warp out).
Thats why we have tacklers and now dicters to make sure tey don't escape. The battleships on your side as a chance to finish them off or escape. When you think about it, Battleships are quite vulnerable to faster ships.
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