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Nybbas
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Posted - 2004.06.22 18:58:00 -
[1]
Well I am sure there has been a post on this already, but when are the tech 2 small guns planned for release, if anyone knows? I thought they were supposed to come with this patch, but they havn't... also, each tech 2 gun can use its own special advanced ammo, havn't heard ANYTHING from CCP on that, anyone have any info? thanks...
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Dirtball
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Posted - 2004.06.22 19:23:00 -
[2]
In that last CSM thing TomB said they are waiting for all the tracking, accuracy issues to get sorted out and balanced properly before they introduce tech 2 turrets.
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Grimpak
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Posted - 2004.06.22 19:33:00 -
[3]
Edited by: Grimpak on 22/06/2004 19:35:06 saw T2 small turret market placeholders on placid already.. dunno if it's a bug, but checked their info and they require the upcoming gun specialization skills. (IE small autocannon specialization for the ACs, small arty specialization for the artys, etc) -------------------
Quote: Fragm's Oversized Ego Cannon barely scratches the forums, inflicting omgnoonecares damage
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Mindecho
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Posted - 2004.06.22 19:33:00 -
[4]
Edited by: Mindecho on 22/06/2004 20:55:45 I can't wait for the tech 2 civ railguns myself . They have to hit targets better than any of the projectiles on my Tempest and I won't have to carry around any ammo . |

Trevedian
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Posted - 2004.06.22 19:40:00 -
[5]
SOONÖ Whatever that means..
Sex0r > you're bounty turns me on.. you seem like the kind of amarrian to dominate me
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Alowishus
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Posted - 2004.06.22 23:06:00 -
[6]
If the small tech2 turrets come out first I see cruiser pilots switching to them. The tech2 150mm Rail outdamages all the cruiser rails and the tech2 small nuetron blaster outdamages every medium turret.
Raven 4TW! Rank(1) SP: 243745/256000 |

LJSilver
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Posted - 2004.06.22 23:42:00 -
[7]
Originally by: Dirtball In that last CSM thing TomB said they are waiting for all the tracking, accuracy issues to get sorted out and balanced properly before they introduce tech 2 turrets.
Yeh, they have to fully nerf Tech I before they can introduce Tech II with the old Tech I stats.
http://www.liketelevision.com/web1/classictv/longjohn/longjohn210.gif |

Managalar
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Posted - 2004.06.22 23:50:00 -
[8]
Originally by: LJSilver
Yeh, they have to fully nerf Tech I before they can introduce Tech II with the old Tech I stats.
Ha, they are doing that with level 4 missions too...implants, decent isk pay, and npc mission battleships will be back in the game when level 4 agents open up. Sigh =======Abaddon=======
=======Abaddon======= |

Cuisinart
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Posted - 2004.06.23 01:15:00 -
[9]
Originally by: LJSilver Yeh, they have to fully nerf Tech I before they can introduce Tech II with the old Tech I stats.
Sadly, that is most likely the absolute truth...
Vision without action is a daydream
Action without vision is a nightmare |

Neon Genesis
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Posted - 2004.06.23 06:06:00 -
[10]
who needs civvy rails 2?? the original civ railgun is already the perfect weapon It dosnt use ammo, has an excellent rof, tiny fitting requirements, it has only 1 fatal flaw,,,,, wrecking hits of 6  __
There, i just contributed nothing to your thread
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Juan Andalusian
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Posted - 2004.06.23 08:21:00 -
[11]
Originally by: Dirtball In that last CSM thing TomB said they are waiting for all the tracking, accuracy issues to get sorted out and balanced properly before they introduce tech 2 turrets.
From the info Oveur had posted concerning the latest patch. CCP were planning to introduce tech 2 guns exactly because all tracking and accuracy issues were being addressed in this patch.
**Pain is meant to be felt** |
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