| Pages: [1] 2 3 4 5 6 7 8 9 |
1. Periodic Freezes with Great FPS - in Issues, Workarounds & Localization [original thread]
My client periodically freezes for 5 to 10 seconds even though the FPS are at 30 to 45. What gives? http://www.liketelevision.com/web1/classictv/longjohn/longjohn210.gif
- by LJSilver - at 2006.08.26 00:39:00
|
2. Problems with freighter trading - in Market Discussions [original thread]
Originally by: ArchenTheGreat I recently borrowed money and bought a freighter to do some high scale trading. After training Freighter lvl1 I encountered some problems. Buy and sell orders are all low quantity. I can overcome buy orders by...
- by LJSilver - at 2005.12.08 04:04:00
|
3. Torps vs Heavies - in Ships and Modules [original thread]
Originally by: Denrace Theres nothing wrong with missiles except the ROF to Damage ratio. They fire too slow and do too little dmg. If they fired 10% quicker across the board, they might be close to being balanced with other weapons. Excep...
- by LJSilver - at 2005.10.29 20:54:00
|
4. Torps vs Heavies - in Ships and Modules [original thread]
Your Widowmaker Heavy Missile I hits Asteroid Construct, doing 190.8 damage. Your Inferno Torpedo I hits Asteroid Construct, doing 184.2 damage. LOL Can there be any doubt that missiles are borked? http://www.liketelevision.com/web1/classictv/...
- by LJSilver - at 2005.10.29 20:13:00
|
5. Mass murder in Oursulaert. - in Crime and Punishment [original thread]
Can Orvolle be next? The Placid Armageddon/SB market needs some love. http://www.liketelevision.com/web1/classictv/longjohn/longjohn210.gif
- by LJSilver - at 2005.09.21 03:11:00
|
6. Gate Camping Tactic - in Crime and Punishment [original thread]
blah blah blah This dead horse has been beat to death four times now... http://www.liketelevision.com/web1/classictv/longjohn/longjohn210.gif
- by LJSilver - at 2004.08.25 23:34:00
|
7. Gate Camping Tactic - in Crime and Punishment [original thread]
blah blah blah This dead horse has been beat to death four times now... http://www.liketelevision.com/web1/classictv/longjohn/longjohn210.gif
- by LJSilver - at 2004.08.25 23:34:00
|
8. Cruiser 2nd Bonuses in testing - in Ships and Modules [original thread]
Heh, how about rolling everything back to pre-castor, since this game is now nerfed beyond recognition. http://www.liketelevision.com/web1/classictv/longjohn/longjohn210.gif
- by LJSilver - at 2004.08.02 22:39:00
|
9. Cruiser 2nd Bonuses in testing - in Ships and Modules [original thread]
Heh, how about rolling everything back to pre-castor, since this game is now nerfed beyond recognition. http://www.liketelevision.com/web1/classictv/longjohn/longjohn210.gif
- by LJSilver - at 2004.08.02 22:39:00
|
10. DEVS what is the use of battleships? - in Ships and Modules [original thread]
Originally by: Kashre And why shouldnt a battleship be vulnerable to smaller ships if its not escorted? Just like today, no carrier goes anywhere without a hoard of escorting warships. Cause they are vulnerable to attack from enemy aircra...
- by LJSilver - at 2004.07.22 03:21:00
|
11. DEVS what is the use of battleships? - in Ships and Modules [original thread]
Originally by: Kashre And why shouldnt a battleship be vulnerable to smaller ships if its not escorted? Just like today, no carrier goes anywhere without a hoard of escorting warships. Cause they are vulnerable to attack from enemy aircra...
- by LJSilver - at 2004.07.22 03:21:00
|
12. Turret changes - borked or not - in Ships and Modules [original thread]
Originally by: slim Then why are the smaller ships more defensively oriented (CIWS, SMs, powerful sonar, helicopters)? Simple, they are used to form a 'screen' around a capital ship, which then projects long range, powerful force, whether...
- by LJSilver - at 2004.07.11 17:37:00
|
13. Turret changes - borked or not - in Ships and Modules [original thread]
Originally by: slim Then why are the smaller ships more defensively oriented (CIWS, SMs, powerful sonar, helicopters)? Simple, they are used to form a 'screen' around a capital ship, which then projects long range, powerful force, whether...
- by LJSilver - at 2004.07.11 17:37:00
|
14. Turret changes - borked or not - in Ships and Modules [original thread]
Originally by: SLIM Your deduction is false, because we're talking about moving targets. Those 18" were made for shore bombardment and blasting at other largish surface ships. As I already said, and someone else did earlier, those 18" gun...
- by LJSilver - at 2004.07.11 17:03:00
|
15. Turret changes - borked or not - in Ships and Modules [original thread]
Originally by: SLIM Your deduction is false, because we're talking about moving targets. Those 18" were made for shore bombardment and blasting at other largish surface ships. As I already said, and someone else did earlier, those 18" gun...
- by LJSilver - at 2004.07.11 17:03:00
|
16. Turret changes - borked or not - in Ships and Modules [original thread]
Originally by: SLIM Yes, you're quite right. What I was referencing was the ability of those 18" guns to hit targets that were "right on top of" the Yamato. Those big guns couldn't do that. They couldn't aim straight down into the water. ...
- by LJSilver - at 2004.07.11 16:33:00
|
17. Turret changes - borked or not - in Ships and Modules [original thread]
Originally by: SLIM Yes, you're quite right. What I was referencing was the ability of those 18" guns to hit targets that were "right on top of" the Yamato. Those big guns couldn't do that. They couldn't aim straight down into the water. ...
- by LJSilver - at 2004.07.11 16:33:00
|
18. bookmarks, and instajumps - in Player Features and Ideas Discussion [original thread]
Well... This is just a wonderful idea. Lets get the whole dev team to drop everything and jump on this right now. IMO, this is most important thing to be done since the Shiva preview. Dem instajumpers, just p!ss me off, running all dat loot pa...
- by LJSilver - at 2004.07.11 08:26:00
|
19. bookmarks, and instajumps - in Player Features and Ideas Discussion [original thread]
Well... This is just a wonderful idea. Lets get the whole dev team to drop everything and jump on this right now. IMO, this is most important thing to be done since the Shiva preview. Dem instajumpers, just p!ss me off, running all dat loot pa...
- by LJSilver - at 2004.07.11 08:26:00
|
20. Mobil Warp Scramblers and their effect - in Player Features and Ideas Discussion [original thread]
Originally by: Marionette As a PK I am all for mobile warp scramblers but as a game, I want a balanced experience so Neither Myself or my opponent has the "ultimate weapon". Been considering how powerful these will be when properly used an...
- by LJSilver - at 2004.07.11 02:23:00
|
| Pages: [1] 2 3 4 5 6 7 8 9 |
| First page | Previous page | Next page | Last page |