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Thread Statistics | Show CCP posts - 9 post(s) |

Destination SkillQueue
Are We There Yet
2020
|
Posted - 2012.03.30 16:18:00 -
[1] - Quote
Taedrin wrote:PriorofDeath wrote:Adunh Slavy wrote:PriorofDeath wrote:Gridfoo you ninjas Avoiding the spirit of the law by trying to use the letter of the law, will probably not be looked upon kindly. The spirit of the law means nothing. The Rules state "warp off grid", so until CCP alters this statement I see no clear proof of law stating that a ban is justifiable for this act of violence. You do realize that CCP always has that "we can ban you at any time for any reason or no reason at all" thing for them to fall back on, right? So CCP can decide to ban you based on the "spirit of the law" and you won't be able to use some sort of technicality to force CCP to not ban you.
Pretty much this. You can play with the exact wording to create justifications for yourself, but just understand that your justification and interpretations are worthless and won't shield you from the ban hammer. |

Destination SkillQueue
Are We There Yet
2020
|
Posted - 2012.03.30 19:29:00 -
[2] - Quote
Zoloft Rx wrote:GM Homonoia wrote: 2. OR you can set up the rules so strictly and in such a limiting manner that emergent behavior and any form of innovation becomes completely impossible. We could easily fix this by simply making it impossible to attack anyone in high sec ever, no exceptions.This is a situation no one wants.
Instead of making up crazy rules and constantly enforcing them, just fix the game mechanic. EX. Once you get GCC for the illegal crime, you cant warp.. Seems like a simple fix to me.For the role player: system-wide CONCORD warp jammer or something.
But it would also limit legitimate gameplay far more than is necessary to address the issue. Very blunt tool to fix one small loophole. A bad fix. |

Destination SkillQueue
Are We There Yet
2020
|
Posted - 2012.03.30 19:38:00 -
[3] - Quote
Zavulon Sukkot wrote:I'm still having some trouble understanding why it's even considered an exploit... You still lose your ship, unavoidably so, even. I'm sure somebody at CCP was also aware of the intersection between ship agility and CONCORD arrival time....
Or I would be if all signs didn't point to all the brains there aiming for a forced pve grindfest.
The function of the mechanic isn't just to cause the aggressor to lose their ship. That is just one part of the mechanic. An important one, but not the only one. It's also a limiting and balancing mechanic to manage highsec aggression. What the trick does is still pay the ship loss, but circumvent the limiting and balancing aspect of the mechanic. Basicly it radically reduces the costs of suicide ganking high value targets to the point, that using freighters to haul a lot of cargo becomes idiotic. You can see the issue, that the vessel specifically designed to carry large amounts of cargo becomes vulnerable if it has a couple hundred million worth of cargo to a few pilots with a single battlecruiser. The trick is clever, but rediculously overpowered and very damaging to highsec hauling if it would have been allowed to continue.
Zoloft Rx wrote:can you give an example of legitimate gamplay and "gcc from an illegal act"?
EDIT: oh youre talking about hiding your salvage in a safespot,.. cheap.
Not specifically, but things like saving your pod and drop are good reasons to use as an example. More generally the sandbox game design favors solutions where you fix the issue with minimal effect on other gameplay. This is why you want to address the loophole only, if at all possible and why I dislike people abusing such loopholes, since fixing them doesn't always allow for precise fixes, that don't negatively affect legitimate gameplay. |

Destination SkillQueue
Are We There Yet
2348
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Posted - 2012.05.08 14:16:00 -
[4] - Quote
Iron Civire wrote:Sooooooo, attacking someone in hs and then warp to a wh and jump into that wh is an exploit ???? 
You can't escape CONCORD's mysterious voodoo. |
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