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Dock Martin
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Posted - 2008.10.06 18:55:00 -
[1]
OK, I have been wondering about this since I started the game and my corpies and topics on this forum does not seem to clear this question up. I'm not saying the answer is not here, I just cannot find it.
OK, I used my scanner today in high sec and the result showed loads of battleshp wrecks, I wanted to warp to them so bad and salvage them, this has been going on for weeks, it's torture when I right click the result in the scanner there is no option to "warp to"
Now it seems I need "probes" to locate these wrecks but from what I have seen in the forum and what people have said, probes are used to find asteroid belts, complexes or ice.
But this makes no sense, I was doing a mission and someone warped to my wrecks and started to salvage them??? how can this be?
So here is my question, how do I warp to all these wrecks I see in my scanner? (I only want to salvage abandoned or seemingly abandoned wrecks) It's a very simple question but something tells me it will not be a simple answer.
This would be a good way to make isk, all those battle ships for the taking....any help would be nice on this, I need to get this cleared up before I go crazy.
Thank you.
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Gorki Andropov
FKL Combine
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Posted - 2008.10.06 19:03:00 -
[2]
For a start, they're probes, not "probes"...
And you may want to try this -----------------------------------------------
"I have not problem with prostitute, but the kiddy dools is to much for me" - Orcan |

mdopoiex
The Space BorderLine United For 0rder
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Posted - 2008.10.06 20:07:00 -
[3]
You probe mission running ships and salvage their wrecks. AKA ninja salvaging. Its quiet funny actually. Another thing you can try if you dont have probing skills, is run belts in .9 or less. You will often find rat wrecks there.
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FT Diomedes
Gallente Ductus Exemplo
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Posted - 2008.10.06 21:47:00 -
[4]
You cannot scan down or probe out wrecks. You can scan down or probe out mission runners' ships. ------------
Improvize. Adapt. Overcome. |

ollobrains2
Gallente New Eve Order Holdings
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Posted - 2008.10.07 00:14:00 -
[5]
if they leave a drone or are in there with a ship u can find em if not .... if its just wrecks no u cant find em..... personally i have said that wrecks shoould remain in space for up to 8 hours, if a ship hasnt been in the area for more than 2 hours they should switch to a scannable tag.
Gives mission runners protection if theres a field they get 2 hours to run mission if someone goes back onto the same grid that timer resets. IF someone logs after doing a mission and then 2 hours pass those wrecks ( and perhaps loot tho that could disappear) should switch from yellow to white ownership ( ie anyone who wants it and remain in space for another 6-8 hours where ppl can freely scan and retrieve)
This achieves a few things makes ninja salvaging viable, makes looting viable. Pleases mission runners who might not be harassed as much but also makes it possible to retreieve abandoned wrecks without being flagged ( or u could leave the flag in place after 2 maybe 3 hours)
problem then remains with wrecks overloading the servers would ccp do it same with belts. THo might encourage more players to loot etc. COuld introduce new skills and whatnot
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Khraunus
Amarr Suddenly Ninjas
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Posted - 2008.10.07 00:23:00 -
[6]
Edited by: Khraunus on 07/10/2008 00:24:18 Edited by: Khraunus on 07/10/2008 00:23:49 Proffesional Salvaging Guide Have fun.
Edit: Crap, someone beat me to it.
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Srioghal moDhream
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Posted - 2008.10.07 19:59:00 -
[7]
I think wrecks should be scannable with probes.
I mean they claim that salvaging is a "profession" yet they give you no real means of salvaging except by tracking down people and hoping they have wrecks nearby.
I mean there are many people who do missions but do not salvage their wrecks, so these wrecks just float in space unattainable by anyone without a specific bookmark.
If these wrecks were scannable then people could actually make a good living doing this and not have to worry about "ninjaing" someones salvage. I mean wasn't this part of the whole point of salvaging?
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Govind
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Posted - 2008.10.07 20:26:00 -
[8]
I think that the pvp aspect of salvaging is really the sense in which it is a profession, at least as far as CCP designed it. Otherwise you'd just be scanning down free loot. If you have to scan for a ship that means there is a contention point between the salvager and the mission runner and therefore there are potential obstacles to consider. In a sense it is a carebear version of pvp, you are challenging another player for resources but nobody gets hurt except on their own terms.
I do generally get excited rather than irritated when salvagers join my missions, it is interesting to watch how they operate and even to try to recover more wrecks than them. The only thing I dislike are the people, salvagers or not, that do what they do to simply to evoke a negative reaction out of other players. Being a jerk is a personality issue be it in-character or out, not a profession. Compete with honor, manage your risks, and have fun.
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Lord Zarcam
Amarr Royal Amarr Institute
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Posted - 2008.10.07 21:27:00 -
[9]
Originally by: Srioghal moDhream I think wrecks should be scannable with probes.
I mean they claim that salvaging is a "profession" yet they give you no real means of salvaging except by tracking down people and hoping they have wrecks nearby.
I mean there are many people who do missions but do not salvage their wrecks, so these wrecks just float in space unattainable by anyone without a specific bookmark.
If these wrecks were scannable then people could actually make a good living doing this and not have to worry about "ninjaing" someones salvage. I mean wasn't this part of the whole point of salvaging?
I agree! This has driven me nuts since starting this game. What's the difference in mining rock or cleaning up space junk?
And for the poster above me, agree with you also. You can conduct "ninja salvaging" with honor, there's no need to have attitude. I never start salvaging without asking first IF there is another ship present, wether they are mining or running mission. Often what I do is scan down the mission and run in to bookmark it, then come back later to clean up the scraps. I often find lots of wrecks and quality loot left behind. I salvage first, then come back later to pick up the cans if no one claims them.
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Srioghal moDhream
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Posted - 2008.10.07 21:36:00 -
[10]
If the person just salvages the wrecks and does not take any loot, he is perfectly as safe as anyone else in high sec.
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Venkul Mul
Gallente
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Posted - 2008.10.07 22:09:00 -
[11]
"Give us a easier way to scan mission runners. I will use it only to find wrecks, boy Scout word."
Kill mission runner.
"Oh well, I never was a Boy Scout."
Need other comments why it is not a good idea to implement wreck scanning?
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Srioghal moDhream
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Posted - 2008.10.08 15:10:00 -
[12]
Originally by: Venkul Mul "Give us a easier way to scan mission runners. I will use it only to find wrecks, boy Scout word."
Kill mission runner.
"Oh well, I never was a Boy Scout."
Need other comments why it is not a good idea to implement wreck scanning?
Why would it be easier, you are making a huge assumption there. Besides it is not like it is difficult to scan out mission runners now. And in fact if the wrecks were affected by the deadspace like the players ship is then it would be much easier for these salvagers to find abondoned wrecks and not bother any one.
Stop being so negative and try looking at the grand scheme of things.
And as for killing mission runner, does deadspace negate concord in your little eve world?
As for you last attempt at snarky humour, one comment about why it is not a good idea to implement wreck scanning would be nice. Since you obviously did not make any.
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mdopoiex
The Space BorderLine United For 0rder
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Posted - 2008.10.08 17:04:00 -
[13]
Srio-
Having the ability to scan down forgotten wrecks ? How easy do you want this game? Whats next, are you going to ask CCP to just give you isk for every minute you play the game?
Please, cmon. If I had the ability to open my scanner, and just simply warp to any and all wrecks that show up, sure it would be easy isk. But it would be incredibly boring.
Giving the ability to easily do this to everyone would negate any reward (isk/rig making), by making the salvage and rigs virtually worthless. If everyone was able to do this, we would have thousands of alts running around essential mining wrecks. Flooding the market with salvage/rigs.
There is risk/reward in ninja salvaging, and a chance based system involed in finding mission runners. Do you even ninja salvage?
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Venkul Mul
Gallente
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Posted - 2008.10.08 17:55:00 -
[14]
Originally by: Srioghal moDhream
Originally by: Venkul Mul "Give us a easier way to scan mission runners. I will use it only to find wrecks, boy Scout word."
Kill mission runner.
"Oh well, I never was a Boy Scout."
Need other comments why it is not a good idea to implement wreck scanning?
Why would it be easier, you are making a huge assumption there. Besides it is not like it is difficult to scan out mission runners now. And in fact if the wrecks were affected by the deadspace like the players ship is then it would be much easier for these salvagers to find abondoned wrecks and not bother any one.
Stop being so negative and try looking at the grand scheme of things.
And as for killing mission runner, does deadspace negate concord in your little eve world?
As for you last attempt at snarky humour, one comment about why it is not a good idea to implement wreck scanning would be nice. Since you obviously did not make any.
For the same exact reason why scanning a mission runner with drones out is easier than scanning a mission runner without drones: number of targets.
When there are 50+ targets in a pocket instead of 6 the chance to get something increase by a wide margin even if the added targets are hard to scan.
Then there is people running missions in low sec and NPC 0.0. Why you are considering only the effect on high sec?
Or you want to implement Concord in every deadspace in your little EVE world?
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Srioghal moDhream
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Posted - 2008.10.08 20:55:00 -
[15]
Originally by: Venkul Mul
Originally by: Srioghal moDhream
Originally by: Venkul Mul "Give us a easier way to scan mission runners. I will use it only to find wrecks, boy Scout word."
Kill mission runner.
"Oh well, I never was a Boy Scout."
Need other comments why it is not a good idea to implement wreck scanning?
Why would it be easier, you are making a huge assumption there. Besides it is not like it is difficult to scan out mission runners now. And in fact if the wrecks were affected by the deadspace like the players ship is then it would be much easier for these salvagers to find abondoned wrecks and not bother any one.
Stop being so negative and try looking at the grand scheme of things.
And as for killing mission runner, does deadspace negate concord in your little eve world?
As for you last attempt at snarky humour, one comment about why it is not a good idea to implement wreck scanning would be nice. Since you obviously did not make any.
For the same exact reason why scanning a mission runner with drones out is easier than scanning a mission runner without drones: number of targets.
When there are 50+ targets in a pocket instead of 6 the chance to get something increase by a wide margin even if the added targets are hard to scan.
Then there is people running missions in low sec and NPC 0.0. Why you are considering only the effect on high sec?
Or you want to implement Concord in every deadspace in your little EVE world?
again you are wrong, the reason it is easier to scan people out by their drones are because the drones are not affected by the sig dampening effect of the deadspace. So they show up (especially heavy drones) with huge sigs that are easy to scan down, again learn about the mechanics of the game.
As for the other guy who mentioned the scanning be really easy. I am not saying that it should be done from your directional scanner but instead by using probes the way people use them to find drones. As for making it easy on people and giving them free isk. You understand that someone first had to make these wrecks right? And that it was their choice to not salvage them right? So that if they chose to salvage them all this material would be on the market any way. So nothing new is created here and your argument has no merit. In fact it would help with lag, especially in populated areas by reducing the number of wrecks that float around for 2 hours or so, there are probably thousands of these at any given time in motsu or dodixie.
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Srioghal moDhream
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Posted - 2008.10.08 20:57:00 -
[16]
Originally by: Venkul Mul
Originally by: Srioghal moDhream
Originally by: Venkul Mul "Give us a easier way to scan mission runners. I will use it only to find wrecks, boy Scout word."
Kill mission runner.
"Oh well, I never was a Boy Scout."
Need other comments why it is not a good idea to implement wreck scanning?
Why would it be easier, you are making a huge assumption there. Besides it is not like it is difficult to scan out mission runners now. And in fact if the wrecks were affected by the deadspace like the players ship is then it would be much easier for these salvagers to find abondoned wrecks and not bother any one.
Stop being so negative and try looking at the grand scheme of things.
And as for killing mission runner, does deadspace negate concord in your little eve world?
As for you last attempt at snarky humour, one comment about why it is not a good idea to implement wreck scanning would be nice. Since you obviously did not make any.
For the same exact reason why scanning a mission runner with drones out is easier than scanning a mission runner without drones: number of targets.
When there are 50+ targets in a pocket instead of 6 the chance to get something increase by a wide margin even if the added targets are hard to scan.
Then there is people running missions in low sec and NPC 0.0. Why you are considering only the effect on high sec?
Or you want to implement Concord in every deadspace in your little EVE world?
Oh and I missed your last little comment, probably because it was such an ignorant thing tosay and obviously no thought went into it.
Do you want to know why it does not effect low sec or nul sec missions?
Because if someone warps into your mission in low sec or nul sec with a salvage ship you blow him up right away and you lose nothing and he gains nothing. Is that clear enough for you?
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Srioghal moDhream
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Posted - 2008.10.08 20:59:00 -
[17]
Originally by: mdopoiex Srio-
Having the ability to scan down forgotten wrecks ? How easy do you want this game? Whats next, are you going to ask CCP to just give you isk for every minute you play the game?
Please, cmon. If I had the ability to open my scanner, and just simply warp to any and all wrecks that show up, sure it would be easy isk. But it would be incredibly boring.
Giving the ability to easily do this to everyone would negate any reward (isk/rig making), by making the salvage and rigs virtually worthless. If everyone was able to do this, we would have thousands of alts running around essential mining wrecks. Flooding the market with salvage/rigs.
There is risk/reward in ninja salvaging, and a chance based system involed in finding mission runners. Do you even ninja salvage?
Also there is no risk in ninja salvaging in high sec. You warp into the mission where the player or drones you scanned down are and start salvaging. As long as you do not take anything from their wrecks or containers there is nothing they can do to you.
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Venkul Mul
Gallente
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Posted - 2008.10.08 21:57:00 -
[18]
Originally by: Srioghal moDhream
again you are wrong, the reason it is easier to scan people out by their drones are because the drones are not affected by the sig dampening effect of the deadspace.
So they show up (especially heavy drones) with huge sigs that are easy to scan down, again learn about the mechanics of the game.
Before saying that someone is wrong check your facts, drones are easier to scan because: - there are 5 drones + 1 ship out instead of only 1 ship - when they use MDW in the deadspace pocket they get a x5 increase in signature.
They are regularly affected by the dampening effect of the deadspace.
Then learn a bit of mathematic. Getting 50 or more extra targets will increase exponentially the change of a hit.
Originally by: Srioghal moDhream
As for the other guy who mentioned the scanning be really easy. I am not saying that it should be done from your directional scanner but instead by using probes the way people use them to find drones. As for making it easy on people and giving them free isk. You understand that someone first had to make these wrecks right? And that it was their choice to not salvage them right? So that if they chose to salvage them all this material would be on the market any way. So nothing new is created here and your argument has no merit. In fact it would help with lag, especially in populated areas by reducing the number of wrecks that float around for 2 hours or so, there are probably thousands of these at any given time in motsu or dodixie.
Again you are using your "boy scout" prospective. For some strange reason you seem to think that only abandoned wrecks will be targeted. In EVE the prefered target will be people currently doing the mission. In low sec/0.0 to kill the mission runner, in high sec to have all the wrecks available as most mission runners return after mission completion to salvage and to try to get the mission runner to fire on the looter so that he can return with friends to kill the mission runner.
For someone with more than 2 years of playing experience you seem incredibly naive.
BTW: signature is size divided sensor strength. To make wrecks hard to detect they need to be given a "sensor strength", so adding a meaningless attribute to each of them, an attribute that would be checked every time a probe scan a system. Speak about reducing lag when you add potentially thousands of checks every time a probe scan a busy system.
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Venkul Mul
Gallente
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Posted - 2008.10.08 21:59:00 -
[19]
Originally by: Srioghal moDhream
Oh and I missed your last little comment, probably because it was such an ignorant thing tosay and obviously no thought went into it.
Do you want to know why it does not effect low sec or nul sec missions?
Because if someone warps into your mission in low sec or nul sec with a salvage ship you blow him up right away and you lose nothing and he gains nothing. Is that clear enough for you?
LOL
You make easier to scan a mission runner in low sec/0.0 and you think that people will enter the mission with a salvaging ship?
Before this I had some doubt, but now I am sure: you simply want to have a easier time scanning up people to kill in low sec.
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