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Farrqua
Minmatar Turbo Mining Inc.
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Posted - 2008.10.07 17:17:00 -
[1]
Missile boats in fleet is viable. However you have to fit a role like everyone else.
Drakes are decent anti-support and not often targeted first because it is usually a waste of dps at the start of the fight.
Cerbs are actually great anti-support. High DPS, very fast missile speed.
Scorps, BB's and Falcons are your e-war strength and I do not know of one FC that does not appreciate their presence on the field unless you have to deal with them.
Rohks are awesome snipers. Just need the training.
Caldari has some pretty decent boats for fleet. Just need to understand the roles.
There is a trade off with missiles. You don't miss and you maintain a consistent DPS on your target. However the trade off is that it takes a while to get there. You just have to think of positioning and how you can be the most effective, pick your targets. And start shooting the tertiary targets first.
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Farrqua
Minmatar Turbo Mining Inc.
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Posted - 2008.10.07 19:37:00 -
[2]
Yea I "think" he was talking about having a Raven spewing cruise missiles from the north forty. And having them take too long to actually hit what you had targeted.
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Farrqua
Minmatar Turbo Mining Inc.
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Posted - 2008.10.08 17:58:00 -
[3]
So let me get this straight. You are asking for a change because some FC's in "YOUR" alliance is telling you to bring something else. And you are having heart burn about it because you are a special snowflake?
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Farrqua
Minmatar Turbo Mining Inc.
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Posted - 2008.10.08 20:22:00 -
[4]
Originally by: Cavalera
Not just my alliance, every FC from every alliance I have been in a fleet with.
So what.
FC's have to work with the current lag prone environment we have to operate in. No amount of doubling, tripling the speed of missiles will make that much of a difference. It still has the effect of not getting there when it should on the primaries. It is what it is.
With missiles you have consistent damage, always hit, no tracking issues, fire and forget, no fall off, no adjusting trajectory. Hits from 0 to max range. Optional damage types, requires flight time to get to target.
With guns it hits immediately, tracking issues, variable damage, fall-off, hits are chance based, have to pay attention to trajectory, distance and so on. Hybrids have no optional damage types, need to change ammo to increase range or increase damage. Amaar has no reloading, variable ammo. Minmi has low dps but high alpha.
So there is your trade off.
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Farrqua
Minmatar Turbo Mining Inc.
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Posted - 2008.10.08 22:10:00 -
[5]
Your knit picking now. And looking for an easy button.
Why in the world would any one fire cruise or heavies at a ceptor in a fleet battle? Why? You wouldn't. Cruise and heavies are reserved for Cruiser/Battle cruiser targets. I.E. BB's, Caracals, Canes, Falcons etc.
When you are in the support, you should have a priority of targets on your overview based on what your ship and weapon systems can handle and the most effective.
And as far as the Rohk being sky high, well yea but its insurable. And you get most of your cash back.
I have seen the Rohk in 0.0 any where from 135 to 180. It depends on where you shop. And if you have buddies that can build you one, all it takes is a bit of effort on your part to have one built or build one your self.
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