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Bezerk'ah Vulkan
The Ressabiators
4
|
Posted - 2012.03.30 18:32:00 -
[1] - Quote
...I do not agree with the fact that lower rated DEDs only spawn on higher security space
I believe that 1 to 4/10s should spawn in high sec BUT ALSO in low sec and null, 4 to 6/10 should spawn in low AND in null sec also and we should have a chance to find ALL rated DEDs in null sec
This will make that high sec explorers will have the same that they have now, but low sec will have a bigger chance of getting those plus the usual low sec sites, making ( once and for all ) low sec a more atractive space for explorers. Null will have a chance of finding all DEDs so those who live there can have also a chance of pimping their frigs without having to bring those mods from high sec markets
Most explorers will search for the higher rated DEDs no doubt...but if after scanning 5 systems, and your time of play for the night is running out, one could just run that crappy 2/10 before we logoff.
cheers |

mxzf
Shovel Bros
1125
|
Posted - 2012.03.30 18:44:00 -
[2] - Quote
First off, wrong forum. Second, this is a bad idea. People who explore in lower security space are looking for the stuff that you find there. This would cause even more "Crap, it's just a lousy x" when they're looking for the bigger sites.
As it is works fine. You decide what you're looking for and then you go out and look for it in the right sec band. |

Bezerk'ah Vulkan
The Ressabiators
4
|
Posted - 2012.03.30 18:53:00 -
[3] - Quote
Right...this should be in the discussion thread...my bad!
But i disagree with your point...deep scanner probes exist for a reason...it just makes no logic that for example a 4/10 plex for angel cartel can-Št appear in their fckng home land in null...also i would happily run a 2/10 if i am about to log off after 2h of scanning for richer sites with no luck...it's crap, but it's something by the end of the day. |

Mnemosyne Gloob
Teshnology Inc. Stealth Wear Inc.
48
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Posted - 2012.03.31 02:06:00 -
[4] - Quote
Bezerk'ah Vulkan wrote:deep scanner probes exist for a reason.
I doubt they were 'invented' for what people do with them now. |

Space Wanderer
Ruatha Holding
0
|
Posted - 2012.03.31 07:59:00 -
[5] - Quote
Mnemosyne Gloob wrote:Bezerk'ah Vulkan wrote:deep scanner probes exist for a reason. I doubt they were 'invented' for what people do with them now.
While they were not invented for that reason (finding deepsafes was the reason given by devs), what explorers do with them now is the only reason why they actually bothered with them, and has been this way since apochrypha launch (much time has gone by, but if memory serves they were used in this way even BEFORE apochrypha launch, on SISI, during apocrypha testing with devs).
So, while stated incorrectly, the point above is still valid. DSPs are used by explorers for a reason. |

Space Wanderer
Ruatha Holding
0
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Posted - 2012.03.31 07:59:00 -
[6] - Quote
stupid double posting... |

OfBalance
Caldari State
357
|
Posted - 2012.03.31 08:10:00 -
[7] - Quote
Someone got beat to the overseer tonight, heh. |

Eladanus
Science and Trade Institute Caldari State
22
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Posted - 2012.03.31 08:35:00 -
[8] - Quote
I actually agree.
Youre right that it doesnt make sense that the rats themselves would limit their activities to high-sec (why wouldnt they run a 4/10 in null?)
Mostly though I think it would be a good idea to help less sp-rich explorers. I've only dabbled in exploration myself and even I've noticed, as have many people ive spoken to, that to really compete you have to have a t3. That puts people dual-shipping in scanning frigs and whatever else at a real disadvantage, one which for noobs it can take months to overcome.
If people in flashy tengus and the like were encouraged to at least explore in low-sec (through there being more opportunities) it would free up some exploration site in high for noobs and the less well sp endowed. |

Iria Ahrens
Holy Arena
9
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Posted - 2012.03.31 08:53:00 -
[9] - Quote
I'm in favor of more sites for me, and not for anyone else, since it will cause inflation and encourage more people to explore. And I'm already having trouble finding sites for all the usual reasons, competition.
So overall I vote no. I wan't more people to stop exploring and go back to ratting or missioning. |

Bezerk'ah Vulkan
The Ressabiators
5
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Posted - 2012.03.31 16:51:00 -
[10] - Quote
I was only saying that there shouldn't be ( in terms of NPC pirates ) anything restricted to high sec...Whatever happens in stupid high sec SHOULD/MUST also happen in the lower level space, cause...you know...that's where they live and operate. |

Bezerk'ah Vulkan
The Ressabiators
5
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Posted - 2012.03.31 16:53:00 -
[11] - Quote
Iria Ahrens wrote:I'm in favor of more sites for me, and not for anyone else,
now that was a constructive reply...keep up the good work using...humor i guess...
|

Daniel Plain
Science and Trade Institute Caldari State
26
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Posted - 2012.03.31 17:10:00 -
[12] - Quote
the only valid argument for this change would be to drop the prices for the modules that drop in the hi and lowsec plexes and raise the prices for the nullsec modules. not sure if that is a good or bad idea though. |

OfBalance
Caldari State
358
|
Posted - 2012.03.31 18:23:00 -
[13] - Quote
pithi a-type ssb's for everyone! YAAAY! |

De Guantanamo
Dreddit Test Alliance Please Ignore
0
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Posted - 2012.03.31 21:25:00 -
[14] - Quote
This is a terrible idea.
Either you would implement this in such a way that the amount of sites would stay the same and thus high sec would eventually get dry as you wait for the sites to get finished in low/null and hopefully respawn in high sec.
Or this would be implemented in a such a way that more sites are added, in which case you not only get the above as a potential result but you also saturate the market with modules. This could be accounted for by setting a max amount of items to drop or some other maintenance of drops, but this will just serve to result in more "I GOT NOTHING FROM THIS SITE" comments.
So yeah, horrible idea. |

De Guantanamo
Dreddit Test Alliance Please Ignore
0
|
Posted - 2012.03.31 21:26:00 -
[15] - Quote
Daniel Plain wrote:the only valid argument for this change would be to drop the prices for the modules that drop in the hi and lowsec plexes and raise the prices for the nullsec modules. not sure if that is a good or bad idea though.
Holy crap please tell me you are not so stupid as to think that the prices of modules dropped from plexes are set by CCP.
Please assure me that there is hope for humanity as an intelligent species. |

Zhilia Mann
Tide Way Out Productions
382
|
Posted - 2012.03.31 21:39:00 -
[16] - Quote
De Guantanamo wrote:Daniel Plain wrote:the only valid argument for this change would be to drop the prices for the modules that drop in the hi and lowsec plexes and raise the prices for the nullsec modules. not sure if that is a good or bad idea though. Holy crap please tell me you are not so stupid as to think that the prices of modules dropped from plexes are set by CCP. Please assure me that there is hope for humanity as an intelligent species.
Umm. He's describing a market dynamic. Did you notice? More -i drops due to more 1-3/10s drive prices down. Somewhat more -um drops due to somewhat more 4-5/10s drive prices down, though a bit less than -i modules. Same number of -us modules available, but only in areas where all other deadspace mods can also be farmed which reduces modules going to market, same demand, slightly higher -us prices. Follow? |

De Guantanamo
Dreddit Test Alliance Please Ignore
0
|
Posted - 2012.03.31 21:44:00 -
[17] - Quote
Zhilia Mann wrote:De Guantanamo wrote:Daniel Plain wrote:the only valid argument for this change would be to drop the prices for the modules that drop in the hi and lowsec plexes and raise the prices for the nullsec modules. not sure if that is a good or bad idea though. Holy crap please tell me you are not so stupid as to think that the prices of modules dropped from plexes are set by CCP. Please assure me that there is hope for humanity as an intelligent species. Umm. He's describing a market dynamic. Did you notice? More -i drops due to more 1-3/10s drive prices down. Somewhat more -um drops due to somewhat more 4-5/10s drive prices down, though a bit less than -i modules. Same number of -us modules available, but only in areas where all other deadspace mods can also be farmed which reduces modules going to market, same demand, slightly higher -us prices. Follow?
Except for the part where he made no mention or indication that he understands market dynamics, and instead blatantly stated "prices would have to change for this to work." |

Ikonia
Royal Amarr Expeditions
14
|
Posted - 2012.04.08 09:13:00 -
[18] - Quote
Disagree. Market is stable, is oversatisfied and prices are already as low that it is hard to keep up 500 Mio per 10 days in HiSec.
A change to this would merely just give low and nullsec players the opportunity to choose what to go for like on a buffet, causing prices to drop for the stuff since the oversatisfied market would decrease prices again and all explorers would have to adapt to remain competitive.
At the opposite highsecs could demand that all of the low and nullsec spawns should also be in hisec now, to keep up competition, which would afford to allow to bring capitals in hisec which would demand a change to th whole game.
It is good as it is. If you think you waste too much time finding sites, for which u might not have the time to finish them, then you are maybe playing out of bounds: having the opportunity to have small plexes means to go back to hisec. Of partially solve a plex and come back next time - if it is there still. Or do what all others need to do aslo - fleet up and share.
It is the wrong idea to have a personal play style problem solved on the costs of all others.
And agree: i am also only interested on sites for me personally, not for anyone else, since this game is competitive and the goal is profit.
Cheers |

Azemar
Order of the Silver Dragons Eternal Evocations
1
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Posted - 2012.04.09 17:24:00 -
[19] - Quote
mxzf wrote:First off, wrong forum. Second, this is a bad idea. People who explore in lower security space are looking for the stuff that you find there. This would cause even more "Crap, it's just a lousy x" when they're looking for the bigger sites.
As it is works fine. You decide what you're looking for and then you go out and look for it in the right sec band.
I disagree with this and completely agree with the OP. Most explorers, at least me, are doing exploring for one thing: Non-grinding isk income with some adventure. If it makes me isk, i don't care what it is.
I can't tell you how many times i've scanned 7+ systems only to find grav sites. Indices should not matter as much as they do right now. When you're in a relatively small alliance and corp, you get screwed because you can't hold up the indices levels, thus lowering your chances for finding anything.
And no, contrary to popular belief, the ratio of how many explorers there are to how many members go through that system in a day/month/year is NOT 1:1. I was in fountain space with TEST, where there are a lot of players. There were very little explorers. I was probably one of the few. Now i'm in Providence, but the indices levels are so low due to the lack of players, making exploring a waste of time (the scanning part). It's gotten to the point where doing belts is a more efficient isk maker.
Adding the rest of the unrated/DED sites would prove invaluable to explorers in null, without hurting low and high sec capsuleers. |

Zhilia Mann
Tide Way Out Productions
399
|
Posted - 2012.04.09 17:47:00 -
[20] - Quote
Azemar wrote:Adding the rest of the unrated/DED sites would prove invaluable to explorers in null, without hurting low and high sec capsuleers.
Except it would. Read the rest of the thread. |

Katja Faith
Republic Military School Minmatar Republic
21
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Posted - 2012.04.09 17:57:00 -
[21] - Quote
Bezerk'ah Vulkan wrote:I was only saying that there shouldn't be ( in terms of NPC pirates ) anything restricted to high sec...Whatever happens in stupid high sec SHOULD/MUST also happen in the lower level space, cause...you know...that's where they live and operate.
I think it's also conceivable that, given an organization with a hierarchical command structure as I'm sure the Angels have, that they would keep the less important (ie, lower level) complexes in higher security space where a) they know more capsuleers are wandering around in looking for kills, and b) where they would lose less manpower and cost of materials.
Moving higher level complexes into high sec would lead to the same kind of shameless farming that we're seeing in hihg sec Incursions. |

De Guantanamo
Dreddit Test Alliance Please Ignore
4
|
Posted - 2012.04.09 23:42:00 -
[22] - Quote
Azemar wrote:but the indices levels are so low due to the lack of players, making exploring a waste of time (the scanning part).
Yeah that's not how that works at all. |

Anya Ohaya
School of Applied Knowledge Caldari State
102
|
Posted - 2012.04.09 23:53:00 -
[23] - Quote
There are already 1/10 to 4/10 in low sec. Are they planning on removing them or something? |

Azemar
Order of the Silver Dragons Eternal Evocations
1
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Posted - 2012.04.10 03:24:00 -
[24] - Quote
De Guantanamo wrote:Azemar wrote:but the indices levels are so low due to the lack of players, making exploring a waste of time (the scanning part).
Yeah that's not how that works at all.
Could you explain? My understand is that the indices for say military and industry, go up with how many pirates you kill/how much you mine. With more players, it will actually go up. When you have a limited number of players, it can only go so high reasonably speaking |

Zhilia Mann
Tide Way Out Productions
403
|
Posted - 2012.04.10 03:26:00 -
[25] - Quote
Anya Ohaya wrote:There are already 1/10 to 4/10 in low sec. Are they planning on removing them or something?
No there aren't. Low is strictly 4/10, 5/10, and 6/10. |

Anya Ohaya
School of Applied Knowledge Caldari State
102
|
Posted - 2012.04.10 09:54:00 -
[26] - Quote
Zhilia Mann wrote:Anya Ohaya wrote:There are already 1/10 to 4/10 in low sec. Are they planning on removing them or something? No there aren't. Low is strictly 4/10, 5/10, and 6/10.
Really? There was at least one Serpentis Drug Lab in low sec last time I checked. Maybe it's just static sites. |

JitaPriceChecker2
State War Academy Caldari State
86
|
Posted - 2012.04.10 11:28:00 -
[27] - Quote
I actually agree with OP
CCP remember your null sec fixing board ??? PVE available for all ship sizes !!!!! |

Roime
Shiva Furnace
448
|
Posted - 2012.04.10 12:26:00 -
[28] - Quote
And to add to the insult, some hisec 3/10s are worth more than lowsec 4/10s.
|

Ikonia
Royal Amarr Expeditions
14
|
Posted - 2012.04.10 12:49:00 -
[29] - Quote
Zhilia Mann wrote:Except it would. Read the rest of the thread.
It will, for sure, no little doubt about at all
I was in Nullsec for the last week for exploration reasons, mainly to get experience about frequency of respawns in different systems. I wanted to find out for certain regions, how many activities of pirates, how they influence your work, how often do my desired spawns, how far i have to travel between the systems, how risky that is etc
I found out that at least in the SOV regions even those systems with very few activity by players have a very high number of anomalies, and nearly guaranteed 1 mag, 1 rad, 1 or 2 plexes and at least 1 or 2 wormholes Systems with nearly no activity but developed status (indicating a bit activity) have also at least 3 to 6 sites of any kind - depends on what you are after Non SOV systems have apparantly very low to no activity. While 7 days under surveillance the system deliverd 1 rad site, 3 anomalies, 2 wormholes. There was like no respawn of solved sites within 4 days
While developed systems deliver a wide range of different sites undeveloped non sov systems deliver nothing but the opportunity to go for belt rats - boring
As i am setup more for highsec and lowsec with my configuration i have to admit, that most plexes and several anomalies in nullsec are too hard or too risky (amount of time to spend in there and pirates going for you) for a HAC/LOGI combo fleet. Most of them might be solved, though, it is too risky, at least for me. Once you have understood this, you will become picky, and then the profit starts to sink.
There are LOTS of explorers in nullsec. Competition is higher than in high/lowsec borders, treasures are not that much bigger. Putting lower sites to there is not in any matter of sense. The only problem solved for those demanding this change is the comfort not to have to travel too much, or even worse, travel like 10 or 20 systems to low/hisec to be able to have not so time intense plexes at hand. I understand that travelling is the most dangerous activity in nullsec, but just because you dont want to take the risk of travelling through gates and still want to have small plexes, this can not be solved by bringing sources of hisec to you in nullsec
I can understand the problem, i am sure. But if u dont want to go for plexes - go for belt rats. Having small plexes with chance for highly valuable loot with nearly no effort would simply cause most big plexes to become uninteresting. Solving your comfort issues on the back of hisecs is also not acceptable
Cheer |

De Guantanamo
Dreddit Test Alliance Please Ignore
4
|
Posted - 2012.04.10 17:15:00 -
[30] - Quote
Azemar wrote: Could you explain? My understand is that the indices for say military and industry, go up with how many pirates you kill/how much you mine. With more players, it will actually go up. When you have a limited number of players, it can only go so high reasonably speaking
Indices have an effect on anomalies, not signatures. Higher index = better/more anomalies. No effect on signatures.
There is an iHub upgrade that was supposed to increase chance of DED site spawning but because its all chance based, it's kinda difficult to prove if the thing is actually working; I'm fairly certain most people regard it as an upgrade that is useless/doesn't work. |

Azemar
Order of the Silver Dragons Eternal Evocations
1
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Posted - 2012.04.10 22:24:00 -
[31] - Quote
De Guantanamo wrote:Azemar wrote: Could you explain? My understand is that the indices for say military and industry, go up with how many pirates you kill/how much you mine. With more players, it will actually go up. When you have a limited number of players, it can only go so high reasonably speaking
Indices have an effect on anomalies, not signatures. Higher index = better/more anomalies. No effect on signatures. There is an iHub upgrade that was supposed to increase chance of DED site spawning but because its all chance based, it's kinda difficult to prove if the thing is actually working; I'm fairly certain most people regard it as an upgrade that is useless/doesn't work.
Then what does the Industry index do? |

De Guantanamo
Dreddit Test Alliance Please Ignore
5
|
Posted - 2012.04.10 22:31:00 -
[32] - Quote
Azemar wrote:
Then what does the Industry index do?
Read it all here |

De Guantanamo
Dreddit Test Alliance Please Ignore
5
|
Posted - 2012.04.10 22:32:00 -
[33] - Quote
Roime wrote:And to add to the insult, some hisec 3/10s are worth more than lowsec 4/10s.
Because CCP sets the values, amirite? |

Azemar
Order of the Silver Dragons Eternal Evocations
1
|
Posted - 2012.04.10 22:50:00 -
[34] - Quote
Military Upgrades allow alliances to increase the rate at which wormholes and combat exploration sites spawn in a system. Each military upgrade module comes in five different levels, each level further increasing the provided benefits.
Industrial Upgrades allow alliances to increase the rate at which hidden asteroid belts and mini-profession sites (Hacking, Archaeology) spawn in a system. Each industrial upgrade module comes in five different levels, each level further increasing the provided benefits.
That directly says indices increases exploration site chance. |

De Guantanamo
Dreddit Test Alliance Please Ignore
5
|
Posted - 2012.04.11 03:10:00 -
[35] - Quote
Good god, reading comprehension is hard.
The only type of signature that is guaranteed to have more with higher level of indices is ore sites, and thats only if you install the ore prospecting array. The survey network upgrade, wormhole upgrade and entrapment array (only affects DED spawns) only increase chance, and since results based on stats are extremely hard to prove, these aren't considered too great of investments. The pirate detection array increases number of anomalies in system with each level but these aren't the exploration sites were talking about.
Back to the point:
Quote:you get screwed because you can't hold up the indices levels, thus lowering your chances for finding anything.
This is silly honestly. Index levels don't really have an effect other than "increasing chance in systems with the respective upgrades" meaning that respawns would theoretically be more inclined to happen in these systems. Otherwise, they will just continue to respawn elsewhere in the faction's regions, thus being no different than low/high sec.
The disparity, if any, would be a result of less explorers, not lower index levels. Less explorers = sites aren't respawning = sites get stuck in systems that don't get checked enough, thus giving a perception of "there's no sites here." |
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